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Pathfinder 2nd Edition 172: Strength of Thousands -Secrets of the Temple-City
Pathfinder 2nd Edition 172: Strength of Thousands -Secrets of the Temple-City

From the Necropolis to the Lost City!

As trusted teachers at the Magaambya school of magic, the heroes are sent on a delicate diplomatic mission to a city ruled by an evil mummy-god. During these negotiations, the heroes unearth the location of a wondrous hidden village that needs the Magaambya's knowledge and protection. But the mummy-god's military is on the march. If the heroes can't thwart the army, it will plunder the village's treasures and unleash an ancient evil contained since the world was covered in darkness!

"Secrets of the Temple-City" is a Pathfinder adventure for four 12th-level characters by Luis Loza. This adventure continues the Strength of Thousands Adventure Path, a six-part, monthly campaign in which the heroes rise from humble students to influential teachers, and ultimately decide the fate of the Magaambya. This adventure also details the other teachers that are the heroes' peers and presents a comprehensive look at Walkena, the evil child mummy-god of Mzali. New monsters, new magic, and new diplomatic options provide a bounty of opportunities for adventure!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

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26.30 €
Pathfinder 2nd Edition 176: Quest for the Frozen Flame -Lost Mammoth Valley
Pathfinder 2nd Edition 176: Quest for the Frozen Flame -Lost Mammoth Valley

With danger close behind, the Broken Tusks journey through the bountiful but treacherous Lost Mammoth Valley in search of the Primordial Flame. The Tusks' scouts solve the riddles of the primordial valley and recruit a motley league of unlikely followers, all while evading the watchful gaze of the vale's villainous overlords. In order to fulfill their quest, the scouts must ultimately go toe to toe with these vile masters: a vicious white dragon, a sadistic necromancer, and a boarish beast-god.

"Lost Mammoth Valley" is a Pathfinder adventure for four 4th-level characters by Jessica Catalan. This adventure continues the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes an examination of megafauna, including advice and rules for creating your own new giant animals; a glossary of Mammoth Lords' depictions of Golarion's most popular deities; and new prehistoric creatures to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

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30.00 €
Pathfinder 2nd Edition 177: Quest for the Frozen Flame -Burning Tundra
Pathfinder 2nd Edition 177: Quest for the Frozen Flame -Burning Tundra

The Broken Tusks find sanctuary at last in the settlement of Hillcross, but invading frost giants quickly force the clan's scouts to lead their mighty following's defense against the siege and take on new titles. To put a stop to the slaughter, the newly named Mammoth Lords take the fight to their foes by riding their bestial mounts through the sucking muck of the Tamarnian Tar Forest. At the heart of these black woods, amid the ruins of a half-sunken crusaders' castle, the heroes wield the sacred light of the Primordial Flame to defeat their ancient enemies once and for all.

"Burning Tundra" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Quest for the Frozen Flame Adventure Path, a three-part monthly campaign in which the heroes lead a band of nomadic hunter-gatherers across a brutal primordial landscape. This adventure also includes a gazetteer of the mountain meeting grounds called Hillcross; megafauna animal companions and ancestral gear that complement the new Mammoth Lord character archetype; and new prehistoric creatures to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

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30.00 €
Pathfinder 2nd Edition 178: Outlaws of Alkenstar -Punks in a Powderkeg
Pathfinder 2nd Edition 178: Outlaws of Alkenstar -Punks in a Powderkeg

A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.

"Punks in a Powderkeg" is a Pathfinder adventure for four 1st-level characters. This adventure begins the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes a gazetteer of the characters' home saloon; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

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30.00 €
Pathfinder 2nd Edition 179: Outlaws of Alkenstar -Cradle of Quartz
Pathfinder 2nd Edition 179: Outlaws of Alkenstar -Cradle of Quartz

Time is of the essence when the formula for the devastating explosive pyronite falls into the wrong hands. To secure the formula and even the score with the sinister rival who ruined them, a motley gang of outlaws must brave the weird and wild wastes of the Spellscar Desert. At the center of this mutant-filled wasteland, the outlaws discover an abandoned temple of time called the Cradle of Quartz. But while redemption and a fresh start might be nice perks, the outlaws seek something far more valuable among the Cradle's time-warped halls: revenge.

"Cradle of Quartz" is a Pathfinder adventure for four 4th-level characters. This adventure continues the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes an exploration of the magic-warped wastes east of Alkenstar, the Spellscar Desert; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

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30.00 €
Pathfinder 2nd Edition 180: Outlaws of Alkenstar -The Smoking Gun
Pathfinder 2nd Edition 180: Outlaws of Alkenstar -The Smoking Gun

With the chips down and the cards stacked against them, a crew of vengeance-seeking vigilantes must infiltrate Alkenstar's upper crust in order to clear their names and halt a villain's plot to bring the city to its knees. In this action-packed finale, the characters must pull off a daring high-rise heist at a garish gala, shut down a necromancer's shocking schemes in a volatile hydropower plant, and dismantle their last remaining rival's master plan aboard a luxury gearboat, all before an explosive conclusion destined to blast the city apart!

"The Smoking Gun" is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Outlaws of Alkenstar Adventure Path, a three-part monthly campaign in which a band of outlaws unravel an explosive criminal plot in the heart of the City of Smog, Alkenstar. This adventure also includes a breakdown of the world's largest arms manufacturer, the Gunworks; new feats, items, and rules options perfect for gunslingers, gearheads, and grenadiers; and new steampunk creatures and mutant monsters to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

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30.00 €
Pathfinder 2nd Edition 181: Blood Lords -Zombie Feast
Pathfinder 2nd Edition 181: Blood Lords -Zombie Feast

Something gnawing at you?

The undead nation of Geb gains most of its international trade from the export of food grown on zombie-worked farms, but lately one farm has been the site of a series of strange occurrences. Dispatched to investigate the problem, the player characters discover a grave threat to Geb's minority living population, bringing them to the attention of the insidious Blood Lords who rule the land in the name of their undead wizard-king. Defeating the wicked forces behind the plot is the first step on a long road to gaining influence and power in Geb, but if the investigators can't solve the problem to the Blood Lords' satisfaction, their first step may be their last!

Zombie Feast is a Pathfinder adventure for four less-than-good-hearted 1st-level characters. The adventure begins the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the Great Factions of Geb, whose favors are key to rising in political influence, and provides a complete gazetteer of the town of Graydirge, where the adventure takes place. New monsters, spells, undead companions, and more round out the bountiful buffet of "Zombie Feast"!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

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32.40 €
Pathfinder 2nd Edition 182: Blood Lords -Graveclaw
Pathfinder 2nd Edition 182: Blood Lords -Graveclaw

Toil and Trouble!

After stopping a poisonous plot against the living population of Graydirge, the player characters must seek out the hag pulling the strings from behind the scenes. Yet hags congregate in covens, and facing off against the insidious hag coven called the Graveclaw leads to a race across the undead-haunted nation of Geb. From shadowed forests to an undersea temple, and from rusted-out factories to university lecture halls, the characters must investigate the trails of misery and fear the hags leave in their wake. The characters must vanquish the Graveclaw to protect the residents of Geb—or end up stewing in a hag’s cauldron!

Graveclaw is a Pathfinder adventure for four 4th-level characters. The adventure continues the Blood Lords Adventure Path, a six-part monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a nation of the dead. The adventure also includes an article exposing the secrets of hag covens and plenty of new rules for fighting against hags. New spells and new items complete the witch’s brew in the coven’s cookpot!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

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32.40 €
Pathfinder 2nd Edition 183: Blood Lords -Field of Maidens
Pathfinder 2nd Edition 183: Blood Lords -Field of Maidens

Secrets Hidden in Stone!

he Field of Maidens, an eerie stretch along the nation of Geb's southern border, lies studded with the petrified remains of invaders from centuries past. Long neglected and largely abandoned, the area takes on new significance when a traitor claws her way back from the dead and races toward her master concealed in the statue-filled badlands. At the same time, foreign invaders have infiltrated the stony sentinels to move against Geb. The player characters must piece together clues, unravel tangled motives, and bring to light machinations that threaten to destabilize the nation from the Field of Maidens.

"Field of Maidens" is a Pathfinder adventure for four less-than-good-hearted 8th-level characters. The adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the celestial matriarchy of Holomog and examines the undead shadows that plague the world's dark places. New items, spells, monsters, and more await your examination in "Field of Maidens"!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.

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32.40 €
Pathfinder 2nd Edition 184: Blood Lords -The Ghouls Hunger
Pathfinder 2nd Edition 184: Blood Lords -The Ghouls Hunger

The Bloody Burden of Aristocracy!

Formally inducted to the Blood Lords as recognition for their past victories, the player characters soon find that the dangers hidden in this prestigious role are as great as the rewards. The new aristocrats of Geb must fend off intrigues of their power-hungry peers, escort the priest-king of a subterranean ghoul nation, and quell a cannibalistic cult—all while investigating the plot to poison living residents across Geb and beyond. The mysterious mastermind behind this plot stalks the halls of power, where the characters now tread, and he knows that his enemies are closing in!

The Ghouls Hunger is a Pathfinder adventure for four less-than-good-hearted 11th-level characters. This adventure continues the Blood Lords Adventure Path, a six-part, monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a land of the dead. The adventure also details the worship of Kabriri, the demon lord of ghouls, and presents numerous downtime activities for the newest Blood Lords to expand their authority. New items, feats, monsters, and more abound when The Ghouls Hunger.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

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32.40 €
Pathfinder 2nd Edition 186: Blood Lords -Ghost King’s Rage
Pathfinder 2nd Edition 186: Blood Lords -Ghost King’s Rage

Commands from the King!

The newest Blood Lords have discovered the identity of their peer behind the conspiracy that threatens the nation. The ghost king Geb wants this traitor destroyed, but the player characters must first question a fractured soul held in the realm where souls venture after death. This is only the first of their dangerous trials, as the traitor’s realm is one of shadowy horror and mind-bending reality that only the most powerful characters can survive!

Ghost King’s Rage is a Pathfinder adventure for four less-than-good-hearted 18th level characters. The adventure concludes the Blood Lords Adventure Path, a six-part monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a nation of the dead. The adventure also includes an article about Narakass, deity of renewal and cleansing, along with several artifacts held by the psychopomps, shepherds who bring souls into the afterlife. New spells and new monsters complete the furious finale of Ghost King’s Rage!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Jessica Catalan.

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32.40 €
Pathfinder 2nd Edition 187: Gatewalkers -The Seventh Arch
Pathfinder 2nd Edition 187: Gatewalkers -The Seventh Arch

Gaze through the gate!

Paranormal adventure abounds when an ancient curse at long last lifts from the River Kingdom of Sevenarches. The heroes trek into the ancient forest realm in search of answers, but first they find violent druids, wicked fey hunters, and paranoid townsfolk. Behind it all is an enigmatic bogeyman who pulls the strings from a coterminous plane of spindly shadows. Can the characters unravel the schemes of Kaneepo the Slim? How does the fatal obnubilate curse relate to their missing memories? And what awaits them on the other side of the Seventh Arch? There's just one way to find out!

The Seventh Arch is a Pathfinder adventure for four 1st-level characters. This adventure begins the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of adventure sites on the alien world of Castrovel, the Green Planet; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: James L. Sutter

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32.40 €
Pathfinder 2nd Edition 188: Gatewalkers -They Watched the Stars
Pathfinder 2nd Edition 188: Gatewalkers -They Watched the Stars

It's written in the stars!

After learning the truth behind the alien being responsible for their missing memories, the characters join forces with Sakuachi, a young oracle whose destiny is inextricably bound to theirs. To help Sakuachi fulfill her quest to find a living god and seal away an ancient evil, the party travels across frigid northlands toward the demon-ravaged wastes of Sarkoris. As they voyage across the harrowing waters of the Lake of Mists and Veils and push through monster-filled ruins, the party must rely on their own wits, their new friends, and the stars above to guide them to safety.

They Watched the Stars is a Pathfinder adventure for four 4th-level characters. This adventure continues the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes a gazetteer of the shrouded waters and eerie shores of the Lake of Mists and Veils; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Jason Keeley

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32.40 €
Pathfinder 2nd Edition 189: Gatewalkers -Dreamers of the Nameless Spires
Pathfinder 2nd Edition 189: Gatewalkers -Dreamers of the Nameless Spires

A dream is never just a dream!

The gatewalkers’ quest for answers reaches its exciting conclusion when they return to the spooky town of Lepidstadt for a reunion with their cryptic employer, the eminent researcher Dr. Ritalson. The occasion turns sour, however, when the characters discover that matters at home have been far from quiet. The final leg of the party's quest to unravel their memory gaps and fulfill Sakuachi's destiny takes them to the Crown of the World, where ice-rimed temples, dream-devouring monsters, and ancient alien evils await.

Dreamers of the Nameless Spires is a Pathfinder adventure for four 8th-level characters. This adventure concludes the Gatewalkers Adventure Path, a three-part monthly campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers. This adventure also includes an article about the mysterious elven goddess of twilight, Findeladlara; new rules options perfect for paranormalist adventurers; and strange new creatures to befriend or bedevil your players.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: James Jacobs

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32.40 €
Pathfinder 2nd Edition 190: Stolen Fate -The Choosing
Pathfinder 2nd Edition 190: Stolen Fate -The Choosing

A vision of a strange shop in the Grand Bazaar of Absalom accompanies the unexpected arrival of powerful magic cards that mysteriously manifest in the possession of a band of adventurers. But when an investigation of this vision reveals murder, treachery, and fiendish machinations, the adventurers are thrown into a race to control the very future of all things to come, tied to the ubiquitous fortune-telling cards known as the Harrow! Who has chosen your characters for this deadly quest, and what might become of your destinies should you fail?

The Choosing is a Pathfinder adventure for four 11th-level characters. This adventure begins the Stolen Fate Adventure Path, a three-part monthly campaign in which a group of adventurers race against time to gather the scattered parts of a powerful deck of magical fortune-telling cards. This adventure also includes a detailed look at a brand new demiplane tied to the Harrow deck, new rules options to explore these magical cards, and several new monsters ready to test your characters' mettle!

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Ron Lundeen

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32.40 €
Pathfinder 2nd Edition 191: Stolen Fate -The Destiny War
Pathfinder 2nd Edition 191: Stolen Fate -The Destiny War

More scattered cards of the mysterious and powerful Harrow deck known as the Deck of Destiny must be gathered before those who would use the Harrow's power to alter fate itself for their own needs can get them first. But this time, the cards come to the heroes when one of their competitors grows aggressive and attacks them in their own home. Only by gathering allies, exploring an ancient ruin, and exploring a corrupted demiplane can the heroes stand a chance over their latest enemy—a demonic mercenary who's taken an apocryphal Harrow card as his own identity.

The Destiny War is a Pathfinder adventure for four 14th-level characters. This adventure continues the Stolen Fate Adventure Path, a three-part monthly campaign in which a band of adventurers are thrust into the role of the defenders of destiny itself. This adventure also includes new magical items and treasures to be discovered, including another 18 powerful cards from the Deck of Destiny, and a mix of monsters to torment the player characters.

Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world’s oldest fantasy RPG.

Written by: Chris S. Sims

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32.40 €

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