3-Theme, 90-Card Expansion for the two player card game.
The Era of Intrigue
Determine Catan's spiritual balance! A Religious Dispute causes both players
to lose cards. Churches and Temples minimize losses. Temple cards strengthen
your access to your own draw stacks. Church cards lure opposing heroes and
earn gold. With a Church and a Temple, you may build the Great Thing stead
and end the conflict.
The Era of Merchant Princes!
Control Catan's commerce! This set focuses on the Commercial Harbor and the
Merchant's Residences, decisive buildings in the struggle for trade
advantage. Maritime Trade Monopolies and the Master Merchants enhance trade
ships. The Shipbuilder reduces the building costs of ships. Dominate trade
using clever card combinations!
The Era of Barbarians
Barbarians invade! Both players must muster and fend off their attacks.
Employ Castles, Border Fortresses, the Strategist, the Caravel, and new
heroes. Will you prevail or be ransacked?
Requires ownership of The Rivals of Catan basic card set.
Contains:
* three 30 card expansions
* Almanac & rules book
Ages 12+
For 2 Players
Playing Time 45-60 + minutes
Designer: Klaus Teuber
Art: Michael Menzel