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Star Wars RPG Force and Destiny: Knights of Fate (HC)
Star Wars RPG Force and Destiny: Knights of Fate (HC)

A sourcebook for warriors

From the earliest days of its inception, the Jedi Order has defended even the farthest reaches of the galaxy from chaos and darkness. Often equipped with little more than their legendary lightsabers and a lifetime of training, Jedi Knights defended the weak and vulnerable by the strength of their arms when the avenues of wise guidance and diplomacy fell short. For thousands of years, these champions of the light struggled tirelessly for justice and peace.

A new sourcebook for Force and Destiny, focusing on the Warrior career and providing new specialization trees, species, gear, and narrative components to bolster the masters of battle in your campaigns.

Whispers of War
The galaxy is in turmoil. The strength and enlightenment of the Jedi has been replaced by the cold steel of the Empire. The purge of the Jedi extinguished a beacon that had illuminated society for thousands of years, fostering peace, exploration, and growth. However, in this difficult age, the path to true peace is beset by lies, paranoia, and isolation. These are not foes that Warriors are often prepared to face.

At least not alone.

A Warrior’s role in their party is not merely a vehicle for violence. Warriors are a safeguard against the countless dangerous environments of the galaxy that require a guiding light. An ancient Sith temple may hold vast repositories of forgotten knowledge, but a Mystic could not hope to overcome the prowling, corrupted beasts that have claimed the vacant structure. A Sentinel may successfully identify and track down a violent street gang harassing innocent civilians, but they may be ill-equipped to handle the gang’s collection of heavily armed sentry droids. A Guardian might establish contact with the leader of a Rebel cell and decide that speed is more important than discretion in their mission to evacuate with a defecting Imperial governor. Scenes and encounters such as these highlight the Warrior’s prowess while tying the struggle to non-combat story threads.

In Force and Destiny, Warriors must frequently confront the inherent moral conflict of violence. To them, peace is not merely the absence of strife but the presence of justice and order. But the power that manifests itself so plainly in the Warrior is also their greatest danger. The Warrior must be ever-vigilant to protect their thoughts and intentions from the deception of the dark side. The fear and anger that can go hand-in-hand with battle may be a deadlier foe than any weapon forged by hand.

Why We Fight
Knights of Fate lends new meaning to your Warriors’ battles by introducing a new list of character Motivations. These Motivations, while certainly valid for any character, exemplify the active, goal-oriented nature of Warriors. Listed as Challenges, these Motivations can be better recognized as goals.

The Liberation motivation, for example, might put your character directly at odds with the Empire, a Hutt crime syndicate, or other oppressive organizations such as slave traders. Acceptance can be hard to find in a galaxy hostile to Force users, and a character with this Motivation may see carving out their personal space as an analog for diminishing distrust in the population at large. Those who wish to attain the heights of the fabled fighters of the past exemplify the Recognition Motivation.

Advanced Training
Wielding both deadly weaponry and the Force is a responsibility that should not be taken lightly. The temptations of the dark side have swayed even the most stubborn minds and the galaxy still suffers for it. Knights of Fate includes an arsenal of new equipment, droids, and vehicles perfectly suited for Warriors, as well as new options for campaign rewards such as titles and allies. Three brand new species enter the game, along with new specializations for Warriors—including one focused on Mace Windu’s contentious Vaapad lightsaber fighting style!

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33.00 €
Star Wars RPG Force and Destiny: Nexus of Power (HC)
Star Wars RPG Force and Destiny: Nexus of Power (HC)

A sourcebook of Worlds strong in the Force

A tangle of tree roots in the swamps of Dagobah. Labyrinthine crystal caves beneath the surface of Ilum. Ancient ruins in the north of Lothal. The towering pillars of the Jedi Temple on Corsuscant. These scattered sites have in common a prodigiously strong connection with the Force, which has made them hallowed to the Jedi and now largely forbidden under the Empire. But to those who dare to visit them, they offer shocking epiphanies, difficult trials, mystical knowledge, and valuable artifacts.

Nexus of Power, a forthcoming sourcebook for Star Wars: Force and Destiny, enables players to visit these iconic places and many more. Its 144 stunningly illustrated pages provide lavish details on places strong with the Force, such as Dagobah’s tree cave and worlds with rich Force traditions, such as Bardotta. Eight modular encounters provide Game Masters ready-made gateways into these locations that can be used as single-session adventures or launching points for entire campaigns. Players will find new playable species, vehicles, and gear, as well as plentiful resources for crafting Force sensitive characters with rich backgrounds and distinctive personalities.

Worlds Strong with the Force
Among the galaxy’s millions of planets only a scant few resonate with the Force. Twelve of these rare worlds are opened up in Nexus of Power. Some you can travel to freely, others have been quarantined by the Empire. Some are home to billions of sentient beings, others struggle to support a few forms of life. Some, like Naboo, have played an important role in the politics of the Old Republic and the Galactic Empire. Others, like Lothal, are sparsely populated worlds in the Outer Rim, unremarkable—unless you know what to look for.

Still others are ancient and mysterious worlds hidden in the vastness of space, impossible for all but a select few Force users to find. The planet Ossus, for example, seems to be located within the Cron Drift asteroid field. At the end of the drift you can find scoundrels vending false astrogation charts to thrill-seekers attempting to find Ossus. Other criminals claim to have found it and retrieved artifacts with incredible powers—which they will sell you for just the right price. The Empire even refuses to comment on the planet’s existence. But Ossus does exist, and with Nexus of Power you can explore its ancient bronzium buildings, deep canyons, and dessicated ruins of gardens.

Temples and Wellsprings
A vergence is a place where the Force concentrates like a whirlpool in a flowing river. That place may be a small cave or an entire planet where light and dark constantly vie for surpremacy. Many Jedi temples, including the one on Coruscant, are built atop vergences that lie deep in the earth. Other vergences, like the tree cave on Dagobah, are unmarked by architecture and almost imperceptible to all but the Force sensitive. To those who feel the Force deeply, however, simply approaching a vergence can be overwhelming.

One lesser known vergence that Nexus of Power introduces to Force and Destiny is the Wellspring of Life, a type of legendary, light side vergence that can only be found with the Force as your guide. Qui-Gon Jinn began investigating the Wellspring of Life shortly before his death; Yoda took up where Qui-Gon Jinn left off and found it deep in the galaxy’s heart. The space within the Wellspring defies all known scientific laws. Lush, bizarre jungles grow in its heart, filled with mysterious beings. Every living creature in those jungles is an expression of the Force itself, so a Force user might find a long-lost pet among the foliage or flocks of birds that were thought to be extinct.

Departing from Tradition
The Force manifests itself among different cultures and species in different ways. The four playable species found in Nexus of Power exemplify that. The diminutive, enthusiastic, reptilian Aleena lack a native Force tradition, but quite a few have been inducted into the Jedi Order in the past. The scholarly, spiritual, lizard-like Bardottans, on the other hand, have a strong Force tradition. Known as the Dagoyan Masters, trained Force sensitives on Bardotta use the Force for education and practice nonviolence.

Devaronian culture is ancient and advanced. They independently developed travel through hyperspace and made contact with the greater galaxy long before nearby systems were inhabited. Force sensitivity appears rather frequently among these tall, horned, bipedal mammals, especially among the females, yet they have no prominent native Force traditions. Neither do the Gungans of Naboo, yet their cultural emphasis on living in harmony with the natural world suggests that there are more Force sensitive Gungans than the Jedi Order might ever have thought.

Encounter the Unknown
No matter what, there is one major Force tradition that you will have to find your way without: the Jedi Order. Its absence may compel you to go to Bardotta in search of a teacher or to explore the depths of a vergence, seeking an answer from the Force itself. You may travel to Ilum to search for a lightsaber crystal or brave the Imperial troops guarding the Jedi Temple on Corscuant in order to discover the truth about the Jedi and the Sith. There are inifinite paths towards destiny. Nexus of Power opens up numerous directions for your path to take.

• A full-color, 144-page sourcebook for the Star Wars: Force and Destiny roleplaying game
• Enables players to explore iconic Force vergences throughout the galaxy
• Contains detailed gazetteers on worlds strong in the Force, including Dagobah, Lothal, Naboo, and Ilum
• Introduces four playable species: the Aleena, Bardottans, Devaronians, and Gungans
• Features new gear, weapons, and vehicles especially suited for Force users

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44.00 €
Star Wars RPG Force and Destiny: Savage Spirits (HC)
Star Wars RPG Force and Destiny: Savage Spirits (HC)

The Force drives some to become Guardians, stalwart protectors of those in need. Others, it shapes into Warriors, military leaders eager to take the front lines. Others are turned by the Force towards medicine and diplomacy. And others, the Force leads on a relentless journey across the galaxy and deep into unexplored wildernesses. Known as Seekers, these pragmatic Force users live by their own rules, relying wholly on their own strengths, wits, and powers to survive. To guide these independent galactic wanderers, we have crafted Savage Spirits, an upcoming sourcebook for the Star Wars: Force and Destiny Roleplaying Game roleplaying game.

In Savage Spirits, players will find new Seeker specializations, backgrounds, Moralities, and signature abilities, as well as copious amounts of survival and medical gear. Three more playable species are introduced to the Force and Destiny system, and a new Force power gives PCs the ability to see at great distances, even when their physical eyes are blinded. For Game Masters, Savage Spirits features expanded rules for wilderness settings and survival, along with outlines for Seeker-focused adventures and campaigns.

Natural Talents
Because Seekers mostly operate away from the comforts and supports of civilization, they depend on their skills and talents for every aspect of their survival, whether that means tracking animals, making shelter, or even, when necessary, killing adversaries. One of the specializations introduced in Savage Spirits, Executioner, is dedicated exactly to that. Executioners are apex predators, disciplined and shrewd, preferring to kill at range and eliminate the target without resistance.

While Executioners are dedicated to their targets, Navigators focus more on the journey than any outcome. They enjoy the thrill of discovery above all else, whether that discovery is a shortened trade route or an uncharted planet. As a Navigator, your abilities in Astrogation and Survival are second only to your high Perception, which is as useful for mapping the galaxy as it is tracking animals or finding your way through an urban labyrinth.

Seekers tend to be solitary by nature, but those with the Hermit specialization have taken that solitude to an extreme. Hermits isolate themselves in order to commune with the living Force, which enhances their survival skills, their understanding of nature, and their bonds with animals. When they choose to relinquish solitary life and join a group, Hermits help their companions to survive in wildernesses that, to Hermits, feel like home.

Beasts of No Nation
Regardless of specialization or career, the wildness is an excellent hiding place for a group of fugitive Force sensitives. But while you’ll find fewer Imperials and political conflicts in the wild, you will undoubtedly meet some wild animals who may think of you as prey, predator, or ally. Savage Spirits includes a bestiary of new creatures, from Dantooine’s horned kath hounds and the feral, predatory vrblthers of Nar Shaddaa to darting Spintiri glowbats and pouncing nexu. Along with rules for taming and riding these beasts, you’ll find guidelines for managing animals companions, should one of your party manage to permanently befriend a Mantellian flutterplume.

Savage Spirits also offers players a wide variety of gear to combat the challenges of life in the wilderness, gear which may prove just as useful in an urban jungle. The Field Sports Compound Bow, for example, offers the precision and silence of a sniper rifle at much less the cost, with a selection of arrows that can stun, capture, or ignite your target. Much more expensive is the optical camouflage system armor upgrade, which renders you nearly invisible to the naked eye and also shields any heat or radiation you are giving off. With this upgrade activated, you could explore Hutt palaces, planetary capitals, and even Imperial bases without fear of being seen.

Roads Less Traveled
Any party with a Seeker in it is bound to explore some unusual places. In Savage Spirits, GMs will find three short, Seeker-centered adventures that take players to a remote Outer Rim settlement, the Deep Core, or the planetary wilds chosen by the GM. Three campaign outlines are also included that offer Seekers starring roles in journeys across the Star Wars galaxy that take them from the desert wreckage of a crashed starship all the way to Dathomir and eventually home—wherever that may be.

Of course, your party may already have a goal that shapes its wandering. Many characters in Force and Destiny are searching for the knowledge of the Force that was lost when the Jedi Order was extinguished, hoping that greater knowledge and power will enable them to fulfill their destiny. The upcoming Nexus of Power sourcebook offers gazeteers for all the legendary destinations that your party may wish to visit: Dagobah, Ilum, Ossus, the abandoned Jedi Temple on Coruscant, and more. Together, Nexus of Power and Savage Spirits provide enough content to satisfy your Seeker’s wanderlust and introduce your party to more incredible places and experiences than ever before.

Will Light Guide You—or Dark?
As a Seeker or any other Force sensitive, you have no choice but to embark upon your destined journey. The Force will set you on that path whether you desire it or not, as it did with Luke Skywalker, as it did with his father Anakin, as it did with Ezra Bridger, Ahsoka Tano, and so many before them. But you’ll soon find that at the heart of that journey is a relentless question: is the dark side or the light your guide? Will you live in tune with the living Force, as at home in the wilderness as in the comforts of a city, or will you choose instead to seek and destroy, succumbing to the thrill of the hunt and the allure of power?

• Full-color, 96-page supplement for the Force and Destiny roleplaying game
• Adds three specializations and two signature abilities to the Seeker career
• Introduces gear designed for wilderness survival and rules for dealing with wilderness settings
• Features a bestiary full of new creatures to hunt, ride, or befriend
• Outlines three Seeker-focused adventures and two multi-session campaigns

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34.20 €
Star Wars RPG Force and Destiny: Unlimited Power (HC)
Star Wars RPG Force and Destiny: Unlimited Power (HC)

A Sourcebook for Mystics

An all-new sourcebook for Mystic characters in the Star Wars: Force and Destiny roleplaying game.

The moment Luke heard his uncle call Ben Kenobi a "wizard," the Star Wars galaxy became one of magic and mysticism, and the Mystic is a fundamental part of both Star Wars and the Force and Destiny roleplaying game. Unlimited Power, the new sourcebook for Mystic characters, greatly expands options for Mystic characters in your campaign. New Force powers will offer untold advantages and tie your characters even more deeply to the mysterious energy that binds the galaxy together and the ancient practice of alchemy enters your games of exploring the deeper mysteries of the Force.

A Mystic's goal is to be an ally and partner to the Force, never its master. By allowing the Force to flow through them, the they are able to unlock unlimited potential and discover their destiny in the galaxy. Between the Jedi and the Sith, you already know there is no definitive Mystic realization, and Unlimited Power introduces three new specializations to join the Makashi Duelist, Advisor, and Seer options already available.

More than just a sourcebook for Mystic players, Unlimited Power includes three new species tuned in to the Force, new equipment, adventure ideas to allow your Game Master to weave mysticism into your campaign, and plenty of new lore to expand your galaxy.

Mysteries of the Galaxy
To know the galaxy will never be completely known may be the most important lesson of the Mystic, allowing him or her to focus on what they can do now to better understand the Force. No two Mystics will follow the same path, but many find themselves in similar places. In addition to the Advisor, Seer, and Makashi Duelist, players can now specialize as an Alchemist, Magus, or Prophet.

While the Jedi Order never embraced alchemy as enthusiastically as the Frangawl Cult on Bardotta or the Nightsisters of Dathomir, it is not known whether they associated the dark side with the alchemical process of binding the Force to physical objects. All the better for the Alchemist, who decide for themselves whether to use their creations for the light or the dark. They extend Force alchemy beyond lightsaber construction and can create medicines—or poisons.

The Magus wraps themselves in a similar controversy: seeking out or even embracing so-called forbidden knowledge to commune with the Cosmic Force. Unrestricted by the Jedi Order and defiant of the Galactic Empire, a Magus searches the galaxy for knowledge of the Force, confident they can alter reality, perhaps even create life, if only they know enough.

In times of crisis, beings look for a shining light amid the darkness, and in Force and Destiny, the Prophet is that light. By directly interacting with people, the Prophet spreads the word of the Force not to convert directly but simply to inspire hope. They help interpret the will of the Force for others, though some have found the rule of the Galactic Empire a perfect time to use their proselytizing for more selfish ends.

Dangerous Crafts
The Force is a powerful ally, but even those who struggle to connect with it can benefit from its strength. While the lightsaber and the holocron might be immediately recognizable as tools of Force users, there are relics of the tradition that channel the Force in different ways. Unlimited Power introduces new weapons, armor, gear, equipment, vehicles, and starships that are either tied to the Force directly or frequently used by Mystics and their fellow adventurers.

The Force has always guided civilizations as they developed, and many cultures understood their relationship to the Force through mysticism. The Tholothians are able to see glimpse the Living Force through their Hometrees while the Thisspiasians have deeply integrated their pomp and ceremonies with the Force. Many less benign societies have successfully bent the Force to more violent ends; the Sith were known to infuse swords with the power of the dark side, for instance. Weapons like a "lucky" blaster or Semblan Obsidian Dagger could put the Force in the hands of an average smuggler or soldier.

A selection of focuses, fetishes, and figurines exist to help ground the young Mystic, shutting out distractions and allowing them to focus on and channel the Force. Thisspiasian Puzzle Rings were created to introduce students to the Force, as they can only be untangled by interacting with the Force. Now characters who focus on them might find themselves briefly connected to the Force and subject to visions. Your own Mystic might prefer a Vision Cube or a Vurk Meditation Orb.

When combat comes to the campaign, your lightsaber wielders will appreciate a new selection of pommel attachments, including a Walking Stick Hilt Disguise, Tholothian Heartwood Hilt, and Thisspiasian Stabilizing Coils. A pair of new lightsaber crystal options could tie your campaign to the Nightsisters of Dathomir as well, with a tainted crystal that has been soaked in the waters of the dread planet.

Be Guided by the Force
Star Wars: Force and Destiny brought the Mystic to your gaming table, and Unlimited Power aims to bind those characters more deeply to the Force than ever before. Give more options to your Force users and allow them to become closer to the Jedi (or Sith) that inspired their relationship with the Force. Even the Consular or Guardian can benefit from the Sith Pain Harness or a Heartwood Blaster introduced among the new equipment. Check back on our website for more information and previews of what's in store when the Mystic explores the deeper secrets of the Force.

• Full-color, 96-page supplement for the Star Wars: Force and Destiny roleplaying game
• Offers Mystic characters new specializations, signature abilities, and gear
• Introduces three new species playable in any career
• Features two new Force powers that manipulate the Living Force
• Offers guidelines for incorporating and using alchemy in your games of Force and Destiny

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39.10 €
Star Wars RPG Force Awakens: Beginner Game
Star Wars RPG Force Awakens: Beginner Game

The perfect entry into the Star Wars roleplaying experience for players of all skill levels, The Force Awakens Beginner Game introduces a complete, learn-as-you-go adventure that carries you from the sands of Jakku deep into the heart of a mystery that could change the course of the galaxy.

Set during the rule of the New Republic and just prior to the events of The Force Awakens, The Force Awakens Beginner Game contains everything you and up to four friends need to start playing your parts part in the struggle between the First Order and the Resistance.

Note: Unlike our other Beginner Games, The Force Awakens Beginner Game will not be followed by a new Star Wars RPG game line. Instead, it draws upon the core mechanics shared by Star Wars: Age of Rebellion, Star Wars: Edge of the Empire, and Star Wars: Force and Destiny. Players interested in continuing their Star Wars adventures can do so through any of these fully compatible systems.

You don't need any previous knowledge of roleplaying to get started. Just open the box, select your character, and let the Force flow through you. Pre-generated character folios keep the rules right at your fingertips, while custom dice and an exciting narrative gameplay system advance your story with every roll.

Take your first steps into a galaxy full of adventure with The Force Awakens Beginner Game!

You and your friends will travel to Jakku, the remote desert planet above which was waged one of the last great battles of the Galactic Civil War. In that battle, the Empire suffered a horrific defeat, and scores of its warships plummeted into Jakku's arid sands. Shortly afterward, the remnants of the Empire and the nascent New Republic signed their peace treaty, and civilization quickly forgot about Jakku. In the following decades of peace, the planet became a haven for junk scavengers, criminal elements, and those trying to stay hidden from the rest of the galaxy.

It is on this forsaken planet—the same planet that saw the fateful introductions of Rey, BB-8, and Finn—that your adventures begin.

You Are the Heroes
Whether you are new to roleplaying games or a veteran gamer looking to enjoy adventures set amid the conflicts between the Resistance and the First Order, The Force Awakens Beginner Game carries you as deeply into the themes and excitement of the Star Wars universe as you can go. You and your friends become the heroes of the story. You must use your wits to outmaneuver your rivals, and when that's not possible, you must draw your blasters and fight for your lives!

The beauty of roleplaying games lie in their ability to wrap you in a story that you help push forward through your character's decisions and actions. In the adventure that comes with The Force Awakens Beginner Game, you and your friends will determine the fate of valuable secrets lost during the Battle of Jakku. When a band of nomads searching the wastes of Jakku came across a wrecked New Republic corvette, they accessed the remains of its central computer and found evidence of something extremely valuable hidden in a secret vault somewhere within the ship.

However, because the rumors of this secret spread quickly across the desert wastes, they have attracted the attention of the vicious Strus Clan who intend to claim the wreck and its secrets for themselves. Now, as they threaten violence against the nomads, you will determine the fate of a decades-old secret formerly coveted by both the New Republic and the Galactic Empire...

Discover Your Story as You Play
As with all the best roleplaying games, The Force Awakens Beginner Game allows you to weave your story on more than one level. Even as your characters are fighting for their lives and rounding the next twist in their action-packed adventure, you and your friends are developing their personalities and determining whether or not your characters will be able to meet their personal goals.

The Force Awakens Beginner Game launches you into this character-focused side of roleplaying by allowing you to choose from any one of four different heroes. Whether you play as the veteran soldier, the ace pilot, the desert explorer, or the peace-loving Abednedo colonist, you step into the shoes of a fully realized person, complete with a unique history and skill set.

You'll find your character's history and motivations described on the back of your four-page character portfolio. Each has been carefully developed to ensure you have enough information to get a sense of that character's unique approach to the adventure, but to leave you enough room to portray the character's actions and growth according to your own tastes.

The Easiest Game to Master
There is, however, a dark truth to The Force Awakens Beginner Game. It is that when your group sits down to play, not all of you will become heroes. One of you will assume the role of Game Master, and as Game Master, you will be the invisible hand behind all the galaxy's evils. Nonetheless, you will not be evil, yourself. Instead, as Game Master, your role is more akin to that of the Force, the power that flows through all things—dark and light alike.

The Game Master is the most important player in any roleplaying session, responsible for presenting the world that the hero characters inhabit. As the story moves forward, it is the Game Master's responsibility to have villains, allies, and bystanders react to the heroes' actions. It is your duty to help the other players understand the different actions they may take and to interpret the results of their efforts. And The Force Awakens Beginner Game makes it easy for anyone to step into the Game Master's role.

Designed to be a "learn as you go" experience for both players and Game Masters, The Force Awakens Beginner Game provides a complete adventure, along with helpful tips for running the characters through its different scenes. You'll find all the applicable rules neatly summarized next to the situations in which they'll first come into play. Even with zero previous roleplaying experience, you'll be able to weave together a thrilling and flawless Star Wars adventure for you and your friends to enjoy.

These Are Your First Steps
Loved The Force Awakens? The Force Awakens Beginner Game is your chance to take your next steps into the Star Wars universe and live through a brand-new Star Wars adventure!

Even though the Beginner Game is a standalone introduction to Star Wars roleplaying, it is possible for your characters to continue their adventures elsewhere in the galaxy. In fact, there are so many ways to enjoy the Star Wars galaxy, that Fantasy Flight Games has created three separate systems, all of which are fully compatible with The Force Awakens Beginner Game and with each other, but that each pursue a different experience within the Star Wars universe.

The Force Awakens Beginner Game includes:
* 1 32-page Adventure Book
* 1 48-page Rulebook,
* 1 Introduction Sheet
* 4 Full-Color Character Folios
* 1 Full-Color Double-Sided Foldout Map
* 14 Custom Dice
* 8 Destiny Tokens and 49 Character Tokens

• The perfect entry into the Star Wars roleplaying experience for players of all skill levels
• A complete, learn-as-you-go adventure quickly sets you upon the path to your destiny
• Play as any of four fully developed characters, each with his or her own talents and backstory
• Set just prior to the events of The Force Awakens
• Custom dice develop your story with every roll

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36.00 €
Star Wars RPG Gadgets and Gear (HC)
Star Wars RPG Gadgets and Gear (HC)

A 142-page essential collection of weapons and equipment for Star Wars Roleplaying!

As the Galactic Civil War dominates life in the galaxy, no one is safe. From civilians and common thieves to troopers and Jedi, protection and ingenuity are paramount to survival. In the quest for victory, every tool and weapon holds the potential to tip the scales in the war for the galaxy.

With Gadgets and Gear, Game Masters and players have a huge selection of equipment right at their fingertips! This sourcebook gathers weapons, armor, attachments, and gear from all three Star Wars Roleplaying game lines including Edge of the Empire, Age of Rebellion, and Force and Destiny. It also adds new pieces of equipment, including weapons and armor used by heroic and villainous characters whose deeds are whispered about across the stars.

With hundreds of gadgets and gear catalogued in an easily readable new format, finding the perfect tool for the job has never been easier.

Legendary Weapons
Gadgets and Gear is split into nine different chapters cataloging blasters, projectile weapons, exotic weapons, brawl weapons, melee weapons, explosives, armor, attachments, and equipment. Scattered among these listings are iconic weapons and equipment used by the most famous characters in the Star Wars galaxy.

One of these legendary items is Luke Skywalker’s iconic green lightsaber, a beacon of hope in a galaxy ruled by the Empire. Though this isn’t an item you’re likely to stumble across, you never know when you may cross paths with the Jedi Master, especially since he is profiled in Allies and Adversaries!

Luke Skywalker’s Lightsaber is fairly standard when it comes to its physical components, a low critical value ensures your enemies will receive long lasting damage, especially with the Vicious 2 trait. However, to the galaxy at large, the lightsaber represents so much more. The Return of the Jedi ability allows the wielder of the lightsaber to spend a destiny point after deflecting a ranged attack to make disciple checks easier for their allies for the remainder of the encounter, inspiring those around them with impressive skill.

Every iconic weapon provides a unique ability for their wielder, giving additional thematic weight to weapons like Han Solo’s Custom DL-44 or Darth Vader’s Lightsaber.

The Right Fit
But these iconic weapons are exceptionally rare, wielded by those who have already proven themselves in the galaxy. Player character’s will have to rely on their own gadgets and gear to survive the conflicts of the Star Wars galaxy. Luckily, this sourcebook contains a wide swathe of options to prepare your character for the adventures ahead.

The soldiers fighting on the frontlines of war may be drawn to the wide variety of blasters throughout the galaxy. From the A280-CFE Convertible Heavy Blaster Pistol to the XL-2 “Flashfire” Light Blaster Pistol, over 60 ranged weapons are detailed in the book, making it the ideal place to find the perfect weapon to keep at your side in a pinch.

While blasters are by far the preferred ranged weaponry of the galaxy’s warriors, projectile armaments are still extremely common. Slugthrowers, the most common projectile weapons, are favored by smaller populations and those without access to blaster weaponry. Slugthrowers rely on chemical explosions to launch metal slugs at high speed toward targets. Flechette weaponry, which relies on sharp-edged debris, as well as dart shooters that impale targets and deliver a variety of toxins are also popular and Gadgets and Gear will guide you to 20 of these unique projectile weapons.

Those that find themselves on the edges of society, living in hives of scum and villainy on the Outer Rim might be drawn to more exotic weapons. Bounty Hunters often use weapons with Tractor Beam technology, and few have stared down the barrel of a custom Wookiee’s bowcaster and lived to tell the tale. These weapons are unorthodox, only found in certain regions of space, but that doesn’t make them any less effective than more traditional gadgets and gear. Over 20 of these weapons are featured in Gadgets and Gear, providing unique weapon options players may otherwise never consider.

Sentient beings have been fighting each other for survival, dominance, and pride in the Star Wars galaxy for millennia. While most now use high-tech weaponry to do so, many still resort to pummeling each other with whatever appendage is most handy. Brawling weapons range from classic knuckle-dusters to high-powered shock gloves, and they rarely require a user to learn new fighting techniques to wield them. Thirteen of these brawl weapons are detailed in Gadgets and Gear, for those who want fight up close and personal.

Unlike brawling weapons, melee and Lightsaber weapons require extensive training to use effectively. The designs vary from simple knives to longer polearms to the legendary lightsabers of the fabled Jedi Knights. Many of these weapons carry cultural significance and are used in traditional rituals or ceremonies. While generally considered inferior to ranged weaponry, melee weapons and lightsabers can be lethal if their wielders are able to close distance. Over 48 melee weapons are detailed in Gadgets and Gear.

Explosives and ordnance, which range from hand grenades and shaped charges all the way up to portable rockets and missiles, dominate battlefields. Explosive technology is capable of delivering a variety of effects and can be surprisingly versatile. Still, most explosive ordnance is restricted primarily to military use throughout the Empire. The process to obtain a permit to use military explosives is arduous, and permits are generally limited to certain mercenaries, local defense forces, and bounty hunters. With Gadgets and Gear, you'll find over 40 ways to solve a problem with explosives.

Each of these weapons can be customized with attachments. Customizing weapons and armor with unique modifications has given smugglers, starship captains, and stormtroopers alike the ability to individualize themselves and, often, send a message to those who would challenge them. From customized blasters to personalized lightsabers, Gadgets and Gear includes over 120 attachment options for your character’s gear.

While all of these weapons can be deadly, the proper armor can protect the savviest of heroes. As quickly as new weapons are designed and employed on the battlefield, engineers are tasked with creating stronger, more versatile armor to combat climbing casualties. Whether the goal is to save lives or simply avoid the costs of training new soldiers, armor is a vital part of warfare. However, even in day-to-day life, anyone who gets involved in a heated disagreement might want to be wearing something sturdy to protect their vitals. Over 50 pieces of armor are catalogued in Gadgets and Gear, including the Mandalorian armor worn by the infamous bounty hunter Boba Fett, and the cold prison of metal and wires that keeps the notorious Darth Vader alive.

The final chapter of the book focuses on the broad topic of equipment. Strewn across the galaxy is a seemingly unlimited number of items that range from weird and silly to essential for surviving in the hostile environments that are found around every corner. From cybernetic augmentations and medical equipment to microdroid listeners and fusion cutters, the Star Wars universe is brimming with a plethora of tools and gadgets that are sure to bring every adventure to life. This catch-all chapter includes over 130 pieces of gear from across the galaxy to aid your heroes in their adventures.

All Geared Up
This book contains everything a hero needs to begin their adventure in the Star Wars galaxy. Whether they cross paths with iconic heroes and villains or forge their own legend, they’ll need the proper equipment featured in Gadgets and Gear, the essential collection of tools for your players!

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45.10 €
Star Wars RPG Rise of the Separatists (HC)
Star Wars RPG Rise of the Separatists (HC)

A new Era Sourcebook for the Star Wars Roleplaying Game!

For generations, the Jedi Knights have been guardians of peace and justice in the Republic. But now they face a challenge like never before. With the Battle of Geonosis, the Clone Wars have begun. Battles rage across the galaxy as the Jedi and the Grand Army of the Republic fight back against the sinister agents and indefatigable droid armies of the Confederacy of Independent Systems. Meanwhile, the diplomats and representatives of the Galactic Senate work for peace and forge political alliances. Amid the chaos, looters, salvagers, and other fringers profit from the detritus of war, or simply try to survive.

Rise of the Separatists explores the early days of the Clone Wars, and is fully compatible with every Star Wars Roleplaying Game line, including Edge of the Empire, Age of Rebellion, and Force and Destiny!

Within this 144-page sourcebook, you’ll find expanded player character options, new weapons, gear, and vehicles, profiles of famous Clone Wars-era characters, guidance for running a campaign in this time period, and more!

An Era of War
For users of the Force, the era of the Clone Wars is a very different time. Unlike the distant memory they are in the era of the Galactic Empire, Jedi are numerous across the galaxy. The Jedi of this time have different roles than those described in myths, legends, and folktales. Those stories describe strange mystics, tyrant-toppling heroes, and shadowy figures manipulating minds. While such tales have some basis in fact, the Jedi now serve as generals, soldiers, emergency response specialists, and—in some cases—enforcers of the Galactic Republic’s will.

The Jedi receive their own career in Rise of the Separatists, representing their unique status during the Clone Wars. You can become the face of the organization as a brave Knight or learn the ways of the Force as a Padawan. Both of these specializations offer their own talent tree and give access to unique Force abilities.

The Jedi alone are not enough to safeguard the Republic. With more and more systems joining the Separatist cause, the Republic needed an army to stand up to their might. Clone Soldiers form the backbone of this Grand Army of the Republic. They serve in practically every battlefield role, fighting as infantry, leading as officers, and flying as pilots, in addition to fulfilling both mundane and esoteric responsibilities. These soldiers share their genetic identity, their origins, and their core training. However, they all have distinct experiences and personal responsibilities. These slight variations are enough to make them recognizable individuals who can secure their own niches within the vast army.

For the first time, Rise of the Separatists allows you to play as a Clone Trooper in their own career path! Take on the responsibility of leading your allies to victory with the Clone Officer, take to the skies with the Clone Pilot, or stand on the front lines as a Clone Trooper. These are just a few of the new careers available in Rise of the Separatists—as you'll soon learn, the book contains even more options for Clone Wars-era heroes!

Rise of the Separatists also features four new species for character creation, who came to fame during the Clone Wars. You might serve the Republic as a Clone, expand your industrious mind as a Geonosian, learn the secrets of cloning as a Kaminoan, or dwell in the shadows as an Umbaran. Each of these species begins the game with unique starting skills and inform your background in the Star Wars galaxy.

Heroes on Both Sides
Rise of the Separatists includes a wealth of information on the early days of the Clone Wars, giving Game Masters and players alike the full context they need to roleplay in the era. While this will help players thematically, Rise of the Separatists also gives Game Masters a list of famous characters from the era, fully statted for use in your campaigns as allies or adversaries.

Of course, there are two sides to the war and you may find yourself either working with or at odds with a Jedi of the Republic. The High Council regards Master Obi-Wan Kenobi as an ideal Jedi. During the Battle of Naboo, after dispatching Darth Maul, Kenobi promised his dying master, Qui-Gon Jinn, to train young Anakin Skywalker. By the time of the Clone Wars, Kenobi’s Padawan is among the most powerful Jedi in history, but he lacks experience. All the while, Kenobi and the 212th Attack Battalion deploy to some of the toughest fronts of the conflict, winning countless battles.

A young Obi-Wan Kenobi is fully statted in Rise of the Separatists! Unlike his older version found during the time of the Galactic Civil War, Obi-Wan Kenobi as a Clone Wars General is at the height of his abilities. Whether it's through leading troops into battle or going head-to-head with a Sith Lord, Kenobi is a Jedi you want on your side!

Of course, the Republic isn't the only group with strong leadership. The charismatic Count Dooku is a figurehead of the Separatist Movement, and as a former Jedi, he is extremely dangerous in hand-to-hand combat. When encountering other Jedi, Dooku claims to hunt a Sith Lord hidden within the Republic, but Dooku simultaneously displays dark powers, which he acquired after leaving the Jedi.

With heroes on both sides, the Clone Wars is the home to some of the most famous Star Wars characters of all time. As your heroes traverse the galaxy, Rise of the Separatists ensures Game Masters will be prepared when these iconic characters cross paths with their players!

Attack of the Clones
Rise of the Separatists brings the Clone Wars to your tabletop. The war between the Republic and Separatists presents plenty of narrative opportunities for heroes to find adventure. In a war for the galaxy, what role will you play?

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56.30 €
Star Wars RPG Starships and Speeders (HC)
Star Wars RPG Starships and Speeders (HC)

As the Galactic Civil War rages on, the Empire and Rebel Alliance fight their battles both on the surface of planets across the galaxy and in the black depths of space. Using vehicles that range from technologically advanced superweapons to repurposed civilian craft, both sides bring the fight to every conceivable environment. And as always, the traders, smugglers, and pirates who fight for for their own interests rely on vehicles and ships that can slip by undetected or speed away at the first sign of trouble.

With Starships and Speeders, Game Masters and players will find an incredible collection of more than 130 vehicles both gathered from all three Star Wars Roleplaying game lines and newly introduced for this collection. Completely compatible with Edge of the Empire, Age of Rebellion, and Force and Destiny, Starships and Speeders makes it easier than ever to take your games to hyperspace and bring your adventures to a whole new level!

Cruise the Galaxy
Each entry in Starships and Speeders includes not only the profile for the vehicle, but also tips for using the vehicle in games. These include advice on what kinds of beings use the vehicle and for what purpose, as well as specific tips for handling the vehicle in an encounter.

The first section of Starships and Speeders focuses on planetary-bound vehicles that skim along the surfaces of various worlds. Chapter One, Speeders, covers repulsorlift vehicles such as airspeeders, landspeeders, and speeder bikes, like those made famous in Return of the Jedi. These vessels defy gravity, but they cannot leave a planet’s atmosphere. Then, Chapter Two examines ground vehicles. More specialized than repulsorlift vehicles, this category includes vehicles that move along the surface of a planet, as well as some select submersibles. Whether you are racing through the forests of Endor or running down to Tosche Station on Tatooine, this section will provide you with all the vehicles you need to navigate the planet and further immerse yourself in the Star Wars galaxy.

In the next section of the sourcebook, Starships and Speeders takes to the stars with Chapter Three, Starfighters and Shuttles. These pages are filled with the starfighters, shuttles, gunboats, and other spacecraft that soldiers and scoundrels alike use to navigate local star systems. While a key aspect of these specialized craft is their ability to operate with a single pilot and minimal crew, the sourcebook continues to explore the possibilities of interplanetary travel with Chapter Four that focuses on freighters, yachts, and other starships designed for peaceful purposes. Of course, whether or not these vehicles are used as they are designed is a different matter. Although many of these ships are equipped with weapons in case they need to defend themselves, their primary purpose is not military. Rather, much of their appeal stems from their ability to be modified, whether it be for a resource-depleted Rebel troop making do with the ships available, or a criminal looking for a smuggling ship that will not attract attention.

Lastly, the closing section of this sourcebook look at the largest ships in the galaxy beginning with Chapter Five, Cruisers and Frigates. These present you with midrange ships that require a significant crew to operate whether they be civilian or military ships that range from bulk haulers to escort frigates. Then Chapter Six, Battleships and Stations, includes the largest of all spacecraft. For the most part, ships of this scale belong to either the Empire or Rebel Alliance, for few other organizations have the resources or need for such massively expensive and destructive vessels. Filled with potent weapons and operated by hundreds or even thousands of crew members, these vessels show the true potential and might of all starships and can make for massive interstellar battles in your campaigns. In this chapter, the sourcebook even offers players and game masters a closer look at both the Onager-class Star Destroyer and the Nadiri Starhawk-class Battleship that have never appeared in Star Wars Roleplaying before! No matter where your story takes place in the Star Wars universe, Starships and Speeders has the vehicle you need to face any challenge.

Legendary Ships
While Starships and Speeders is the ultimate guide for the full galaxy’s range of vehicles all in one place, this sourcebook is far more than a compendium of vehicles as they have already appeared across the Star Wars Roleplaying game lines. Throughout its pages, Starships and Speeders includes named versions of beloved ship models built to the exact specifications of the pilot who made it famous. Within the book you will find Hera Syndulla’s Ghost (complete with Phantom II), Boba Fett’s Slave I; and of course, no collection would be complete without the iconic Millennium Falcon.

Known best as the ship that completed the Kessel Run in less than 12 parsecs, the Falcon began its career as a humble intermodal tug, transferring cargo pods in orbital freight yards. With each new owner, the ship was modified more and more until it landed in the hands of smuggler Lando Calrissian. In addition to the Millennium Falcon’s already finely-tuned systems, Calrissian outfitted the ship with the polished finish of a luxury sports vessel and even added a hyperspace-equipped YT Dart auxiliary craft to act as an escape pod. The smuggler’s attention to detail kept the ship immaculately ordered and reliable; that is, until the rigors of the Kessel Run left the Falcon as little more than a scorched wreck.

This is the condition Han Solo found the Millennium Falcon in when he won it in a game of sabacc. Rather than focusing on cosmetic repairs, Solo sought to disguise the smuggling vessel as a battered junker, cramming military-spec hardware into the Falcon’s weapons, shielding, and sensor systems and covering key systems with warship-grade hull plating. While effective, these upgrades go beyond what the YT-1300 was designed to handle, making the ship fickle and in constant need of repairs. Both Han Solo and Lando Calrissian’s versions of the ship are featured in Starships and Speeders, and whichever you choose to integrate into your adventures, you will surely find that the Falcon shines as the jewel of this collection.

Take to the Stars
Whether racing around a single planet or speeding through distant star systems, Starships and Speeds has everything you need to bring your adventures to life. Peek under the hulls of the most iconic ships in the galaxy, jump to Hyperspace, and let the adventures begin!

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44.00 €
Star Wars: The Roleplaying Game 30th Anniversary Edition
Star Wars: The Roleplaying Game 30th Anniversary Edition

"My ally is the Force, and a powerful ally it is. Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we."
–Yoda

Few books or games have had as enduring an impact upon the Star Wars galaxy and its fans as Star Wars: The Roleplaying Game. Originally published by West End Games in 1987, it arrived at a time when the future of the Star Wars galaxy was uncertain, and it captivated a whole generation of gamers with rules and guidelines that made it easy to design and enjoy adventures truly worthy of the Star Wars universe and its ongoing space opera.

Our Star Wars: The Roleplaying Game 30th Anniversary Edition is a faithful, limited edition recreation of both Star Wars: The Roleplaying Game and The Star Wars Sourcebook, both printed with higher quality than the originals and packaged in a stylized slipcase.

First published in 1987 by West End Games, Star Wars: The Roleplaying Game arrived at a time when the future of the Star Wars galaxy was uncertain. The original trilogy had been completed. There were no plans for additional films. It was as if a hundred million voices had cheered at the Rebellion's triumph and then suddenly went silent...

But the Star Wars galaxy is too vibrant, too dynamic, and too full of adventure to simply fade away. Even after the Jedi had returned, the Empire had been toppled, and the original trilogy had been completed, the galaxy begged for further exploration.

This was where Star Wars: The Roleplaying Game came in. With its award-winning ruleset, its focus on operatic space adventures, and the many starships, vehicles, droids, creatures, and aliens detailed in its sourcebook, West End Games didn't just allow Star Wars fans to continue pursuing the ways of the Force, it left an enduring impression upon the galaxy itself.

Now, forty years after the debut of A New Hope and thirty years after its first printing, Star Wars: The Roleplaying Game makes its return as a limited edition set of two lovingly recreated, hardcover books, Star Wars: The Roleplaying Game and The Star Wars Sourcebook!

Relics of an Earlier Age
The Star Wars: The Roleplaying Game 30th Anniversary Edition faithfully recreates Star Wars: The Roleplaying Game and The Star Wars Sourcebook as high-quality, hardbound tomes that feature all the original game rules, information, and graphic design. These are printed on higher quality paper than the original versions and shrinkwrapped together in a stylized slipcase that features the original cover art on a clean black background.

Every bit as playable now as it was in 1987, Star Wars: The Roleplaying Game offers fast d6-based action along with unique takes on the ideas of roleplaying, designing adventures, running adventures, and the nature of the Force. The rulebook also introduces a full-length adventure, "Rebel Breakout," and The Star Wars Sourcebook provides you with a wealth of information that you could use to populate additional adventures, including detailed descriptions of starfighters, capital ships, droids, aliens, blasters, lightsabers, and combat vehicles like the AT-AT and AT-ST.

Notably, these books and their contents did more than inspire countless gamers at their tables; they helped shape the Star Wars galaxy itself.

Elements from The Star Wars Sourcebook have since become Star Wars canon, such as the names of the alien races, Twi'lek, Rodian, and Quarren. Timothy Zahn was given the books as reference when he was developing Grand Admiral Thrawn and his Thrawn trilogy. And the rulebook's chapter on "Designing Adventures" so clearly and effectively deconstructed the particular nature of space opera to which Star Wars belongs that Pablo Hidalgo cites it as inspiration for the writers' bible he developed for the Lucasfilm Story Group.

This critical tie between Star Wars: The Roleplaying Game and our current apprecation of everything Star Wars is brought to life in the foreword Pablo Hidalgo wrote for the 30th Anniversary Edition, and it's one of the few changes between this edition and the original. You'll also find a few updated photos, pieces of concept art, and advertisements, but they're all carefully designed to match the book's original style, including its alternating use of black-and-white and full color.

The Game that Grew the Galaxy
Forty years after A New Hope, the Force and the Star Wars galaxy are more powerful and resonant than ever before. They permeate all walks of life by way of movies, television shows, comic books, novels, games, and licensed merchandise. They bind us together.

West End Games' Star Wars: The Roleplaying Game is a significant part of the wider Star Wars legacy, and Fantasy Flight Games is proud to present this limited, commemorative 30th Anniversary Edition!

• A limited edition, high quality recreation of the original 1987 West End Games Star Wars: The Roleplaying Game
• Hardcover two-book set includes the Star Wars: The Roleplaying Game rulebook and The Star Wars Sourcebook, as well as a stylized slipcase

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71.80 €

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