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Wizard King: King of the World
Wizard King: King of the World

The King of the World, volume I of Wallace Wood's The Wizard King trilogy, is similar in tone and setting to J.R.R. Tolkien's The Lord of the Rings trilogy. MAD magazine and Daredevil comics artist extraordinaire, Wally Wood, takes us on a magical journey filled with elves, warriors, wizards, maidens, Unmen and kings!

The Immi, a medieval society of elves, lived deep in the forest, completely isolated from the rest of the world, and were happy until a strange shadow fell over their village: a shadow with EYES! A young Immi known as Odkin is tricked into volunteering to investigate, and is drawn into the intrigues of Alacazar the wizard to save the world from Anark, the blackest villain of all space and time. Through his journey, Odkin meets and enlists the aid of Iron Aron, Lord Vandall and Weer the lizard man, and saves the Immi from the monstrous Unmen, but is then ordered by Alacazar to face even greater perils!

When legendary cartoonist Wally Wood became Mad magazine's first star artist he had already revolutionized comic books with his Weird Science sci-fi work which put him on Entertainment Weekly's all-time top-100 list. Wood co-created Mars Attacks for bubble gum cards and the movie, designed the super-collectible Fireball XL-5 lunchbox, and the red costume as used in the comics and major motion picture, Daredevil . He also produced art for an unfinished film collaboration based on his Wizard King-King of the World graphic novel, with Fritz the Cat, Wizards, Lord of the Rings, and Cool World film maker Ralph Bakshi!

MAD and Tales from the Crypt publisher Bill Gaines called Wood "the greatest science fiction artist that ever lived." Entertainment Weekly's Sci-Fi Top 100: Cover Story (10/16/98) ranked Wood's Weird Science comics #35, besting top films Brazil, Soylent Green, Mad Max, Slaughterhouse Five & Forbidden Planet.

72 heavy gloss pages, color throughout

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16.90 €
Wizard's Cookbook: Magical Recipes Inspired by Harry Potter, Merlin, The Wizard of Oz, and More (HC)
Wizard's Cookbook: Magical Recipes Inspired by Harry Potter, Merlin, The Wizard of Oz, and More (HC)

The definitive cookbook for everyone who loves fantasy and lore!

The ultimate gift book for fans of all things magical! Aurélia Beaupommier pays tribute to all sorcerers, fairies, elves, mages, witches, and magicians within this spellbinding cookbook! In The Wizard’s Cookbook, you’ll find recipes inspired by your favorite magical stories, eras, and lands—from history, myth, and fantasy—including:

The Legend of Zelda
World of Warcraft
Halloween
Harry Potter
Dungeons and Dragons
Mulesine
Lord of the Rings
Willow
Narnia
and so much more!

Inspired by the most famous wizards in history, from Merlin to Dumbledore to Marry Poppins,The Wizard’s Cookbook includes magical dishes that are both quick and easy to prepare for any occasion. Beaupommier provides a beautiful spread of festive themed dishes to enchant your guests. Recipes are accompanied by beautiful full-page color photographs of the delectable food and drinks. In addition to the sustenance necessary to battle your nemesis, whether it be a dragon or an empty stomach, this book also includes recipes to prepare divine desserts and devilish snacks, as well as intoxicating potions and elixirs to quench your thirst.

Whether you’re a beginner or an expert wizard, open this spell book, grab your wand, and... Abracadabra! You’ll create delicious, bewitching recipes from The Wizard’s Cookbook that are sure to teleport you and those dining with you to another world.

192p

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32.50 €
Wizard's Gambit
Wizard's Gambit

The ancient enemy has returned!

One thousand years have passed since The Fallen retreated from Hyrathia during the final days of the War of Legends. From where they came and to where they fled no one knows, and ‘why?’ remains the greatest mystery. It has been many years since the Convocation of Wizards convened; the petty wars of the kingdoms not warranting the interference of the wizard council. Many years since greater peace ended the need for a war mage – a Grand Siege Magus – to lead the wizards of Hyrathia into battle.

But now the ancient enemy has returned, bringing war back to all of the kingdoms. Wizards from across the land have been summoned to the Convocation, held at High Emerath, stronghold of the mages. There they gather to take part in an ancient rite, known as the Gambit, where the victor becomes the next war mage. Only those wizards with the highest skill in Spells, Incantations, and knowledge of the rare Magical Components can hope to claim the honor of being the war mage. Only one can win the title of Grand Siege Magus!

Wizard’s Gambit is a non-collectible card game for 2 to 5 players, ages 8 and up.

In Wizard’s Gambit players compete for Spells in a common Spell Pool – contending to gain the powerful advantage each Spell gives, as well as the Spell points needed to win the game.

Spells are claimed by calculated play of Magical Components on each player’s turn – but it’s not as simple as that - only the final Magical Component played, claims the Spell.

Once added to their Spell Book, a player may immediately apply the effects of the Spell if applicable, giving him more power to vanquish their competitors. Each Spell has a point value, which adds up cumulatively to represent their Spell Book’s score.

To aid them in the contest, players can also cast Incantations – influential actions that further alter the course of play, helping both to claim Spells and vanquish opponents. Several Incantations have special effects that can provide game winning combos for players that have the right bit of luck and a good mind for strategy!

The ultimate option for players is to invoke the highest power – the Gambit, a card which can be used to secure a player’s claim on a Spell or thwart opponents by canceling their Spell Book powers. But watch out! Other players can use their Gambits to stop you – and ruin your strategic power play!

The first player to reach a Spell point total of ten (10) points wins the game and is proclaimed Grand Siege Magus!

Game Components: 114 Cards
Players: 2-5
Ages: 8+
Time to Play: 45 min to 1 hour

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26.00 €
Business Wizards
Business Wizards

General Enchantments Seeks Motivated Business Wizards!

Do you love a challenge? Can you cast legendary spells on time and under budget? Are your illusionary projections actually illusions? Join a magically powered up team with flexible hours, and competitive treasure / experience share. Only highly proficient communicators and ace spellcasters need apply.

Experience with Crystal Balls, PCs, and NPCs is a plus. So, grab your staff * and your staff ** - you’ve just been tasked with another project and the hourglass is already pouring sand. You are going to need to innovate, perpetrate, liquidate, and delegate your way to success using Spells, Magic Items, and possibly a Grimoire of Beast Practices or maybe a Demon. This isn’t your regular RPG of eldritch sorcerers.

A roleplaying game in the Arcane World of Business!
In the same vain as Kobolds Ate My Baby! this new Polymorph title brings much silliness and a meta take on both BUSINESS and WIZARDS!!! Fans of Kobolds Ate My Baby and other Polymorph games will both LOVE clocking into this adventure!

In Business Wizards you are a BIZARD! That means you are wizard who is ALL BUSINESS! You solve your daily problems with magic and sorcery rather than good old fashioned work ethic!

In Business Wizards you can:
* Attend STAFF meetings
* Get mad at the MIMIC copier
* Chat around the GELATINOUS CUBE cooler
* Summon COFFEE
* and much more!

This is an RPG about powerful wizards stuck in mindless, mid-level corporate jobs. How exciting!

A Game by Nat Mesnard & Patrick Watson
Illustrated by Tina Bongorno

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18.00 €

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