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Haun tulokset 49 - 72 / 73



Poker Assault
Poker Assault

Have you ever smashed your best friend with a Full House? Crushed a foe with a Flush? Made your mate irate with a pair of 8s? The game you thought you knew has been reimagined as a game of combat, crafting killer hands, decisive moments, and non-stop fun with every turn of the cards!

Take control of the mysterious and maniacal Invaders, the ferocious and unrelenting Wolf Pack, the elegant and vicious Vampire Court or the heroic aeronautical aces of the Rocket Patrol. Each team has its own custom suit theme and artwork. Play any deck versus any other deck, or even 3- and 4-player variants.

While each deck is a legal 52-card poker deck, they are also so much more! Several cards in each deck have bonus abilities that can aid you while assaulting your opponent or defending against an assault. Additionally, if you can craft a Straight, Flush, Full House, or Four-of-a-Kind, you will earn an aptly named Power Card. These unique cards give you new strategies to pursue.

Chances are with your initial hand of five cards, you aren’t going to have much of a poker hand. But by playing only one card at a time, and drawing a new card from your deck after each play, you can slowly build up to something great. How great is up to how risky you want to get. Craft a hand of at least a pair, and your assault is underway! Now your opponent must block your cards using the cards in their hand. The defending player likewise plays only one card at a time and draws a card from their deck after each play. To block an assaulting card, match the value (2 to Ace) or play a card of the same suit (Heart, Diamond, Club, Spade), but with a higher value. Each assaulting card that gets through knocks your opponent’s hit points down by one. Bring your opponent’s health to zero and you win!

All the excitement of poker, but with a combat theme!

Each deck is also a legal 52-card deck, suitable for any classic card game like poker.

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24.00 €
Rick and Morty Deckbuilding Game: Rickshank Rickdemption
Rick and Morty Deckbuilding Game: Rickshank Rickdemption

This 2-4 player sequel to Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game features a set of Council cards that cause players to vote to enact new rules, dramatic one-time effects, and other mysterious situations.

You want to know more about Rick and Morty: The Rickshank Rickdemption Deck-Building Game? We can tell you everything you want to know

Nah bro, this is the sequel to Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game. We know the blemflarck just tanked, so we won't even force you to buy the original to play this game. You can play this one standalone or mix the two together for a concoction almost as tasty as the Szechuan Sauce card you’ll find in this set. You know who really digs the Sauce? Gromflomites. They are a new card type in the set.

This new game also features a set of Council cards that will cause voting among the players to enact new rules, dramatic one-time effects, and other mysterious situations. Access Tokens give you votes (and a shot at devaluing the Galactic Federation currency from 1 to 0), so get them before they’re all gone! And if they’re gone, scratch and claw them away from your foes!

Contents:
* 70 Standard Main Deck Cards
* 14 Council Main Deck Cards
* 28 Genius Waves
* 15 Morty Waves
* 12 Smith Family Cards
* 12 Portal Guns
* 7 Nemesis Cards, which include Seal Team Ricks!
* 9 Access Tokens
* 15 Location Cards
* Location Token
* 6 Oversized Rick, Morty, and Summer Character Cards
* Rulebook
* Oversized Promo Jerry card (first printing of game only!)

2-4 players
Ages 17+
30 minute play time

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52.00 €
Spyfall
Spyfall

Walk a mile in the shoes of a spy! Or was it a kilometer in clogs?

SPYFALL is an easy-to-learn card game of bluffing, probing questions, clever answers, and suspicion. At the start of each round, players receive a secret card informing them of the group's location – a casino, space station, pirate ship, circus, (30 unique locations!) – except that one player receives the SPY card instead of the location. The Spy doesn’t know where they are, but wins the round if they can figure it out before they blow their cover!

Players then start asking each other questions during the intense 8-minute rounds. Non-Spy players want to ask questions and give answers that prove to the other players that they know where they are. But watch out! If your questions and answers are too specific, the Spy will easily guess the location and win, so you need to practice a bit of subtlety. But if your questions and answers are too generic, you might be accused of being the Spy. The Spy will also sometimes be asked questions (just like any other player would) and have to come up with questions of his own, without knowing anything about where he is! If you listened carefully to the other players, you’ll be able to come up with a plausible question or answer… hopefully.

Once per round, each player may accuse another player of being the Spy. If all players agree, the game ends and that player’s secret card is flipped up. If the Spy is captured, each of the Non-Spy players win the round. If a Non-Spy is revealed, the Spy wins. Finally, if the Spy figures out where they are, they can reveal their card and make a guess. If they're right, they win the round. If not, the Non-Spy players win.

The game is played over a series of rounds and points are awarded each round. A complete game is typically five rounds and the cards are randomly dealt each round. You could even be the Spy two rounds in a row! After the last round, the player with the most points is the winner.

Easy to learn and game set-up takes just a few seconds
* 30 Locations makes for great replayability
* Choose your own game length
* Amusing original art
* Advanced game mode has you take on a role at each location, making your answers more interesting
* Great social party game!

Contents:
* 240 Game Cards
* 30 Plastic Bags
* Rulebook

Number of Players: 3-8
For Ages: 15 and up

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39.00 €
Steven Rhodes Collection: Don't Talk to Strangers
Steven Rhodes Collection: Don't Talk to Strangers

School's out but otherworldly STRANGERS are here! Mom & Dad haven't caught on yet so you're on your own, kiddo. Play your cards as efficiently as you can, helping to navigate your Kids one at a time from SCHOOL to a SCORING space--in order to score as many points as you can before the neighborhood is completely overrun with STRANGERS!

* At the start of the game, each player will draw a hand of 3 cards and place one of their kids in the SCHOOL space. Your goal is to get that kid into a valuable scoring space, at which point you'll place a new kid in the SCHOOL space and repeat the process. Some spaces are worth more points at the end of the game, and some confer a unique bonus (for example, your hand size increases by 1 for each Kid you have in the Library).
* Remember, you want to score a good space, but you'll have to Walk, Run, Skateboard, School Bus, and even City Bus to get there! Each turn you'll play one card and draw a new card to replace it!
* But watch out! When any player draws a STRANGER card, they can abduct any kid on a "STRANGER SPACE!" Furthermore, now that a STRANGER is lurking in that space, it is impassable for all future movement...so you may just have to re-route your plans on the fly! SAUCER cards can abduct *any* kid--even one that has already scored--but your opponent will have to get lucky when they flip the SAUCER COIN or you'll escape abduction!

2-6 Players
Age: 14+

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26.00 €
Steven Rhodes Collection: Let's Summon Demons
Steven Rhodes Collection: Let's Summon Demons

What are little Johnny, Suzy, and Fido supposed to do when the suburban droll has them down? I know, Let's Summon Demons!

Whether you're building sadistic synergies with the "rotten" kids or sharing the love with the "sweet" kids, only the savviest (and luckiest!) player--the best Demon Summoner--will walk away a winner!

* Shuffle up the Demon Deck and the Block Deck, and deal everyone a Starting Candle and a hand of 3 Demons. Your goal is to summon all 3 of those little devils before your opponents beat you to it...
* At all times, a rotating assortment of five cards will be available for purchase (the low, low price of 3 soul tokens) to all players--this is called THE BLOCK and it has Boys, Girls, and Animals of every style and strategy! Look for cards that combo together!
* On each players' turn, they'll roll the dice--if any player's cards they've acquired "match" the total rolled then that card activates--often resulting in the acquisition of more soul tokens! More soul tokens means more cards from THE BLOCK, means even more soul tokens--but to what end?
* Well, you can sacr--er--discard 3 of your cards to SUMMON A DEMON! The most powerful cards of all! Once any player has summoned all 3 of their Demons --and has a balance of 10 souls on top of that--they are declared the ultimate Demon Summoner and the game is over! With all of the variety offered between the 20 unique demons and the diverse BLOCK DECK, there is plenty of content to explore and master!

2–6 Players
Age: 14+

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26.00 €
Train Heist
Train Heist

Train Heist is a cooperative board game of rightin’ wrongs and robbin’ trains as 2 to 4 players become a band of cowboys who work together to stop the corrupt Sheriff and the rich folks from stealing all of the townspeople’s earnings. Unlike traditional board games with set paths and places to go, Train Heist uses a free-range board where players can go anywhere they need to get the job done. It also uses a unique game mechanic that causes the train to move around the board and load up new cargo and passengers, all while triggering random hectic events.

Featuring a special three-suit Poker Deck, players use hands of cards to loot the train and race their horse across Crackpot Canyon to deliver goods, all while earning reputations and special abilities that will stick with them until the game’s end! If the townsfolk keep running out of loot to pay the Sheriff, it could be game over. Reach the right amount of loot before the Event Deck runs out and the train skips town and you win! In Train Heist, you must think ahead and work together to achieve victory!

Grab your horse and your friends as you perform a train heist in the old west.

Move alongside, on top of, and inside the train as it speeds across the board. Avoid the Sheriff and return the loot to town before the hangman's noose tightens.

Build poker hands; better hands allow for more actions and access to more loot.

Cooperative and versus gameplay.
Scalable levels of difficulty.

2–4 Players
45–60 Min
Age: 12+

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58.50 €

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