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Haun tulokset 49 - 72 / 146



Prodigals Club
Prodigals Club

Säännöt valmistajan sivuilta.

This is the role of a proper Victorian gentleman: to acquire valuable property, to attend formal dinners, and to impress influential people. In other words, the proper Victorian gentleman is intolerably dull. Maybe it's time to have a little fun.

You compete in three distinct endeavors: trying to lose an election, trying to get rid of all your possessions, or trying to offend the most influential people in high society. Each competition has its own module. You can play any two in combination or play all three simultaneously. Each module interacts with the other two. To win you will need to balance your strategy and compete well in all areas.

Unique inter-gaming combination:
The Prodigals Club is thematically related to Vladimír Suchy's Last Will. You do not need Last Will to play. Prodigals stands alone. However, the rulebook also explains how to play the two games together, combining the challenges of both games.

Components:
* 2 double-sided central boards
* 30 wooden errand boy tokens in 5 colours
* 5 wooden player order tokens in 5 colours
* current round marker
* renaissance man tile
* 6 bonus action tiles
* 5 player boards in 5 colours
* 26 central cards for 7 different combinations
* rulebook

Society Competition
* society game board
* 20 cards
* 5 society scoreboards
* 20 influence markers
* 6 Dame Beatrice tiles

Possessions Competition
* possessions game board
* borough indicator marker
* 25 cards
* 42 money tokens
* 50 possession tiles

Election Competition
* election game board
* election scoreboard
* 39 cards
* 25 political circle tiles
* 5 wooden vote counters in 5 colours

Players: 2–5
Age: 14+
Time: 40–90 min

  !   tilattava tuote
41.40 €
Spy Club
Spy Club

"We could start a Spy Club," suggested Beatrice. "You know — search for clues and try to find mysteries to solve!"

In Spy Club, players work together as young detectives to solve neighborhood mysteries. It includes a replayable campaign format, with variable unlocking content, for playing a series of 5 games connected together to tell a larger story. Throughout the campaign, you'll unlock new modules with additional rules and story elements. With 40+ new modules and 150+ cards in the campaign deck, you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time.

In the standard game, each player has double-sided clue cards in front of them. On your turn, you use actions to flip, draw, and trade clue cards, gain ideas, and confirm clue cards as evidence. Confirm 5 clues of the same type to solve part of the case. As you discover more and more of the solution, a story starts to emerge: your Neighbor stole something from the ice cream shop, but what? And why? To crack the case, you must find the solution to all 5 parts before the suspect escapes or you run out of clues.

You can always play a single, standalone game of Spy Club, but the campaign mode is the recommended way to play:

* Each game plays in 30-45 minutes, and each campaign consists of 5 games.
* Some elements from each game carry forward and affect future games, with new rules and story elements are unlocked each play.
* The sequence of content isn’t scripted, so each campaign will unfold differently.
* Everything can be fully reset and replayed.
* You only unlock a small portion of the total content in one campaign (just 5 of the 40+ modules), so you can play multiple campaigns and continue unlocking new content each time!

2–4 Players
45 Min
Age: 10+

  !   tilattava tuote
58.50 €

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