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Star Trek Adventures: Command Division Supplemental Rulebook (HC)
Star Trek Adventures: Command Division Supplemental Rulebook (HC)

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MAKE IT SO!
COMMAND A STARSHIP. A HUNDRED DECISIONS A DAY, HUNDREDS OF LIVES, STAKED ON YOU MAKING EVERY ONE OF THEM RIGHT. The Command Division supplement provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the command division.

The Command Division Sourcebook includes:
* Detailed description of the command division, including its role in Starfleet, the various branches within the command division, the role of Fleet Operations, life as a command division cadet, and details on starship operations.
* Expanded 2d20 Social Conflict rules, enhancing social encounters and galactic diplomacy.
* An expanded list of Talents and Focuses for command and conn characters.
* Over a dozen additional starships and support craft to command and pilot, including the NX, Nebula, Sovereign, and Steamrunner classes, as well as many shuttle types and the indomitable Work Bee!
* Advice on creating command division focused plot components for your missions to test the mettle of your captain and flight controller.
* New rules on running Admiralty-level campaigns that let you command entire fleets, as well as information on commanding starbases.
* Detailed descriptions and game statistics for a range of Command and Conn focused NPCs and Supporting Characters.

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45.60 €
Star Trek Adventures: Core Rulebook (HC)
Star Trek Adventures: Core Rulebook (HC)

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Quickstart -säännöt valmistajan sivuilta.

Starfleet Needs a New Crew!

Welcome to your new assignment, Captain. Your continuing mission, to explore strange new worlds, seek out new life and new civilizations, to bodly go where no one has gone before...

Star Trek Adventures takes you to the Final Frontier of the Galaxy, where new discoveries await keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighbouring galactic powers or into the eye of interstellar phenomena. Your ship and your crew epitomise the best Starfleet and the United Federation of Planets has to offer, and you are needed more than ever.

A new threat looms from across the Gamma Quadrant, as it is confirmed by Commander Sisko and his crew that the Dominion, led by the Founders, represent a significant threat to the Alpha Quadrant. Tension is already high in the region of Bajor and Deep Space 9, as the Maquis continue to act against the Cardassian-Federation peace treaty, with Captain Janeway and the crew of the U.S.S. Voyager preparing for their mission in the Badlands. It is a volatile time for the Federation and new crews have never been in higher demand.

• Create your own Star Trek stories of discovery and adventure on the Final Frontier with 368 pages of content (check out the sample spreads in the images). Full colour hardback, features a matt laminate cover with reading ribbon.
• Complete 2d20 game system from Modiphius Entertainment adapted for Star Trek Adventures, used in Mutant Chronicles, Conan: Adventures in an Age Undreamed Of, John Carter of Mars and the Infinity RPG.
• An extensive exploration of the United Federation of Planets and its galactic neighbours in the Alpha, Beta and Gamma Quadrants.
• Guidelines for Gamemasters old and new, on how to run an adventure of exploration and discovery for the crew of a Federation starship.
• A full catalogue of aliens and antagonists including Klingons, Romulans, Cardassians, the Borg and the Dominion.
• Brought to you by a team of expert Star Trek writers including writers from previous editions of Star Trek roleplaying games and other gaming talent.
• Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events.

Prepare to Beam Up!

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76.80 €
Star Trek Adventures: Gamemaster's Guide
Star Trek Adventures: Gamemaster's Guide

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THESE ARE THE VOYAGES...

The Gamemaster’s Guide for the Star Trek Adventures roleplaying game presents a wealth of information for new or novice Star Trek gamemasters, as well as for experienced gamemasters looking for additional guidance and new options to enhance their missions and campaigns.

The Star Trek universe is ready to be explored. What kind of campaign will you run?

Features:
* A primer on the essential elements of Star Trek, setting details, technology, and how Star Trek Adventures enables you to fold those elements into your game experiences.
* A wealth of optional rules and gamemaster tools, including extended consequences, advanced traits, Stress and Injury variants, and advanced combat rules. Plus, deep insights on effectively using the game mechanics, gleaned from 4 years of feedback and development.
* A dozen sample encounters and over 20 sample extended tasks you can use to enhance your missions and campaigns and challenge your players.
* A detailed discussion on how Star Trek stories are structured, and advice on developing scales of stories, from one-shot adventures to multiple-season campaigns.
* Definitions of six key Star Trek eras, enabling you to set stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond.

This full color, 248 page digest-sized book (approx. 17 x 22 x 2 cm) is packed full of gamemaster advice, tables, and artwork, all designed to enhance your gameplay and delight your players.

This guide requires a Star Trek Adventures core rulebook to use.

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54.00 €
Star Trek Adventures: Operations Division Supplemental Rulebook (HC)
Star Trek Adventures: Operations Division Supplemental Rulebook (HC)

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I think this new ship was put together by monkeys. Oh, she's got a fine engine, but half the doors won't open, and guess whose job it is to make it right?

The Operations Division supplemental rulebook provides Gamemasters and Players with a wealth of new material for use in Star Trek Adventures for characters in the operations division.

The Operations Division supplemental rulebook includes:
* Detailed description of the operations division, covering both the security and engineering departments, Starfleet Corps of Engineers, Starfleet Intelligence, and even the elusive Section 31.
* An expanded list of Talents and Focuses for security and engineering and characters, as well as new character creation choices for enlisted personnel.
* A whole chapter of new equipment and rules for their inclusion in Star Trek Adventures missions.
* Advice on creating operations division focused plot components for your missions to challenge the bravery of your security personnel and the ingenuity of your engineering officers.
* Detailed descriptions and game statistics for a range of Security and Engineering focused NPCs and Supporting Characters, including Luther Sloan, Leah Brahms, and MACO soldiers.
* Star Trek Adventures: Red Alert provides 2d20 rules for miniatures combat in the Star Trek universe, and includes a campaign of 6 branching missions.

The Star Trek Adventures supplementary rulebooks and sourcebooks require the Star Trek Adventures core rulebook in order to play

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45.60 €
Star Trek Adventures: Player's Guide
Star Trek Adventures: Player's Guide

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SPACE, THE FINAL FRONTIER...

The Player’s Guide for the Star Trek Adventures roleplaying game presents a wealth of information and advice for gamers new to Star Trek and to Star Trek Adventures, as well as for experienced players looking for additional guidance and new options to enhance their characters and games.

The Star Trek universe is ready to be explored. What character will you play?

Features:
* A wealth of new character options, including new non-Starfleet character roles, more than 40 new talents, additional details on existing character roles and insights into using the game mechanics gleaned from 4 years of feedback and development.
* An overview of key Star Trek setting details and technology to help immerse you and your fellow players into the setting.
* Definitions of six key Star Trek eras, enabling you to take part in stories anywhere in the Star Trek timeline; and nine distinct play styles, from deep space exploration to close to home, and beyond.
* Guidance on how to be an engaged, active, and supportive player, and insights on building characters collaboratively with your group.
* All contents are adaptable for use with groups of pioneering Starfleet officers, fearless Klingon warriors, or daring crews of any polity.

This full color, 264 page digest-sized book (approx. 17 x 22 x 2 cm) is packed full of player-focused options, advice, tables, and artwork, all designed to enhance your Star Trek Adventures game.

This guide requires a Star Trek Adventures core rulebook to use.

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54.00 €
Star Trek Adventures: Rules Digest
Star Trek Adventures: Rules Digest

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These are the voyages of the starship enterprise, its five-year mission, to explore strange new worlds, seek out new life and new civilizations, to boldly go where no one has gone before!

Star Trek Adventures takes you to the final frontier of the Galaxy, where new discoveries await the keen explorers of Starfleet. Your duties may take you to the edges of known space, or to Federation colonies in need, to the borders of neighboring galactic powers or into the eye of interstellar phenomena.

The 304-page Star Trek Adventures Rules Digest is a more compact version of the core rulebook and features updated original era layout and art throughout. Previously available only as part of the Tricorder Collector’s Box Set, this handy, digest-sized softcover edition is perfect for landing parties and gaming on the go!

The core rules can be used for any era of play, and gamemasters wishing to use this edition to run missions during different periods will have no trouble using the rules as presented. Create your own Star Trek stories of discovery and adventure on the final frontier.

* Complete 2d20 game system featuring all the rules you’ll need to create your crew and run your games.
* An extensive exploration of the United Federation of Planets and its galactic neighbors in the Alpha and Beta Quadrants. Guidelines for gamemasters on how to run an adventure of exploration and discovery for the crew of a Federation starship.
* A full catalogue of aliens and antagonists including Klingons and Romulans. Brought to you by a team of expert Star Trek writers, including writers from previous editions of Star Trek roleplaying games and other gaming talent.
* Personal logs and intercepted communications by Starfleet Intelligence provide a new perspective on Star Trek and its events.

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49.20 €

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