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Haun tulokset 25 - 48 / 588



Aliens: Another Glorious Day in the Corps!
Aliens: Another Glorious Day in the Corps!

Updated edition
(HUOM! Pelin mukana tulevat muovihahmot toimitetaan miniatyyripeleistä tuttuun tapaan valurangoissa, joista osat pitää erottaa askarteluveitsellä ja koota. Kokoamisessa tarvitaan myös liimaa.)

Aliens is a co‑operative survival boardgame where you and your team of specialist Colonial Marines will gear up with serious firepower and head into Hadley's Hope to find survivors and answers. But you're not alone. To survive, you'll need to work together, keep your cool, and stay frosty to fight off relentless Xenomorph ambushes and get out of there alive.

Players can play up to six different missions, taking them into different areas from the Hadley’s Hope terraforming facility to the deep, dark recesses of an xenomorph nest. Aliens also offers an exciting campaign mode to play four of the missions linked together, so players will need to fight relentless xenomorph attacks and keep each other alive all the way to the end of the campaign. The remaining two missions are purely about survival, it’s kill or be killed. The players are dropped into the game with nothing more than a pistol. They will need to scavenge weapons and gear while hordes of Xenomorph aliens are trying to get at them. How long can you survive against the odds?

Contains:
7x Hard Plastic Characters
45x Motion Tracker Cards
1x Rulebook
8x Dials
16x Multi-pose Hard Plastic Aliens
60x Endurance Cards
1x Card Dock
84x Tokens
4x Double-Sided Game Boards
7x Character Cards
9x Mission Cards
3x Dice

108 cards

The plastic miniatures require assembly!

1–6 Players
13–45 Min
Age: 90+

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70.00 €
Arkham Horror: Final Hour
Arkham Horror: Final Hour

One hour until midnight. Time to save the world.

After a sinister cult conducted an eldritch rite to clear the way for a transdimensional Ancient One and its minions to enter our reality, you arrived at the ritual site too late. An iridescent rift slashes across the sky, heralding the nightmarish creatures that pour into the hallowed buildings of Miskatonic University. As howls and screams cut through the night, there is only one path left for your fearless investigators—hold back the horde and find some way, any way to reverse the summoning.

Arkham Horror: Final Hour offers your investigators a fast-paced, fully cooperative Arkham Horror gaming experience that can be played in under 60 minutes. As an endless tide of monsters sweeps across the Miskatonic University campus, you must hold them back while searching desperately for the ritual components you need to put an end to the insanity. Your fate depends on the cooperation between you and your fellow investigators. The odds against you are astronomical, but if you fail, this will indeed be the final hour for Arkham... and the world.

A Fight for Survival
The cult behind the Ancient One’s summoning may have escaped your grasp, but they left behind many clues to the workings of their evil rites. If you can find and piece these clues together before time runs out, you may discover how to reverse the ritual and banish the Ancient One from the world.

But time is not your ally. You have only eight rounds in which to accomplish this task, each divided into two parts. First, your investigators use their actions to defeat monsters and uncover clues. Then, once all players have acted, the Ancient One strengthens its hold on the world, producing horrible effects and spawning more monsters through growing gates that litter the Miskatonic University campus. With each round, your task becomes more difficult as ever more monsters threaten to overpower your investigators and overrun the campus. Time is against you, and you must hurry to deduce the proper ritual components before your time runs out.

You Are Arkham's Last Hope
Arkham Horror: Final Hour invites you to step into the shoes of Arkham’s finest investigators, each ready to defend the Earth no matter the cost. As Final Hour focuses more on combat than other Arkham Horror Files titles, you may choose between six of the scrappiest characters this universe has to offer. Whether it's Jenny Barnes with her twin .45s, Michael McGlenn with his Chicago Typewriter, or Lily Chen with her unmatched mastery of martial arts, each investigator has their own set of skills and ways to help the group with their unique deck of action cards. These action cards let you move across campus, fight monsters, or search for the clues you need to reverse the ritual. You must prioritize and balance your actions across your team, working together to defeat your enemies and find the keys to undoing this madness. But communicating with your fellow investigators is not as easy as you may expect.

As you run across the Miskatonic University campus, fighting monsters and searching for ritual components, you do not have time to sit and consult your plan of action. You must make your decisions largely on your own, choosing how to best resolve your action card and communicating with your team only through the use of priority cards. Each action card features a top effect that produces only positive effects, such as allowing you to fight monsters or protect locations, and a bottom effect that may allow you to investigate but leaves monsters free to wreak havoc of the campus. Your team must resolve the top effect of two action cards and the bottom effect two cards, which you determine by playing priority cards, your team’s only means of communication. You have no choice which action card you draw, but may choose any of the four priority cards in your hand to express to your team the importance that your top action be resolved—the lower the number of your priority card, the more likely it is that your top action will be resolved.

For example, if Jenny Barnes draws her action A Color for All Seasons, she may wish to play the lowest priority card possible to ensure that the top effect is resolved, and she does not have to go searching for Izzie, unleashing monsters with each step. But even this comes with risks. By playing a particularly high or low priority card, you may end up strengthening the Ancient One and putting your team in even greater peril. Balance and communication will be the key to your victory, or at the very least, your survival.

The Rite Must Be Undone
But just fighting back the monsters will not be enough. You are here to reverse the rite and banish the Ancient One from Arkham once and for all. To do so, you must discover the necessary ritual components. At the start of each game, two clue tokens with matching ritual symbols are set aside, out of play, while the rest are scattered facedown about the campus for you to uncover. In order to end the madness, you must use the bottom effects of your action cards to investigate campus locations. As you deduce which ritual symbol you need, you will learn which matching priority cards to keep in your hand to help reverse the rite. Even if investigating with the bottom effect of your action card will illicit negative effects, it may well be worth it if it brings you closer to your goal—and with the fate of the world at stake, this is not the time to be overly cautious.

If you investigate at your location, you'll flip a clue token at that location faceup to either reveal an item or a clue in the form of a ritual icon. Most clue tokens and some priority cards have one of five possible ritual icons. Each game of Arkham Horror: Final Hour will require a different icon in order to reverse the ritual. Your team’s goal is to have as many priority cards as possible with the right ritual icons when you attempt to reverse the ritual.

In order to deduce which icon you need, you must investigate clue tokens at various campus locations to eliminate possibilities. When the first copy of an icon is revealed, that icon’s chance of being needed for the ritual is reduced; if the other clue token showing that icon is revealed, it is eliminated as a possibility. Once you determine which ritual icon you need, you are ready to attempt your own eldritch rite to undo the cult’s dark machinations.

If you are all in agreement, your team may attempt to reverse the ritual at the end of any round. However, you cannot share information about which priority cards you have in your hand. All you can tell your fellow investigators is whether you are ready to reverse the ritual or not, and hope. When you attempt your own eldritch rite to counter the cult, each investigator commits three priority cards from their hand. If the number of cards with the correct ritual icons is at least twice the number of investigators, the ritual will be undone and Arkham will be safe once more! But if you fail, Arkham will fall to the power of the Mythos and chaos will reign over the Earth. The fate of the world is in your hands—you must defend it!

A Ticking Clock
Every second counts in you mission to save the world from the Ancient Ones. The odds are stacked against you, but with your team of loyal investigators at your side, you just may be able to reverse that madness and return Arkham to the peaceful New England town of your memory. Unite your allies, fight the chaos, and prepare for the battle of a lifetime!

1–4 Players
60 Min
Age: 12+

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48.00 €
Arkham Horror: Secrets of the Order Expansion
Arkham Horror: Secrets of the Order Expansion

The unquiet spirits of the dead cry out and ghouls stalk the midnight streets of Arkham. Derelict portals yawn open between our existence and the horrific unknown, and even in the storied French Hill neighborhood, the Order of the Silver Twilight plots their path to greater power.

This new expansion brings investigators to the classic neighborhood of French Hill while also sending them beyond our reality into the depths of the terrifying Underworld. Two new double-sided map tiles bring the older regions of Arkham, Massachusetts to life, including the aforementioned French Hill neighborhood, as well as the Underworld itself. Four more investigators join the party, ranging from the steadfast soldier Mark Harrigan to the confident aviatrix Winifred Habbamock.

The investigators’ jobs will not be easy—this expansion brings three entirely new scenarios into the fold, challenging investigators with restless spirits, secret cultists, and the depths of the Underworld itself. With over 130 new encounter and event cards, new assets, monsters, conditions, and a new type of map tile, Secrets of the Order opens a portal to a hoard of content, pulling you into some truly terrifying tales.

Shrouded in Secrets
Secrets of the Order comes packaged with three new scenarios, and with them comes an enormous amount of replayability, bringing you throughout the older areas of Arkham, Massachusetts. Whether you are protecting innocent bystanders from rampaging gugs or stopping the Order of the Silver Twilight from summoning an Ancient One, new threats will keep you on your toes in each scenario.

This time, however, the threats are even harder to pin down than usual. Several monsters in this expansion have the new “shrouded” keyword, cloaking everything from its attributes, abilities, to even its health in mystery. This is especially showcased with the three Haunting Dead monsters featured in the expansion’s first scenario.

The true nature of these monsters is not revealed until an investigator engages them or they are exhausted, and, since they have no health value while shrouded, they cannot be defeated until they flip to their non-shrouded side. After all, you can’t fight what you don’t know!

That said, shrouded monsters can still be dealt damage. Dealing enough damage to a shrouded monster could cause it to be defeated when it engages you, allowing you to “preemptively” defeat them. This could come in handy, especially if that shrouded monster is a Cacophonous Haunt or a Screaming Haunt , both of which have hindering effects that make them hard to deal with. However, that shrouded monster could also be an ally in disguise, such as the Weeping Haunt , so think carefully before you strike!

Logic and Lore
This wouldn’t be a new Arkham Horror expansion without some new investigators. One of these is Agatha Crane, a woman who expertly blends science with the occult.

With degrees in Mathematics and Psychology, Agatha has always placed a premium on evidence-based science and logical thought. When she was young, she didn’t pay much attention to superstitions or ghost stories, but mounting evidence in recent years has led Agatha to conclude that there is a kernel of truth to the tales of monsters, spirits, and magic that permeate Arkham’s history. That said, if these things are real, then they must obey consistent rules, just as the physical sciences do; she just needs to find them. And so, as the pioneer of the new study of “parapsychology,” Agatha seeks to bridge the gap between the mystic and the rational, and she will plunge headfirst into the unknown.

While she’s a scientist at heart, Agatha is surprisingly adept at using magic. With above-average lore and solid sanity, Agatha can be certain to cast a spell successfully, and, with her personal ability, she can take advantage of the spell’s horror cost to focus for free and gain a remnant! Agatha can also put her parapsychological expertise to use with the Occult Principle , a unique talent that is one of her starting cards. After taking a risk by delving into the horrors of the occult for an extra clue, Agatha flips this card over to the Scientific Method . By using the ward action to remove the extra doom from her Occult Principle, Agatha could use the Scientific Method to gain even more clues with a free research action, all while stockpiling more remnants for later use.

Clearly, the more Agatha understands the occult and the arcane, the more useful and formidable she becomes. And she is just one of the four new investigators included in Secrets of the Order!

Crossing the Threshold
As one of the oldest parts of Arkham, French Hill is home to ancient secrets, potential allies, and mysterious threats. Meanwhile, in the deepest layer of the Dreamlands lies the Underworld; a realm of monsters and madness, where only the very desperate dare to roam. You know that someone is trying to merge these two realms together, but the question remains: will you be able to stop them in time?

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62.60 €
Bardsung: Legend of the Ancient Forge
Bardsung: Legend of the Ancient Forge

Do you dream of hearing bards sing your name in taverns across the land? Well, now’s your chance!

Become a songworthy hero in Bardsung: Legend of the Ancient Forge, the cooperative, choice-driven dungeon explorer board game for 1-5 players.

A horde of hobgoblins have been plaguing nearby villages, and it’s up to you to sort them out. Rumour has it these pesky raiders are taking refuge in the mysterious Ancient Forge. Should be simple enough to venture below and dispatch them with a stout heart and a steady hand, right? Let’s just say you might find a little more than you bargained for…

Beginning with just one dungeon tile, your Bardsung adventures will effortlessly unfold into legendary campaigns of characterful heroes, dangerous enemies, challenging puzzles, and valuable treasure.

From your physical passage through the dungeon to your hero’s metaphorical journey, Bardsung is a game of paths where your choices define your experience. With branching narrative, customisable heroes, and evolving card decks, no two Bardsung campaigns will be the same!

* Inspired by dungeon crawling and choose-your-own-adventure classics
* The immersion of roleplaying games meets rich and elegant board game mechanics
* Over 150 hours of gameplay and 68 highly detailed miniatures. Bardsung even has solo mode!
* Fast setup — play starts with a single dungeon tile, with the rest laid as you play
* Dive straight in with pre-set characters, then build your character your way with Bardsung’s classless path system
* With multiple endings and evolving card decks, no two campaigns are the same
* The custom GameTrayz insert saves progress between sessions, so you can pick up right where you left off

Contains:
* 68 highly detailed plastic miniatures
* 32 different enemy models
* 5 unique heroes
* Over 900 cards
* Full set of RPG dice (10 dice)
* 20 combinable dungeon tiles
* Gigantic demon (120mm base!)
* Box dimensions: 530mm x 300mm x 165mm
* 7.5kg of components altogether!

1–5 Players
30–45 Min
Age: 14+

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231.00 €
Batman: Everybody Lies
Batman: Everybody Lies

Rules.

Batman: Everybody Lies is a crime-solving deduction game for 2-4 players set in rich lore of the Batman comics universe. Players take on the roles of four key investigators – instinctive journalist Warren Spacey, tenacious reporter Vicki Vale, brutish detective Harvey Bullock, or the cunning Catwoman – who are drawn into a series of mysterious events unfolding in Gotham City.

Throughout the game, players cooperatively make decisions running the investigation and trying to solve a series of challenging cases. They visit famous locations in Gotham City (like the Batcave, Arkham Asylum, Blackgate Penitentiary, and the Gotham City Gazette) and cross paths with well-known Batman characters (like Batman, The Penguin, Poison Ivy, Mr. Freeze, Scarecrow, and more) while trying to chase leads, identify suspects, and gather enough information to help save Gotham City. The game also adds a brand new hidden agenda mechanic, which assigns secret goals and unique win conditions for each player based upon which DC character they portray.

In Batman: Everybody Lies, players utilize a variety of physical and digital game components – a deck of cards with essential clues and plot twists, various physical handouts, and a dedicated website with access to in-world resources from the Gotham City Gazette archives – for a truly immersive experience. The game also features another new thematic treat – Scenes – that bring memorable gameplay moments to life via original comic book illustrations that feel torn straight from the pages and panels of the beloved comics.

Beginning with an introductory Prologue designed to get players acquainted with the game rules, Batman: Everybody Lies then continues with three big cases to solve, each taking roughly 2-3 hours to play. Each case can be played separately as stand-alone episodes, yet should players crack all four cases, they will unravel a master narrative with an epic climax. Every scenario ends with a final report with questions verifying how well the team has investigated the case.

Work cooperatively as investigators and solve mysterious cases in Gotham City!

* 4 criminal cases to solve, all combined into a master plot
* Interact with Batman, The Penguin, Poison Ivy, Mr. Freeze, Scarecrow, and more
* Visit famous Gotham City locations such as the Batcave, Arkham Asylum, Blackgate Penitentiary, and the Gotham City Gazette
* New deck type: comic scene
* Hidden agenda mechanic and final evaluation
* Game mechanics are based on the award-winning Detective: A Modern Crime Board Game.

2–4 Players
120–180 Min
Age: 14+

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60.00 €
Chronicles of Crime
Chronicles of Crime

Säännöt valmistajan sivuilta.

Chronicles of Crime is cooperative game of crime investigation, mixing VR experience and board gaming.

With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarii and solve as many different crime stories.

They will start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the case they have been given in the shortest short time possible.

Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is release simply by downloading the app's updates, without any shipping of new physical components involved.

The VR experience only requires a mobile phone. Players simply put the VR glasses provided inside the game onto their mobile device, and put the VR glasses on their nose, holding their mobile device in front of their eyes, to immerse themselves in the game's universe and search for clues in a virtual world.

You can also play without VR Glasses, by simply moving around with your phone or by the touch of a finger.

Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.

The base game comes with 6 scenarios (1 tutorial + 5 investigations) for a total of 6 to 8 hours of gameplay. More scenarios will be released later!

1–4 Players
60–90 Min
Age: 14+

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34.20 €
Chronicles of Crime: 1400
Chronicles of Crime: 1400

Säännöt valmistajan sivuilta.

It is the year 1400 and you are Abelard Lavel, a knight living in Paris. Since you were a child, strange prophetic dreams of past and future crimes have haunted you. You managed to put your power to good use, solving mysteries that nobody else could. Now thanks to your growing reputation, the people of Paris seek your help. Will you come to their aid?

Chronicles of Crime: 1400 is a stand-alone, cooperative game of crime investigation. Using Scan & Play technology to mix digital and board games, it allows for many crime investigation stories to be told with the same components. Interrogate the suspects, collect evidence, and find the culprit before you run out of time!

Chronicles of Crime - The Millennium Series features three standalone Chronicles of Crime games which utilize the same great Chronicles of Crime system, but provide interesting gameplay twists and refreshing settings, that span an entire millennium from 1400 to 1900 and finally 2400. Players will be able to experience Paris like never before as they solve cases across three distinct time periods.

Important: This game requires an app to play, but once downloaded no Internet connection is needed to play. You currently need Android 4.4 or newer, or iOS 8.0 or newer to run the app.

Take on the role of Abelard Lavel who, blessed with prophetic visions, has taken it upon himself to root out evil in the city of Paris. At the start of each new case, you'll be presented with glimpses of visions that Abelard has seen. Features seen in these visions might be familiar, however, they could also be completely unknown, or even, have not yet taken place!

It’ll be down to you to make the connections between the visions and reality and put the pieces of the puzzle together.

Our protagonist will be left without the benefits of modern technology and crime scene investigation tools, but that doesn’t mean he won’t have some tricks up his sleeve. Abelard’s furry companion Perceval can track down the owners of items and perhaps sniff out some lies from suspects who aren’t being honest about their whereabouts.

At home, Abelard’s family are also able to support him on cases. His sister, a merchant, knows something about almost any object found in Paris, his uncle, a monk, has a wealth of knowledge about written texts, and his brother, a king’s spy, can often find information on the people Abelard is investigating.

The characters and the story form the most important and compelling part of any Chronicles of Crime case. You will meet a huge variety of characters from professors to market vendors, the nobility to the peasantry, and it will be down to you to decide who is worth your time investigating and who is going to waste your time with their personal issues.

Surrounding each case is a vivid world depicted not only in beautiful locations but also in virtual reality crime scenes. You will use the Chronicles of Crime app to inspect all the details of each crime scene and you’ll have to cooperate to pick out the important evidence quickly.

So are you ready to face the challenge of tracking down the criminals and wrongdoers of medieval Paris? The city awaits!

1-4 Players
60-90 Min
Age: 14+

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31.30 €
Chronicles of Crime: 1900
Chronicles of Crime: 1900

“You are Victor Lavel, a young ambitious journalist working for a major newspaper. It's the year 1900, the middle of the Belle Époque, and Paris flourishes. There are so many stories to cover, the Exposition Universelle, the Summer Olympics, the opening of the first metro station, but as a Lavel, a family famous for solving crimes since the Middle Ages, you are much more interested in murders, kidnappings, and robberies. Being a journalist helps you be among the first ones to know about them, and your wits often make you the first one to find the perpetrator.”

The new Chronicles of Crime: 1900 standalone game challenges players not only to skillfully collect evidence and interrogate suspects but also to solve some escape-room-style puzzles incorporated into each scenario.

Can you guess the right combination to open the safe? Would you be able to decipher an encrypted message found on the crime scene? Can you trace the suspect by navigating a map? It won’t be easy, but if you get stuck, you can ask your colleague Charlotte for help. She runs the “Puzzles and Riddles” column in your newspaper, so she can always give you a hint about the mystery you’re struggling with.

Part of Chronicles of Crime - The Millennium Series Chronicles of Crime is back with a range of games called "The Millennium Series". Three brand new standalone Chronicles of Crime games, working with the same great system but providing interesting gameplay twists and refreshing universes that span an entire millennium from 1400 to 1900 and finally 2400. All three games are standalone but will offer connecting narrative threads for players to discover.

Player count: 1-4
Duration: 60-90 min
Age: 10+

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31.30 €

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