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kuva tuotteesta on linkki tuotesivulle: Holler: An Appalachian Apocalypse RPG Core Book (HC)
Holler: An Appalachian Apocalypse RPG Core Book (HC)

Holler is a roleplaying game of adventure, rebellion, fairy tale, and gothic horror in Appalachia. It requires the Best Selling, multiple award-winning Savage Worlds rules (sold separately). The pumpkin-headed, undead monster from Holler holding a pitchfork and lantern.In Holler, the mysterious “Big Boys” own the mines, mills, and logging operations. They rule over every aspect of their workers’ lives—subjecting them to extraordinary dangers on the job and crushing oppression outside of it. The Big Boys have transformed the land of the Holler—rivers bubble with strange chemicals, strip-mined mountains crumble into valleys, and the air is choked with a toxic fog known as the Blight. The flora and fauna of the Holler grow more monstrous by the day. Demons of every description lurk in the forests. Mutant cryptids haunt villages with their strange cries and appetites. Vengeful haints leer from abandoned shacks and lonely cliffs. No one is coming to save the people of Holler. They’ve got to take matters into their own hard-worked hands. It’ll take miners, granny women, gougers, moonshiners, bluegrass pickers, and holy rollers willing to fight and die to protect their culture, customs, and families. Folks who have the bravery to stare straight into the abyss and spit in its eye. The Bluegrass Picker from Holler with a banjo and a revolver. The goal of the resistance is to build a coalition, to bring together diverse factions—humble workers, roustabouts, mountain men, dirt track racers, cultists, and even strange creatures of myth and legend to raze the works of the Big Boys and drive them from the Holler forever. Holler draws deeply on Appalachian history, mythic folklore, and culture to create a dark fantasy world of apocalypse and vengeance set in gothic locales such as Corn Cob Gap, Cussfoot Fens, Ghost Ridge Mountains, Great Craggy Mountains, Faefall, Hogback Hills, Piney Dirge Plateau, Sootstone Mountains, and the Stygian Mountains. It contains new Edges & Hindrances, new Arcane Backgrounds, rules for the ever-present Blight, a passel of strange critters including the Mothman, the Sheepsquatch, and the nefarious Big Boys themselves, dozens of locations such as Mount Everlasting, Devil’s Den, and Fairy Flats, a fully-fleshed out Adventure Generator, AND a wild ride of a Plot Point Campaign called Blasted Beauty. The Holler roleplaying game book is a 192 page, full-color hardcover in the same graphic novel size as all our Savage Settings.

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60.00 €
kuva tuotteesta on linkki tuotesivulle: Savage Worlds: Legend of Ghost Mountain
Savage Worlds: Legend of Ghost Mountain

Legend of Ghost Mountain is a 192-page hardcover book containing options for creating heroes, a history and gazetteer of the Central Empire, the Face the Inevitable Plot Point campaign, Savage Tales, and a bestiary of various foes. Ghost Mountain is a sacred site containing a physical gate to the underworld, and the Ghost Wardens who reside there are dedicated to making sure the souls of the dead pass peacefully through to the afterlife. But something has gone wrong. The dead rebel in unprecedented numbers and commit atrocities against the living. Only the Ghost Wardens can set things right. This is the story of those heroes as their trials and deeds become legend. The Ghost Wardens draw magical power from strong emotions. Rage. Fear. Joy. Disgust. Sorrow. Only a handful of candidates pass the harrowing trials to harness these emotions—a process that turns their hair white. Those who succeed are privy to mystical martial arts techniques. Here the styles aren’t based on the movements of animals but the feelings that drive human triumphs and tragedies. Legend of Ghost Mountain includes a ten-chapter Plot Point Campaign. Plot Points provide a structure for Game Masters to tell big stories but leave room for individual adventures (Savage Tales or your own custom creations) between the major beats. The players must make world-changing decisions and lead the battle against a literal army of the rebellious dead. In Face the Inevitable, the Ghost Wardens are tasked with finding a magic mirror some say will reveal why wailing ghosts and savage demons suddenly ravage the land. It’s up to the heroes to investigate these horrific incursions, battling bandits, monsters, and strange forces along the way. Eventually, they’re thrust into the far more savage world of Imperial politics–and must either earn the Emperor’s support…or replace him! The action culminates in a trip into the netherworld itself, where the Ghost Wardens must face their most terrifying foes yet to save the Empire! This item requires the Savage Worlds core rules to play.

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47.10 €
kuva tuotteesta on linkki tuotesivulle: Savage Worlds: Necropolis 2351-55 Update
Savage Worlds: Necropolis 2351-55 Update

Hell Just Got Worse! The 2351-55 Update is an expansion for the Necropolis 2350 setting and expands the Necropolis timeline beyond the core book. Designed for both players and War Masters, each chapter covers one core aspect of the epic struggle. Much of the new material is designed to be drip-fed into your ongoing campaign, allowing players to witness the ongoing struggle to gain battlefield superiority. The 2351-55 Update contains: * Three new Sacri Ordines and a new form of specialist Knight. * New Edges and Hindrances, including Ordo-specific Edges. * New litanies. * New Church armor, mundane gear, and weapons, including ten new types of grenade and six new forms of artillery warhead. * Eleven new Church vehicles. * Setting rules for impaling foes, preset artillery coordinates, a new artillery piece, the devastating Unchained Angel call sign, and more. * Sections on the Ordines’ battle flags, an overview of the various types of Lances, a sample Preceptory, and an expanded glossary. * Expanded Church background information. * A Corporate update with alternate artillery and air support tables, a new Arcane Background, and new vehicles. * A Rephaim update detailing necromantic cysts, fanes, new necromantic armor, weapons, and gizmos, new spells, and a new special ability for necromancers. * Thirteen additional heresies and secret projects. * An overview of the major conflicts between 2351 and 2355. * Nine Savage Tales. * An expanded bestiary covering Church, Union, and Rephaim forces. * Gamma Front—a complete campaign setting. Size: 112 pages, Softcover Interior Art: B&W Author: Paul 'Wiggy' Wade Williams & Jeffery Womack

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25.00 €

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