The Adventure Begins...
Sixth World scholars have long hypothesized the cyclical nature of magic. For years corporations, collectors and other factions have spent fortunes hunting down surviving relics of this mythical age. The shadows whisper of lost lore and a secret history to the world. A privileged few have come into possession of ancient items of great power and mysterious purpose, artifacts from before recorded history. Now it’s your turn...
On the surface, the job seems simple: escort and assist Ms. Johnson as she follows the trail of a man across the globe. The target? An agent of the Atlantean Foundation tracking a priceless stolen artifact. And the trail? It leads to Lagos, the most dangerous sprawl on earth, where simply surviving the day can be a run in its own right. Add in the biggest black market auction of the century, a powerful African king, and a plethora of the biggest players in the artifacts trade, from the Atlantean Foundation to Aztechnology... well, welcome to the underside of the artifact business. If you survive, there’s more work a-coming… and maybe even some answers to your questions.
Dusk is the first in a series of interlinked adventures that will take the runners to the far corners of the globe on a quest to recover priceless artifacts. Exactly who wants these artifacts, and why, are questions the runners will have to discover for themselves.
• Begins a series of adventures that will have Shadowrun players searching for powerful artifacts and uncovering some of the secrets of the game’s long-running setting.
• Begins the four adventures of Dawn in the Artifacts, which will build to a dramatic conclusion in 2010. The Dawn of the Artifacts series can be bought and ran in any order!
• Provides complete non-player character statistics, player handouts, and all other information needed to let players dive into the adventure immediately.
Takes the runners into the dark heart of the most dangerous city in Africa on a fast-paced, dangerous treasure hunt for mysterious Awakened artifacts.
Set in Lagos, a core setting presented in Feral Cities.
Designed to introduce new Shadowrun fans to the rich world setting and slowly reveal some of the long-time history and secrets of the Sixth World, while providing long-time fans with a tantalizing hint of nostalgia and tying into one of the best selling Shadowrun adventure campaigns of all time (Harlequin).
Kicks off a new 2072 Sixth World storyline that will feature four adventures and a full campaign book.
Features a fully-written, buy-and-play adventure format with numerous useful gamemaster aids (including behind-the-scenes narratives, maps, grunt stats, location and character profiles, and a full Cast of Shadows).
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