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kuva tuotteesta on linkki tuotesivulle: Star Wars Destiny: Captain Phasma Dice Binder
Star Wars Destiny: Captain Phasma Dice Binder

Show Your Style With room for 44 dice and 44 sleeved cards, these custom Dice Binders feature some of the Star Wars galaxy’s most iconic characters while offering convenient storage and protection for your Star Wars: Destiny deck. What’s more, the binder’s plastic trays display every die individually in rows, making them easy to identify and access. All you need to do is pull the die you need as soon as your card is played! On the outside, each binder reflects your personal style while safely maintaining the mystery of your deck and dice between games. You could impose the authority and order of Captain Phasma on your deck, displaying your dice in crisp, clean rows. Or, you might channel Jyn Erso’s rebellious streak, packing your deck full of cards that allow you to follow your own agenda. Finally, you could shoulder the hopes of the galaxy, hoping the Force will be with you as you roll the dice with Luke Skywalker. Each of these characters is an iconic part of the Star Wars saga, and their Dice Binders empower you to represent your strength, cunning, and spirit in all your games of Star Wars: Destiny. An Elegant Solution Star Wars: Destiny invites you to create your own dream collection of characters, vehicles, and items from throughout the saga and put them to the test in epic battles. These upcoming Dice Binders take you one step further, offering a convenient way to store and transport your favorite decks and dice. Display the power of the First Order from the moment you first sit down at the table. The Captain Phasma Dice Binder for Star Wars: Destiny offers durable protection and organization for all the dice and cards from your favorite Destiny deck. Its plastic tray neatly arranges your dice in rows, keeping their faces visible and easy to locate, while its stunning artwork immerses you more fully in the Star Wars galaxy. With this Dice Binder, you’ll be able to channel your inner Captain Phasma, rekindling the ashes of the Empire as you play new cards and bring out new dice.

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19.50 €
kuva tuotteesta on linkki tuotesivulle: Star Wars Destiny: Empire at War Booster Pack
Star Wars Destiny: Empire at War Booster Pack

The third set of booster packs for Star Wars: Destiny! From the Clone Wars to the rise of the First Order, the Star Wars galaxy is in a constant state of turmoil. When villains look to impose their oppressive wills upon the galaxy, heroes will dutifully rise to defend their freedoms, even if it means war. Empire at War emulates the chaos found in the Star Wars galaxy during its darkest times with themes that disrupt your opponent’s board and decimate their best laid plans. These 160 brand-new cards will focus on taking core concepts of Star Wars: Destiny and throwing them into disarray. Just like Spirit of Rebellion brought the characters of Rogue One to players’ games, Empire at War brings the thrilling action of Star Wars Rebels to the tabletop. Join the crew of the Ghost and their adversaries as they join the epic duels taking place across every era of the Star Wars saga. A Master Strategist Few of the Empire's Grand Admirals are as efficent and talented as Thrawn (Empire at War, 4). Hunting down the Empire’s enemies through studying their culture and art, Thrawn is one of the fiercest assets Emperor Palpatine has under his command. Now, Thrawn brings his strategic mind to Star Wars: Destiny, at fourteen points for a normal version or seventeen for an elite. The Grand Admiral’s die features two focus symbols, ensuring players will be in control of their destiny, even in the most chaotic of times. His die is further rounded out by disrupt, shield, and resource symbols. Furthermore, Thrawn’s ability shows off the disruptive themes of Empire at War—every time a player activates Thrawn, they may name a number, then view their opponents hand and discard a card that costs that amount. If players know what their opponent is thinking, Thrawn provides the perfect tool to disrupt their plans, discarding key cards and getting a view of things to come. An elite Thrawn can be paired with an elite Kylo Ren (Awakenings,11) for consistant views of your opponent's hand. Cards viewed with Kylo Ren's special ability are easy fodder for Thrawn to target. Amid the chaos of an Empire at War, Thrawn stands supreme as a commander in control. His two focus symbols ensure everything will go according to plan, and with twelve health, Thrawn will be a difficult foe to take down. Like Thrawn, Red villains in Empire at War will earn victory through careful preparation and an efficient use of resources. Prepare for War (Empire at War, 65) gives you a free resource when playing it as the first action taken during the turn, meaning planning ahead will be essential in order to use the benefit effectively. Red villains will also turn resource costs to their advantage with cards like Ruthless Tactics (Empire at War, 67), which allows them to increase the value of a die by the resource cost showing on it. Even previous sure-things in Star Wars: Destiny are thrown into turmoil in Empire at War, with cards like The Day is Ours (Empire at War, 125), Red characters can clinch victory away from their enemies by claiming the battlefield, even after their opponent has already claimed it. Not only will they get to use the claim ability of the battlefield, but their opponent, who was planning to go first during the next round, now must readjust their plans. Spark of Rebellion With an Empire at War, survival becomes key for the citizens of the galaxy. Yellow characters use their wits and tricks to ensure they not only survive in a tumultuous time of war, but come out ahead. In the early days of the Rebellion, Ezra Bridger (Empire at War, 38) emerged as a natural-born hero. Along with the crew of the Ghost, Ezra helped disparate cells of the Rebellion come together, and now brings the fight to Star Wars: Destiny. At only seven points for a normal version, or ten points for an elite, Ezra is one of the most affordable heroes in the game. Being Force-sensitive, Ezra can use Blue upgrades normally only reserved for Blue characters, including the powerful Force Speed (Spirit of Rebellion, 55). Ezra also exhibits the resourcefulness of Yellow heroes, with a special ability on his die that takes a resource from your opponent. The rest of his die is rounded out by a resource symbol, a disrupt symbol, a ranged damage symbol, and a modified ranged damage symbol, giving him a mix of damage and support abilities, and making him well worth his meager cost. Though Ezra only has seven health, new Yellow cards will help him survive the duels to come. Quick Escape (Empire at War, 113) has to be the last action you take on a turn, but allows you to remove two dice showing damage, ensuring your heroes will live to fight another day. A True Champion Though Empire at War focuses on bringing the characters of Star Wars Rebels to players’ tabletop, it still features iconic characters from every era of the Star Wars saga. Before the Ghost crew rebelled against the Empire, the Republic was defended by the Jedi Order. Among the greatest of these warriors was Mace Windu (Empire at War, 34), Jedi Champion. At sixteen points for a normal version or twenty-two for an elite, Mace Windu is one of the most powerful Blue heroes in the game. With three die sides showing melee damage, one of which deals a massive four damage, Mace Windu is a consistent threat to any opponent. When he has his opponent at the brink of defeat, Mace is an expert at delivering the final blow. With the ability to remove his character die to defeat a character that has two or less health, no amount of shields will protect Mace’s enemies from his iconic lightsaber. While Mace Windu is a master on the battlefield, he also serves a role as a Master of the Council (Empire at War, 36), a powerful upgrade perfectly suited for Mace. The modified melee damage can potentially double Mace’s already impressive damage output, and with a special ability that allows you to spend two resources to ready a character, Master of the Council is one of the most threatening cards in the game. The Chaos of War With an Empire at War, the heroes and villains of the Star Wars galaxy will have to pull out all the stops to achieve victory. And with new Empire at War boosters, Star Wars: Destiny players will have all the tricks they need to disrupt their opponents’ plans. • Featuring characters like Thrawn, Ezra Bridger, and Sabine Wren, Empire at War brings the cast of Star Wars Rebels to your tabletop • 160 brand-new cards expand your Star Wars: Destiny collection • Empire at War features characters and locations spanning the entire Star Wars saga • Features new character, support, upgrade, and event cards focused on disrupting your opponent’s strategies

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3.60 €
kuva tuotteesta on linkki tuotesivulle: Star Wars Destiny: Spirit of Rebellion Booster Pack
Star Wars Destiny: Spirit of Rebellion Booster Pack

The second set of booster packs for Star Wars: Destiny! The Star Wars saga has always centered on the timeless struggle between good and evil. At different points throughout the saga, evil may be lurking in the shadows or controlling an oppressive, galaxy-spanning Empire. Yet there must always be balance in the Force, and whenever the dark side rises, a spirit of rebellion begins to light the way forward. With the new Spirit of Rebellion Booster Packs for Star Wars: Destiny, 160 brand-new cards enter the game, incorporating elements from every movie in the saga, but with a special focus on the newest Star Wars movie: Rogue One. You’ll find plenty of characters from Rogue One within this set, including Jyn Erso, Chirrut Îmwe, Mon Mothma, and Director Krennic, alongside other iconic characters from across the Star Wars story. The spirit of rebellion has ignited—prepare to bring the feverish battles and kinetic action of Rogue One to your games of Star Wars: Destiny! I Rebel It’s not just new cards that you’ll find within the Spirit of Rebellion set. The focus of many dice has changed as well, introducing dice that are more tightly focused on a single strategy. This new strategic focus can be seen just by looking at Jyn Erso (Spirit of Rebellion, 44). Jyn’s die features two ranged damage results, two discard results, a resource, and a blank. Whether you’re looking to reliably strip cards from your opponent’s hand or deal ranged damage, you can count on Jyn Erso to frequently provide the results that you’re looking for. As you aid the Rebel Alliance with Jyn Erso, you can also see her relentless drive and fearless improvisation represented by her ability—the cost of the first Yellow event you play each round is reduced by one. Obviously, this can save you a significant number of resources over the course of the game, and Yellow events are well known for their unorthodox, unexpected effects. For instance, Jyn Erso might embody the reckless spirit of a certain smuggler when you play Never Tell Me the Odds (Spirit of Rebellion, 115). This event still costs two resources with Jyn’s reduction, but it effectively lets you make your own luck—you’ll simply choose one of your Yellow characters and turn any number of its character and upgrade dice to sides of your choice! And of course, this event and cards like it add another layer of consistency to the way your deck performs in every game. Building a Superweapon In her own words, Jyn Erso is a rebel. A rebel can’t exist in a vacuum, through. She needs something to stand against—someone to oppose, someone to battle. In Rogue One, this is none other than Director Krennic, the brilliant mind behind the construction of the first Death Star. While Jyn Erso has joined the Yellow faction with other smugglers, scoundrels, rogues, and dissidents, Director Krennic is firmly ensconced in the Red faction: the home of military law and strict order. Director Krennic (Spirit of Rebellion, 3) is the consummate commander during your games of Star Wars: Destiny. With twelve health, he’s already harder to kill than most characters, and his die gives you a variety of offensive effects, including damage, disrupting your opponent’s resources, and discarding your opponent’s cards. What’s more, your enemies will quickly find that Director Krennic never fights alone. After you activate Director Krennic, if you control the battlefield, you can roll a Death Trooper (Spirit of Rebellion, 1) die into your pool. With a truly significant amount of ranged damage, even a single Death Trooper die could have a potent impact on the outcome of the battle. As the Spirit of Rebellion set introduces dice that can offer more dependable results, you’ll find other cards that play off of the results showing on your dice. For instance, if your heroes are specialized in dealing ranged damage consistently, you may choose to launch a Rebel Assault (Spirit of Rebellion, 94). This event is free to play, and allows you to remove one of your opponent’s dice that is not showing damage—the only catch is that you must have one or more dice showing ranged damage to play this event. You’ll find a similar take on the same idea with support cards like Your Eyes Can Deceive You (Spirit of Rebellion, 107). After one of your dice rolls a shield, you can exhaust this support to turn an opponent’s die to any side! If your deck focuses on shields, perhaps using Qui-Gon Jinn (Awakenings, 37) or Diplomatic Immunity (Awakenings, 50), then this support provides a crucial measure of dice control, whether you’re attempting to steal the Death Star plans or launching an assault of Starkiller Base. Galactic Emperor Though Jyn Erso and other heroes may battle adversaries like Director Krennic, Darth Vader, or Jango Fett, there has been a single dark figure guiding the forces of evil from The Phantom Menace until the end of Return of the Jedi. That figure, of course, is none other than Palpatine (Spirit of Rebellion, 11), the Emperor of the Galactic Empire and Dark Lord of the Sith. Palpatine’s terrifying presence and mastery of the dark side are unmatched, and in fact, you could choose to make Palpatine your entire team. Coming in at twenty-eight points for his elite version, Palpatine would be the only character on your team—but he has more than enough power to back this up. With fifteen health, Palpatine is already the toughest character in the game, and his dice are equally dangerous. He can deal significant ranged damage, discard your opponent’s cards, shield himself, or earn you resources—but more importantly, every die you resolve accelerates you towards victory. That’s because Palpatine’s ability reads, “After you resolve this die, force an opponent to deal 2 damage to their characters, distributed as they wish.” With every die dealing two more damage to your opponent’s characters, time is always running out for your enemies. And if you thought that Palpatine was dangerous on his own, wait until you attach Force Lightning (Spirit of Rebellion, 14)! This Blue upgrade deals damage on five of its six sides, making it one of the most consistent damage-dealing dice in the game. What’s more, when you roll the special result, you can deal one damage to a character, remove a die showing a blank (yours or an opponent’s) and reroll the Force Lightning die instead of removing it from your pool. The potential to keep your Force Lightning going and dealing damage means Palpatine or any other Blue villain have the potential to cut through your opponent’s defenses in a matter of moments. What Will You Become? As characters like Jyn Erso and Director Krennic play out their climactic struggles in Rogue One, you’ll be able to bring the newest Star Wars movie into your games of Star Wars: Destiny with the Spirit of Rebellion Booster Packs! Every booster pack includes five randomized cards and one premium die, broken down into three common cards, one uncommon card, and one rare or legendary card with a corresponding die. All cards that feature a corresponding die are either rare or legendary cards. With every booster pack, you’ll find new characters, supports, upgrades, or events, along with new ways to enter the Star Wars galaxy and fight for your chosen side! There are 36 booster packs included in a Spirit of Rebellion display case.

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3.60 €

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