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Labyrinth: The War on Terror, 2001-?
Labyrinth: The War on Terror, 2001-?

2001: The “American Century” had closed with a single Cold-War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn't.

In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.

Bin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes--this time within the US Homeland--that Bin Ladin hoped would light off a global Muslim uprising. Uprising or no, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.

Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle--guerrilla warfare, regime change, democratization, and much more.

From the design and development team that brought you the award-winning card-driven game Wilderness War, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.

The jihadists must operate in a hostile environment--staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory--or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?

The United States has the full weight of its military force and diplomacy at the ready--but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?

Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key--but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!”

Labyrinth contains 110 playing cards, including:
* Tora Bora
* Patriot Act
* Predator
* Iraq WMD
* Renditions
* Leak

Playing cards also include:
* Martyrdom Operation
* Taliban
* Kashmir
* Wahhabism
* Madrassas
* Zarqawi
* Abu Sayyaf
* IEDs
* Tony Blair
* Danish Cartoons
* Ex-KGB
* Lebanon War
* Mossad & Shin Bet
* Hijab
* Loose Nuke

...and so much more!

GAME CONTENTS
* One Counter Sheet
* 22x34 inch Mounted Mapboard
* 110 Playing cards
* Rules Booklet
* Two Player Aid sheets
* One Solitaire Play sheet
* 30 Wooden Cubes
* Four 6-sided dice

GAME SCALE
TIME: About 1 year per hand of cards
PLAYERS: 1-2
MAP: Point-to-Point system

GAME DESIGN: Volko Ruhnke
GAME DEVELOPMENT: Joel Toppen, Rob Winslow

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84.50 €
Labyrinth: The War on Terror, Expansion 2 the Forever War, 2015-?
Labyrinth: The War on Terror, Expansion 2 the Forever War, 2015-?

On June 29, 2014, ISIL proclaimed a worldwide caliphate based on an Islamic State carved out of swaths of Iraq and Syria, with its capital city in Ar-Raqqah, Syria. Its forces moved forward quickly, capturing Mosul and threatening Baghdad and key areas of Syria. The Caliphate reached its territorial high water mark in late 2015. The Obama Doctrine called for local allies to bear the brunt of the fighting after being trained and organized by US Forces, and supported by an extra-heavy dose of Allied Air Power. Would this slow but methodical approach reclaim the recently lost territory or would the Jihadist Jugernaught continue its unstoppable advance?

A year later, on January 20, 2017, Donald Trump was sworn in as the 45th President of the United States. It did not take long for him to exert his brand of leadership on the national and world stage. Immediate efforts were made to secure US borders from both illegal immigration and access by terrorists. Trump also followed the previous policies of the Obama administration to dismantle ISIL primarily from the air, with focused operations by Special Forces to lead regional allies in rolling back the Caliphate. ISIL was effectively disenfranchised as a land-holding power by November 2017. Trump did distance himself from Obama by pledging to withdraw from the Iran Nuclear Deal, which he accomplished on May 8, 2018, much to the dismay of his European allies. International tensions played out in Asia as well with both North Korea and China requiring lengthy negotiations. Europe displayed an autonomy of action that frequently misaligned with US interests. And then there was Russia, who played their game both face-to- face and online!

Now it’s your turn to be the President. Can you use the machinery of state to achieve better results than “the Donald”, or will you be distracted in your pursuit of US prestige and international security by numerous global and domestic adversaries?

Labyrinth: The Forever War, 2015 - ? is a 1-2 player card-driven boardgame simulating at the strategic level the ongoing bid by Islamist extremists to impose their brand of religious rule on the Muslim world. It continues where Labyrinth: The Awakening, 2010 - ? left off and adds new event cards and rules to cover the last five years of history. Since publication of Labyrinth and its first expansion, fans of the game have expressed a desire to update it based on more recent events, and a variety of event card ideas and variants have been freely shared online. This second expansion to the Labyrinth game series fulfills that continuing interest by providing up-to-date event cards and allows the game to continue to serve as an effective strategic level model of the ongoing struggles in the Muslim world.

Labyrinth: The Forever War, 2015 - ? uses the exact same rules, victory conditions, map, components, and charts as its predecessor game and expansion. Ownership of Labyrinth and Labyrinth: The Awakening, 2010 - ? is required for play. Much has happened in the Muslim World since the end of the Labyrinth: Awakening event deck (roughly 2015), with a number of sub-themes across the globe that give rise to a new narrative that has been playing out over the last five years; these include:

* Growth and then Collapse of the physical Islamic State Caliphate
* Increased Iranian/Saudi Arabian Rivalry and Proxy War
* Government Repression of Expression (Syria, Turkey, Saudi Arabia, etc.)
* Increased Women’s Rights Activism across the region
* Increased Russian and other International involvement in the Middle East
* Incredible violence outside the Middle East from ISIL and others across Europe, New Zealand, Sri Lanka and elsewhere
* Impact of President Donald Trump and his personality on US Foreign Policy
* Continued activity of African Jihadists
* Plight of International Refugees
* Emerging Main-Power Rivalry between the US, Russia, China, EU and the UK
* US ceding some degree of autonomy in portions of the globe in exchange for greater regional security

Except for the first item on this list, none of these have been fully resolved, though some have made movements in one direction or the other. Labyrinth: Forever War is designed to explore each of the above issues as part of the larger conflict between the West and Jihadist elements, which continues to this day, even if at a lower intensity than seen in the previous 15 years.

During the time from covered by the Labyrinth: The Forever War expansion (2015-to present), much has transpired: the physical Islamic State has collapsed, and no new nations have fallen into Civil War. Governance has improved in other areas too, with both Syria and Nigeria in the process of stabilizing, though the conflicts in Yemen and Libya still are unresolved and the former is growing to replace Syria as the country with the current greatest threat to the human condition within its borders. Forever War will explore all of the above in a competitive political-military simulation, and as a current events game, perhaps help each of us understand the ongoing and evolving global rivalries in a better light.

Labyrinth The: Forever War comes with four scenarios, two of which can be linked to the previous games to allow up to 360 event card combinations for near endless variety and discussion. No new major rules are introduced in this expansion, allowing players familiar with Labyrinth and Awakening to get right into the game with minimal reading. The Rule and Play Book includes game expansion design analysis and a detailed description of all 120 events cards and the thoughts behind the effects represented in the game. The solitaire system will allow play for both sides and will include enhancements to the Bots for all three games in the series. For fans of the Labyrinth series and of current events in general, this bargain purchase will add increased value and enjoyment to your collection and provide many hours of gaming enjoyment and political discussion.

Note: This expansion uses the same map, base rules, victory conditions, components and charts, from its predecessor games, thus ownership of Labyrinth: The War on Terror, 2001 - ? and Labyrinth: The Awakening, 2010 - ? is required for play.

COMPONENTS:
* Combined Rules of Play and Play Book
* 120 Event Cards
* 3 Double-sided 8 x 11 Card Stock Reference Cards (1 side for updated tables and 5 sides for Bot charts)
* 13 new markers (16 Events (3 double sided)) 9/16 of an inch and 1 larger 9/16 x 1.5 inch counter
* Large, Game Expansion style Zip-loc bag in-lieu of box

DESIGNER Trevor Bender
ORIGINAL Labyrinth DESIGNER Volko Ruhnke
DEVELOPERS Jason Carr and Joel Toppen
BOTs DEVELOPER Adam Zahm

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36.40 €

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