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Numenera: Cypher Chest
Numenera: Cypher Chest

Cypher Deck, XP Deck, and Creature Deck for Numenera.

Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.

This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards are lavishly illustrated with different device types, while each of the 100 power cards offers multiple power options to match the device.

In Numenera, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are a sort of currency, often changing hands between players.

The Numenera XP Deck gives you a set of tangible tokens to represent experience points. This 30-card deck is a simple but useful tool at the game table.

Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.

This deck contains 100 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming table), simply draw a card from this deck. You’ve got basic stats (with a reference to the corebook, for full stats and info) on one side, and an image to share with your players on the reverse.

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39.00 €
Numenera: Edge of the Sun (HC)
Numenera: Edge of the Sun (HC)

The greatest work of the prior worlds: The Engine of the Gods!

Few who dwell in the Ninth World know of the greatest achievement of the ancients, for it rests—imperceptibly, despite its vast size—on the very edge of the sun itself. The prior worlds were mighty beyond conception, but even for them, this Engine is a work of staggering proportion. What incredible threat to the sun, our world, and all the bodies of our solar system compelled them to such an audacious feat? Has that threat been ended?

Or do the beings that dwell in the Engine (for yes, it is home to many strange creatures) struggle now in vain, unaware that their mission no longer protects them—or us—from a cataclysm on a scale that dwarfs even the boldness of the prior worlds’ most ambitious work?

Edge of the Sun details a massive new location for Numenera characters to explore: the Engine of the Gods. Fiercely hostile to human life, it can nevertheless be visited physically or virtually, where its many secrets, and dangers, await discovery.

Contains:
* A host of new creatures suited to life on and in the Engine of the Gods.
* Dozens of new cyphers and artifacts, plus augmechs—strange vehicles that can be piloted remotely to explore the Engine or used to reach other locations in the Ninth World or across the solar system.
* A map generator that lets you easily create infinite regions within the planet-sized Engine of the Gods.
* Two complete adventures. “Waking the Mega” introduces augmechs, as the PCs discover, revive, and ultimately pilot one against a titanic threat. “The Sun Doth Move” is a lengthy adventure with world-shattering consequences that can make an excellent capstone to your explorations of the Engine of the Gods—or to an entire Numenera campaign!

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49.50 €
Numenera: Into the Night (HC)
Numenera: Into the Night (HC)

Dark, Mysterious, and Filled With the Unknown

The people of the prior worlds reached for the stars. They engineered our world and others, opened doorways to other dimensions, and rewrote the laws of time and space. The remnants of these efforts litter the Ninth World, but they aren't limited to Earth. Through the magic of the numenera left behind by the ancients, the stars can be plied. Craft sail the void as if it were an endless sea, intricately designed doorways open onto distant worlds, and even stranger means of travel beckon those who are bold enough to cross the vastness of the night.

Like the Ninth World, the realms beyond Earth are mysterious, majestic, terrifying, and filled with the unknown. Will you join the midnight pilgrims and discover what lies beyond Earth's shores?

This book includes:
* Dozens of locations on the moon, elsewhere in our solar system, and beyond -all as weird and imaginative as you'd expect from the Ninth World's setting. Visit Branu' Kiss, the Thon Iridescence, the wreck of the Vlerryn, the cloud cities of Urvanas, and the Swarmstar, perhaps the strangest sight in the void.
* Multiple ways to escape Earth's embrace. Climb the Beanstalk, explore the Nightcraft, or step through the World Door.
* New creatures and NPCs, including the machine eater, the behemoth ulagra, and the murderous shadow of the void.
* Dozens of new cyphers and artifacts.
* New horizons of the imagination to fill your players with wonder and take your Numenera campaign to realms you've never before imagined!

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48.00 €
Numenera: Liminal Shore (HC)
Numenera: Liminal Shore (HC)

Explore a vast new realm. Uncover never-before-revealed secrets of how the ancients shaped the Ninth World. Face the legacy of those secrets—and, possibly, the utter destruction of the Ninth World.

Over a billion years into the Earth’s future, great civilizations have risen and fallen, each attaining wonders beyond our wildest dreams and furthest imaginings. The remnants of these civilizations shaped the Ninth World into a beautiful but weird place of both wonder and danger.

You have explored ruins of the ancient past and found the magic there called the numenera. You have wandered the Steadfast and the Beyond, to discover cities and peoples you never knew existed. You have dived the ocean deeps and found that there, too, lie wonders of the past. Perhaps you have even followed in the footsteps of the prior worlds and voyaged to the stars, or beyond.

But the Ninth World still has more unexplored places. One of them is all around us, even now. It’s a network of ancient information, sustained by machines far above our heads circling the world far overhead. And it’s much more than that. It is knowledge and secrets, but it’s also a sort of place. A conceptual space. The datasphere.

Up until now, people have only caught glimmers of the datasphere. But recently access points, called vertices, have been discovered. Those who find these access points can use them to explore a metaphysical space and plumb the depths of its mysteries. Further, they can use them to learn of new discoveries in the real world. Whole new lands to explore. And even to uncover the mysteries of the prior worlds, and the grand actions that took place aeons ago, affecting the Earth, the Sun, and the other planets. Actions that have an impact, perhaps a massive impact, on our world today.

This hardcover Numenera sourcebook offers a new land in the Ninth World, discovered only through clues found in the datasphere. What new people live there? What wonders do they command? Do they know more about the mysterious prior worlds than you do? Do they have cyphers and artifacts never before seen by anyone from the Steadfast or the Beyond?

Liminal Shore will offer answers to all these questions, plus new creatures, new NPCs, and new adventures for your Numenera campaign. Be the first to explore a whole new land!

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54.00 €

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