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Haun tulokset 193 - 216 / 220



Symbaroum: Throne of Thorns 4 -Symbar, Mother of Darkness
Symbaroum: Throne of Thorns 4 -Symbar, Mother of Darkness

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We wish you a warm welcome to the deadly depths of Davokar.

This fourth episode in the Chronicle of the Throne of Thorns does not only feature the adventure Mother of Darkness; it also provides rules for you to stage your own expeditions to the wilder and darker parts of the forest. With this book as your guide, the time is finally here to embark on the journey of every fortune-hunter and explorer's dreams, to the place the witches call "the Mother of All Darkness." To Symbar.

Featured content:
* The adventure Mother of Darkness, where the player characters get a chance to explore the ruined city of Symbar. If they survive the journey.
* A traveler's journal written by the expedition leader Vidina, meant to be read by both players and the Game Master.
* A comprehensive chapter for the Game Master, introducing the older history of the Davokar region and describing developments within and between the game world's factions.
* Two freestanding ruins with color maps, which may be explored as stand-alone adventure landscapes or encountered during the journey to Symbar.
* Rules and guidelines for expeditions into Davokar, to be used in order to design or randomly create thrilling treasure hunts and journeys of exploration.
* A chapter with rules for new traits, artifacts, creatures and an expanded version of the Bushcraft boon.

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48.00 €
Symbaroum: Throne of Thorns 5 -Alberetor, the Haunted Waste
Symbaroum: Throne of Thorns 5 -Alberetor, the Haunted Waste

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"The aching spine, the knees stiff and tender. For more than two decades Old Aldaro had known what was responsible for the pains: sometimes the heavy drinking of his daughter-in-law; sometimes the greed of his landlord; most often the inevitable decay of his body. But now…

Was it that the civil war had called his son into service? Perhaps he could blame it on the still unopposed rumor that Queen Korinthia was missing? Or on the nightmares – the recurring dream that took him through Davokar, darkness rising like black mist from moss and mires, or the other one, the dream from last night…

"Grandpa, who is the Dark Lord?” His bewildered expression made little Esmerelda explain herself: “You said it when you slept, ‘the Dark Lord’.”

He had always kept his dreams to himself, never told anyone how they often presaged the future. Maybe it was time to break the silence, to inform someone of what he had seen: the woman with the porcelain mask chasing through dust and decay; the storms and black rains closing in on her path; the horrible shadow rising, waiting for her at the heart of that haunted waste"

Alberetor welcomes you with open arms, and extended claws! In the fifth episode of the Chronicle of the Throne of Thorns you will find the epic adventure The Haunted Waste, along with support for creating your own adventures in the lost lands of the south and in a war-torn Ambria. The people of the Davokar region are again threatened by war and famine, and this is before an even deadlier aggressor appears, shaded by the tall trees of the forest edge...

Contains:
* The adventure The Haunted Waste, where the player characters visit the darkened, twisted realm south of the Titans for their most vital and perilous mission to date.
* Maps and descriptions of Alberetor and Lyastra, including a dozen specific persons, locations, and events that the player characters may encounter.
* Guidelines for traveling through the lost south, along with tables that can be used to create or randomly design single challenges as well as smaller adventure landscapes.
* A chapter on the Ambrian civil war, that accounts for its developments and important turning points, and that presents hooks for adventures in the battle-scarred land.
* New tables with curiosities, mystical treasures and artifacts, and a customized list of mishaps which can affect uninformed and ill-prepared adventurers.

Note that this book requires access to the Symbaroum Core Rulebook, and that it does not come into its own without the Advanced Player’s Guide, the Game Master’s Guide and the Monster Codex.

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39.90 €
Tales from the Loop RPG
Tales from the Loop RPG

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Esittely Youtubessa.

Hahmolomake valmistajan sivuilta.

Step into the alternate '80s universe created by scifi artist Simon Stålenhag in this retro RPG, in the vein of ET and Stranger Things.

In 1954, the Swedish government ordered the construction of the world’s largest particle accelerator. The facility was complete in 1969, located deep below the pastoral countryside of Mälaröarna. The local population called this marvel of technology The Loop.

The landscape was full of machines and scrap metal connected to the facility in one way or another. Always present on the horizon were the colossal cooling towers, with their green obstruction lights. If you put your ear to the ground, you could hear the heartbeat of the Loop - the purring of the Gravitron, the central piece of engineering magic that was the focus of the Loop's experiments. The facility was the largest of its kind in the world, and it was said that its forces could bend space-time itself.

Acclaimed scifi artist Simon Stålenhag’s paintings of Swedish 1980s suburbia, populated by fantastic machines and strange beasts, have spread like wildfire on the Internet. Stålenhag’s portrayal of a childhood against a backdrop of old Volvo cars and coveralls, combined with strange and mystical machines, creates a unique atmosphere that is both instantly recognizable and utterly alien.

Now, for the first time, you will get the chance to step into the amazing world of the Loop.

In this game, you play teenagers in the late Eighties, solving Mysteries connected to the Loop. Choose between character Types such as the Bookworm, the Troublemaker, the Popular Kid and the Weirdo. Everyday Life is full of nagging parents, never-ending homework and classmates bullying and being bullied.

The Mysteries let the characters encounter the strange machines and weird creatures that have come to haunt the countryside after the Loop was built. The kids get to escape their everyday problems and be part of something meaningful and magical – but also dangerous.

The core rulebook contains several complete Mysteries to play and a complete campaign setting, based on the Mälaröarna islands outside of Stockholm. In addition, the core rulebook will include an alternative campaign setting in a US location, based on Boulder City, Nevada. The US setting text is written by the award-winning game writer and author Matt Forbeck.

Key features:
* Create your unique player character – including skills, items, prides, problems, and relationships – in mere minutes.
* Explore the secrets of the Loop in two main game settings – one based on the Swedish Mälaren Islands, the other on Boulder City, Nevada.
* Investigate mysteries and overcome trouble using fast and effective rules, based on the Mutant: Year Zero game engine.
* Play the four complete scenarios included, tied together in the campaign named Four Seasons of Mad Science.

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41.30 €

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