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Star Wars X-Wing: Epic Battles Multiplayer Expansion
Star Wars X-Wing: Epic Battles Multiplayer Expansion

Epic Battles introduces a totally new way to play X-Wing, inviting two to eight players to engage in epic multiplayer battles as they command massive fleets in large-scale games that evoke iconic Star Wars scenes. Whether fought between the Galactic Empire and Rebel Alliance, the Resistance and the First Order, or the Galactic Republic and the Separatist Alliance, the Star Wars saga is defined by massive space battles that pit groups of heavily-armed warships and dozens of smaller starfighters against one another. Soon, you’ll have the chance to enter these battles and test your mettle in some of the most intense and chaotic space battles in the Star Wars galaxy. Featuring eleven cinematic scenarios—from team games to chaotic, eight-player, free-for-all battles—Epic Battles broadens the possibilities of X-Wing, creating an exciting new experience for players of all skill levels. In addition to the scenarios and rules for playing with more than two players, Epic Battles also introduces wings, an exciting new way for players to control multiple ships in formation using only a single maneuver dial. Wings work particularly well when flying in conjunction with huge ships, the largest class of ships available in X-Wing. No matter if you’re going head-to-head with a single opponent or coordinating your attacks with a teammate, the new game modes you find in Epic Battles create an exciting new X-Wing experience. Stay on Target In the white-knuckle space battles of X-Wing, the only thing a pilot can rely on is their wingmates. When flying together, pilots can cover each other with valuable fire support and, if your squadron includes limited pilots, their abilities can synergize to benefit the entire squadron. Now, Epic Battles lets you use wings to truly harness the power of groups of starfighters flying in formation. Moving together using a single dial, wings let you easily navigate groups of three to six ships through the chaos of battle and use them as a combined force to complete your objectives. Within the Epic Battles Multiplayer Expansion, you’ll find everything you need to form complete wings of starfighters, including two full-size wing tools, two mini wing tools, and a corner wing tool, as well as eight wing upgrade cards, seven wing Quick Build Cards, and twenty-four wing ID cards to easily track every ship in your wings. No matter how many wings you choose to fly, each wing is commanded by one wing leader, who executes maneuvers normally while their wingmates form up around them. Each ship in the wing has a specific position in the formation and the five wing tools found in Epic Battles help to quickly arrange your ships. To arrange ships around a full-size wing tool, for example, you'll simply align each ship’s center line with the corresponding line on the tool. Wings not only make flying in formation easier, they also speed up gameplay considerably, accelerating resolution even when there are many ships in play. But wings also change the makeup of your squadrons, granting special abilities. If you choose to make a TIE Advanced x1 or TIE Advanced v1 pilot an Agent of the Empire, for example, they can be accompanied by a complement of TIE/ln fighters that can put themselves in harm’s way to defend their leader. New Battles Wings of starfighters are usually just one part of larger battles and Epic Battles expands the scale of X-Wing to accommodate these groups of fighters. In addition to the tools you need to form and fly wings, this expansion also features eleven unique scenarios and all the components you need to play them. From taking desperate defensive actions as friendly transports escape to daring assaults on enemy fortifications, each scenario provides a new way to play X-Wing. While many of these scenarios see two players facing off in tense head-to-head combat, others bring in more players for team battles or epic free-for-alls between three or more players. In Intel Pickup, for example, two to four players compete for control of satellites that have been gathering key hyperlane data. Eager to seize this information, several factions have appeared to claim the satellites as their own. During this game, players must contend with enemy ships while trying to secure the data from five satellites placed around the board. The scenarios you find in Epic Battles don't just add a cinematic feel to your games. Many allow you to exceed the squad-building restrictions placed on other games of X-Wing, giving you the chance to build massive 500-point or 20-threat squadrons. As such, these engagements are a natural fit for huge ships, such as the Raider-class corvette and the C-ROC cruiser. While they are not required for the Epic game mode, these massive vessels give you powerful new options for you fleets, allowing you to strike at long range with devastating turbolasers, command smaller fighters, and disrupt enemy battle plans with electronic warfare. Enter the Saga The chaos of battle surrounds you as enemy fighters dart between massive warships. It will take more than just fancy flying to lead your squadron to victory in battles like this. Step up to the largest X-Wing battles yet with the Epic Battles Multiplayer Expansion!

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38.80 €
Star Wars X-Wing: Fang Fighter Expansion Pack
Star Wars X-Wing: Fang Fighter Expansion Pack

Mandalorians are known throughout the galaxy as ferocious warriors, and the sight of their iconic armor enough to strike fear in even the most hardened Imperial or Rebel. When it comes to space combat, the pilots of Mandalore prefer one starfighter above all others: the Fang Fighter. The Fang Fighter Expansion Pack includes a fully pre-painted Fang Fighter miniature, a maneuver dial, and all the ship cards, upgrade cards, and tokens you need to add one of these deadly starfighters to your squadron. In addition, the Fang Fighter Expansion Pack contains a few entirely new cards that have never before appeared in the game's first edition. These new cards and associated punchboard are included in the Scum and Villainy Conversion Kit for the benefit of veteran players! For Mandalore Mandalorians are known throughout the galaxy as ferocious warriors, and the sight of their iconic armor enough to strike fear in even the most hardened Imperial or Rebel. When it comes to space combat, the pilots of Mandalore prefer one starfighter above all others: the Fang Fighter. Rather than relying on shields and heavy armament, the Fang Fighter takes advantage of advanced pivot wing technology and a low attack profile to execute deadly head-on charges against enemy ships. Since it's a ship that operates best up close, the Fang Fighter features several daring ways to quickly close the distance on your opponent. Every Fang Fighter can link a barrel roll or boost with a red focus action, allowing you to get into position to launch a particularly deadly attack or increase your chances of surviving an enemy salvo. Furthermore, several upgrades can help the Fang Fighter become even more effective at close range. If you have a Fearless pilot, for example, you are guaranteed at least one hit while performing a primary weapon attack… so long as you're charging straight at your opponent! The Fang Fighter Expansion Pack includes a fully pre-painted Fang Fighter miniature, a maneuver dial, and all the ship cards, upgrade cards, and tokens you need to add one of these deadly starfighters to your squadron. We'll explore the full capabilities of the Fang Fighter and the contents of this expansion pack in a future preview! In addition, the Fang Fighter Expansion Pack contains a few entirely new cards that have never before appeared in the game's first edition. These new cards and associated punchboard are included in the Scum and Villainy Conversion Kit for the benefit of veteran players!

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25.90 €
Star Wars X-Wing: First Order Conversion Kit
Star Wars X-Wing: First Order Conversion Kit

For too long, the First Order has been relegated to the far corners of the galaxy. But, with these expansion packs, you can join their fight and destroy those who embrace disorder. Following in the footsteps of the Empire, the First Order spreads terror in the form of mass-produced starfighters designed to overwhelm their opponents with sheer numbers. In X-Wing Second Edition, the First Order is being introduced as its own unique faction separate from the Galactic Empire. Veteran X-Wing players will be able to use the cards, tokens, and maneuver dials found in the First Order Conversion Kit to bring their existing TIE/fo fighters, TIE/sf fighters, TIE/vn silencers, and Upsilon-class shuttles into X-Wing Second Edition. Meanwhile, veteran players looking to further expand their squadrons or new players prepared to start their own fleet can sow the seeds of terror by adding more of the First Order’s take on the infamous TIE fighter. Crush the Resistance As you might expect from the successor to the Galactic Empire, the First Order fields a variety of starfighters based on classic Imperial designs. Far from simply rehashing these older ships, though, First Order fighters feature a number of refinements that give them the edge in their fight against the loathsome Resistance. The First Order Conversion Kit makes your first edition versions of these ships immediately available for use in your X-Wing Second Edition squadrons. Within the First Order Conversion Kit, you’ll find everything you need to strike fear into the heart of the Resistance and take your squad into the future of X-Wing, including a wide variety of new ship cards and tokens, more than one-hundred upgrade cards, and new maneuver dials for all of your First Order ships. The ship cards contained in this kit include some of the most celebrated pilots in the First Order, such as Major Stridan, “Backdraft,” and Kylo Ren himself. Skilled as they may be, these vaunted pilots and their ships can always benefit from upgrades. Alongside the other upgrades included in the First Order Conversion Kit, you’ll also find ten Tech upgrade cards that can only be used on starfighters from this era. Finally, the conversion kit provides plenty of options for completing your squadrons, containing enough maneuver dials to convert seven TIE/fo fighters, five TIE/so fighters, three TIE/vn silencers, and three Upsilon-class shuttles to X-Wing Second Edition. In addition to the being present in the First Order Conversion Kit, all of the First Order pilots, ships, and upgrades will be fully implemented in the X-Wing Second Edition squad-builder app when they are released. A pdf with the point values of all First Order pilots and upgrades will also be available for reference on our website. New players can also use the conversion kit and first edition versions of First Order ships for even more options when building their squads!

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36.00 €
Star Wars X-Wing: Fugitives and Collaborators Squadron Pack
Star Wars X-Wing: Fugitives and Collaborators Squadron Pack

Throughout the history of the Star Wars galaxy, there have been those who stood in the shadows between the great powers of each era. From outcast Jedi padawans trying to forget their pasts after Order 66 to mercenaries who serve the nefarious First Order for credits, there have always been Fugitives and Collaborators. The Fugitives and Collaborators Squadron Pack for Scum and Villainy includes one HWK-290 light freighter and two BTL-A4 Y-wing starfighters, all flown by outsiders who find themselves drawn into deadly conflicts. Some are mercenaries like Arliz Hadrassian and the Amaxine Warriors who flock to conflicts in any era. Others are opportunists like Gamut Key . And still others are there not in the criminal underworld because they desire to be, but because the galaxy has left them outcast, like Kanan Jarrus . Whether you are a new player of Star Wars: X-Wing or an old pirate like Hondo Ohnaka who has been playing Scum and Villainy for years, this squadron pack delivers the best and worst of the galactic underworld to the game table. The Fugitives and Collaborators squadron pack comes with three ship miniatures, 13 ship cards, and 37 upgrade cards. Within this expansion, you’ll find everything you need to add one HWK-290 ship and two BTL-A4 Y-wings to your X-Wing collection, including three beautifully pre-painted miniatures, bases, tokens and dials. Four new HWK-290 Light Freighter ship cards and 9 BTL-A4 Y-wing ship cards accompany 38 upgrade cards and 4 secret condition cards to bring you plenty of options when assembling the crew for your next job. Surviving on the Fringe After Order 66 and the death of his mentor Depa Billaba, Kanan Jarrus found himself an orphan in an unfriendly galaxy. During this time, he learned to survive—and never to trust others. Kanan’s pilot ability helps himself or an ally stay alive under fire, but since he only has one Force charge, you’ll have to fly him cautiously if you want to keep his ship in one piece. Kanan’s distrust was not misplaced, however. During his time in the galactic underworld avoiding the rising Empire, he interacted with shady characters like Gamut Key , the collaborationist governor of Kaller. And much as Gamut Key plays both sides of any conflict, his ability (in pilot or crew upgrade form) can be a help or a hindrance. By causing a ship to keep its circular tokens, Gamut Key can keep green tokens like focus and evade on a ship from round to round, setting up powerful attacks. But he can also cause orange tokens like tractor and jam to stick around, interfering with enemy plans. This makes him an especially good combination with that other famous rogue appearing in this product, Hondo Ohnaka . Hondo can coordinate one ship and jam another—as long both of those ships are on the same side. This means Hondo can jam a friendly ship to coordinate another friendly ship or coordinate an enemy to jam another enemy. Then, Gamut Key can cause a green token from the coordinated action or a jam token to persist for an additional round, magnifying the effect. Experimental Technologies The other interesting inclusion in Fugitives and Collaborators is a number of tech upgrades. While the Scum and Villainy faction has had access to tech upgrades for some time via the Quadjumper, the BTL-A Y-wing pilots like the Amaxine Warrior and Jinata Security Officer also have access to this slot to reflect their collusion with the First Order. As such, several of the upgrades in this squadron pack provide entirely new options for the Scum and Villainy faction. Targeting Synchronizer could enable new types of ordnance-based lists, such as a durable Y-wing pilot like Leema Kai setting up shots for nimble M-3A interceptors carrying devastating missiles or torpedoes. Building in a completely different direction, Automated Targeting Priority can give even Jinata Security Officers a formidable offense that foes will want to avoid. Combine this with payloads like the included Concussion Bombs or Scum favorite Thermal Detonators and weapons like Ion Turrets , and these two Y-wings can be an extremely effective area-denial tool even when flying in a straight line (to say nothing of what possibilities more daring maneuvers can create). Another major upgrade in this expansion is the new Scum and Villainy talent: Cutthroat . Cutthroat builds upon the cycle established by designer Brooks Flugaur-Leavitt with Hopeful and Disciplined , discussed in a previous article. Featuring Cad Bane (who needs no introduction) in its art, Cutthroat opens some very interesting possibilities for Scum lists, recovering charges on various Illicit upgrades or getting ordnance back on ships that can’t normally reload. Scum and Villainy as a faction is uniquely suited to such tactics thanks to its wide range of inexpensive ships and upgrades like the included R5-TK , a devious droid who lets you finish off a friendly ship at a key moment if your opponent won’t oblige you. Irregular Entanglements Some of the most famous team-ups in Star Wars feature callous bounty hunters, deadly mercenaries, or smugglers with a heart of gold choosing to throw in their lot with the forces of good or evil. And so, in Fugitives and Collaborators, Brooks Flugaur-Leavitt designed two cards to bring these iconic alliances to life in the Epic Battles game mode: Bounty and In It for the Money. Each of these cards grants a list of another faction access to a Scum and Villainy ship as an allied ship and grants a benefit if a particular goal is completed during the game. If a ship with Bounty (Hired) brings down a high-priority target (a limited enemy ship), the bounty hunter receives cold, hard credits (its non-recurring ship and upgrade charges are refreshed), and the card becomes Bounty (Paid) . On the other hand, if a smuggler who is merely In It for the Money sees a deed of selfless heroism, said smuggler might decide they’re actually In It for the Rebellion , making the ship friendly instead of allied (which allows it to share abilities that affect friendly ships). Expanding Your Operations As a first step into the wretched hive of the Scum and Villainy faction, the Fugitives and Collaborators Squadron Pack starts new players off with a solid gallery of rogues to populate their X-Wing squadrons. With two resilient Y-wings and a versatile HWK-290, a player can form the basis of many squadrons. From here, either of the following products would open your options up even further: The Slave I Expansion will not only give you the infamous bounty hunter Boba Fett , but will also give you a sturdy, hard-hitting ship around which to base your squadron. With Kanan providing defensive backup or Gamut Key letting you keep a reinforce token for an extra round, a Firespray is a solid addition to any Scum and Villainy collection that starts with Fugitives and Collaborators. On the other end of the spectrum, if you want to add a highly maneuverable ace to take advantage of the disruption your Y-wings and HWK-290 can create with bombs, the Fang Fighter Expansion is also an excellent choice. This lightning-quick knife fighter is deadly in a head-on attack or when striking from unexpected angles and adding one to your collection will give you a flexible set of options when list-building.

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79.00 €
Star Wars X-Wing: M12-L Kimogila Fighter Expansion Pack
Star Wars X-Wing: M12-L Kimogila Fighter Expansion Pack

The Scum faction's M12-L Kimogila fighter—the heavy, straight-forward fighter that introduces the bullseye firing arc to X-Wing. Taking Aim Designed by MandalMotors, the M12-L Kimogila fighter was popular among the Hutts and free mercenaries due to the flexibility afforded it by its wide range of possible weapons configurations. This featured multiple gun emplacements and the ability to also equip torpedoes, meaning that it could function even as a bomber in some circumstances. While the M12-L Kimogila fighter's pilots would often find themselves outclassed in speed and maneuverability, they typically overlooked these concerns, favoring instead the Kimogila's potential for wanton destruction. In X-Wing, all this wanton destruction tracks back to the ship's signature bullseye firing arc . A narrow firing arc within the ship's larger firing arc, the bullseye firing arc aims from between the guide pegs on the ship's base and extends to Range "3." Given how difficult it can be to catch one of your opponent's more slippery ships even within your standard firing arc, catching your opponent within the bullseye firing arc will certainly prove a challenge from time to time. But when you succeed, it pays off—with the thunderous eruption of your opponent's shields and hull! Any ship that the M12-L Kimogila fighter catches in its bullseye firing arc is denied the ability to spend focus tokens or evade tokens to modify the results of its defense dice. Immediately, this adds tremendous value to all the hit and critical hit results that the Kimogila's attacks may generate, lending even the lowliest of the Kimogila's pilots an edge to their attacks that rivals those of "Omega Leader," The Inquisitor , and Wedge Antilles . Like these top aces, the Kimogila's pilots are able to manipulate the odds of attack dice versus defense dice to their favor. Of course, the more talented Kimogila pilots are able to take even greater advantage of the ship's powerful bullseye firing arc. Mercenaries, Brutes, and Executioners One might presume that the pilots who favor the M12-L Kimogila fighter do so because they're more comfortable with big guns than they are with a vessel that responds to their skills, and to some extent that presumption might be accurate. Your basic Cartel Brute , for example, won't be able to dance around a battlefield in any protracted duel with a pilot like Darth Vader or Poe Dameron , but he might still hit hard with the one or two or three good shots he fires. But the Kimogila's other pilots aren't all such blunt instruments. They might not rely so heavily upon the ship's six hull and two shields. They might, instead, prefer the ship for what it offers them when they do line up their shots, catching their foes square in the bullseye. For example, when Dalan Oberos catches his foes in his bullseye firing arc, he doesn't just deny them the defensive benefits of their focus and evade tokens; he gains a free target lock. A notorious bounty hunter who first appeared in the Chronicles of the Gatekeeper adventure book for the Star Wars: Force and Destiny roleplaying game, Dalan Oberos was rumored to have met his demise during a job gone bad on Cato Neimoidia. But he has now resurfaced as a freelance enforcer for the Hutt Cartels and other operations in the Outer Rim. Some say he has come back changed or disfigured, armed with Contraband Cybernetics and a new view on life. Others have whispered that the bounty hunter calling himself Dalan Oberos is not the same man who fell on Cato Neimoidia. No matter how it is he returned, though, no one can deny how dangerous Dalan Oberos truly is when he's behind the controls of his Kimogila fighter. Just as deadly—although likely far trickier to fly—is the M12-L Kimogila's other ace pilot, Torani Kulda . A Rodian bounty hunter and assassin who first came to our attention in the Lords of Nal Hutta sourcebook for Star Wars™: Edge of the Empire™, Torani Kulda rewards you tremendously any time you maneuver her into position to catch multiple foes in her bullseye firing arc. Given how difficult it can be to catch enemy ships in your bullseye firing arc, especially when you consider that all of the Kimogila's Speed "1" and "2" turns are red, catching multiple ships in the same firing arc will be no easy task. That said, if you manage it, Torani Kulda will force them all to either discard all of their focus and evade tokens or suffer one point of damage. Fortunately, Torani Kulda's pilot skill value of "8" allows her to maneuver and use her barrel roll to adjust her position after most other ships will have already settled into place for the round. And you can improve her ability to respond to other pilots' maneuvering by equipping her with either Veteran Instincts or Adaptability . And just in case you thought the bullseye firing arc was all about offense... it's only mostly about offensive potential. If you fly Torani Kulda, Dalan Oberos, or any of the expansion's other enforcers in a Kimogila fighter equipped with the Enforcer Title upgrade, you can also transform your bullseye firing arc into a defensive benefit: "After defending, if the attacker is inside your bullseye firing arc, it receives 1 stress token." This ability won't help you find any additional evade results, nor will it reduce your opponent's attack accuracy. But the threat of a stress token—one that can stack with any existing stress tokens—might just encourage your opponent to fire at one of your other ships. A stress token taken at the wrong time could force a ship to fly off the board or to spend multiple rounds repositioning in order to get your fighters back in arc. As a result, your opponent might refuse to fire at the Enforcer if there's another target available, even if that target might have greater agility or a more resilient combination of shields and hull. And there's no better defense than not getting shot at! Take Aim and Fire No matter if your firing arc is ninety degrees, 180, or 360, you still need to outmaneuver your foes if you want to win your X-Wing battles. With the M12-L Kimogila Fighter Expansion Pack, this fact is further reinforced and stamped with an exclamation mark by the ship's bullseye firing arc. Are you skilled enough to catch your foes dead to rights? Are you brave enough to fly at your enemy's ships and dare them to scatter to either side of your formation? The Kimogila fighter and its bullseye firing arc raise the importance of your maneuvers to all-new heights, so how will you fly it? • A Scum faction starship expansion for the best-selling X-Wing miniatures game • Features one highly detailed and pre-painted M12-L Kimogila fighter miniature • Opens new tactical possibilities through the introduction of its bullseye firing arc • The reload action ensures you’ll never run out of ordnance • Highly customizable with four ship cards and ten upgrades

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14.60 €

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