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kuva tuotteesta on linkki tuotesivulle: Chthonian Stars (HC)
Chthonian Stars (HC)

It is a good time to be alive. The nations of the world still exist, but they have become more civilized. Countries resolve their disputes through the forum of the United World Council. Colonies of mutual cooperation exist throughout the solar system. We have stretched to the edge of our known world. But, alas, it is not to be our time. Something approaches, a thing on an orbit from far away. Seemingly a large shard of dark matter, this object is known in obscure prophecy as the Chthonian Star. It is a thing that has been travelling through the universe on its oblique trajectory for millions, if not billions, of years. It is a part of the natural cycle of things, on its eon-long orbit. The Chthonian Star is the thing that caused the end of the dinosaurs, among other things. Now, again, it is awakening things long thought lost or dead, things that have slumbered awaiting its return. Created by WildFire, the team behind the award-winning CthulhuTech, Chthnonian Stars is an original setting for Traveller. It brings a Lovecraftian flair to the Traveller family of products, in a near future setting where mankind has expanded out into our solar system, where old things are beginning to awaken. This is the core setting book, with everything a new players needs (other than the Traveller Core Rulebook). It includes robust setting material, including a look at the planets and colonies of our solar system, new technology and starships, and a peek behind the curtain at the occult history of our part of the galaxy. It also includes new optional rules for character generation, including point allocation and half-terms, and new rules for psychology and combat. Size: 220 pages, Hardback Interior Art: Full Colour Author: M J Dougherty

      ei vielä ilmestynyt odotettavissa huhtikuu 2011
55.00 €
kuva tuotteesta on linkki tuotesivulle: This is Free Trader Beowulf: A System History of Traveller (HC)
This is Free Trader Beowulf: A System History of Traveller (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program This is Free Trader Beowulf, calling anyone... Mayday, Mayday. A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent of the Traveller roleplaying game from GDW. It wasn’t the first science-fiction roleplaying game, but through its innovative design and through the development of its evocative universe of Charted Space, it would become the longest running SFRPG in the industry. However, its path would not be simple. After Traveller reached its early apogee just four years in, it would face decades of increasing problems, raising many questions. Why did GDW decided to shatter their Imperium? What led them to seek outside help to produce the second edition of the game? Why did they abandon the Traveller game system with their next revision? How could such a popular publisher face bankruptcy just two decades on? Similarly, what happened to Imperium Games, QuikLink Interactive, and others who followed in GDW’s footsteps as the inheritors of the Traveller legacy? And finally, how did Mongoose Publishing reach into the past and bring Traveller back to its position as the industry’s best-loved SFRPG? This volume answers those questions and more. It tracks Traveller from its inspirations in the early ’70s, though its initial publication, and across seven distinct editions of its original 2d6 gaming system. It reveals the stories of Traveller’s three major publishers; GDW, Imperium Games, and Mongoose, as well many licensees. Most importantly, it tells how Traveller fell into increasing darkness before descending into a Long Night, and how it rose again as a phoenix. From the author of Designers & Dragons, which told the story of the entire roleplaying industry, comes the intimate history of a single roleplaying game, culled from hundreds of primary sources and interviews. A Designers & Dragons System History 296 pages

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72.00 €
kuva tuotteesta on linkki tuotesivulle: Traveller 2300AD: Aerospace Engineers' Handbook
Traveller 2300AD: Aerospace Engineers' Handbook

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Aerospace engineering is the art and science of designing spacecraft and starships. This practice encompasses a range of craft from sleek surface-to-orbit craft to lumbering bulk carriers, and the aerospace engineer is key to their design. Spacecraft and starships are the lifeblood of exploration and commerce. They are also vital in the defence and acquisition of colony worlds and the economies that rely on them. The stutterwarp drive provides the key to interstellar travel. Rather than taking decades or even centuries to reach the stars, stutterwarp reduces that time to days. The most difficult part remains escaping a planetary gravity well; once in orbit, you are halfway to anywhere. The Aerospace Engineers’ Handbook provides everything you need to design not just the ships of human space, but also the vessels of the alien Kaefers, Pentapods, and Sung. It also covers the design of drones, space stations, and alternative means of achieving orbit. Alongside this, there is further information on those living in space, the outsiders who abandoned planets for the stars, along with the major space powers and their fleets. The Aerospace Engineers’ Handbook also contains a selection of drones and ships, for Travellers to command, fight, or run away from, with advanced rules for spacecraft combat. Requires the use of the 2300AD box set.

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60.00 €
kuva tuotteesta on linkki tuotesivulle: Traveller 2300AD: Project Bayern Boxed Set
Traveller 2300AD: Project Bayern Boxed Set

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Project Bayern provides an immense amount of source material for the 2300AD Referee, detailing the historic flight of the starship Bayern as it leaves human space to cross more than 450 light-years of unexplored territory before reaching the Pleiades star cluster in the constellation of Taurus. This set contains all the data needed to run an ongoing campaign of adventures based around the monumental voyage of the Bayern. The Pleiades have long been a source of wonder and inspiration to humans who observed them in the fall and winter skies of Earth. Project Bayern provides an immense amount of source material for the 2300AD Referee, detailing the historic flight of the starship Bayern as it leaves human space to cross more than 450 light-years of unexplored territory before reaching the Pleiades star cluster in the constellation of Taurus. This set contains all the data needed to run an ongoing campaign of adventures based around the monumental voyage of the Bayern. Details on the ship and its auxiliary vessels are included to give both Travellers and Referees a full understanding of their limitations and capabilities. Background information on the Astronomischen Rechen-lnstitut will allow the Travellers to identify with the goals of the mission and understand more completely this unique Foundation. Biographical information on the flight crew and heads of the scientific team provides ready-made Travellers or fully developed characters. Furthermore, a section on the Pleiades provides astrophysical information on the star cluster. The Project Bayern box set contains: * Book 1: Mission Profile * Book 2: Technical Reference Manual * Book 3: Primary Mission Objectives * Book 4: Secondary Mission Objectives * A giant poster map showing the many decks of the Bayern on one side and a star chart of the Pleiades on the other Requires the Traveller Core Rulebook and 2300AD Box Set

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130.00 €
kuva tuotteesta on linkki tuotesivulle: Traveller RPG: Adventure Class Ships
Traveller RPG: Adventure Class Ships

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Adventure Class Ships, those vessels of 2,000 tons or less, are the mainstay of Traveller and the most common ships found on the spacelanes by far. This book gives you more than 60 new ships in this class, to be used by Travellers, pirates, traders, government forces and corporations. Each vessel has a specific role in the universe and has been built to accomplish it with the best components available to its builders. In this book you will find: * Exploration Ships: These are the vessels that travel far beyond the frontier, seeking new worlds, aliens, and awe-inspiring stellar phenomena. * Merchant Ships: The backbone of interstellar commerce, in this book you will find merchant vessels of all sizes and for all budgets. * Passenger Ships: While merchant ships carry cargo, these vessels carry people, and Travellers are likely to have been carried by many of them in their lives. * Working Ships: The unsung heroes of space, these ships keep the galaxy turning and include salvage ships, jump cutters, customs patrol craft, prison ferries and more. * Military Ships: These are ships with guns, designed to out-manoeuvre and outfight any enemies they come across. Pirates and corsairs use similar vessels, though for very different purposes. * Traveller-built Ships: What happens when Travellers with millions of Credits decide to design their own ship? This chapter explores the expansive and often highly specific ships that can result. * Aslan, Sword Worlds and Vargr Ships: Beyond the Third Imperium and its affiliated states, other empires can have very different takes on ship design, but these vessels might just be the perfect ride for a group of Travellers. * Plus rules on how your Travellers can get their hands on any of these ships after their careers are completed and they are ready to voyage across the stars.

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60.00 €
kuva tuotteesta on linkki tuotesivulle: Traveller RPG: Aliens of Charted Space Volume 3
Traveller RPG: Aliens of Charted Space Volume 3

Aliens of Charted Space Volume 3 explores five races - the pacifist Darrians, the enigmatic Geonee, the playful Dolphins, the aloof Orca, and the bureaucratic Bwaps. Within these covers you will discover the culture and society of these races, as well as their physiology and their psychology. Darrians The Darrians are known to be a pacifistic race who value excellence in scientific and artistic endeavours. Many believe the Darrians an easy target, or that their outlook makes them inconsequential on the galactic stage. Nothing could be further from the truth. The Darrians are heirs to some of the most advanced technology available in Charted Space, and their advancement continues. For those who believe they can conquer this race of pacifistic scientists and artists, the Darrians have a feared weapon capable of causing a star to go supernova –the Star Trigger. Geonee The Geonee claim to be the decedents of the Ancients, and have the ruins and remnant technology to support this. When first contacted by the Vilani, they were thought to be a Major Race until it was discovered they had reverse engineered their jump drive, causing the retraction of their position and relegating them to become a Minor Race. The Geonee have struggled to have their achievements recognised by the greater interstellar community ever since. Dolphins Dolphins where gifted sophoncy by GenAssist, a genetic engineering corporation founded on Solomani principles. The project was a success, and Dolphins have become recognised as a Minor Race in their own right. Their communities are based on principles of total freedom and equality, but they owe a debt of honour to the humans who gave them reasoned thought. Orca The Orca are another race granted sophoncy by GenAssist, but this time grudgingly. The project to raise them suffered a serious setback which nearly ended the programme if not for the generosity of the people of Sufren. Matriarchal and aloof, the Orca are far less friendly than their Dolphin cousins, and do not share their outlook, instead holding principles of matriarchal veneration and mindfulness. Bwaps Evolved amid the swamps of an alien world, Bwap civilisation grew slowly though cooperation and the universal belief that they all have an individual and unique place in the universe to fulfil. Their obsession with minutia and fine detail placed them in the perfect position to make themselves indispensable to the bureaucracy of the Ziru Sirka, granting them access to technology denied to others. This book contains rules for creating Travellers from each of these alien races, High Guard additions and new ships, and Central Supply Catalogue entries for their new equipment.

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72.00 €

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