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D&D 5: Tome of Beasts 1 2023 Edition (HC)
D&D 5: Tome of Beasts 1 2023 Edition (HC)

A Horde of New 5th Edition Monsters!

DM: “A collection of hundreds of eyes floats down the corridor toward you, dripping caustic fluid that sizzles when it hits the ground. What do you do?”
PLAYER: “I retire and become a farmer.”

Whether you need dungeon vermin or world-shaking villains, the Tome of Beasts 1 (2023 edition) has it. This book presents more than 400 foes suitable for any campaign setting—from tiny drakes and peculiar spiders to demon lords and ancient dragons.

Tome of Beasts 1 (2023 edition) introduces new foes and upgrades monsters that originally appeared in Tome of Beasts, including:

* Updates to include errata and streamline mechanics
* 11 new creatures like the ashwalker, planewatcher, and the ancient cave dragon
* Expanded tables by creature type and terrain
* New monster art—and much more!

Give your players encounters they won’t soon forget. Now easier to run than ever!

What Changed?
Tome of Beasts 1 (2023 Edition) updates and polishes monsters that first appeared in the original Tome of Beasts in 2016. Those of you who own the 2016 version may be wondering: what changed? Well, a lot!

The bulk of the changes were to monster statistics and game rules, clarifying muddy rules, reworking traits and actions that didn’t work as intended, removing excess or uninteresting features, and adding new, flavorful features.

For a high-level overview of which monsters are new, which were removed, and which monsters got a glow up, keep reading!

New Monsters
Everyone likes new monsters. The new edition of Tome of Beasts has almost a dozen of them!

Those new monsters are:
* Annelidast
* Arx
* Ashwalker
* Caustic Charger
* Citrullus
* Necrohydra
* Nihilethic Dominator
* Planewatcher
* Quicksilver Siege Orb
* Strife
* Vengeful Spirit
* Volguloth

New-ish Monsters
Some monsters were missing full stat blocks, and others were reworked in such a way that a name change was required.

Those new-ish monsters are:
* Cave Dragon, Ancient
* Mithral Dragon, Wyrmling
* Ushabti (originally Shabti)
* Ushabti, Corrupted (originally Imy-ut Ushabti)
* Ushabti, Royal Guard (originally Ushabti)
* Vampire, Pact (originally Vampire Warlock)

Removed Monsters
Reworking a book that is several years old gives us the unique opportunity to review how monsters have been used and played over the years. In reviewing feedback, we discovered several monsters didn’t get a lot of play, were a bit too similar to other monsters in the book, were too setting-specific (particularly to our Midgard setting), or were considered deities or demi-gods in settings (especially in our Midgard setting). So we took some out.

Those removed monsters are:
* Andrenjinyi
* Arch-Devil Arbeyach
* Arch-Devil Mammon
* Arch-Devil Totivillus
* Boreas
* Demon Lord, Alquam
* Eleinomae
* Emperor of the Ghouls
* Koschei
* Rusalka
* Zaratan

Glow Up!
The other fun thing about reworking a book this old was opportunity to revisit some of the art. In many cases, this meant replacing old art, while in others this meant adding art to creatures that previously didn’t have it. Over 30 monsters got shiny new art

      loppu varastosta
72.00 €
D&D 5: Tome of Beasts 1 2023 Pocket Edition
D&D 5: Tome of Beasts 1 2023 Pocket Edition

A Horde of New 5th Edition Monsters!

DM: “A collection of hundreds of eyes floats down the corridor toward you, dripping caustic fluid that sizzles when it hits the ground. What do you do?”
PLAYER: “I retire and become a farmer.”

Whether you need dungeon vermin or world-shaking villains, the Tome of Beasts 1 (2023 edition) has it. This book presents more than 400 foes suitable for any campaign setting—from tiny drakes and peculiar spiders to demon lords and ancient dragons.

Tome of Beasts 1 (2023 edition) introduces new foes and upgrades monsters that originally appeared in Tome of Beasts, including:

* Updates to include errata and streamline mechanics
* 11 new creatures like the ashwalker, planewatcher, and the ancient cave dragon
* Expanded tables by creature type and terrain
* New monster art—and much more!

Give your players encounters they won’t soon forget. Now easier to run than ever!

What Changed?
Tome of Beasts 1 (2023 Edition) updates and polishes monsters that first appeared in the original Tome of Beasts in 2016. Those of you who own the 2016 version may be wondering: what changed? Well, a lot!

The bulk of the changes were to monster statistics and game rules, clarifying muddy rules, reworking traits and actions that didn’t work as intended, removing excess or uninteresting features, and adding new, flavorful features.

For a high-level overview of which monsters are new, which were removed, and which monsters got a glow up, keep reading!

New Monsters
Everyone likes new monsters. The new edition of Tome of Beasts has almost a dozen of them!

Those new monsters are:
* Annelidast
* Arx
* Ashwalker
* Caustic Charger
* Citrullus
* Necrohydra
* Nihilethic Dominator
* Planewatcher
* Quicksilver Siege Orb
* Strife
* Vengeful Spirit
* Volguloth

New-ish Monsters
Some monsters were missing full stat blocks, and others were reworked in such a way that a name change was required.

Those new-ish monsters are:
* Cave Dragon, Ancient
* Mithral Dragon, Wyrmling
* Ushabti (originally Shabti)
* Ushabti, Corrupted (originally Imy-ut Ushabti)
* Ushabti, Royal Guard (originally Ushabti)
* Vampire, Pact (originally Vampire Warlock)

Removed Monsters
Reworking a book that is several years old gives us the unique opportunity to review how monsters have been used and played over the years. In reviewing feedback, we discovered several monsters didn’t get a lot of play, were a bit too similar to other monsters in the book, were too setting-specific (particularly to our Midgard setting), or were considered deities or demi-gods in settings (especially in our Midgard setting). So we took some out.

Those removed monsters are:
* Andrenjinyi
* Arch-Devil Arbeyach
* Arch-Devil Mammon
* Arch-Devil Totivillus
* Boreas
* Demon Lord, Alquam
* Eleinomae
* Emperor of the Ghouls
* Koschei
* Rusalka
* Zaratan

Glow Up!
The other fun thing about reworking a book this old was opportunity to revisit some of the art. In many cases, this meant replacing old art, while in others this meant adding art to creatures that previously didn’t have it. Over 30 monsters got shiny new art

      loppu varastosta
36.00 €
D&D 5: Warlock Grimoire 1 (HC)
D&D 5: Warlock Grimoire 1 (HC)

Unlock a Shadowy Archive!
DARKLY FANTASTIC MATERIAL FOR THE WORLD'S FIRST RPG

Within these dusty pages, uncover the secrets of the world—indeed, of the branches of the multiverse! Collected here are entire lost volumes of esoteric truths. Only for you, the Warlock Grimoire.

Dark revelations and wondrous testimonials of dark fantasy monsters and magic, locales and lore of Midgard:

* The very literal underbelly of the Crossroads city of Zobeck
* Miraculous and horrific details of the dead returned to life
* Oddities and revels that could come only from the courts of those twisted fey
* A shadow economy of crime thriving throughout the trade cities and merchant quarter
* Tentacled legacies of the dark gods, from the unwholesome jungles to ghoul-haunted hillsides
* Terrible truths on the ongoing practices of dread magicks
* Vivid accounts of magical disasters, badlands, and ruins
* Looming terror and majestic insights of the expansive Dragon Empire
* Visions of Yggdrasil, the World Tree, leading toward all points of the multiverse
* Even a tantalizing glimpse of the fabled City of Brass
* Plus 6 subclasses, 13 statted NPCs, 28 spells, 44 magic items, 44 monsters, and more!

The Warlock Grimoire presents the content from the first ten issues of Warlock and includes an entire issue's worth of new, never-before-seen lore and game elements, detailing life in the Ironcrags, recent events along the west coast of the Wasted West, the dedication and intensity of Perunalian archers, and the holy drive of the paladins of the Sun God.

Uncover the truths of dark fantasy for the Midgard campaign setting or for the worlds of your own creation!

  !   tilattava tuote
30.00 €
D&D 5: Warlock Grimoire 2 (HC)
D&D 5: Warlock Grimoire 2 (HC)

Within these dusty pages, uncover the secrets of the world—indeed, of the branches of the multiverse! Collected here are entire lost volumes of esoteric truths. Only for you, the Warlock Grimoire 2.

Dark revelations and wondrous testimonials of dark fantasy monsters and magic, locales and lore of Midgard:

* Details on the indefatigable halflings: the winterfolk, riverfolk, and courtfolk
* Explosive realities of dwarven firearms and airships
* Hidden vaults filled with treasure and danger
* Potent magics and professions from the trenches of wartime
* Magic-slinging NPCs to fill any role, ready to go
* An epidemic of automata and a proliferation of clockwork druids
* Ancient and mysterious vril-powered artifacts
* Gothic horrors of the Blood Kingdom, vampires and more
* Boss monsters to capstone any adventure
* Even a tour of the Eleven Hells and the infernal crossroads town of Smoke
* Plus 10 subclasses, 7 backgrounds, 9 feats, 29 complete NPCs, 2 diseases, 24 spells & invocations, 96 magic items & equipment, 42 monsters, and much more!

The Warlock Grimoire 2 presents the content from issues 11–19 of Warlock and includes an entire issue's worth of new, never-before-seen lore and game elements, including both the mysteriously desolated Southlands city of Iram and the secrets of Grandmother herself, Baba Yaga.

Uncover the truths of dark fantasy for the Midgard campaign setting—or for the worlds of your own creation!

  !   tilattava tuote
30.00 €

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