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Achtung! Cthulhu 2d20: Assault on the Führer Train
Achtung! Cthulhu 2d20: Assault on the Führer Train

Climb Aboard Hitler’s Steel Behemoth! It is November 1944 and as winter descends, the Allied advance rumbles to a halt on the borders of Fortress Germany. The US Army and German defenders settle down in a stalemate as they watch each warily across the Siegfried Line. In just a few short days Operation Watch on the Rhine, or the Battle of the Bulge as history will come to know it, will be launched, but other forces are also at play in the snowy Ardennes. Credible intelligence reaches a local resistance cell that an armoured train which contains the Führer himself, is heading toward a secret Black Sun and Nachtwölfe facility deep in the heart of the forest. With time pressing, resistance leader Marta Archambaud seizes her chance and decides to gamble on a covert raid, hoping to clamber aboard, sweep through the train, and cut off the head of the snake by assassinating Hitler himself. It is a dangerous, possibly even foolhardy mission and the odds are stacked against her, but Marta and four brave colleagues are prepared to risk all, for if they succeed, they can bring the war to a premature conclusion saving millions of lives. But is this a genuine chance to kill the Führer or a carefully baited trap designed to draw the resistance out and lure them to their deaths? Find out in this thrilling mission! Features: * A 50-page standalone mission for Resistance agents * Can be run as a prequel to the main Forest of Fear campaign, or can be played as an exciting standalone adventure in its own right * Features a breathtaking cover and full colour artwork, plus blueprints and maps of the steel behemoth * Contains five pre-generated resistance heroes ready to launch the assault, with print-at-home handouts and maps to enhance your tabletop play Requires the Achtung! Cthulhu 2d20 core books to run.

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19.00 €
Achtung! Cthulhu 2d20: Black Sun Exarch Collector's Edition (HC)
Achtung! Cthulhu 2d20: Black Sun Exarch Collector's Edition (HC)

A dread tome black as the Exarch's Heart! This terrifying tome has been liberated from the secret library of Black Sun Exarch Reinhardt Weissler himself and contains an abundance of arcane knowledge and forbidden wisdom that would challenge the sanity of Abdul Alhazred himself. Lovingly crafted with a black leatherette cover, it features a debossed Black Sun symbol in gold foil, gold paper edging, and a Secret War Squid symbol on the spine and contains the unholy text of both the Achtung! Cthulhu 2d20 Player’s Guide and Gamemaster’s Guide in one 450+ page full colour US Letter sized definitive edition, which is sure to make you the envy of occult bibliophiles everywhere! Protect it with your strongest magical wards and charms! * A strictly limited Collector’s Edition of Achtung! Cthulhu, which uses a custom version of the cinematic 2d20 system to create thrilling scenes, awesome adventures, and epic campaigns. * A complete step-by-step guide to building a Secret War operative which mixes archetype, background and characteristic to create a truly unique agent. * Dedicated advice on the art of gamemastering which includes advanced rules, managing the game economy and specific tips for creating memorable NPCs, adventures and campaigns to thrill and delight your players. * Major new lore and detailed background information on the six major factions contesting the Secret War: Section M, Majestic, Black Sun, Nachtwölfe, the Deep Ones and Mi-Go including their backgrounds, history, hierarchy, secret bases and missions and goals. * Created by a team of Lovecraft adepts and second world war aficionados who have crafted an RPG which is easy to pick up and play, but boasts huge depth and flavour!

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154.10 €
Achtung! Cthulhu 2d20: Forest of Fear
Achtung! Cthulhu 2d20: Forest of Fear

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Tanks, Tentacles and Terror! Launch yourself into an epic late Secret War adventure that takes you inside the secret offensive within the Battle of the Bulge! It is December 1944 and the Allied advances after D-Day come grinding to a halt on the borders of Fortress Germany. As the first snows fall, both sides eye each other warily across the lines, content to rest and recuperate as winter sets in. But Hitler has one last great gambit planned, a massive, armoured offensive, which will split British and US forces and hurl the allies back, so he can recapture the deep water port of Antwerp. Concealed within the main assault, a Nazi scientist known as the Blackbird plans to unleash his legion of monstrous panzers and terrifying new shock troops, to cut a swathe through the allied lines. But other forces are also astir beneath the boughs of this ancient woodland, as a cult of evil men seeks to revive an ancient godling and unleash madness and death. As these powerful forces contend, Section M dispatches a crack team of experienced agents to investigate. Can they thwart the Nazi occult’s plans, and foil the rise of the Slumbering Horror, or will they, like so many others, succumb to the Forest of Fear? Features: * An epic late war adventure featuring both a battle against the Nazi occult and an ancient evil lurking beneath the forest’s boughs! * 11 awesome missions await, taking you from your first steps beneath the trees, to an ancient Elder Thing undercity, a cursed monastery, and an epic finale at the Blackbird’s Nest * Comes with a FREE PDF for the prologue mission Assault on the Fuhrer Train a 50-page standalone adventure which sees resistance agents raid Hitler’s personal armoured express! * Also includes Secret War Operations PDF for the full historical background to the Forest of Fear, plus a PDF version of the full campaign * An array of awesome art, maps, playing aids, GM tips and handouts bring the Forest of Fear to life! Requires the Achtung! Cthulhu 2d20 core books to run.

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42.40 €
Achtung! Cthulhu 2d20: Gamemaster's Guide
Achtung! Cthulhu 2d20: Gamemaster's Guide

Direct the course of the new Secret War! Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II. As a gamemaster you will bring to life this pulp-influenced world of brave Allied heroes and dauntless two-fisted adventure, guiding the heroic actions of players while also directing the twisted might of the Nazi occult: the Cult of the Black Sun, who wield foul magic and summon captive horrors and Nachtwölfe, their rivals who place their trust in Atlantean technology, weird science, and strange wonder weapons. You will shape a world where dread secrets and powerful artefacts lie forgotten in ancient ruins, where dusty tomes are replete with eldritch knowledge, and you’ll arm players with experimental technology, deadly weapons and powerful magic, to do battle with this uncanny threat. You’ll bring to life exotic races like the Deep Ones, undersea worshippers of the dreaming god Cthulhu, or the strange Mi-Go, fungoid-insectoid beings who have come to Earth for an unknown purpose. You’ll also control the sanity-sapping monsters, entities and gods of the Mythos themselves, who seek to take advantage of the chaos of the second world war to extend their dominion over the minds of men. Will your players prevail against all odds, or will they, like so many others before, fall to the malign influence of the Mythos? That is your story to shape and tell… Inside this Gamesmaster's Guide 260+ page full colour US Letter sized hardback you’ll find: -Dedicated advice on the art of gamemastering including managing the game economy and specific tips for creating memorable characters, adventures and campaigns to thrill and delight your players. -Major new lore and detailed background information on the six major factions contesting the Secret War: Section M, Majestic, Black Sun, Nachtwölfe, the Deep Ones and Mi-Go including their backgrounds, history, hierarchy, secret bases and missions and goals. A vast repository of hidden lore and forbidden magical knowledge including new Mythos books and tomes, powerful ritualistic magic, plus the damnable spellbooks of Nyarlathotep, Yog-Sothoth and dread Cthulhu himself! -Arm your players with a wealth of new weapons and espionage devices from secret government labs and classified research departments with the Secret Weapons of the Secret War chapter. Complete profiles and statistics for the powerful heroes and villains of the Secret War, the men and women who do battle for the fate of mankind, plus a huge bestiary brimming with all the terrifying gods, monsters and entities of the Mythos themselves.

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52.40 €
Achtung! Cthulhu 2d20: Player's Guide
Achtung! Cthulhu 2d20: Player's Guide

A New Secret War begins! Welcome to the Secret War in this fast-paced pulp-influenced rollercoaster of an RPG which nimbly mixes the sanity-challenging terror of Lovecraftian cosmic horror, with the chaos and heroism of World War II. Enter a world of audacious Allied agents, malicious Nazi villains and the unfathomable gods and monsters of the Mythos themselves, each striving for supremacy in mankind’s darkest yet finest hour! Answer the call with the dauntless men and women of the Allied occult forces: Britain’s Section M, the United States’ Majestic, or the brave Resistance, all willing to make the ultimate sacrifice to hold back the legions of the Nazi occult. Battle the Black Sun, Nazi warrior-sorcerers supreme, who use foul magic and summoned creatures from nameless dimensions to dominate the battlefields of men. Struggle against Nachtwölfe, the Night Wolves, who utilise technology, biological enhancements, and wunderwaffen (wonder weapons) to win the war for Germany. Can you prevail against such overwhelming odds, or will you succumb, like so many others, to the terror of the Nazi occult or the malign influence of the Mythos? This is your story to tell! Inside this 178+ page full colour US letter sized hardback you’ll find: • Complete rules for playing Achtung! Cthulhu, using a custom version of the cinematic 2d20 system to create thrilling scenes, awesome adventures, and epic campaigns. • A complete step-by-step guide to building your Secret War operative which mixes archetype, background and characteristic to create a truly unique agent. • Use singular talents, powerful weapons, and mighty vehicles to take the fight to the Nazis. • Explore an innovate new magical system which allows you to wield powerful sorcery. Play as a Celtic druid or Norse Runeweaver, or harness the uncanny power of the mind as a psychic operative. • Created by a team of Lovecraft adepts and second world war aficionados who have crafted an RPG which is easy to pick up and play, but boasts huge depth and flavour!

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39.30 €
Achtung! Cthulhu 2d20: Serpent and the Sands
Achtung! Cthulhu 2d20: Serpent and the Sands

Venom, Vengeance and Victory! It is said you cannot leave Africa, it is always with you and in this combined guide and campaign book for Achtung! Cthulhu 2d20, we present a complete field guide for one of the Secret War’s most intriguing theatres, plus an epic 10-part campaign battling the might of the invidious Ophidians! In the Guide to North Africa, you’ll find chapters on both the conventional and Secret War, with briefs, adventure seeds, bases and locations for all major factions in theatre, with the centrepiece a double page map and guide to Nachtwölfe‘s top secret “Adlerhorst” Eagle’s Nest base. Agents can explore new character creation options like adventurer, gambler and diplomat, plus a host of new North African-themed backgrounds, characteristics and talents to expand their characters. Discover fresh NPC heroes and villains of North Africa, then arm yourself with new tools of the trade, including weapons, vehicles and creatures. Once you’ve been thoroughly briefed, it’s time to tackle an epic 10-part campaign which takes you from Alexandria to Cairo via Tobruk, visiting lost Alexandrian temples, bizarre oases, sinister caravanserais, and forgotten temples. Dare you foil the machinations of Alom Shallar, a newly awakened Ophidian sorceress who is intent on realising the destiny of the Evolved Serpent and resurrecting the long-lost Ophidian empire? With a climax that plays out on the deadly streets of Sethopolis, the newly arisen Serpent capital, this is thrilling, heroic pulp adventure at its finest! Features: * Awesome combined guide and campaign book for both GMs and players * Complete guide to the Serpent People, their history, culture, creatures, technology and equipment, including a major new spellbook of Yig * A dedicated chapter devoted to rules for desert traversal and survival to randomly generate adventures through the great wastes * Includes a free digital copy of John Houlihan’s novella, Tomb of the Aeons, the original inspiration for the entire campaign! * Also contains free digital map pack for Virtual Table Tops! Requires the Achtung! Cthulhu 2d20 core books to run.

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9999 €
Achtung! Cthulhu: Starter Set
Achtung! Cthulhu: Starter Set

Welcome to the Secret War! In this Achtung! Cthulhu 2d20 starter set, you’ll get your first glimpse into the hidden globe-spanning conflict between the forces of good and evil! Only you and your scrappy band of heroes can defeat the malignant forces of the occult, and the malevolent might of their Mythos masters! Punch brain-sucking horrors in the tentacles! Ride drilling machines at top speed through terror-filled tunnels! Peer deeply into musty tomes of eldritch knowledge never meant for the eyes of mere mortals! Wield powerful magic and potent psychic powers to fight uncanny threats! Achtung! Cthulhu 2d20 immerses you in a world of fast-paced pulp adventure, occult horror and incredible feats of derring-do. Explore ancient ruins and forbidden knowledge! Battle fanatical cultists, crazed scientists, evil sorcerers, deadly Deep Ones and bizarre alien threats! Laugh in the face of reality-warping nightmares from beyond the stars! Grow in power, gain experience and develop new skills in a series of exciting globe-trotting adventures... until you’re ready to face down the mind-shattering Master of R’lyeh - dread Cthulhu himself! Starter rules to quickly launch you into Achtung! Cthulhu’s cinematic world of pulp adventures! Among the Wolves, a thrilling 60 page three-act starter mission which takes you from Dunkirk to the heart of an alien hive city! Six pre-generated characters so you can play right away and quick reference sheets to help players master the rules. Six digital maps and over 100 tokens to run battles and encounters. Quick reference sheets to help players master the rules.

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43.30 €
Alone Against the Dark
Alone Against the Dark

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Defying the triumph of the ice Alone Against The Dark is an adventure for one player, set in the fall of 1931. Your goal is to solve strange disappearances and to forestall a calamity about to beset the world. You will journey from New York City to Greece, Egypt, Germany, and Antarctica. Beginning with the theft of a priceless relic, four friends are drawn one by one into a dark web of mystery and horror. As the darkness grows, only you can hold out against the dying of the light. The fate of the world is in your hands. As Louis Grunewald, a quiet linguistics professor from the Miskatonic University, you will confound the forces of darkness before time runs out—but should Professor Grunewald be eliminated for some reason, you can successively assume the identity of a new investigator. There are four ready-made investigators provided for this purpose, enabling you to take on differing roles as circumstances change in your search for the truth: Louis Grunewald, a linguistics professor from the Miskatonic University, Lydia Lau, a story-seeking reporter for the New York Sun, Devon Wilson, a sailor on leave from the US Navy, and Ernest Holt, a wealthy industrialist. This adventure is guaranteed dangerous. But, no matter how skillfully you avoid death or madness, your investigators will fail if they do not prevent the turning of the world and the freeing of the City of the Old Ones from the ice. Armed with a copy of the Call of Cthulhu Rulebook, a pencil, and some roleplaying dice you are all set for the twists and turns of this epic world spanning adventure. Sit back, get comfy, and prepare to be Alone Against The Dark! First released over thirty years ago, this new edition has been completely revised and updated for Call of Cthulhu 7th edition, with new illustrations and player aids. 96 pages Written by Matthew Costello & Mike Mason

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18.00 €
Alone Against the Frost
Alone Against the Frost

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Solitaire Adventure in Canada's Wilds Alone Against the Frost is a solo horror adventure for one player, set during a research expedition to Canada’s Northwest Territories during the 1920s. Here, you choose your own path as you navigate through the story, your choices will determine whether you find success or failure! You take on the role of Dr. L. C. Nadelmann, an anthropologist from the renowned Miskatonic University in Arkham, MA. Accompanied by three of your most gifted and practical graduate students, as well as an experienced local guide, you set off into the fabled valley of the North Hanninah in search of the anthropological discovery that will make your career and bring you fame. Or, so you hope. Your expedition members are: Dr. L. C. Nadelmann, an academic obsessed by early North American prehistory, myths, and legends, particularly in the Big Woods region. Bernard Ebstein, a cherubic-looking native New Yorker, eager to experience life in the wilds before his upcoming marriage to his sweetheart, Catherine. Sylvia Davidson, the latest in a long line of Boston Brahmins, destined for academic greatness thanks to her dedication and determination. Norman Falkner, a mature, largely self-taught student whose calm nature acts as a steadying influence on those around him. Charlie Foxtail, a cautious Tsuut’ina professional wilderness guide, hired to lead the expedition safely through the North Hanninah. But such a journey is fraught with difficulties, from dangerous white water to the superstitious beliefs of the region’s inhabitants—not to mention the wildlife! Will you manage to survive every challenge this hostile environment throws at you? Will your companions? Can you return with your reputation, and your sanity, intact? Only time will tell. Armed with a pencil, some roleplaying dice, and a copy of the Call of Cthulhu Rulebook or the Call of Cthulhu Starter Set, you are ready to brave the remote wilderness as one of MU’s youngest ever professors! Dare you take on the challenge? If the answer is yes, then don’t forget to wrap up warm! It can get mighty cold out there... Originally released over 30 years ago, this new edition of Alone Against the Frost has been completely revised and updated for Call of Cthulhu 7th edition—over 650 entries, complete with new illustrations and an afterword by the original author. Will you survive, alone against the frost? 120 pages,Paperback By Glen Rahman and Gavin Inglis

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24.00 €
Alone Against the Tide
Alone Against the Tide

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Solitaire Adventure by the Lakeshore! A Flooded Town What has Professor Harris’ research got to do with the strange green fog enveloping the town? Who are the menacing, dark-suited men that arrived on the ferry with your investigator? And, why is a Buddhist monk visiting Esbury, a town more used to entertaining New England’s wealthy elite? Take on the role of an investigator traveling to a remote lakeside town where strange things are happening. Decide your path through the story, and the fate of the citizens of Esbury! A flooded Town Alone Against The Tide is a solo scenario. All you need is this book, and your copy of the Call of Cthulhu Starter Set or Keeper Rulebook, some dice and pencils, and you’re ready to begin your horrific trip to the lakeside town in Massachusetts! New or Old Investigators Create your own investigator, or bring one along for the ride! Perhaps your character from Alone Against The Flames can continue their solo adventure! Otherwise, you can play as the pregenerated investigator Dr. E. Woods, a professor of archaeology from Miskatonic University in Arkham. Multiple Endings, Multiple Paths With several hundred passages, there are innumerable pathways through Along Against the Tide. Play the scenario through multiple times to find all the endings, and explore the choices you didn’t make the first time! Introduce Call of Cthulhu to a Friend Solo Call of Cthulhu scenarios are perfect for playing with a friend or partner who is new to roleplaying. Read the story aloud, make choices, roll dice, and explore the story together! Page Count: 86 Author: Nicholas Johnson

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18.00 €
An Epicure in the Terrible: A Centennial Anthology of Essays in Honor of H.P. Lovecraft, Revised &
An Epicure in the Terrible: A Centennial Anthology of Essays in Honor of H.P. Lovecraft, Revised &

When An Epicure in the Terrible first appeared in 1991, commemorating the centennial of H. P. Lovecraft’s birth, it was hailed as a significant contribution to Lovecraft studies. Its thirteen original essays, along with a lengthy biocritical introduction by S. T. Joshi, contained penetrating work by leading authorities in the field. Among them were Kenneth W. Faig, Jr.’s pioneering study of Lovecraft’s parents; Jason C. Eckhardt’s analysis of Lovecraft’s heritage as a New England Yankee; and Donald R. Burleson’s treatment of the key theme of “touching the glass,” epitomized by “The Outsider.” Other essays in the book deal with such topics as the theme of isolation in Lovecraft’s fiction (Stefan Dziemianowicz); Lovecraft’s cosmic imagery (Steven J. Mariconda); Lovecraft’s progression from a macabre writer to a cosmic writer (David E. Schultz); and Lovecraft’s “artificial mythology” and its development (Robert M. Price). Essays by Peter Cannon, Robert H. Waugh, R. Boerem, Norman R. Gayford, and Barton L. St. Armand round out the volume. This paperback edition presents these perspicacious essays to a new readership, and shows the richness and complexity of H. P. Lovecraft's writing-writing that is destined to endure for centuries. Citations to Lovecraft's work have been updated to reflect newer and more accurate editions that have appeared since 1991, and some of the essays have been revised in other particulars. 380p

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32.50 €
Ancient Track: The Complete Poetical Works of H.P. Lovecraft, Revised 2nd Edition
Ancient Track: The Complete Poetical Works of H.P. Lovecraft, Revised 2nd Edition

The publication in 2001 of The Ancient Track: The Complete Poetical Works of H. P. Lovecraft was a landmark. For the first time, all of Lovecraft’s 500 or more poems—including hundreds of Christmas greetings, untitled poems, fragments, and poems embedded in his published and unpublished letters—were gathered in accurate texts, with critical commentary and full bibliography. Since that time, a dozen or more poems or poetic fragments have been discovered by scholars and researchers, and this new edition prints these items along with several other works of interest. Poems that Lovecraft revised for various authors are included, along with (where extant) the original poems that served as the basis for the revisions. The original versions of poems by Ovid, Horace, and other classical poets that Lovecraft translated are provided. And the commentary and bibliography have been thoroughly overhauled. It can well be said that this second edition of The Ancient Track is the definitive collection of Lovecraft’s entire poetic output. It has been edited by S. T. Joshi, a leading authority on Lovecraft and the editor of Lovecraft’s collected fiction, revisions, essays, and letters. The remarkable cover painting, The Sphinx and the Milky Way, was completed in 1946 by Charles E. Burchfield (1893-1967). Lovecraft admired Burchfield's work and spoke enthusiastically about it in his letters. Reproduced with permission from the Charles E. Burchfield Foundation. 604 pages Oversized Paperback

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52.00 €
Annotated Supernatural Horror in Literature: Revised and Enlarged
Annotated Supernatural Horror in Literature: Revised and Enlarged

H. P. Lovecraft’s "Supernatural Horror in Literature," first published in 1927, is widely recognized as the finest historical survey of horror literature ever written. The product of both a keen critical analyst and a working practitioner in the field, the essay affords unique insights into the nature, development, and history of the weird tale. Beginning with instances of weirdness in ancient literature, Lovecraft proceeds to discuss horror writing in the Renaissance, the first Gothic novels of the late 18th century, the revolutionary importance of Edgar Allan Poe, the work of such leading figures as Nathaniel Hawthorne, Ambrose Bierce, and William Hope Hodgson, and the four “modern masters” -- Arthur Machen, Lord Dunsany, Algernon Blackwood and M. R. James. In this annotated edition of Lovecraft’s seminal work, acclaimed Lovecraft scholar S. T. Joshi has supplied detailed commentary on many points. In addition, Joshi has supplied a comprehensive bibliography of all the authors and works discussed in the essay, with references to modern editions and critical studies. For the new 2012 edition, Joshi has exhaustively revised and updated the bibliography and also revamped the notes to bring the book in line with the most up-to-date scholarship on Lovecraft and weird fiction. The entire volume has also been redesigned for ease of reading and reference. This latest edition will be invaluable both to devotees of Lovecraft and to enthusiasts of the weird tale. Contents: * Preface, by S. T. Joshi * Introduction, by S. T. Joshi * Supernatural Horror in Literature - Introduction - The Dawn of the Horror-Tale - The Early Gothic Novel - The Apex of Gothic Romance - The Aftermath of Gothic Fiction - Spectral Literature on the Continent - Edgar Allan Poe - The Weird Tradition in America - The Weird Tradition in the British Isles - The Modern Masters * Appendix - The Favourite Weird Stories of H.P. Lovecraft * Notes * Bibliography of Authors and Works * Index 228p

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32.50 €
Arkham (HC)
Arkham (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program On the streets of Arkham, the threat of the Cthulhu Mythos is ever-present. A quiet town in New England—home to the prestigious Miskatonic University—Arkham’s underbelly hides criminals, speakeasies, and a witch-cursed history. Contains: * Call of Cthulhu: Arkham is the definitive guide to the signature setting of Call of Cthulhu. With 290 locations detailed across 9 neighborhoods, Call of Cthulhu: Arkham is the perfect supplement for a sandbox-style campaign. The book also contains Gossip & Rumors to use as scenario seeds, and over 80 fully-detailed NPCs with their own secrets to discover—investigators will never be without a lead to follow up on! * New Rules & Game Aids The book contains two Arkham city map posters (one designed for players, and one marked with hidden information for the Keeper!), as well as a poster-sized copy of the front page of the Arkham Advertiser—the perfect prop for any game set in Arkham. Call of Cthulhu: Arkham also introduces new rules and skills for Arkham investigators. * The Definitive Guide To Arkham Call of Cthulhu: Arkham is more than just a supplement for the Call of Cthulhu roleplaying game. With a richly described history of both Arkham and the famous Miskatonic University, street and neighborhood maps, and hundreds of locations, this book is perfect for fans of mythos fiction, as well as any board games, card games, or stories set in the fabled city of Arkham. This supplement is part of the Arkham Unveiled line and is designed for use with both the Call of Cthulhu roleplaying game and the Pulp Cthulhu supplement, both available separately. Page count 272

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72.00 €
Arkham Horror LCG: Card Game, Revised
Arkham Horror LCG: Card Game, Revised

The boundaries between worlds have drawn perilously thin. Dark forces work in the shadows and call upon unspeakable horrors, strange happenings are discovered all throughout the city of Arkham, Massachusetts, and behind it all an Ancient One manipulates everything from beyond the veil. It is time to revisit that which started it all… With a revamped system of organization and a number of quality-of-life improvements, this new version of the beloved LCG’s core set is the perfect way for someone to dive into the game. The box comes with everything you need to get your Arkham campaigns started, including enough cards and components for up to three other players to join you in your quest against the Mythos. Read on to learn more about Arkham Horror: The Card Game and why it has captivated players for almost five whole years! What is Arkham Horror: The Card Game? For those of you who have never played Arkham Horror: The Card Game before, this game is a cooperative Living Card Game set in the early 1900s against a backdrop of Lovecraftian horror. As unspeakable evils and unknowable horrors seek entry to our world, one to four investigators work to unravel the arcane mysteries and conspiracies before it is too late. Each player assumes the role of one of these investigators and builds a deck of cards that represents the abilities and assets of that character. During your turn, you can put cards into play, move your investigator from location to location, investigate for clues to advance the story, or attack—and hopefully defeat—a monster. Once all players have taken their turn, the game shifts focus to the machinations of the Mythos, and new threats will spawn that you and your fellow investigators will need to deal with. If you take too long, then the enemy’s agenda will advance, which could lead to an unfavorable outcome for the scenario! An investigator has six stats that help determine who they are: their health, their sanity, and their four skills. Their health is denoted by the number over the red heart icon on their investigator card, and it represents how much physical damage that investigator can take before being defeated. Their sanity is denoted by the number over the blue brain icon, and it represents how much “horror” they can sustain before succumbing to madness. The investigator’s skills—willpower, intellect, combat, and agility—are represented by the four numbers and symbols in the top-right of their investigator card. The numbers represent how skilled the investigator is in that particular subject; the higher the number, the better. You will use these skills for pretty much everything as you play through a scenario, such as utilizing your investigator’s combat skill to attack a monster or using their intellect to investigate for clues. There is never a guarantee that you will succeed at a particular challenge, so you will always need to stay on your guard and seize as many opportunities as you can. Beyond their skills, each investigator has their own additional strengths and weaknesses, and we mean that literally! As part of your deck, you will have your investigator’s signature asset card and signature weakness card. For example, the hardboiled fed Roland Banks (Revised Core Set, 1) has his trusty .38 Special (Revised Core Set, 6), the abilities of which work well with his innate ability to discover clues while defeating monsters. However, as someone who wishes to maintain order, sometimes Roland is compelled to Cover Up (Revised Core Set, 7) the horrors he encounters, hindering his progress and possibly even inflicting mental trauma, which permanently lowers his sanity. You will have other, non-signature weaknesses included in your deck as well, which represents how the heroes of Arkham Horror LCG are not perfect beings—they’re human, and humans are flawed. Rising to the challenge and defeating the forces of the Mythos in spite of these flaws is part of what makes this game so thrilling to play! What Has Changed? To be honest, nothing about the game itself has changed. This is still the same Arkham Horror: The Card Game that many have come to know and love over the past five years, and none of the cards included in the Revised Core Set are new to the game. The rules are the same, the campaign is the same, the experience is the same. Even the cards are mostly the same, with the only difference being the inclusion of a handful of higher-level cards from some of the game’s earlier expansions to give newer players more options when spending experience. But even then, these cards already exist as part of the game, which means if you already have all the existing Arkham Horror LCG products, then there will not be anything in the Revised Core Set that you need for yourself. However, this is the perfect opportunity to introduce a friend or family member to the game. The Revised Core Set comes with everything a newcomer needs to get their Arkham Horror LCG collection started, including a full playset of cards and components to support up to four players for the initial campaign. The contents of the box have received an organizational upgrade, meaning that it’s much easier to find specific cards than it was before. Each investigator is packaged right alongside all the cards in their suggested starting deck, and each scenario has all of its cards packaged separately from the others, which means all you will need to do to get started is shuffle the decks and you’re ready to go. On top of that, some additional quality-of-life improvements have been made, such as new numbered resource and clue/threat tokens and even a lead investigator token! If you have already played Arkham Horror LCG with a friend but have been waiting to get your own copy, then you will love how you can pick up the Revised Core Set and start playing just moments after you open the box. There really is no better time to dive into this fantastic game! Unending Thrills 2021 is already shaping up to be an exciting year for Arkham fans, and now even more people will learn exactly why everyone is so excited. Do you have what it takes to stop the Mythos? 1–4 Players 60–120 Min Age: 14+

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