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Legendary Heroes (HC)
Legendary Heroes (HC)

Throughout the teeming masses of lives that are born, live and eventually die in the spanning worlds of this reality there are a handful of shining beacons of hope that show the rest what they are capable of. These brilliant stars of life are far and few between, making their appearance in the tides of normal lives something truly special. They walk amongst their fellows like giants of deed and duty, a living reminder that the world is shaped by the actions of the bold and powerful.

They are the legends of this world.

Legendary souls that have carved a niche in history through their actions, these heroes are what the stories are written about and how epic tales are born. From the stalwart hero standing in the path of a hundred rampaging savages, to the lonely wanderer who one day overthrows a corrupt king � legendary heroes walk this realm in many forms. One universal rule, though, is that they seem to change the very pattern of the world wherever they go.

These powerful and influential beings are often responsible for performing great deeds and services for others on a grand scale. Unlike the common hero who might champion the cause of a single mistreated servant, a legendary hero would likely champion the cause of the kingdom that would allow such mistreatment to go on unchallenged. They are a bane of evil and wickedness, raising their weapons against their foes no matter the odds or the possible cost. True legends are made from unquestionably strong stuff, with the results cascading down through future generations as folklore and fable.

Anyone can hope to eventually count themselves amongst the small number of proven legendary heroes. It takes dedication to a cause, the willingness to set aside personal goals in lieu of a higher purpose and more than a little luck in the day to day struggles of an adventuring hero. It takes years' sometimes decades' to have the stage set to turn a veteran hero into a legend. It seems to happen when the hero is least expecting it; a legendary act performed out of need rather than want. Sometimes the hero does not even wish to become a legend, but wears the heavy mantle on broad shoulders. Not because he wants to, but because he has to.

While rare, the movements and choices of these select few are felt universally across their worlds. The common man wants to be them, the forces of good wants to recruit them, and the forces of evil fear and despise them. These are the adventurers that affect their worlds on an epic scale

and now you can join them.

This book is a guide to how to aspire to be, creating and play as Legendary level heroes in the Runequest game setting. It will explain what it takes to count a character amongst the ranks of the legendary, and what it takes to survive there. We will give both players and Games Masters the tools they will need to add Legendary Heroes to their existing chronicles, or even to create a Legendary Campaign that should even challenge the previously unmatched characters of this level.

Format: 96 Page Hard cover book, black and white

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25.00 €
Runequest: Shores of Korantia
Runequest: Shores of Korantia

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Korantia: a coastal region of the great continent of Taygus, home to dozens of city-states and scores of Goddesses and Gods - each with their own wants, needs, plans and schemes.

The Enemies and Rivals: To the south are the Jekkarenes, the ancient enemy with cause to fear a Korantine revival; in the east the swelling Taskan Empire draws closer to Korantia’s borders with each passing generation; to the north the warlike barbarians of Marangia have fallen quiet since the Taskans seized their capital. To the west is the open sea and beyond are distant lands where colonies were set down in centuries past.

The Emperor: Koibos is the 61st Emperor of the Korantines and the 24th of his name. A vigorous young man in the prime of life, ruler of an ancient empire long past its days of glory. It falls to him to restore his realm to greatness or become an irrelevance to the dozens of city states over which he claims sovereignty.

These are the Shores of Korantia.

In this book you will find everything you need to adventure in Korantia and beyond; rules for character creation, cults, encounter tables for land and sea, economics, a fully detailed colony in which to start off your adventures, many fully detailed NPCs and a mini-campaign that will plunge your characters into intrigue and plot, culminating in a perilous expedition to a mysterious and dangerous desert island.

Shores of Korantia is a complete setting for RuneQuest 6th Edition. Based in the world of Thennla, first introduced in Age of Treason: The Iron Simulacrum.

240 pages

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42.00 €

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