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La Guerre de 1870
La Guerre de 1870

Beginning of August 1870. Prussian Chancellor Bismarck has pulled off a master diplomatic coup thanks to Ems's dispatch: France has just declared war on Prussia. Prussia has been able to gather around it all the German states, while the Empire of Napoleon III is alone, no nation having wanted to support the one who passes for the aggressor.

In Paris, the frenzy of war heated the minds of the population in blanks: everyone can already see each other in Berlin. France is said to have the best army. Didn't the Minister of War, Marshal Leboeuf, declare with peremptory assurance, in the face of an Adolphe Thiers with little confidence in the preparation of the country: "We are ready and very ready. Should the war last two years, our soldiers wouldn't miss a button.

The mobilization is launched, the troops flock to their point of concentration on the border. But indolence is competing with incompetence: plans prepared long ago are changed several times, the mess in the stations is indescribable. And it is an incomplete army, led by senior officers who do not know their troops well, who position themselves to lead an offensive without a plan, but which has become obligatory through popular pressure.

On the other hand, the Prussian state has drawn experience from its two previous campaigns: the Duchy War against Denmark in 1864 and especially the Seven Weeks War against Austria in 1866. The mobilization then the concentration took place following a perfect clockwork mechanics. The plans and orders, long established, are followed to the letter. The invasion can begin as planned.

Through this game, evolution of the system The Marshals in the campaigns of the Second Empire, will you know, Napoleon III, will you finally be the worthy military heir of your uncle by preserving your country from the Prussian enemy? Will you, von Moltke, be able to skillfully manoeuvre your divisions to push the French into the decisive battle at the time and place of your choice?

2 Players
210 Min
Age: 12+

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46.90 23.50 €
alin hinta 30 päivää ennen alennusta 46.90
Labyrinth: The War on Terror, 2001-?
Labyrinth: The War on Terror, 2001-?

2001: The “American Century” had closed with a single Cold-War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn't.

In the Middle East and South Asia, an Islamic revival was underway. Resentments bred in part of US support for the regions' anti-Soviet tyrannies soon erupted into a new struggle against the West. Wealthy Saudi fanatic Usama bin Ladin issued a declaration of holy war against America in 1996 and then fired the first shots with spectacular terrorist attacks on US targets in East Africa in 1998 and the Arab Peninsula in 2000.

Bin Ladin's al-Qaeda organization plotted securely under the protection of the Taliban, a fundamentalist movement in Afghanistan born of the anti-Soviet “Bear Trap” of the 1980s. By 2001, al-Qaeda had set in motion even more devastating strikes--this time within the US Homeland--that Bin Ladin hoped would light off a global Muslim uprising. Uprising or no, the Western response to those September 11th attacks would reshape international affairs from London to Jakarta and from Moscow to Dar es Salaam.

Labyrinth takes 1 or 2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of event combinations similar to GMT's highly popular Twilight Struggle, Labyrinth portrays not only the US efforts to counter extremists' use of terrorist tactics but the wider ideological struggle--guerrilla warfare, regime change, democratization, and much more.

From the design and development team that brought you the award-winning card-driven game Wilderness War, Labyrinth combines an emphasis on game play with multifaceted simulation spanning recent history and near future. In the 2-player game, one player takes the role of jihadists seeking to exploit world events and Islamic donations to spread fundamentalist rule over the Muslim world. The other player as the United States must neutralize terrorist cells while encouraging Muslim democratic reform to cut off extremism at its roots. With the game's solitaire system, a single player as the US takes on ascending levels of challenge in defeating al-Qaeda and its allies.

The jihadists must operate in a hostile environment--staying below the authorities' radar while plotting terrorist attacks and building for the Muslim revolution. Will Iran's Shia mullahs help or hinder the Sunni jihadists? Will the gradual spread of Islamist rule bring final victory--or will it be a sudden strike at the United States with an Islamic weapon of mass destruction?

The United States has the full weight of its military force and diplomacy at the ready--but it can't be everywhere: will technological and material superiority be enough? US forces can invade and topple Islamist regimes, but how will the Muslim “street” react? And if quagmire results, how will the US find its way out?

Labyrinth features distinct operational options for each side that capture the asymmetrical nature of the conflict, while the event cards that drive its action pose a maze of political, religious, military, and economic issues. In the parallel wars of bombs and ideas, coordinated international effort is key--but terrorist opportunities to disrupt Western unity are many. The Towers have fallen, but the global struggle has only just begun. “Let's roll!”

Labyrinth contains 110 playing cards, including:
* Tora Bora
* Patriot Act
* Predator
* Iraq WMD
* Renditions
* Leak

Playing cards also include:
* Martyrdom Operation
* Taliban
* Kashmir
* Wahhabism
* Madrassas
* Zarqawi
* Abu Sayyaf
* IEDs
* Tony Blair
* Danish Cartoons
* Ex-KGB
* Lebanon War
* Mossad & Shin Bet
* Hijab
* Loose Nuke

...and so much more!

GAME CONTENTS
* One Counter Sheet
* 22x34 inch Mounted Mapboard
* 110 Playing cards
* Rules Booklet
* Two Player Aid sheets
* One Solitaire Play sheet
* 30 Wooden Cubes
* Four 6-sided dice

GAME SCALE
TIME: About 1 year per hand of cards
PLAYERS: 1-2
MAP: Point-to-Point system

GAME DESIGN: Volko Ruhnke
GAME DEVELOPMENT: Joel Toppen, Rob Winslow

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84.50 €
Labyrinth: The War on Terror, Expansion 2 the Forever War, 2015-?
Labyrinth: The War on Terror, Expansion 2 the Forever War, 2015-?

On June 29, 2014, ISIL proclaimed a worldwide caliphate based on an Islamic State carved out of swaths of Iraq and Syria, with its capital city in Ar-Raqqah, Syria. Its forces moved forward quickly, capturing Mosul and threatening Baghdad and key areas of Syria. The Caliphate reached its territorial high water mark in late 2015. The Obama Doctrine called for local allies to bear the brunt of the fighting after being trained and organized by US Forces, and supported by an extra-heavy dose of Allied Air Power. Would this slow but methodical approach reclaim the recently lost territory or would the Jihadist Jugernaught continue its unstoppable advance?

A year later, on January 20, 2017, Donald Trump was sworn in as the 45th President of the United States. It did not take long for him to exert his brand of leadership on the national and world stage. Immediate efforts were made to secure US borders from both illegal immigration and access by terrorists. Trump also followed the previous policies of the Obama administration to dismantle ISIL primarily from the air, with focused operations by Special Forces to lead regional allies in rolling back the Caliphate. ISIL was effectively disenfranchised as a land-holding power by November 2017. Trump did distance himself from Obama by pledging to withdraw from the Iran Nuclear Deal, which he accomplished on May 8, 2018, much to the dismay of his European allies. International tensions played out in Asia as well with both North Korea and China requiring lengthy negotiations. Europe displayed an autonomy of action that frequently misaligned with US interests. And then there was Russia, who played their game both face-to- face and online!

Now it’s your turn to be the President. Can you use the machinery of state to achieve better results than “the Donald”, or will you be distracted in your pursuit of US prestige and international security by numerous global and domestic adversaries?

Labyrinth: The Forever War, 2015 - ? is a 1-2 player card-driven boardgame simulating at the strategic level the ongoing bid by Islamist extremists to impose their brand of religious rule on the Muslim world. It continues where Labyrinth: The Awakening, 2010 - ? left off and adds new event cards and rules to cover the last five years of history. Since publication of Labyrinth and its first expansion, fans of the game have expressed a desire to update it based on more recent events, and a variety of event card ideas and variants have been freely shared online. This second expansion to the Labyrinth game series fulfills that continuing interest by providing up-to-date event cards and allows the game to continue to serve as an effective strategic level model of the ongoing struggles in the Muslim world.

Labyrinth: The Forever War, 2015 - ? uses the exact same rules, victory conditions, map, components, and charts as its predecessor game and expansion. Ownership of Labyrinth and Labyrinth: The Awakening, 2010 - ? is required for play. Much has happened in the Muslim World since the end of the Labyrinth: Awakening event deck (roughly 2015), with a number of sub-themes across the globe that give rise to a new narrative that has been playing out over the last five years; these include:

* Growth and then Collapse of the physical Islamic State Caliphate
* Increased Iranian/Saudi Arabian Rivalry and Proxy War
* Government Repression of Expression (Syria, Turkey, Saudi Arabia, etc.)
* Increased Women’s Rights Activism across the region
* Increased Russian and other International involvement in the Middle East
* Incredible violence outside the Middle East from ISIL and others across Europe, New Zealand, Sri Lanka and elsewhere
* Impact of President Donald Trump and his personality on US Foreign Policy
* Continued activity of African Jihadists
* Plight of International Refugees
* Emerging Main-Power Rivalry between the US, Russia, China, EU and the UK
* US ceding some degree of autonomy in portions of the globe in exchange for greater regional security

Except for the first item on this list, none of these have been fully resolved, though some have made movements in one direction or the other. Labyrinth: Forever War is designed to explore each of the above issues as part of the larger conflict between the West and Jihadist elements, which continues to this day, even if at a lower intensity than seen in the previous 15 years.

During the time from covered by the Labyrinth: The Forever War expansion (2015-to present), much has transpired: the physical Islamic State has collapsed, and no new nations have fallen into Civil War. Governance has improved in other areas too, with both Syria and Nigeria in the process of stabilizing, though the conflicts in Yemen and Libya still are unresolved and the former is growing to replace Syria as the country with the current greatest threat to the human condition within its borders. Forever War will explore all of the above in a competitive political-military simulation, and as a current events game, perhaps help each of us understand the ongoing and evolving global rivalries in a better light.

Labyrinth The: Forever War comes with four scenarios, two of which can be linked to the previous games to allow up to 360 event card combinations for near endless variety and discussion. No new major rules are introduced in this expansion, allowing players familiar with Labyrinth and Awakening to get right into the game with minimal reading. The Rule and Play Book includes game expansion design analysis and a detailed description of all 120 events cards and the thoughts behind the effects represented in the game. The solitaire system will allow play for both sides and will include enhancements to the Bots for all three games in the series. For fans of the Labyrinth series and of current events in general, this bargain purchase will add increased value and enjoyment to your collection and provide many hours of gaming enjoyment and political discussion.

Note: This expansion uses the same map, base rules, victory conditions, components and charts, from its predecessor games, thus ownership of Labyrinth: The War on Terror, 2001 - ? and Labyrinth: The Awakening, 2010 - ? is required for play.

COMPONENTS:
* Combined Rules of Play and Play Book
* 120 Event Cards
* 3 Double-sided 8 x 11 Card Stock Reference Cards (1 side for updated tables and 5 sides for Bot charts)
* 13 new markers (16 Events (3 double sided)) 9/16 of an inch and 1 larger 9/16 x 1.5 inch counter
* Large, Game Expansion style Zip-loc bag in-lieu of box

DESIGNER Trevor Bender
ORIGINAL Labyrinth DESIGNER Volko Ruhnke
DEVELOPERS Jason Carr and Joel Toppen
BOTs DEVELOPER Adam Zahm

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36.40 €
Lacrimosa
Lacrimosa

Wolfgang Amadeus Mozart is dead. His last conscious action on his deathbed was composing the Lacrimosa movement of his Opus Requiem. You, as one of his sponsors, will meet with the widow in order to participate one last time in the funding of the works of the Austrian genius. Also, you will reminisce and retell all your memories alongside Mozart in order to make sure that she portrays you under the best light when writing her memoirs in order to enter history as Mozart's most important patron.

In Lacrimosa, players take the roles of patrons of the late musician, contributing with their fundings to the composer's works one last time. During the game, you play in two different timelines: the present and the past. In the present, you commission the missing parts of the Requiem from other composers in order to complete it. When developing past events, the game takes place in five epochs in which you contribute by buying new compositions from the composer to sell or exhibit, accompany him on the different journeys through the main courts and theaters in Europe, and gather the resources you need in order to support the musician during his career.

During the game, you play cards from a limited hand that you will improve as the game progresses. These cards can be played either as actions or as resource generators, and players need to optimize their resources and finances in order to support their best version of the story and their relationship with Mozart.

1–4 Players
90 Min
Age: 14+

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100.40 50.20 €
alin hinta 30 päivää ennen alennusta 100.40

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