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Epic Battles: American Civil War - Confederate Command
Epic Battles: American Civil War - Confederate Command

Robert E. Lee: The son of ‘Light Horse Harry’ Lee, an officer who served in a previous rebellion, Robert Edward Lee graduated top in his class at West Point at the start of his military career. He was an accomplished officer and had served across the country and provided staunch service during the Mexican War. When Virginia seceded Lee felt bound to his native state and resigned his commission in the Regular Army, offering his services to Virginia and the fledgling Confederacy. Famously, Lee was offered command of the Union forces about to head south, but felt honour bound and declined.

During the next four years he proved to be one of the greatest battlefield commanders and tacticians of his age. He invaded the North late in ’62 and held McClellan again at Sharpsburg (Antietam). On the strategic defensive in early ’63 he defeated The Army of the Potomac at Chancellorsville in May where Jackson fell. On the offensive in June he led his army into Pennsylvania and the climactic battle of Gettysburg where he was checked by Meade.

On the defensive, Lee was initially able to match and hold Grant as he bore down on the Confederacy in ’64 and ’65, but eventually no amount of tactical genius could offset the numerical and technical superiority of the Union. With his lines around Petersburg breeched Lee abandoned the city and Richmond and struck out west trying to avoid the circling Union armies. Eventually Lee was compelled to surrender himself and his army to Grant at Appomattox Court House on April 9th, 1865.

Note that this figure has a brand-new pose and differs from the ACW pre-order exclusive figure.

Thomas ‘Stonewall’ Jackson: Jackson is one of most able Confederate commanders and is only eclipsed, perhaps, by Lee. Thomas Jonathan "Stonewall" Jackson was an instructor at the Virginia Military Institute when war broke out and offered his services to his native state, Virginia. At First Manassas he won immortality when his brigade held its ground in the face of a heavy Union assault. A fellow officer, noting Jackson’s brigade and trying to rally his own men, called out: “Look, there stands Jackson – like a stone wall!” The name stuck.

Jackson was placed in command of the Confederate forces operating in the Shenandoah Valley and promptly lead his Union opponents a merry chase. By a series of forced marches with his infantry, or “foot cavalry” as they became known due to their speed, he was able to surprise and defeat all the Union forces sent against him in isolation. His antics were largely aided by the fact that he had a much better map of the Valley than his opponents – reputedly 10 ft long! At Antietam his corps held all of McClellan’s uncoordinated assaults despite heavy losses and at Fredericksburg his troops performed the same duty. In May of 1863 he and Lee masterminded a flank assault that broke Hooker’s will and drove the Army of the Potomac north. It was at the moment of his greatest success that he was accidentally shot by his own men on the evening of the 2nd May while reconnoitering the Union lines ready for a renewal of the action. Carried from the field, his left arm was amputated but complications ensued and he died on the 10th May 1863.

Also included is a HQ standard Bearer.

This pack contains 3 mounted command figures in metal.

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8.70 €
Epic Battles: American Civil War - Dismounted Cavalry
Epic Battles: American Civil War - Dismounted Cavalry

The role of Cavalry during the American Civil War went through a peculiar evolution. The realities of the evolving battlefield required a change from the tactics of previous wars. A headlong charge into formed enemy infantry or artillery became an unnecessary risk, the firepower they wielded more than enough to prevent any such charge from hitting home. Cavalry thus fought differently in the civil war than previous conflicts, though their role was no less pivotal. Headlong cavalry charges were largely replaced by cavalrymen acting more as dragoons - mounted infantry.

Cavalry combined two useful military attributes: mobility and firepower. Though perhaps outranged by an infantry regiment with rifles the cavalry could still dismount to hold ground temporarily until relieved by the infantry. Armed with a carbine a trooper could dismount and fight perhaps as effectively as his infantry counterpart. In this role the cavalry would invariably dismount into a skirmish screen, with nominally a quarter of the troopers detailed as horse holders, though some commanders preferred to think of the “fourth man” forming a reserve to be called upon if the line was hard pressed. Commonly a regiment in a brigade might be held in reserve, mounted, whilst the remainder of the brigade fought on foot. Such tactics sat well with the cavalry who saw the mounted charge as risky and perhaps even futile.

This set provides a brigade of three regiments - each with three stands of dismounted infantry and one of horseholders, suitable for both Union and Confederate Armies.

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48.40 €
Epic Battles: American Civil War - Gettysburg Battle Set
Epic Battles: American Civil War - Gettysburg Battle Set

Fought over the first three days of July in 1863, the battle for Gettysburg proved to be the high tide of the Confederacy and the turning point of the American Civil War. The Confederate army of North Virginia, under General Lee, and fresh from victory over the Union at Chancellorsville, assaulted the Army of the Potomac under Union General Meade at the crossroads town of Gettysburg in the deadliest battle of the entire conflict. The battle ended following the near suicidal attack known as Pickett's Charge which led to the battered rebel army withdrawing from the field. Lee's invasion of the North has been halted.

This box set contains over 2,000 men. Each of the two armies are presented on colour-coded plastic sprues; the push-fit pieces are extremely easy to assemble - enabling you to quickly get to the business of gaming this fascinating era of history on the epic scale it deserves. You’ll also find some MDF scenery to lend your battles extra authenticity.

Epic Battles: American Civil War - Gettysburg Contains:
* Union army (blue plastic) - 8 infantry regiments, 1 Zouave regiment, 1 cavalry regiment, 1 dismounted cavalry regiment, 1 skirmishers regiment, 8 cannon & 8 mounted commanders
* Confederate army (grey plastic) - 8 infantry regiments, 1 Zouave regiment, 1 cavalry regiment, 1 dismounted cavalry regiment, 1 skirmishers regiment, 8 cannon & 8 mounted commanders
* Green plastic bases for all figures
* A5 Black Powder rulebook
* 36-page American Civil War background, scenario and supplemental rule booklet
* Flag sheets for both Union and Confederate forces
* Laser-cut MDF farm building
* Laser-cut MDF Snake fences
* Six D6 dice

Models supplied unassembled and unpainted

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156.00 €
Epic Battles: American Civil War - Guts & Glory Starter Set
Epic Battles: American Civil War - Guts & Glory Starter Set

In 1861, the Southern States saw Abraham Lincoln’s election to President of the fledgling United States of America as a direct threat to their states' rights and way of life. America was united no more, the Union split as a new Confederate States of America was formed in the South, starting the American Civil War. Lincoln, determined to preserve the Union and end slavery, raised the Army of the Potomac and throughout the nation brother fought brother. Over the next four terrible long years American armies tramped across American fields and burnt American farms as Americans killed Americans in a war the likes of which the nation had never seen before.

The Epic Battles system allows for gamers to refight these battles on a huge scale. The game is based on the familiar award-winning Black Powder rules system, with a few period-flavour tweaks to cement the battles in the ideologies of American Civil War doctrines.

Guts & Glory contains:
* Plastic figures and bases for 6 infantry regiments, 1 Zouave regiment, 1 cavalry regiment, 1 dismounted cavalry regiment, 1 skirmishers regiment, 6 cannon & 6 mounted commanders
* A5 Black Powder rulebook
* 36-page American Civil War background, scenario and supplemental rule booklet
* Flag sheets for both Union and Confederate forces
* Laser-cut MDF Dutch-style barn
* Laser-cut MDF Snake fences
* Six D6 dice

Models supplied unassembled and unpainted

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92.40 €
Epic Battles: American Civil War - Skirmishers
Epic Battles: American Civil War - Skirmishers

Skirmishing troops were important parts of Union and Confederate battleplans during the American Civil War. Ranging ahead of the main attack columns, skirmishers advanced in loose formations to harass the enemy, draw fire, and 'screen' the troops behind them ahead of a major bayonet charge.

Skirmishers deployed ahead of the main battle line to do damage by shooting and unsettle the enemy line prior to the assault. These detached soldiers would move ahead of the main body in extended order with gaps of perhaps five yards between men, making best use of the cover available, even trying to work in pairs, ideally using a fire and movement system as they advanced. Their aim was to draw the enemy’s fire and to do damage, making the enemy unsettled enough for a bayonet charge from the main body.

Skirmishers were not always used, however. Once deployed, they tended to become uncontrollable as each man sought to take shelter away from his officers. Rates of fire slackened as each man might try to take more careful aim with what was, actually, an inherently inaccurate weapon. They would also not be used where the aim of the battleplan was to inflict as much damage as possible by mass of firepower.

The models in this boxed set are suitable to represent Skirmishers for both Union and Confederate armies. They can equally be used to represent famous regiments such as Berdan's Sharpshooters on the Union side to the Rebel Whitworth Sharpshooters.

Boxed Set contains 10 stands of Epic Battles: ACW Skirmishers, suitable for both Confederate & Union Generals.

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33.30 €
Epic Battles: American Civil War - Starter set
Epic Battles: American Civil War - Starter set

With the election of Abraham Lincoln in 1860, the tension between the Northern and Southern States boiled over into outright hostility. Birthed in the South, the Confederacy fought to maintain its independency whilst Northern troops headed south in a bid to preserve the union. Four years of hellish fighting ensued, consuming the nation. It was a war the likes of which the Americas had not seen before, and would never again.

It is one of the most studied military conflicts in history, with over 237 named battles in addition to innumerable minor actions and skirmishes. Tactically, battles were still largely linear - regiments frequently fired all their ammunition only to be relieved by a second wave of troops passing through the line. However, the technology of war had become all the more destructive, and casualty rates were atrocious, leading to some historians citing the warfare of the American Civil War to be a precursor to that of the 1st World War over 50 years later.

The Epic Battles system allows for gamers to refight these battles on a huge scale. The game is based on the familiar award-winning Black Powder rules system, with a few period-flavour tweaks to cement the battles in the ideologies of American Civil War doctrines.

This box set contains no less than 2400 men. Each of the two armies are presented on colour-coded plastic sprues; the push-fit pieces are extremely easy to assemble - enabling you to quickly get to the business of gaming this fascinating era of history on the epic scale it deserves. You’ll also find some MDF scenery to lend your battles extra authenticity.

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136.90 €
Epic Battles: American Civil War - Union Command
Epic Battles: American Civil War - Union Command

Ulysses S. Grant: Ulysses Simpson Grant, or more accurately Hiram Ulysses Grant (he was registered incorrectly at West Point) was a total failure. He failed in several business ventures; when president his administration was rocked by scandals; he lost most of his wealth after the war in further failed ventures and only gained back some funds by publishing his memoirs. Grant – the failure. However, there was one enterprise at which Grant excelled – War!

Grant had served in the Mexican War but then left the army to pursue a career in business. When war came in 1861 he promptly rejoined offering his services to the cause of Union. Initially serving as a brigade commander in 1862 he was promoted to major general and secured Kentucky and most of Tennessee for the Union. At Shiloh in 1862 he was surprised by Johnston’s Confederates but, completely unfazed by the initial setbacks, launched a counter-attack and won the battle. In July 1863 Grant outmanoeuvred and defeated the Confederate forces defending Vicksburg and captured the city in July, in effect splitting the Confederacy, the navy already having secured passage of the Mississippi river. Grant was not present at Chickamauga, but was in command at the victory of Chattanooga/Missionary Ridge. In light of his successes Grant was promoted to Lieutenant General and commander of all of the Union armies. Grant then came East to oversee the campaign against Lee and the Army of Northern Virginia. Although Meade remained in command of the Army of the Potomac Grant went along with it, effectively using Meade’s own headquarters and staff as a post office for issuing his own orders. The battles against Lee in 1864 have gone down in history as some of the most savage of the war. Grant was often held by Lee but, again unfazed, he refused to acknowledge defeat and simply shifted his entire army “to the left”, forcing Lee to follow him to the next bloody encounter. Eventually Grant trapped Lee in a siege at Petersburg, a campaign of attrition then ensued.

Whilst sat outside Petersburg Grant oversaw other operations against the Confederacy, most notably those conducted by Sherman and Sheridan. In April ’65 Grant finally broke through Lee’s defences, captured Petersburg and then Richmond – the long sought after prize of the past four years. 68 June 26th 1862 – The Battle of Mechanicsville, Virginia Lee was finally cornered at Appomattox and compelled to surrender what remained of his army to a generous Grant. Denounced by many as a “butcher” for his losses during the battles against Lee Grant is still undoubtedly one of the great commanders of the age.

George Meade: George Gordon Meade is best known for his defeat of Confederate General Robert E. Lee at the Battle of Gettysburg. With a military background honed by experience in the Second Seminole War and the Mexican-American War, Meade served as a Union General in the American Civil War. From initially commanding a brigade in the Peninsula Campaign and the Seven Days Battles, to meeting great success as a division commander, particularly at the Battle of Fredericksburg, he eventually rose to command the Army of the Potomac.

This command came only three days before the crucial Battle of Gettysburg, and he only arrived in the field after the first day of action on July 1. The Army of the Potomac used favourable ground and positioning to repel a series of large-scale assaults over the next two days. Robert E. Lee's Army of North Virginia, unable to overcome these defences was forced to retreat, ending his hope of invading the North. Though hailed as a great victory, it was undermined by the perceived ineffectiveness of Meade's pursuit of the retreat, which prevented Lee's total destruction. In the latter years of the war his influence was overshadowed by that of general-in-chief, Ulysses S. Grant, who accompanied him through the Overland Campaign, the Richmond-Petersburg Campaign and the Appomattox Campaign.

Note that this figure has a brand-new pose and differs from the ACW pre-order exclusive figure.

Also included is a HQ standard Bearer.

This pack contains 3 mounted command figures in metal.

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7.30 €
Epic Card Game
Epic Card Game

Epic is a fast paced card game of fantasy combat designed by Star Realms designers Hall of Fame Magic players Rob Dougherty and Darwin Kastle. It packs all the amazing game play and beautiful art of a trading card game in one little box at an unbelievably low price.

We designed Epic to provide great draft and sealed deck play right out of the box. If you are a trading card game veteran, you know what this means, and yes, it is every bit as awesome as you think it would be.

If you haven't played trading card games before, you are in for a real treat. Sealed and draft are incredibly fun! Unfortunately, with trading card games, they are also incredibly expensive.

But with Epic, you get the fun without that scary price tag. A single box of Epic allows up to four people to play draft or sealed again and again with great game play every single time.

Just that would be an unbelievable amount of game for the money, but there are more ways to play. By simply dividing up the cards by the four colors (yellow, red, green and blue) you will have four preconstructed decks, each balanced for play against the others.

With sealed, draft, and preconstucted decks, up to four players can play out of a single copy of the game. There is another way to play, called "constructed," where each player needs their own copy of the game. In constructed, you build a deck at home using your entire Epic card collection to play against a friend who did the same thing.

While Epic gives you the full trading card game experience at a tiny fraction of the cost, Epic is NOT a trading card game. There are no random packs or hard to get cards. When you buy the game, you get everything you need to play. You know exactly what cards you're getting. There will be expansions down the road, but they are optional. You can literally play and enjoy hundreds of games with just the base set.

In Epic, each player starts the game with a score of 30 health. Your goal is to eliminate your opponents by reducing their health to 0. Set up is fast. To play a basic game, just shuffle and deal each player a 30 card deck and you are ready to go!

You start the game with a hand of five cards, and draw a new card at the start of your turn. Your cards represent powerful champions that will fight for you or game changing events you can use to thwart your opponent.

Each turn every player in the game gets one "gold." Some cards cost a gold to play, others are free. This means you can play any card in your hand from the very first turn. There is no slow building of resources in this game. Epic starts at full throttle!

A game of Epic might go something like this:
On your first turn, you play a Frost Giant and attack your opponent. Not wanting to take 8 damage, he plays a Surprise Attack and drops a T-Rex on the board, blocking and killing your giant. You Fireball the injured dinosaur finishing it off, then end your turn. Your opponent draws a card at the start of his turn, then plays a Dark Knight and attacks you for 5, knocking you down to 25 Health. Then he plays a Blue Dragon, drawing a card and blasting you down to 23 health. You need some answers, so before your opponent ends his turn you play an Ancient Chant and draw 2 cards. Hmmm... What should you do next, wipe out the board with an Apocalypse or drop a massive Burrowing Wurm on the table? Welcome to turn two, Epic style!

The four colors of Epic cards each represent a different alignment. Yellow is good, red is evil, blue is sage and green is wild. Each alignment has its own strengths and weaknesses.

Like in Star Realms, you can play cards of any and all colors in your deck. If you can match colors, your cards will frequently get more powerful.

Good:
The righteous, the honorable, protectors, healers, angels, saints, brave knights and benevolent kings. These are the forces of good. Your good cards will raise large armies of humans, protect your champions and increase your health. You will banish enemy champions to the bottom of your opponent's deck and launch devastating airborne assaults lead by glorious angels.

Wild:
Savage beasts, burning fire, terrible storms, instinct, aggression and rage. The wild don't have an agenda. They aren't good or evil, they're hungry... and your opponent looks like food. Playing wild gives you giant monsters that can smash and stomp though your opponent's defenses. You'll hurl fire and lightning at your foes. Great storms, volcanoes and earthquakes will smash all that stand in your way.

Evil: The cruel, the murderous, vampires, assassins, demons, devils and zombies. These nightmares taken form are champions of evil. With evil cards, you'll master death, killing champions in droves then bringing the dead back to serve a new master. Your vampires will shrug off mortal wounds and feed upon the forces of your enemies. Hordes of zombies and powerful demons will be yours to command, if you are willing to pay the price to summon them.

Sage: The wise, the clever, the logical, tricksters, scholars, illusionists, engineers, alchemists and wizards. For the sage, knowledge is power. Reason and logic will illuminate the path to victory. Through sage cards you will master time, returning enemy champions to your opponent's hand. You will construct mighty engines of war and call upon powerful magic to transform or blast your enemies. You will mislead enemy armies, leaving your opponents defenseless and assuring your victory.

Contains 128 cards, eight of which are double-sided token cards with creatures (humans, demons, wolves, etc.). The 120 game cards are unique, with different artwork and distinct mechanics.

The box will be enough for a 4-player game, and lends itself to sealed deck, draft or pre-constructed deck game styles. A second deck can be added to support up to 8 players.

There is also the option of adding a third deck for recommended eight player drafts. Some cards have a white gem marking, which means a deck may include three of that card. Red gem cards are limited to one card per game.

2–4 Players
20–40 Min
Age: 13+

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16.80 €

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