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Dead Light & Other Dark Turns
Dead Light & Other Dark Turns

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Two Unsettling Encounters On The Road.

With the rise of the automobile in the 1920s, people were no longer tied to the railways as a means of getting to distant locations. For those who could afford the relative luxury of a car, the expanding United States’ highway network brought with it the opportunity to travel and see new places, as well as visit those that the railways didn’t reach, and all at your own pace, too.

But the new road network also meant that strangers began making their way into once isolated and secluded locations. Places where they may not be welcome, and where old secrets have been hidden for generations. Who knows what lurks behind the lace curtains of the houses you drive past? What dangers lie in wait for the unwary along the out of the way highways and byways?

Dead Light and Other Dark Turns contains two scenarios for Call of Cthulhu 7th Edition dealing with the theme of roadside adventure, along with six story seeds for the Keeper to expand and develop. In the classic Dead Light scenario, now revised, a chance encounter with a distressed young woman leads the investigators into the hideous aftermath of a crime gone terribly wrong. While in the brand new Saturnine Chalice scenario, seeking help from a nearby homeowner after their vehicle runs out of gas traps the investigators in a house where nothing is quite what it seems.

Both scenarios can be used as standalone adventures suitable for one to two sessions’ worth of play, or they can be slotted into an ongoing campaign as the investigators journey between locations, and come with six ready-to-play investigators. Suitable for use with either the Call of Cthulhu: Keeper Rulebook or the Call of Cthulhu Starter Set.

88 pages
By Alan Bligh & Matt Sanderson

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18.00 €
Delta Green: Conspiracy
Delta Green: Conspiracy

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A gorgeous, 25th-anniversary edition of the original DELTA GREEN, the classic RPG sourcebook of horror and conspiracy.

It’s been twenty-four years, a month, and two days since the bastards brought us down.

In that time we’ve come back strong, doing things they couldn’t conceive of. They think they understand us, those who know we’re still around. They think we’re cowboys, meddlers.... They think we’re just too pig-headed and selfish and old to let go of what we once were.

They know nothing.

In Delta Green, cosmic terror meets modern conspiracy. Delta Green is a secret group dedicated to protecting humanity from unnatural horrors, misappropriating the resources of the U.S. government to wage a war that they must at all costs keep hidden.

Welcome to America at the end of the millennium. Do you know who is pulling the strings?

Delta Green knows. Things from beyond space and time that lurk in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above—these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on.

The Conspiracy is a 1990s sourcebook for Delta Green: The Role-Playing Game: An updated, rearranged version of the original, 1997 Delta Green sourcebook with new art and graphic design, new appendices by Shane Ivey, editing by Shane Ivey and Caleb Stokes, and a foreword by Ray Winninger. Delta Green won the Origins Award for Best Roleplaying Supplement. The Delta Green line has consistently been some of the highest-rated RPG books of all time. The Conspiracy brings those original, infamous horrors to the light of a new age.

The Conspiracy includes:
* Agents & Friendlies
* The Delta Green Campaign
* Delta Green
* The Fungi From Yuggoth
* Majestic
* The Karotechia
* Saucerwatch
* The Fate
* Feds in the Nineties
* Security Classifications
* Glossary
* Mysterious Manuscripts
* New Rituals
* Bibliography
* Index

THE BIG PICTURE: An overview of the world of Delta Green and the evolution of the Cthulhu mythos from the 1920s to the 1990s. Written by John Scott Tynes, Dennis Detwiller, and Adam Scott Glancy.

DELTA GREEN: A look at the organization itself, or what is left of it in the 1990s—an illegal conspiracy organized for its own protection in small, isolated cells of operatives, like the freedom fighters of World War II and terrorists of the modern day. Includes guidelines for creating agents and cells. Written by Adam Scott Glancy and John Scott Tynes.

MAJESTIC-12: Delta Green’s most bitter and powerful enemy, a dark reflection of what it might have been and may yet become. A sprawling network of top-secret military operations and research projects turn the power of government to the profit of cynics. And to the inscrutable, horrific goals of powers higher still. Written by Adam Scott Glancy with Dennis Detwiller and John Scott Tynes.

THE KAROTECHIA: The greatest foe of Delta Green’s early days, a Nazi program to study and harness the powers of the unnatural. Long thought destroyed, it arises in the shadows and seeks yet to master the secrets of death. Written by Adam Scott Glancy.

SAUCERWATCH: Believers and witnesses who know that the UFO phenomenon is real and who put everything on the line to prove it. Their quest risks exposing secrets that could lead Delta Green and Majestic-12 out of a cold détente and into murderous war. And it could mean the immolation of everything and everyone the SaucerWatch faithful hold dear. Written by Adam Scott Glancy.

THE FATE: A rumor circulates in the New York underworld. Gangsters whisper of the Network, a mob above the mobs, so lethal that it can bring to heel any of the gangs that feed upon the city. And a rumor circulates among the servants of the Network, among fixers and schemers as they move between the pulsating dance floors and secret chambers of Club Apocalypse. A rumor of so-called Lords who can make the impossible happen. A rumor of the Fate, the powers at the living heart of the Network. A rumor of the man who holds the Fate in thrall, the man with the power, a smiling terror named Stephen Alzis. Written by Dennis Detwiller and John Scott Tynes.

APPENDICES: A bibliography. A period glossary. A review of security classifications. Tomes and other documents from across the history of Delta Green. Firearms and technologies likeliest to be deployed by Agents in the 1990s. Written by Dennis Detwiller, Adam Scott Glancy, Robert Maclaughlin, and John Scott Tynes.

(Adventures and federal agencies that appeared as appendices in the original Delta Green shall be published separately.)

Delta Green: The Conspiracy is illustrated by Dennis Detwiller, edited by Dennis Detwiller and Shane Ivey, and designed by Simeon Cogswell and Jen McCleary, the team behind Delta Green: The Role-Playing Game and Delta Green: Impossible Landscapes.

Entry One has been breached. Time to get this show on the road. They have no idea the kind of Hell I’ve prepared for them. May God have mercy on my soul.

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54.00 €
Delta Green: God's Teeth (HC)
Delta Green: God's Teeth (HC)

CLAIMED BY THE GOD THAT FEEDS

In early 2001, a few Agents of Delta Green face an evil too cruel to ignore. They can never turn back from what they see or what they must do to stop it. A night of death leaves them scarred forever. But even as one terror fades, another awakens.

The Agents find themselves beset by a power more frightful than Delta Green itself, a force beyond that hungers for unnatural death. A force that hunts horrors like a cat stalking prey. A force that has made the Agents the instruments of its ceaseless devourings.

God’s Teeth follows the Agents across nearly twenty years of dire history:
* GO FORTH (2001): The Agents fall onto a long timeline of bitter choices and terrible repercussions.
* THE LONG YEARS (2001–2016): The Agents are recruited into the new Delta Green, the official Program. Any number of scenarios might follow. The Agents are drawn to horrors.
* RED THOUGHTS (2016): Repercussions from “Go Forth” swim to the surface of public awareness. The Agents must push them down again.
* WHITE TEETH (2016): The Agents must seek victims who survived that awful night of “Go Forth” and became monstrous themselves, murderous youths who work to sharpen the Teeth.
* THE SPIRAL (2016–2020): Terrors converge. The influence of the god that claims the Agents seems only to grow. An FBI tip signals another threat resurrected from the sins of the past.
* THE HIDDEN GOD (2020): As the world embraces plague, the Agents must trace the consequences of their actions, confront impossible foes, and face the appalling force that cursed them.

God’s Teeth is played with Delta Green: The Role-Playing Game. Find fully-playable quickstart rules in the free download Delta Green: Need to Know.

CONTENT WARNING:
THIS CAMPAIGN CONCERNS AND CONFRONTS VIOLENCE AGAINST CHILDREN. SUCH SUBJECT MATTER CAN BE FAR WORSE, FAR MORE PERSONAL AND AWFUL, THAN THE USUAL COSMIC HORRORS OF DELTA GREEN. ABUSE OF THE HELPLESS IS ALL TOO PRESENT IN OUR WORLD AND IN THE LIVES OF MANY PLAYERS. READ THE ENTIRE CAMPAIGN BEFORE YOU BEGIN PLAY.

      ei vielä ilmestynyt odotettavissa 2024
60.00 €
Does Love Forgive?
Does Love Forgive?

Player Handouts valmistajan sivuilta.

Two One-to-One Scenarios for Call of Cthulhu

Does Love Forgive? is a collection of two special scenarios for Call of Cthulhu for one Keeper and one player. Both adventures are perfect for a fun evening of gaming for two people. Each scenario can be played over the course of one to two sessions, and is suitable for Keepers of all experience levels.

Love You to Death
Chicago: February 15th, 1929. It’s a cold winter’s day when the investigator’s good friend Hattie May appears in their office at the detective agency. Her beloved pet dog, Highball, is scheduled to be destroyed later today and she needs the investigator’s help getting him back from the Chicago Police Department. It doesn’t sound like too difficult a task, does it?

Mask of Desire
New York: September, 1932. The investigator, together with their two close friends Anna Konrad and Lucas Reston, has been invited to a party at wealthy, and notorious, socialite Madame de de Tisson’s swanky apartment on the Upper West Side. Anna is somewhat distracted by her audition tomorrow for Nancy Turner, the famous jazz orchestra conductor. What is the link between the audition and a mysterious parcel that arrives the next day? And, why do so many people seem to be interested in the contents of the parcel?

This supplement is best used with the Call of Cthulhu Starter Set or the Call of Cthulhu (7th Edition) roleplaying game.

By Lynne Hardy, Airis Kamińska and Anna Maria Mazur

64 Pages Full Color softcover book

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15.60 €
Doors to Darkness (HC)
Doors to Darkness (HC)

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Five new scenarios to introduce new players to Call of Cthulhu.

Darkness Beneath The Hill - The investigators are contacted by an old associate, about a strange tunnel beneath his cellar.

Genius Loci - All is not well at the Danvers State Hospital. The investigators must seek answers from both the hospital’s history and its patients to uncover a dark secret.

Servants Of The Lake - In searching for the missing son of a wealthy banker, the investigators stumble into a dire situation.

Ties That Bind - Strange goings on at a construction site brings the investigators into a family drama and unusual scientific study.

None More Black - The sudden and strange death of a college student leads the investigators into a murky world that lies beneath the everyday life of a town.

All of these scenarios have been written with the beginning Keepers and players in mind. Each scenario introduces those new to Call of Cthulhu to roleplaying horror, mystery, investigation, character interactions, monsters, magic, the basics of the Cthulhu Mythos, Sanity point loss, and combat. Furthermore, sprinkled throughout each scenario are Keeper Suggestions on how best to run the adventures, overcome possible obstacles, and generally ensure the most fun for all the players.

Veteran Call of Cthulhu writer, Kevin Ross, has penned a chapter full of advice on how to run Call of Cthulhu and what makes the game so different than almost any other roleplaying game out there. Even experienced Keepers might want to check this chapter out as it is jam packed with good advice.

Ten ready to use investigators are provided, allowing players to get straight into the scenarios with the minimum of fuss.

Hardcover, 144pp

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42.00 €
Down Darker Trails (HC)
Down Darker Trails (HC)

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Terrors of Cthulhu in the Old West

Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste!

Down Darker Trails is a new setting for Call of Cthulhu, the Americcan West of the late 19th century. The era of gold rushes, outlaws and lawmen, discovery and expansion.

Rub shoulders with the likes of Wild Bill Hickok, Crazy Horse, and Calamity Jane, while journeying through towns like Deadwood and Dodge City, names and places that have transcended history to become legend.. Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror and wild adventure!

Here you will find the means to create Old West investigators, new occupations, new pulp talents, and new skills. Captured in text and image is the history of the Old West, famous individuals, playing American Indian heroes, notable places and sites, as well as inspiration and guidance on bringing the terrors and mysteries of the Great Old Ones into your games.

Two complete towns, the gold-hungry Pawheaton and San Rafael on the Texas border, are fully detailed, providing Keepers with ready-made inhabitants and locales from which to stage campaigns. Four different Lost Worlds are discussed, from the weird subterranean world of K’n-yan to the eerie Shadow Desert.

Packed with advice on creating campaigns and adventures, including two complete introductory-level adventures:
* Scanlon’s Daughter -a murder my mystery set between two feuding Texas ranches.
* Something From Down There -join the resrescue of a group of missing miners whose digging stirred things best left forgotten.

Down Darker Trails is a setting supplement with scenarios useable with Call of Cthulhu and Pulp Cthulhu.

256 Pages Hardcover Book

By Kevin Ross, with Mike Mason, Scott David Aniolowski, David Cole, and Todd Woods.

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54.00 €
Dreamhounds of Paris (HC)
Dreamhounds of Paris (HC)

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Follow the Trail of Cthulhu into the Dreamlands

From the 1920s to the coming of the Occupation, a new breed of artist prowled the fabled streets of Paris. Combative, disrespectful, irresponsible, the surrealists broke aesthetic conventions, moral boundaries—and sometimes, arms. They sought nothing less than to change humanity by means of a worldwide psychic revolution. Their names resound through pop culture and the annals of art history.

But until now, no one has revealed what they were really up to.

In this comprehensive campaign guide for Trail of Cthulhu, you recreate their mundane and mystical adventures as you stumble onto the Dreamlands, a fantastical realm found far beyond the wall of sleep. At first by happenstance and later by implacable design, you remake it in the fiery image of your own art. Will you save the world, or destroy it?

Choose your player character from a roster of 19 visionaries and madmen.

* Put up your dukes as two-fisted filmmaker LUIS BUÑUEL.
* Flee a formless entity as Dada impresario TRISTAN TZARA.
* Photograph tentacled entities as American expat MAN RAY.
* Personify the joy and decadence of the city as chanteuse KIKI DE MONTPARNASSE.
* Wield the magic cane that will end the world as theater of cruelty inventor ANTONIN ARTAUD.
* Or arrive in Paris as fresh-faced young painter SALVADOR DALÍ, who has come to tear the movement all down and rebuild it in his image.

The Dreamlands are as strange as you can imagine.

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42.00 €
Dulce et Decorum Est
Dulce et Decorum Est

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This collection of adventures considers the Great War, 1914-18, from the perspective of Trail of Cthulhu.

From the conflict in the air, to the depths of the sea, the home front and the different battle fronts, the Great War affects the lives of countless millions of people. It also brings humanity into conflict with elements of the Mythos, and in particular the Charnel God Mordiggian who, for the first time in centuries, may actually have more to devour than it can stomach.

The forces of the Gods do not take kindly to being disturbed, and nor do they usually play favourites; unless your players are careful, they may find themselves attacked and wiped out in an instant, caught in an otherworldly crossfire they can only hope to survive, not understand.

Dulce et Decorum Est – Great War Trail of Cthulhu contains the following scenarios:

Vaterland
The once-mighty Vaterland is a prisoner of politics. She is trapped in New York Harbour, as war rages in Europe. Her crew and Commodore are just as much prisoners as the ship herself, though they are making the best of their captivity by hosting concerts in support of the German relief effort. You’ve come aboard at the behest of John Rathom, editor of the Providence Journal, in hopes of uncovering a German plot.

Dead Horse Corner
The protagonists discover that a trench which ought to have been occupied by their fellow soldiers has been abandoned. Twenty men vanished without a trace, food still on the table and coffee cooling in their mugs. Was it an enemy attack, or something less ordinary?

Sisters of Sorrow
The crew of German U-boat UC-12, is sent on a standard mission; penetrate the North Sea defensive zone, make their way to Tyneside, lay their mines and return. But nothing in the Great War is that simple. While underwater, the crew start to hear a strange, muffled booming noise, ringing like a sequence of church bells. It’s not whales. It’s not enemy forces. Something else is down here. While settled on the sea floor to get some much-needed rest, the crew starts to act suspiciously. Someone is up to no good. The ship’s cat disappears and a strange weed is found growing on board.

Then the tapping on the hull begins...

Pages: 112 page perfect bound

Author: Adam Gauntlett
Artist: Jérôme Huguenin, Leah Huete, Phil Reeves

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24.00 €

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