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Haun tulokset 25 - 48 / 94



Devil’s Dandy Dogs
Devil’s Dandy Dogs

A roleplaying game about magic, mystery, teamwork, and the desires that drive us

All games ask a question. The question this game asks is: How can we create the best story? Best is, of course, subjective, so that leads to further questions, like, “What does it mean to tell the best story?

You are one of the Devil’s Dandy Dogs, a creature made of the Devil’s shadow, and as such you are tasked with one thing: collecting souls. You’ll face myriad people, places, creatures, experiences, and conundrums—not to mention temptations. And when you’re done, the Devil will want a rousing story of your exploits.

Collaborate with the rest of your pack and the Diviner to create the conflict, characters, and resolutions to your tale. Special dice and a tarot-style deck generate interesting twists and turns. This no-prep, rules-light narrative roleplaying game is filled with mystery, magic, and the unforeseen.

And a pack of supernatural dogs trying their best to be oh-so-good.

Beautiful stories
This is not the Devil you know. They are neither good nor evil. What they are is smart, wily, debonair (when they want to be), wicked, and mostly willing to play by the rules. They are a natty dresser, a cunning conversationalist, a fierce and loyal protector of their dogs—and a lover of great stories.

You are their emissary. Their shadow. Their soul collector. Their good dog. But you are also your own dog. You have dreams. A plan, perhaps. At the very least, a shimmering of hope, faint and far away as a morning star.

Every story begins at the end—when you have returned from your adventure. You have succeeded—that is never in question—but your story is about how you succeeded. You and your packmates will unfold your tale, intertwining the events of your mission with your personal moments of temptation.

Plays quickly with zero prep!

While it’s useful for everyone to have a basic understanding of the how the game works, there’s no additional preparation necessary—or even possible—to play The Devil’s Dandy Dogs. Everything that happens in your adventures is decided during the game session, either collectively by the group, by the Diviner (the gamemaster), or by the cards and dice.

A typical game session takes three hours or so, all-inclusive. The rules and characters are easy to get started with. Playing takes no more time or preparation than a board game!

A beautiful game
The Devil’s Dandy Dogs is an astonishingly beautiful production, filled with components that make every aspect of play a delight.

The compact box includes:
* The Devil’s Dandy Dogs rulebook
* The Devil’s Playbook reference book
* The Soul’s Arrow cloth playmat
* 11 character sheets
* 4 custom dice
* Over 100 cards, including Temptation, Trick, Pact of the Pack, Devil’s Door, and Fate’s Folly cards, plus the stunning 36-card Diviner’s Deck

      heti saatavilla
84.00 €
Invisible Sun RPG: Black Cube
Invisible Sun RPG: Black Cube

Roleplaying reimagined!

Surreal fantasy, secrets, and magic that is truly magical. Invisible Sun is the most ambitious RPG product in decades, perhaps ever, not just in its physical form but also its unique setting and groundbreaking new form of play.

Do you think you live in the real world? You don`t. This world you see around you is Shadow - a world illuminated only by the Grey Sun. You think it`s your home, but that`s because you have forgotten your true self. Awaken, and return to the Actuality and Satyrine, the city under the Indigo Sun.

You are a vislae, a wielder of fabulous powers and capabilities, a shaper of reality itself. You sought shelter in Shadow to escape the war, but the war is now over and your home has called you back. Wield fabulous powers as you uncover the secrets of reality itself in Invisible Sun, a roleplaying game of surreal fantasy, secrets, and magic that is truly magical!

Gameplay and setting are as rich, sophisticated, and beautiful as the physical product. Surreal fantasy setting that’s truly unique. Unlike any previously published RPG.

Purchase includes an app that facilitates between-session play. Invisible Sun may look like a collector’s item, but this game does more than any RPG to facilitate actual play in today’s hectic world.

A not-to-be-missed piece of gaming history from Monte Cook, the RPG world’s most celebrated designer!

The Black Cube contains:
* four hardcover tomes totaling over 500-pages of game and setting content
* The Sooth Deck, a beautiful, tarot-themed deck that`s instrumental to game play
* The Path of Suns game board, used with the Sooth Deck
* The Testament of Suns, a resin-cast figure that displays the currently ascendant Sooth Card
* plus a wide variety of tokens for tracking game info
* a set of custom Invisible Sun dice
* two cloth maps
* a GM`s notebook
* character tomes for all four orders, plus apostates
* a character grimoire pad
* five pregenerated characters
* loads of in-setting handouts and props

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315.90 €
No Thank You, Evil!
No Thank You, Evil!

A roleplaying game specifically designed for families and children.

Olivia is a Super Smart Princess who Experiments with Science. Rowan is a Cool Robot who Loves Ooey Gooey Things. Their best friend tells them that a dragon has stolen all his chocolate coins. They're the only ones who can enter Storia and save the chocolate, how will they do it? It's all up to them!

No Thank You, Evil! is a tabletop game of creative make-believe, adventure, and storytelling. In No Thank You, Evil!, each player creates a character based on a couple of cool, descriptive, imagination-firing traits. The Guide (a special role often played by a parent or older sibling) presents a dilemma, and the players set off on an adventure of the imagination. Along the way they use their character's special skills, companions, and equipment to overcome obstacles. Maybe you'll rescue a friend from Dragonsnot Falls, save the world's biggest adventure park from an ancient curse, or fix Whizbang's broken time machine before it's too late! Whatever you choose, you're sure to solve mysteries, gain friends, confront bad guys, and have a wild adventure!

Whereas conventional board games constrain players' actions, No Thank You, Evil! sets kids' imaginations free: Their options are limited only by their creativity. Together, the players create a story as they work together to make their way through the adventure!

The game system is based on the Cypher System used in Monte Cook’s Numenara and The Strange RPGs and intended for families with children from ages 5 and up, and features a tiered ruleset that allows players to add complexity as the children grow older. The design intent is to allow older children as young as 11 or 12 take over as gamemaster after playing just a few games.

The game uses large-size character sheets, cards and colorful tokens to make the game mechanics more accessible and less math-intensive, while still allowing for a broad variety of character types and playing styles.

Games of No Thank You, Evil! will typically play in less than an hour, with longer games and campaigns possible as well.

• Kid-focused, family-friendly RPG from the legendary MCG design team
• Scalable rules let kids as young as 5 play alongside older kids and grownups, using different levels of complexity but all playing together
• Complete boxed set contains rulebook, adventures, easy-to-read dice designed for small hands, character sheets, cards, and tokens (all compatible with small hands), plus loads of great advice for playing adventure games with children!

  !   tilattava tuote
52.00 €
Numenera: Cypher Chest
Numenera: Cypher Chest

Cypher Deck, XP Deck, and Creature Deck for Numenera.

Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.

This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards are lavishly illustrated with different device types, while each of the 100 power cards offers multiple power options to match the device.

In Numenera, exploration and risk are everything. Players earn experience points not for killing monsters, but for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XPs are a sort of currency, often changing hands between players.

The Numenera XP Deck gives you a set of tangible tokens to represent experience points. This 30-card deck is a simple but useful tool at the game table.

Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.

This deck contains 100 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming table), simply draw a card from this deck. You’ve got basic stats (with a reference to the corebook, for full stats and info) on one side, and an image to share with your players on the reverse.

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39.00 €

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