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Arkham Detective Tales Extended Edition
Arkham Detective Tales Extended Edition

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Down these mean streets no man should go. Cyclopean skyscrapers, bizarre cults, strange foreigners and eerie alleyways - the cities of New York and Arkham stand on the threshold between the modern age and the Mythos. No-one in the NYPD speaks of it, but everyone knows that certain neighborhoods are to be left alone and that there are worse things than criminals in the shadows. Only the foolhardy or the desperate follow the trail down these haunted streets.

A new, extended edition with fully updated content and a brand new adventure set in Arkham. This volume includes five labyrinthine and spine-chilling mysteries for your Trail of Cthulhu investigators!

* The Kidnapping: An infant has been snatched from the cradle. Can the investigators track down the kidnappers before the parents are forced to pay the ransom?
* The Book: Two men die under similar circumstances within a day of each other, victims of a serial killer that stalks New York. As the investigators delve into the mystery, they discover the perils of learning too much…
* The Wreck: The tramp steamer Star of Mauritius is discovered drifting in the harbour. Her crew are all dead or missing. What secrets lie within her rusting hull?
* Return to Red Hook: Thomas Malone led the police into the slums of Red Hook ten years ago, and dozens of officers died there. Now, the horror at Red Hook has returned, and once again New York’s finest must risk their lives amid the crumbling bricks tenements.
* NEW! The King's Men: Detective Thomas Talby commits suicide under suspicious circumstances. Papers found among his belongings put the investigators on a trail that leads to historic Arkham and the dangerous Miskatonic Island cult.

The Investigators are law enforcement agents and their civilian consultants, answerable for their actions, but will the full force of the law be enough to stem the tide of the Mythos?

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27.60 €
Armitage Files
Armitage Files

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Formless Fears!
The Armitage Files presents a boldly innovative way to generate blood-chilling adventures for your Trail Of Cthulhu investigators. Players seize on clues presented in the ten mysterious documents. They choose which leads to track down. The Keeper, using clearly broken down step-by-step techniques introduced in this volume, improvises suitably mind-blasting mysteries in response to their choices. Weave these together into an epic campaign of madness, dread and danger.

Terror Between the Lines!
Mystery takes on written form when pages from a disturbing manuscript fall into the investigators' hands. Can your mind correlate the awful beauty of 10 stunningly distressed handouts realized by acclaimed illustrator Sarah Wroot? A series of scrawled messages, comprising a free-floating cacophony of facts, speculations, and fevered imaginings, portends cryptic doom. Preliminary inquiries reveal that they are written in the hand of Dr. Henry Armitage, director emeritus of the Mistakonic University Library Components of Calamity! Combine the documents with pre-prepared elements such as supporting characters (in sinister, heroic or in between versions), organizations, locations and artifacts to create your unique version of the Armitage Files. With clear advice to players and Keepers on improvisation, extensive examples and advice, following the Trail of Cthulhu Will Never Be the Same Again! Will You?

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40.80 €
Book of Ants -An Investigator's Guide to the Dreamlands
Book of Ants -An Investigator's Guide to the Dreamlands

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From City of Lights to Palaces of Dream

Evocative, enigmatic, and haunted by airborne polyps, The Book of Ants, a.k.a Livre des Fourmis, gives Trail of Cthulhu Keepers and players an essential window into Paris of the 20s and 30s, and into the Dreamlands beyond.

From November 1918 to September 1929, the young poet Henri Salem fell in with the surrealists of Paris. Swept up by the imperious charisma of group leader André Breton, he rapidly found himself sharing cafe tables with the key figures of this most influential and fractious art movement of the pre-war period. According to this, his diary of the era, he traded quips with Marcel Duchamp, feared the madness of Antonin Artaud, and served as model for the famous shot of ants crawling from a hole in a man’s hand in Salvador Dalí and Luis Buñuel’s scandalous film Un Chien Andalou.

If his tale can be fully believed, he stepped with them from waking Paris to an ancient yet surprisingly malleable realm of dream. (Save for Breton, who could never make the leap.) There he walked alongside such Mythos figures as Randolph Carter, King Kuranes and the ghoul once known as Richard Pickman.

As such his diary serves as an indispensable guide to anyone wishing to explore the dangerous demimonde of the Parisian art scene, where disagreements over aesthetics are often settled with knife wounds and broken bones. Even more, it provides a rare look into the ever-shifting shores of the Dreamlands, just as its air of the fantastical gives way to horrific reflections of a world spinning into chaos and death.

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24.00 €
Book of the New Jerusalem
Book of the New Jerusalem

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The Secret War is coming to England. Will you be ready?

It is 1927. As Britain continues her slow recovery, August Darcy, a young journalist, is seized with a strange obsession. He must recover the very essence of England – her traditions, customs, and legends – and he must do that even at the cost of his livelihood; even if he loses the woman who is to be his wife.

Then, in the early 1930s, England experiences the first portents of a magical war. Darcy’s mythic sites are the hidden battle fields; and that forbidden knowledge, the esoteric ordnance of the forthcoming conflict.

The Book is replete with mythic sites, occult rumours, and clues which will guide you on your quest for forbidden knowledge.

Within these covers are the never-before-published early writings of the author of the The Book of the Smoke. Sketches of English life, in his unique style, are interspersed with private letters and diary extracts to offer an extraordinary insight into the victim of England’s most notorious occult crime. These are not romantic yearnings for a golden age long gone, but a timely reminder that the terrors of our forefathers still linger on the fringe of modernity.

Written as the companion volume to Fearful Symmetries for Trail of Cthulhu, The Book of the New Jerusalem can be used as a Keeper’s resource as well as an in-game artefact for players in any Mythos game, and it stands alone as an entertaining guide to English folklore.

Authors: Paula Dempsey
Cover Artists: Sarah Wroot
Interior Artists: Sarah Wroot

Pages: 264

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30.00 €
Book of the Smoke -Investigator's Guide to Occult London
Book of the Smoke -Investigator's Guide to Occult London

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aka Liber Fumo de Frater Vigilio: Augustus Darcy's Guide to Occult London

This work is a primer for players of Lovecraftian roleplaying games set in the dismal streets of 1930s London. It is replete with contacts, rumours and clues which will guide you on your quest for forbidden knowledge.

Written as the companion volume to Bookhounds of London for Trail of Cthulhu, it can be used as a Keeper's resource as well as an in-game artefact for players in any Mythos game.

In 1933 a mysterious secret society commissioned Augustus Darcy to compile a guide to occult London. By the end of that year, Darcy was dead. Within these tales of The Smoke's legendary past are scattered clues to its future. Was a magical war brewing? Were forces from other dimensions breaking through into our own? Who were the mysterious Brotherhood? Who killed Augustus Darcy and why?

After eighty years Darcy's book is here for you to make up your own mind. Use it as a guide as you venture into Darcy's world and may your gods be with you in the days ahead. It is a work of fiction, an autobiography, an occult miscellany and a murder mystery, a book which should not be read, and yet cannot be cast aside. It is all these things and more, but most of all it is a guide for your own journey through the streets of the Big Smoke.

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24.00 €
Bookhounds of London (HC)
Bookhounds of London (HC)

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Forbidden Tomes
Bookhounds of London is a brand new campaign setting for Trail of Cthulhu, packed with period detail, where the Investigators seek out books about horror and strangeness and become, seemingly inevitably, drawn into the horror themselves. It provides in-depth material on London in the 1930s, carefully slanted towards Mythos investigators.

An Ancient City
Bookhounds’ London is a city of cinemas, electric lights, global power and the height of fashion. It’s about the horrors – the cancers – that lurk in the capital, in the very beating heart of human civilization. A Templar altar might well crouch, mostly forgotten, in the dreary Hackney Marshes, but altars to false gods tower over the metaphorical swamps of Fleet Street and Whitehall. And as for lost, prehuman ruins … who’s to say what lies under London, if you dig deep enough?

Terrible Choices
The PCs aren’t stalwart G-men or tweedy scholars exploring forbidden frontiers. Instead, they acquire maps (and maybe guidebooks) to those forbidden frontiers from fusty libraries and prestigious auction houses. They are Book-Hounds, looking for profit in mouldy vellum and leather bindings, balancing their own books by finding first editions for Satanists and would-be sorcerers. They may not quite know what they traffic in, or they may know rather better than their clientele, but needs must when the bills come in.

This volume includes:
* 32 authentic full-colour maps with unique new street index of London in the 1930s, and plans of major buildings.
* A Mythos take on London in the 1930s, packed with contacts, locations and rumours.
* New abilities such as Document Analysis, Auction and Forgery, as well as new occupations and drives.
* Full statistics for a host of new and horrible Mythos creatures to pit against the Bookhounds.
* Whitechapel Black-Letter, a brand new adventure which takes Bookhounds through the bleak East End of London on the trail of a powerful 15th century grimoire.

With Bookhounds, Kenneth Hite creates a rich sandbox full of dusty tomes, crooked dealers and dark alleys, a perfect setting for any Mythos investigation.

A Detailed Guide to London in the 1930s
Bookhounds of London also features a complete, indexed street map of London, recreated and adapted from original sources, packed with over 200 locations essential to Investigators. Whatever system you play, this is an essential resource for Mythos roleplayers.

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42.00 €
Cthulhu Apocalypse (HC)
Cthulhu Apocalypse (HC)

On November 2nd, 1936, the world died.

Finally, the stars had come right; and things that lurked under the seas for eons rose to claim their rightful place. Now, they rule the earth, stalking it like titans.

Millions of women and men died, yet you survived, doomed to wander the ruins, searching for answers. What went wrong? Are there others like you? How can you stay alive? And is there a way to put this right?

Cthulhu Apocalypse is a survival horror supplement for the Trail of Cthulhu roleplaying game that takes Investigators into a terrifying post-apocalyptic world.

Using the award-winning Apocalypse Machine, GMs can destroy the world any number of ways—including the death rays of alien tripods, a plague of white flowers, or the rising of Great Old Ones, and run adventures of investigation and survival in a land transformed beyond recognition.

Cthulhu Apocalypse includes:
* The Apocalypse Machine, an award-winning GUMSHOE sandbox setting that gives you the tools to create your own global catastrophe—from the first strange rumblings to the final, cataclysmic event—along with Drives, Occupations, and more for adventures among the ruins.
* Five adventures in the aftermath of disaster, taking Investigators through Britain, across the sea to America, and beyond the veils of reality as they struggle to survive. (Previously published as The Dead White World.)
* Three adventures set years later, as the few survivors find their humanity cracking and moulting in the process of becoming something new. (Previously published as Slaves of the Mother.)
* Eight all-new scenarios that give your players the choice as to whether—and how—humanity survives in this strange new world.

Pages: 216, hardback book
Author: Graham Walmsley, Gareth Ryder-Hanrahan
Artist: Alessandro Alaia

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42.00 €
Cthulhu City (HC)
Cthulhu City (HC)

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Enter a place born from all of Lovecraft’s creations, and governed by servitors of the Old Ones.''

Great Arkham – the Cthulhu City.
There is – by certain unreliable and maddening accounts, and now by your own dreadful experience – a city on the eastern seaboard of the United States, in northern Massachusetts. You do not recall seeing it on maps when you were growing up, and no-one of your acquaintance ever admitted coming from that place until you found yourself living within its eerie confines. It is a city of windowless cyclopean skyscrapers, of crumbling baroque buildings and ruins that must, impossibly, predate human habitation in this part of the world. At times, you can see remnants of familiar small towns which have grown together into this monstrous conurbation – Dunwich in the west, beyond Sentinel Hill; quaint Kingsport, by the sea; industrial Innsmouth, the engine of trade and commerce; and the city’s heart, Old Arkham.

You know that this city is monstrous.
You know that the city government are in the thrall of – or in league with – alien horrors.
You know better than to go out at night, when the clouds roll in from the sea and shapes move in the sky. You know there are occasional, unpredictable streets that come and go according to some unearthly schedule, that strange black ships dock at Innsmouth to trade with the squat, ugly denizens of that neighbourhood. You know, too, that not all of your neighbours are sane – or human.

But you’re trapped. There’s no way to escape the city.
Because the city is the world.

Cthulhu City is a setting for Trail of Cthulhu, usable for a full campaign in its own right or as a nightmarish intrusion into an existing game. The Investigators find themselves in a strange, corrupted Arkham, a ghastly metropolis. People – humans – live in the city, and seem bizarrely normal on first encounter – their concerns are the same mundane, day-to-day passions and trials of anyone in the modern world – but scratch the surface, and the Mythos spills forth. Motorcars drive down streets lined with sullen-eyed basalt cyclopean buildings raised by no human hand; at night, loathsome and titanic shapes move behind the clouds. It’s a city where priests masked with yellow silk proclaim the majesty of God from the churches; a city occupied by alien powers. The old-money families have names like Marsh and Whately and Curwen, and the worst crime imaginable is defying the will of the living gods.

Humans shouldn’t survive here, but they do, blindly adapting to the horror all around them. Are the Investigators dreaming? Insane? Have they travelled in time? Is this an alternate reality? An illusion? Or have they somehow had their minds swapped with denizens of the city?

Or has it always been this way, and they can no longer deny the truth?
The Great, the Old, the Terrible City of Unnumbered Crimes
In this surreal nightmare supplement for Trail of Cthulhu, discover...

* The heart of Lovecraft’s urban fiction. Arkham, Dunwich and Kingsport, but also R’lyeh, the Nameless City, and the City of the Elder Things…
* The vertiginous terror of inverted order! Worshippers of the Great Old Ones rule from City Hall, while investigators are wanted criminals! After the infamous Miskatonic Raid which put an end to the “anarchist plots” of the Armitage Inquiry, who dares challenge the authorities?
* Intrigue and action in the twisted streets! In a campaign of urban horror, evade the watchful eyes of the authorities with the new Suspicion rules! Smash the cults – or conspire to pit one faction against the others!
* The hidden ways of the city. Use District Knowledges to find help, but beware – any of the dozens of NPCs could be a stalwart ally, a doomed victim, or a sinister servant of the Mythos...

Includes The Whispering Light, a full-length noir-flavoured adventure set in Great Arkham that takes investigators on a tour of the mysterious city… and into the beyond!

Cthulhu City – an inescapable new setting for the Trail of Cthulhu RPG

Author: Gareth Ryder-Hanrahan
Artist: Gislaine Avila, Jesús A. Blones, Marine Cegalerba, Jen McCleary, Kennedy Cooke-Garza, Lauren Covarrubias, Lee Dawn, Nyra Drakae, Marisa Erven, Quintin Gleim, Jérôme Huguenin, Ethan Lee, Erica Leveque, David Lewis Johnson, Amanda Makepeace, Valentina Filic (xAngelusNex), Georgia Roan, Anna Rogers, Karolina Wegrzyn.

Pages: 224pg casebound

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42.00 €
Dreamhounds of Paris (HC)
Dreamhounds of Paris (HC)

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Follow the Trail of Cthulhu into the Dreamlands

From the 1920s to the coming of the Occupation, a new breed of artist prowled the fabled streets of Paris. Combative, disrespectful, irresponsible, the surrealists broke aesthetic conventions, moral boundaries—and sometimes, arms. They sought nothing less than to change humanity by means of a worldwide psychic revolution. Their names resound through pop culture and the annals of art history.

But until now, no one has revealed what they were really up to.

In this comprehensive campaign guide for Trail of Cthulhu, you recreate their mundane and mystical adventures as you stumble onto the Dreamlands, a fantastical realm found far beyond the wall of sleep. At first by happenstance and later by implacable design, you remake it in the fiery image of your own art. Will you save the world, or destroy it?

Choose your player character from a roster of 19 visionaries and madmen.

* Put up your dukes as two-fisted filmmaker LUIS BUÑUEL.
* Flee a formless entity as Dada impresario TRISTAN TZARA.
* Photograph tentacled entities as American expat MAN RAY.
* Personify the joy and decadence of the city as chanteuse KIKI DE MONTPARNASSE.
* Wield the magic cane that will end the world as theater of cruelty inventor ANTONIN ARTAUD.
* Or arrive in Paris as fresh-faced young painter SALVADOR DALÍ, who has come to tear the movement all down and rebuild it in his image.

The Dreamlands are as strange as you can imagine.

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42.00 €
Dulce et Decorum Est
Dulce et Decorum Est

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This collection of adventures considers the Great War, 1914-18, from the perspective of Trail of Cthulhu.

From the conflict in the air, to the depths of the sea, the home front and the different battle fronts, the Great War affects the lives of countless millions of people. It also brings humanity into conflict with elements of the Mythos, and in particular the Charnel God Mordiggian who, for the first time in centuries, may actually have more to devour than it can stomach.

The forces of the Gods do not take kindly to being disturbed, and nor do they usually play favourites; unless your players are careful, they may find themselves attacked and wiped out in an instant, caught in an otherworldly crossfire they can only hope to survive, not understand.

Dulce et Decorum Est – Great War Trail of Cthulhu contains the following scenarios:

Vaterland
The once-mighty Vaterland is a prisoner of politics. She is trapped in New York Harbour, as war rages in Europe. Her crew and Commodore are just as much prisoners as the ship herself, though they are making the best of their captivity by hosting concerts in support of the German relief effort. You’ve come aboard at the behest of John Rathom, editor of the Providence Journal, in hopes of uncovering a German plot.

Dead Horse Corner
The protagonists discover that a trench which ought to have been occupied by their fellow soldiers has been abandoned. Twenty men vanished without a trace, food still on the table and coffee cooling in their mugs. Was it an enemy attack, or something less ordinary?

Sisters of Sorrow
The crew of German U-boat UC-12, is sent on a standard mission; penetrate the North Sea defensive zone, make their way to Tyneside, lay their mines and return. But nothing in the Great War is that simple. While underwater, the crew start to hear a strange, muffled booming noise, ringing like a sequence of church bells. It’s not whales. It’s not enemy forces. Something else is down here. While settled on the sea floor to get some much-needed rest, the crew starts to act suspiciously. Someone is up to no good. The ship’s cat disappears and a strange weed is found growing on board.

Then the tapping on the hull begins...

Pages: 112 page perfect bound

Author: Adam Gauntlett
Artist: Jérôme Huguenin, Leah Huete, Phil Reeves

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24.00 €
Final Revelation
Final Revelation

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The more you discover, the more the Mythos infects your mind. Your friends cannot be trusted, your knowledge means nothing, and everything you hold dear turns to dust.

The Final Revelation collects for the first time the four sanity-destroying Purist adventures for Trail of Cthulhu written by award winning RPG writer Graham Walmsley. With a framing scenario by Scott Dorward, The Final Revelation gives your Investigators the opportunity to play through a Purist campaign set in the United Kingdom of the 1930s where there is no escape, no comfort and no salvation when faced with the Mythos. Your Investigators are powerless and insignificant; your only choices death, insanity or a quiet life with a shattered mind.

The Final Revelation features the following scenarios:
* The Final Revelation: A group of Investigators called The Friday Group tries to piece together the details of what they believe to be a threat to humanity. As they uncover the facts behind each scenario, they are faced with a final, inescapable truth none of them could have guessed.

* The Dying of St Margarets: On the remote Scottish island of St Margaret’s, Investigators take jobs at a private school, each searching for an acquaintance who has disappeared. What they discover drives them to the edge of insanity to a place where guns will not help them, reason will not protect them and even faith will not give them comfort.

* The Watchers in the Sky: The Watchers introduces a new and unknowable Mythos entity. Blending Lovecraft with Hitchcock, a madman feeds the birds, paranoid they are watching him. Later, the same strange birds stare from the rooftops, warping the laws of physics and chemistry. And, when the Investigators dissect one of the creatures, they find something monstrous inside.

* The Dance in the Blood: In a forgotten corner of Northern England nestles a village plagued by terrible secrets and subterranean horrors. Every hundred and nineteen years it is torn apart, its inhabitants massacred. It happened in 1697 and 1816. Now it’s 1935 and beneath the village are loathsome creatures, waiting to reclaim their land and kill anyone who stands in their way.

* The Rending Box: In an antiques shop in North London, there is a box. Inside is an ancient creature, seeping through into the world. It will show the Investigators everything as it really is: the patterns behind the universe, the monsters older than time, the secrets that break your mind. And all they need to do is open a box.

With little else to do but go mad or die trying, how will your Investigators react when faced with the final revelation?

Pages: 128pg Perfect Bound

Author: Graham Walmsley, Scott Dorward
Artist: Jérôme Huguenin

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27.60 €
Hideous Creatures: A Bestiary of the Cthulhu Mythos (HC)
Hideous Creatures: A Bestiary of the Cthulhu Mythos (HC)

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Lovecraft created his various “shadowy congeners” because the stories of vampires, werewolves, and even ghosts had become too familiar and too formulaic to evoke true horror. Almost a century after he wrote, his own monstrous races have likewise begun to seem like comfortable story furniture rather than unnerving signals that the world is horrible and wrong.

In Hideous Creatures: A Bestiary of the Cthulhu Mythos, we present a comprehensive look at Lovecraft’s hideous creatures, from as many angles as we can. Our goal is contradiction, surprise, and most especially the uncanny: the recognition of something familiar as something weird. As in the “Gods and Titans” section of the Trail of Cthulhu core book, this book deliberately contradicts itself, blurring boundaries and erasing certainties in the name of the uncanny. In your campaign, these variant truths might be misunderstandings, legends, heresies, or deliberate lies spread by the creatures to lull their foes into a false sense of familiarity.

Hideous Creatures: A Bestiary of the Cthulhu Mythos is the Trail of Cthulhu bestiary written by Mythos giant Kenneth Hite and fellow experts Gareth Ryder-Hanrahan, Becky Annison, Helen Gould and Ruth Tillman, in the tradition of the award-winning Book of Unremitting Horror and the 13th Age Bestiary. Creatures are not just antagonists to fight or flee from; they are entire adventures by themselves, leaving physical traces, occult clues and madness in their eldritch wake.

Hideous Creatures: A Bestiary of the Cthulhu Mythos features seven all-new creatures:
* Bholes
* Colour Out of Space
* Elder Things
* Flying Polyps
* Moon Beasts
* Night-gaunts
* Spawn of Yog-Sothoth

Plus full write-ups of nine Foul Congeries, opening the books on Lovecraftian monsters that have never taken stat-block form before in any game!

* Bat-Things
* Black Winged Ones
* Gaseous Wraiths
* Medusas
* Raktajihva
* Ultraviolet Devourer
* Vampirish Vapour
* Worm-Cultist
* Y’m-bhi

And new art and in-world documents for each of the fifteen original Hideous Creatures:
* Byakhee
* Dark Young of Shub-Niggurath
* Deep Ones
* Ghouls
* Great Race of Yith
* Hounds of Tindalos
* Hunting Horrors
* Lloigor
* Mi-Go
* Rat-Things
* Serpent Folk
* Shoggoths
* Star Vampires
* Tcho-Tchos
* Wendigo

Author: Kenneth Hite, Gareth Ryder-Hanrahan, Becky Annison, Helen Gould, Ruth Tillman

Artists: Gislaine Avila, Ethan Black, Gennifer Bone, Mark Bulahao, Wagner Chrissante, Tyler Clark, Kennedy C. Garza, Dean Engelhardt, Jorge Fernández Sanz, Quintin Gleim, Heather Landry, Jeff Porter, Georgia Roan, Anna Rogers, Ian Schofield, Patricia Smith, Kellianne Stakenas, Kyle Strahm, Piya Wannachaiwong.

368 page hardback

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60.00 €
Mythos Expeditions (HC)
Mythos Expeditions (HC)

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"Before that there had been wild enough stories — accounts of mysterious trips to Thibet, the African interior, the Arabian desert, the Amazon valley, Alaska, and certain little-known islands of the South Pacific..."
— H. P. Lovecraft, “The Horror in the Museum”

Bon voyage! You are about to depart on ten journeys into the unknown, following the trail of Cthulhu to isolated Pacific islands, into the icy wastes of the Arctic, through jungles and war zones and even off the Earth itself. In the blank spaces of the map, dark deities flourish and evil festers... but the truth waits to be discovered, secret knowledge that man may not be meant to know but that Miskatonic University covets. Into that mystery your Investigators go, armed with gun and camera and notebook, risking their own survival to keep those blank spaces from swallowing up the world.

Hurry on board — the gangplank is going up!
The Mythos Expeditions are a collection of adventures designed to be run as a stand alone with new rules tailored for expeditions or as part of the Armitage Files campaign setting in the core rules. Take your Investigators on an expedition into the dense jungles of central Africa, trek through the arid wastes of the Gobi desert, and clamber through the lost cities of South America. Your travels will you take you through the skies and across the oceans, into the lava caves of New Zealand and the frozen peaks of Patagonia.

Written by Kenneth Hite and Robin D. Laws, with contributions from an eclectic mix of mythos experts, it includes the following expeditions:

An Incident at the Border – Kenneth Hite
On August 13 of 193-, during the Perseid meteor shower, something struck the Earth somewhere in the remote reaches of the Gran Chaco, a disputed and inhospitable borderland between Bolivia and Paraguay. Now, it’s late September, and the University has asked the Investigators to assist with a scratch expedition to find the impact site, make a full report of the incident, and recover any extraterrestrial material there, if any.

Cerulean Aureole - Matthew Sanderson
Tuesday July 17th 1934. Present Franklin D. Roosevelt, on a 12,000 mile voyage from the Caribbean to Portland, Oregon, arrives at Clipperton Island. Four years later, in the summer of 1938, the President is organising a return to the island as part of a 6,000-mile cruise examining various islands known for their curious wildlife, including the Galapagos. As the short-list of candidates is prepared, the Miskatonic decides to organise an expedition of its own to Clipperton Island. With the journey taking a week from the southern tip of Baja California, they will have a week on the island before they have to head back to civilisation before they make their report. Upon an island with a dark past, of which humanity knows so very little, a week can seem a very long time indeed…

Lost on a Sea of Dreams – Adam Gauntlett
The group, en route to Bermuda with a bathysphere to assist naturalist and oceanographer William Beebe, is blown off course. The captain is injured in the storm, and few others aboard know much about navigation. Moreover what little they do know seems contradicted by the stars; none of the constellations are in the right place. How will the expedition get back on course?

Tongued With Fire – Bill White
The investigators are members of a Miskatonic University expedition whose purpose is to travel to a Christian settlement in India which some evidence suggests dates as far back as the 1st century AD. Their destination is the village of Usmavasati, which lies in the Siwali Hills on the edge of the Punjab region of northwestern India. Their aim is to advance historical knowledge of early Christianity, as well as possibly locate the source of a Prester John legend.

The Dwellers in the Dunes - Steven S. Long
Famed explorer Roy Chapman Andrews leads one final expedition into the harsh Gobi Desert of Mongolia in search of fossils. His true hope is to find evidence that humanity evolved in Central Asia as his academic mentor predicted years ago. When his latest expedition uncovers some hominid fossils, he and his colleagues are ecstatic — until members of the expedition start dying horribly. Can the Investigators figure out what’s going on and destroy or escape a menace out of time before they and the rest of the expedition become yet another collection of bones scattered across the desert?

Pages: 240 page case bound book

Authors: Kenneth Hite, Adam Gauntlett, Robin D. Laws, Steven S. Long, Emma Marlow, Lauren Roy, Matthew Sanderson, Jeff Tidball, Tristan J. Tarwater, Bill White
Artist: Jérôme Huguenin, David Lewis Johnson

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48.00 €
Out of Space
Out of Space

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Five Adventures For Trail of Cthulhu

Out of Space contains five adventures that will take Investigators from the mountains of northern Mexico to the skies above Germany, to the smog and disease of gaslight London and the raging tides of the Atlantic Ocean. It will even take you to a world that could only exist in your worst nightmares.

Created GUMSHOE designer and gaming luminary, Robin D. Laws, Trail of Cthulhu veteran Adam Gauntlett, and Jason Morningstar, award-winning creator of Fiasco and the Shab-al-Hiri Roach, Out of Space features:

The Repairer of Reputations:
A seemingly utopian future takes on a distinctly nightmarish quality. The scenario plays with this by suggesting that the publication of The King in Yellow has warped history. The alien beings described in the play are as real as the antagonists believe them to be.

Flying Coffins:
Enemy planes are not the only things hunting in the sky. Winter, 1918. You are members of the Royal Flying Corps stationed near the Front and rumour has it, the next big push is about to begin. Meanwhile the new Hun Circus is racking up kill after kill – but is it the enemy or something else that’s to blame?

Many Fires:
In the mountains of northern Mexico, something ancient and obscene lies smoldering among ruins older than the Aztecs. But here the problems are more modern – and they wear gun-belts. Do an unlikely band of Investigators have the courage to tackle Pancho Villa’s bandit army? And what will they do when the trail of clues takes them into dangerous territory they cannot even imagine?

Hell Fire
In the smog and grime of 18th century London, a great evil stirs. In the seedy underclass of the city a plague is taking hold. Its victims are under the sway of something far worse than they can imagine, an entity of disgusting power bent on engulfing the world in disease and death.

The Millionaire’s Special
First class on the Titanic is exciting in itself but when you’re invited to a private viewing of one of the world’s great curiosities, a cursed Egyptian mummy, things take a turn for the worse. Strange rituals, a device to contact spirits and the awakening of something ancient and evil mean that icebergs are not the only danger for RMS Titanic.

Out of Space also features extensive handouts, pregenerated characters and exclusive new essays from the authors.

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30.00 €
Out of the Woods
Out of the Woods

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If you go down to the woods today...

The shadowy depths of the primeval forest are the ancient source of our collective fears. But there is worse in the woods than timber wolves and fairy tales; you can lose not just your way, but your mind, too. This brand new collection of Trail of Cthulhu adventures explores hidden groves and endless avenues – the hideous soul of Lovecraft’s forest.

* Midnight Sub Rosa: The diary of Ezekiel de la Poer, a colonial-era French necromancer hanged for child-murder in 1736 was stolen at the home of an emeritus professor in the small town of Rosa, Alabama. His house lives in the eaves of a forest of white ash. Can the Investigators find the book before its thief becomes something else entirely?
* The Silence Mill: In a small village in Brittany close on the Arthurian forest of Brocéliande, a friend of the Investigators stands accused of serial murder, cannibalism and even lycanthropy. Can they ascertain the truth, or will the truth find them?
* Dreaming of a Better Tomorrow for 30 Dollars a Month: Amongst crowded green precipices and muttering forest streams of Vermont, labourers from one of Roosevelt’s integrated Civilian Conservation Corps camps disappear. In an atmosphere fraught with political intrigue and Jim Crow laws, can a mixed bag of Investigators find the primordial peril which threatens more than just one camp, or even one State?
* The Coldest Walk: Deep in Wisconsin’s northern woods lies the town of Four Pines – a quiet, almost forgettable community. However, whenever the aurora flashes in the sky the inhabitants have a terrible choice to make. Can the Investigators stop the inevitable, or must they take the Walk for themselves?
* Trembling Giant: In 1937, the United States government transferred 300 acres to the newly recognized Koosharem Band of Paiute Indians. But this new land is throttled by distorted trees and stalked by unnatural beasts. Nightmares grip the shaman and warning totems shatter – what is the legacy of this ancient land, and can the tribesfolk fight this ancient evil?

Containing extensive handouts, maps and pre-generated characters for each adventure, Out of the Woods takes your hand and lead you gently through the eaves and into the darkness... you are in for a big surprise!

Author: Adam Gauntlett, Lauren Roy, Chris Spivey, Ruth Tillman, Aaron Vanek
Artist: Stefano Azzalin, Jesús Blones, Nyra Drakae, Valentina Filic, Christine Griffin, Brittany Heiner, Dave Lewis Johnson, Rich Longmore, Olivia Ongai, Gillian Pearse, Miguel Santos, Ernanda Souza, Alicia Vogel.

Pages: 168pg Perfect Bound

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30.00 €
Rough Magicks
Rough Magicks

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A magic supplement for the best-selling and award winning Trail of Cthulhu, written by the master of Lovecraft Lore, Kenneth Hite.

IÄ! IÄ! YOG-SOTHOTH NEBLOD ZIN!
The latest eldritch tome for Trail of Cthulhu unfolds the darkest secrets of Lovecraftian magic to the shuddering gaze of Keepers and Investigators alike! Read it ... if you dare!

MAGIC AND MYSTERY
This book assembles the core of Lovecraftian magic from hints and allusions -- and blasts all certainty aside with twelve contradictory explanations for it! Keepers revel in a dozen new spells, and dubious new versions of some old spells, while Investigators find out what their abilities tell them about this stone circle in the woods ...

MAGIC AND MAYHEM
Using the new optional Magic ability has its own costs, and its own rules, revealed for the first time to a quailing humanity! Gain it how you will, from a grinning Nyarlathotep or a groaning tomb, you will never be the same again. Even the lore of Idiosyncratic Magic, strange fruit grown from the seeds planted in the Trail of Cthulhu corebook, will bleed you while worse things wait ...

MAGIC AND MONSTERS
Learn the sorcerous practices of the unthinkably alien and ancient beings of the Cthulhu Mythos, or scan the dizzying heights to which even human wizards may ascend! Poring over this dread work reveals all of this, plus variant Elder Signs, names to conjure with, and other ...

ROUGH MAGICKS!

Poring over this dread work reveals all of this, plus variant Elder Signs, names to conjure with, and other.

40 pages

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12.00 €
Soldiers of Pen and Ink
Soldiers of Pen and Ink

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Soliders of Pen and Ink is a Trail of Cthulhu campaign set in the dark heart of the Spanish Civil War

A comrade is lost. Enemies surround you, and your fellow soliders cannot be trusted. Can you rescue your friend while retaining your sanity?

Madrid, 1936. The Investigators have come to Spain to shoot a documentary on the war sympathetic to the Republican cause, but find themselves trapped in the Siege of Madrid. One of their team goes missing, and their literary colleagues say it’s pointless – even dangerous – to ask what happened to him.

In a war of competing ideologies, unorthodoxy can merit the death penalty, even amongst those opposing Fascism, but is this Communist oppression or something more sinister?

Players need have no knowledge of the Spanish Civil War to experience this adventure – their Investigators can be naive idealists, and Keepers can be confident that the text explains historical background.

Dare you negotiate steely-eyed Communist ideologues, blood-thirst fascists and the horrors of an inhuman cult to rescue a friend?

“[I often have] the feeling that the very concept of objective truth is fading out of the world... From the anti-Fascist angle one could write a broadly truthful history of the war, but it would be a partisan history, unreliable on every minor point. Yet, after all, some kind of history will be written, and after those who actually remember the war are dead, it will be universally accepted. So for all practical purposes the lie will have become truth.”
- George Orwell, “Looking back on the Spanish War”

Author: Adam Gauntlett
Artist: Jerome Hugenin, Melissa Gay

Pages: 72 page perfect bound

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16.80 €
Stunning Eldritch Tales
Stunning Eldritch Tales

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Four Heart-Pounding Pulp Adventures for the smash hit new game Trail of Cthulhu. From tropical desert islands, to the streets of Shanghaii, from bloody murder to dimensions beyond our own, Stunning Eldritch Tales offers the first taste of adventure for budding Investigators.

Devourers In the Mist: A rugged adventure tale in which the survival of island castaways is tested not only by the elements - but by the twisted shapes of half-seen, sadistic entities who haunt the atoll's jungled interior!

Shanghai Bullets: Guns-blazing danger portends and international intrigue unfurls in the city of conspiracy, the licentious, opium-infused Berlin of the East. In the shadow struggle between nations, no weapon is more fiercely coveted than the star mirror. It brings blood-draining death from beyond the stars!

Death Laughs Last: When philanthropist and gadabout Addison Bright is found bizarrely murdered in his own New York mansion, only a team of doughty investigators can protect his reputation-and the sanity of mankind-from the awful truths lurking in his tragically colorful past.

Dimension Y : A scientific experiment yields the promise of a glimpse into an adjoining reality, a repository of man's dreams and memories. But when the heroes peer through this window... they find cosmic horror peering back at them!

By Robin D Laws
Format: 8.5"x11" Perfect Bound, 82 pages

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21.60 €
Trail of Cthulhu Keeper's Resource Book and Screen
Trail of Cthulhu Keeper's Resource Book and Screen

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Tri-fold Screen and Adventure for Trail of Cthulhu

Some things are better left concealed...
The Trail of Cthulhu Keeper's Screen gives you the most important tables, rules and references for GUMSHOE. Combat, contests, tests and the mind-shattering Stability tables are there at your fingertips, giving you more time for GMing, and less fumbling through rule books. And, on the players' side, Jérôme Huguenin's breathtaking artwork will add to your game's eldritch atmosphere.

With the screen is the Keeper's Resource Book; not the last scribbled words of a madman, but a carefully researched collection of clues, special benefits, game-relevant historical data, NPCs and occupational information for use in play. Each ability is listed with 1930s equipment and practices focussed on their use in adventures to bring your game to life. Sprinkle the sample clues we provide, and offer the listed special benefits to your players. Occupations have detailed backgrounds you can use to flesh out character backgrounds and NPC contacts; discover their techniques, weaknesses and foibles.

Need a mad scientist or a fence? Select from a range of NPCs, some throw-away thugs and cultists, others, detailed contacts with forbidden knowledge, partrician academics, antique book dealers and professional rivals. Each NPC has three quirks or mannerisms so that you can roleplay them consistently, and hooks they can provide to your players.

Finally, there is handy Sanity and Stability summary, with page references to the main book. With amazing artwork, and superb resources, forbidden knowledge has never been so much fun!

By Simon Carryer
Three-ply Screen, 68-page Saddle-stitched book

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26.40 €

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