Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 8305 - 8328 / 8410



Wyrmspan
Wyrmspan

You play as an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves.

During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild.

Wyrmspan is inspired by the mechanisms of Wingspan, though its 16+ unique elements make Wyrmspan a standalone game (not compatible with Wingspan). Wyrmspan plays up to 5 players, and it is flexible in size for various tables due to 3 smaller central boards (instead of a single big game board). Each player mat is 475x290mm (a little wider than Wingspan).

Contains:
* 2 rulebooks (multiplayer and solo)
* 1 dragon fact book (32 pages)
* 5 player mats (cardboard)
* 5 adventurer meeples and 5 guild tokens
* 183 dragon cards (148 full-grown dragons and 35 hatchlings; 57x87mm)
* 75 cave cards (57x57mm)
* 4 dragon guilds
* 55 speckled egg tokens
* 10 double-sided objective tiles
* 45 shiny cardboard coins
* 10 quick-start cards (2 cards per player; 57x87mm)
* 17 Automa solo mode cards (57x87mm)
* 1 box (296x296x70mm, and it weighs 2.6 kg)
* 2 containers with lids for eggs and resources
* 1 scorepad
* and more!

1–5 Players
90 Min
Age: 14+

      ei vielä ilmestynyt odotettavissa 4. toukokuuta 2024
70.50 €
X-Men: Mutant Insurrection
X-Men: Mutant Insurrection

A fast-paced, cooperative, dice-driven card game for one to six players!

Fifty miles north of New York City, Xavier’s School for Gifted Youngsters may seem like just another affluent private school for exceptional students. Few could guess that these students are mutants, and fewer still know that Xavier’s School is the headquarters of the X-Men, a team of heroic mutants fighting to protect humanity from superhuman threats!

Designed by Richard Launius and Brandon Perdue, X-Men: Mutant Insurrection invites you to travel across the globe on death-defying missions to recruit new mutants, capture criminals, protect innocent lives, and battle against some of the most iconic X-Men villains. You’ll build a team of mutants, with characters like Rogue, Wolverine, and Storm joining forces with Shadowcat, Magik, and Forge. Eight distinct scenarios await, each with their own challenges, and each leading to a no-holds-barred showdown against villains like Magneto, Dark Phoenix, or the Hellfire Club. The Blackbird is ready to launch—join your team and fight for the future!

Deadly Genesis
Whenever you start playing X-Men: Mutant Insurrection, you’ll find yourself pitted against an undeniable threat. The X-Men may learn of a secret lab using mutants as test suspects, Jean Grey may be consumed by the power of the Phoneix Force, or Magneto may declare his intentions to reshape the world under the leadership of the Brotherhood of Mutants.

Your mission begins with the plot card and the story cards that it brings into play. By following the trail of these story cards, your team can accelerate toward a showdown with the dark forces arrayed against you. For example, when you’re playing The Brotherhood of Mutants scenario, your first steps are indicated by the Xavier's Dream story card. The briefing brought by Xavier’s Dream shows that you’ll need to complete missions around the world to advance to the next part of the scenario! But what exactly goes into taking on a mission in X-Men: Mutant Insurrection?

To Me, My X-Men
At the start of each round, you and your fellow heroes are onboard the Blackbird, ready to fly around the world and take on any mission—such as a battle with the villainous mutant, Avalanche! Every mission card features of a series of objectives, each with its own requirements of power, teamwork, and fighting ability. For example, if you’re taking on Avalanche, you’ll need to complete all three objectives (in any order) if you’re going to complete the mission!

Different missions can have very different requirements and you’ll have to carefully choose which mutants are going to tackle a mission, because each of the game’s sixteen mutants boasts their own dice and special ability. Facing down Avalanche means that you’ll have a fight on your hand, and you’ll probably be taking some damage along the way. For a scrappy mission like this, you’re going to want heroes with plenty of red dice to pump out damage, like Wolverine and Cyclops.

After you’ve chosen which mission you’re going to take on, it’s time to roll your dice! Wolverine and Cyclops will each have a chance to defeat Avalanche, but you leap forward with Cyclops to take the first swing. Even though Wolverine isn’t leading the charge this turn, he’s still able to assist, and Cyclops can benefit from Wolverine’s assist card, gathering two red dice and two yellow dice from his own card, plus another red die and a blue die from Wolverine’s assist card.

In order to take down Avalanche, you’ll have to complete all three of his objectives—but even if you can’t finish all three objectives in a single turn, you’ll still be able to soften him up for Wolverine. As Cyclops, you roll your pool of dice, and you have two chances to reroll any number of dice in search of the symbols that you need. You must be cautious, however—Avalanche has a special villainy effect, and if you want to reroll any dice showing that symbol, you’ll have to take two damage!

After taking your two re-rolls, you end up with seven fight, a power, a teamwork, and a villainy, as shown above. This is enough to complete the first and third objectives on Avalanche’s mission card, though you’ll also need to take a damage to finish the first objective. There’s only one objective left, and hopefully Wolverine can finish the job! If Wolverine finishes the mission with his dice, you’ll resolve the Success outcome, but if any objectives remain uncompleted after each of the heroes have taken their turns, the heroes must suffer the Failure outcome and return to the Blackbird.

Time for a Showdown
Of course, the X-Men have plenty of tools that they could call upon. New mutants can be found around the world, such as Rictor or Cypher, and they’re eager to help out if you take them with you on mission. Special training lets you bank up tokens that can be spent to complete objectives, and you may even have the chance to forge a powerful bond with another hero at the table, such as Love or Camaraderie —giving you each helpful abilities so long as the two bonded heroes are deployed to the same mission.

There are evil forces arrayed against you however, and they won’t stop while the X-Men are still alive. After the mission phase each round, threat will increase, pushing the heroes towards defeat. Threat cards can lead to devastating events or dangerous Sentinels that deploy to missions and make them even more difficult to defeat.

Even the bonds between heroes can become twisted or broken. Love may turn to Regret, and Camaraderie may give way to Betrayal —and you’ll have to reckon with the consequences of these negative bonds if those heroes are ever deployed to the same mission.

Completing missions and advancing through the story forms the heart of gameplay in X-Men: Mutant Insurrection, but it’s always leading up to a massive showdown against the villain. This showdown is the cinematic battle against the main villain of the plot, and it pulls together two or more showdown missions, creating a panoramic portrayal of your ultimate battle. Once the showdown begins, every hero on your team will be tested to their limits in this climactic struggle. The only way to claim victory and safeguard our world is to complete the showdown and defeat the villain.

The Strangest Heroes of All
The world may never understand them. Humanity may reject them. But in humankind’s darkest hour, the X-Men are there.

5-60 minutes
1-6 players
Ages 14+

      heti saatavilla
77.60 €
XCOM: The Board Game
XCOM: The Board Game

Pelin säännöt valmistajan sivuilta.

Paris has fallen. New York is a pile of rubble spilling into the Atlantic. Alien attacks against Nanjing and Changzhou prompt widespread panic throughout the streets of Shanghai. Defense satellites detect UFOs in orbit over Mexico, Russia, and Brazil. Military responses have proven ineffectual. Fear and anxiety lead to widespread riots. Human civilization stands upon the brink of collapse... You are humanity’s last hope.

In XCOM: The Board Game, you and up to three friends assume the roles of the leaders of the elite, international organization known as XCOM. It is your job to defend humanity, quell the rising panic, and turn back the escalating alien invasion coordinated by the game’s innovative, free digital companion app.

Where the world’s militaries have failed to stand against the alien invaders, you must succeed. To do so, you must make strategic use of the resources available to you. You must launch Interceptors to shoot down alien UFOs, assign soldiers to key missions, research alien technology, and use that technology to defend your base, all while you try to keep the world from collapsing just long enough that you can coordinate one final mission to repel the invaders for good.

Destroy UFOs. Research alien technology. Defend your base. Uncover the alien invasion plan. Should you fail, humanity is doomed.

Contents:
* 1 Game board
* 12 XCOM soldiers
* 8 Interceptors
* 24 UFOs
* 5 Custom dice
* More than 200 cards and tokens

Note: Requires the use of a free digital companion app which will be made available for download or access as an online tool.

In XCOM: The Board Game, you and up to three friends assume the roles of the leaders of the elite, international organization known as XCOM. It is your job to defend humanity, quell the rising panic, and turn back the alien invasion.

Where the world’s militaries have failed to stand against the alien invaders, you must succeed. To do so, you must make strategic use of the resources available to you. You must launch Interceptors to shoot down alien UFOs, assign soldiers to key missions, research alien technology, and use that technology to defend your base, all while you try to keep the world from collapsing just long enough that you can coordinate one final mission to repel the invaders for good.

Innovative Digital Enhancement
The most notable aspect of XCOM: The Board Game is the way that it incorporates a free and innovative digital app into the core of its gameplay, then uses the app to promote a unique play experience unlike anything you and your friends have previously encountered in a board game. This digital companion will be available both as a downloadable app and as an online tool.

The app’s primary function is to coordinate the escalating alien invasion, randomly selecting from one of five different invasion plans. Each invasion plan represents a general outline that the alien commanders will use to coordinate the arrival of new UFOs, plan strikes against your base, and respond to your successes or failures as it seeks to conquer Earth. The app manages all of these tasks and heighten’s the game’s tension as it forces you to respond in real-time. Then, after you move quickly to coordinate your response, you engage the enemy in the untimed resolution phase and feed the results to the app. Based upon these results, the app launches the invasion's next strikes.

Additionally, the app teaches you the rules, controls the information that your satellites provide you, and tracks the progress of your resistance efforts, even as it allows you to enjoy the game at any of three levels of difficulty: Easy, Normal, or Hard.

The use of this app does more than simply streamline your play experience and track your turns in real-time. It also permits a uniquely dynamic turn structure. While the variety of game phases remains the same from round to round, the order in which you and your friends must play through them may change, as may the number of a given phase.

As a result, while you’ll want to know where UFOs appear before you deploy your Interceptors, the alien invaders may be able to disrupt your satellite intel and force you to deploy your Interceptors on patrol with limited or no knowledge of the UFOs current whereabouts. Similarly, you may be forced to think about the costs of resolving the world’s crises before you know how many troops you’ll need to commit to your base defense.

The effect of the app, then, is to immerse you deep into the dramatic tension at the core of XCOM: The Board Game, and it ensures that the game presents a challenging and cooperative (or solo) experience like no other. Just like the XCOM department heads that you represent, you’ll need to keep cool heads in order to prevail.

Inside XCOM Strategic Command
XCOM’s resistance efforts are spearheaded by its four leaders, each of which is represented by one of the game’s player roles: Commander, Chief Scientist, Central Officer, and Squad Leader.

Commander
The Commander is responsible to manage XCOM’s budget and must be foresightful enough to know when best to access the organization’s emergency funding and how best to allocate it.

Additionally, the Commander makes the tough decisions about where to assign XCOM’s limited number of Interceptors to global defense. Wherever you commit your Interceptors, you have a chance of destroying UFOs and slowing the spread of panic. Wherever you don’t commit your Interceptors, fear and anxiety are bound to run rampant.

Chief Scientist
If you and XCOM are to have any chance of successfully repelling the alien invaders, you’ll need better technology. The Chief Scientist’s responsibilities include studying advanced technology, learning how to harness it, manufacturing better weapons and armor, and equipping the rest of the organization with the tools they need to survive.

Of course, only a limited number of scientists possess the necessary training and intellect to quickly dissect, analyze, and replicate alien technology. Part of your job as Chief Scientist, then, is not only to decide how best to direct the organization’s research efforts but also to prioritize between them, allocating more scientists to the projects you decide will best benefit the war effort.

Central Officer
The Central Officer serves as the communications relay between XCOM and the outside world. This means you manage the organization’s satellite network, and it is your job to ensure that the organization remains alert to potential threats, communicates and coordinates its efforts effectively between branches, and scrambles as many alien transmissions as possible.

Succeed, and you’ll reduce the number of UFOs in orbit. Fail, and you’ll suffer communications blackouts that will force you to act blindly in the midst of a war, the likes of which Earth has never known.

Additionally, the Central Officer communicates all of the information provided by the game’s digital app to the players. The clock is always running, so it’s vital that you share all relevant information quickly and clearly.

Squad Leader
In the end, XCOM needs boots on the ground to confront the alien invaders, and it’s the Squad Leader’s job to ensure that the right troops are tackling the right missions. As the invasion escalates, you must assemble strike teams to meet the aliens in battle. Simultaneously, you must assign soldiers to defend the XCOM base, and you’ll need to strike an effective balance. If your base falls, so do you. So does the earth.

Still, you need to succeed at missions to win. Each mission you complete brings you closer to uncovering a means of launching one final, fatal blow against the alien invaders.

All four player roles are vital to XCOM’s success, and you and your friends must divide them among yourselves in every game. Your soldiers won’t succeed without the upgrades your scientists can research, nor will you be able to launch successful Interceptor strikes against UFOs unless you acquire good intel from your satellite network.

Can You Find a Way to Defeat the Unknown Foe?
With its free companion app and distinctive player roles, XCOM: The Board Game evokes all the fear, desperation, and heroism that lie at the heart of the popular and acclaimed XCOM computer games. All the while, it immerses you in a wholly unique play experience. For more about the game, including its push-your-luck dice system, you can visit the game’s description page.

      loppu varastosta
78.50 €
Xia: Legends of a Drift System Insert
Xia: Legends of a Drift System Insert

Note: Insert designed for game with external box dimensions of 44.2 x 29.8 x 7.6 cm.

folded space insert organizer xia legends of a drift system foam core

Insert compatible with Xia: Legends of a Drift System®, including the Embers of a Forsaken Star®, Sellsword, and Missions and Powers expansions. The design provides both efficient storage and improved game play. The trays can be utilised during the game, and they greatly aid set-up and clear-away times. The rules and boards act as a lid on top of the trays.

The insert is arranged in three layers. There are two trays for game cards. One is designed to hold the mission, event and titles cards, the second is for the ability, solo and other game cards. There is space for all cards to be sleeved. There is a large flat tray for the six types of cargo cubes and another for the player pieces. The player pieces tray also stores the first player token and other single piece tokens. There are two trays for the damage markers, so that one can be placed on either side of the table. There is a tray for the relic, outlaw and event tokens, and another for the dice. This last tray also has a slot for the 3,000 credit tokens should you own them.here is a tray for the standard credit tokens, and a separate tray for the two different sets of exploration tokens. This allows you to keep the exploration tokens from the main game and from the Embers of a Forsaken Star® expansion separate. There are separate trays for the ship miniatures and the flight stands. The ship tray is deliberately shallow to allow for easy finding of new ships as and when you need them. You can also store your ships with the flight stands fitted to the miniatures. In this case the smaller ships are placed in the ship tray, and the larger ones together in the flight stand tray.As mentioned above all the trays can be used during the game to organise the components and make access by all players easy. Using the trays in-game also makes clear-away times much quicker. When packing away the game, the rules are first placed on top of the insert trays on the left hand side of the box. On top of these go the ship mats and fame point tracks, stacked in two stacks side by side. This fills the game box to the top and allows for vertical storage, as well as easy transport of the game.

Note: If you own an earlier edition of Xia: Legends of a Drift System with the thicker card ship mats, you will need to place some of these in three rows on top of everything else. This will give a very small amount of lid lift, but still keep all the game components in place. This product consists of a flat-pack of 9 Evacore sheets. The trays require assembly, which is quick and fun, using ordinary PVA glue. Detailed instructions are included in the package.

  !   tilattava tuote
45.10 €
Yashima: Legend of the Kami Masters
Yashima: Legend of the Kami Masters

A long time ago the Kami, spirit protectors of the world, were unknown to all but those who practiced Shinto. Then, a cataclysmic event nearly destroyed us. What was salvaged from the wreckage were people who could see Kami and bond with them. Those bonds paired with schools of battle lead to powerful clans fighting against the chaos. But what happened when the darkness was defeated? Powerful fighters bonded with their Kami are destined to repeat the past in a battle for honor and domination!

Yashima: Legend of the Kami Masters is a card-driven miniatures game where each player customizes their chosen kami master and engages in player vs. player or team vs. team combat. It includes four characters and four kami, each with their own deck of cards. Each character includes a high-detail miniature.

This core set includes four characters (Rosamu the monk; Hikaru the priestess; Akikio the Fire Sorceresses; and Kenta the Ronin Warrior) and four kami (The Dragon, The Tiger, The Tortoise, and The Phoenix), each with their own Battle Deck and highly detailed character miniature. Interchangeable character and Kami cards provide 16 playable combinations.

Player's life is determined by the Battle Deck, It is used to gain karma, and also unleashes attacks against your opponents

Players are not eliminated in multi-player games, they hit "restoration" then continue battle, the last player to hit restoration wins the game.

  !   tilattava tuote
52.00 €

Hakusivu: 1 2 3 174 345 346 347 348 349 350 351

Uutuuksia