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Metamorphosis Alpha: Epsilon City, Foil Edition
Metamorphosis Alpha: Epsilon City, Foil Edition

This is the special gold foil edition of Epsilon City! Contained in the same attractive box as the regular edition, it contains a hardcover edition bound with gold foil imprint, as well as the box’s other contents!

On a spaceship 50 miles long with more than a million colonists, Epsilon City was the single largest habitation. It was filled with entertainment centers, apartments, and offices for all the people moving about the ship during the long voyage. The city was designed to be maintained by its own artificial intelligence (A.I.) and a special series of robots able to maintain areas of the city when breakdowns happened.

Epsilon City wasn’t even half full when the interstellar radiation cloud destroyed the people of the ship and turned 99% of them into piles of white ash. The city was wiped out. Now, three hundred years later, things are vastly different in the city. The A.I. is insane and has an aggressive personality. The special robots have had to change or be destroyed, and have mutated much like the rest of the life on the ship. Wolfoid packs now inhabit many sections of the city and consider this metropolis their lair. And many more dangers lurk, hidden and waiting to be explored…

2016 marks the 40th anniversary of Metamorphosis Alpha! In honor of this milestone, creator James M. Ward has authorized Goodman Games to publish Metamorphosis Alpha: Epsilon City. This huge expansion for the starship Warden is the biggest expansion for the original 1976 edition ever published!

This box contains: The 272-page spiral-bound hardcover Epsilon City setting book, three 11”x17” maps, a 20-page cyborg supplement, and a 56-page adventure supplement.

Written by James M. Ward, and Jobe Bittman, Michael Curtis, Jon Hook, and Jim Wampler

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104.00 €
Metamorphosis Alpha: Epsilon City, Leatherbound Edition
Metamorphosis Alpha: Epsilon City, Leatherbound Edition

This is the special leatherbound edition of Epsilon City! Contained in the same attractive box as the regular edition, it contains a hardcover edition bound with real leather with a foil imprint, as well as the box’s other contents!

On a spaceship 50 miles long with more than a million colonists, Epsilon City was the single largest habitation. It was filled with entertainment centers, apartments, and offices for all the people moving about the ship during the long voyage. The city was designed to be maintained by its own artificial intelligence (A.I.) and a special series of robots able to maintain areas of the city when breakdowns happened.

Epsilon City wasn’t even half full when the interstellar radiation cloud destroyed the people of the ship and turned 99% of them into piles of white ash. The city was wiped out. Now, three hundred years later, things are vastly different in the city. The A.I. is insane and has an aggressive personality. The special robots have had to change or be destroyed, and have mutated much like the rest of the life on the ship. Wolfoid packs now inhabit many sections of the city and consider this metropolis their lair. And many more dangers lurk, hidden and waiting to be explored…

2016 marks the 40th anniversary of Metamorphosis Alpha! In honor of this milestone, creator James M. Ward has authorized Goodman Games to publish Metamorphosis Alpha: Epsilon City. This huge expansion for the starship Warden is the biggest expansion for the original 1976 edition ever published!

This box contains: The 272-page spiral-bound hardcover Epsilon City setting book, three 11”x17” maps, a 20-page cyborg supplement, and a 56-page adventure supplement.

Written by James M. Ward, and Jobe Bittman, Michael Curtis, Jon Hook, and Jim Wampler

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234.00 €
Metamorphosis Alpha: Mutation Manual
Metamorphosis Alpha: Mutation Manual

A Character Sourcebook

This incredibly useful supplement features more than 200 new mutations for Metamorphosis Alpha!

From the foreword by James M. Ward:

"This is the one product that MA players have been asking for since the game came out 38 years ago. Mutations are fun to play and fun for the Game Master to run as well.I feel the need to tell a Gary Gygax story here. He honored me by often asking me to run an MA game for his friends. Although Gary played lots of different characters from robots and androids to pure humans, every time he rolled up a mutant, one of the mental abilities of that mutant was TOTAL HEALING.

I would explain to Gary that TOTAL HEALING wasn’t one of the mental choices. He would explain right back to me that it was in his rulebook. I would look at his book and he had written in pencil the TOTAL HEALING choice. I wouldn’t let him use that mutation and the debate would rage for a few minutes until he had to give in. At that time he would always say, “Jim your game will never be complete until the TOTAL HEALING mutation is added to the rules.”

As the years went by and new editions came out he would write in TOTAL HEALING in every booklet and I wouldn’t let him have it. The debate would begin again. As we put together this book, I felt I didn’t have a choice. To honor the best RPG designer in this or any other time, I added TOTAL HEALING."

Now the game is officially complete.

Lead designer: James M. Ward
Additional design: James M. Ward, Marv Breig, Jon “tacojohn” Hershberger, Craig J. Brain, Michael Curtis, Jim Wampler, Jon Hook, Jobe Bittman, Dieter Zimmerman, Gary Gygax
Cover artist: Doug Kovacs

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12.00 €
Metamorphosis Alpha: Warden Armory
Metamorphosis Alpha: Warden Armory

This sourcebook includes more than 150 pieces of new combat equipment for Metamorphosis Alpha! Dozens and dozens of weapons, plus armor and shields; bots, droids, and drones; vehicles and exo-skeletons; and a few other miscellaneous items.

From the foreword by author James M. Ward:

"This is a work of science fiction. The premise is that several cargo holds were filled with useful equipment for a planetary colonization effort, but unknown to the colonists, another hold was filled with powerful military weapons. The military commanders of the colonization starship Warden were the only ones who knew where this special cache was located.This book is intended to stimulate adventures and quests to find and use all of this equipment. It doesn’t matter what set of role-playing rules are used. Just trying to figure out how to use all of the interesting equipment is enough reason to play with this booklet. However, imagine the fun when a group of crazed mutants starts attacking using powerful suits of armor making them stronger and leap incredible distances. Player characters will want to find equipment like that for themselves. Such an effort instantly spawns a fun adventure quest. Or strange robots in the shape of dogs and giant snakes start attacking your town. You need to find out where they come from before they inflict any more damage – the trail leads… that way.

The booklet contains countless adventure possibilities. Whether your characters are primitive tribesmen on the Warden or newly woken soldiers in cold sleep for three hundred years, the Game Master will find this a perfect supplement for high adventure."

Writer: James M. Ward
Cover artist: Doug Kovacs

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12.00 €

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