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Haun tulokset 25 - 37 / 37



Penny For My Thoughts RPG
Penny For My Thoughts RPG

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Using an original system based on principles of improvisational theater, players in A Penny For My Thoughts portray patients at the Orphic Institute, exploring personal stories of lost memories and their identity by engaging in an experimental treatment.

Two women and a man, all dressed in white jumpsuits, sit around a table with a bowl of pennies in its center. Each of them has a small stack of pennies and a printed form. In front of the older woman sits a scrap of paper with the words "a taffy stretching machine" written on it.

"... and my father looked down at me and said, 'If you don't want to ride the roller coaster, you don't have to. You can wait here in the candy shop while your brother and I go,'" says the older woman. "I was scared." As she speaks, the remembered terror creeps into her voice.

Her expression suddenly goes blank. She turns to the man. "What did I do or say then?" she asks, offering him the single penny in front of her.

The man considers for a moment, his brow furrowed. Staring at her, he replies, "You said, 'No, I want to come with you.'"

She turns to the younger woman. "Or was it..." she begins, offering the same penny.

"You stayed there in the candy shop, chewing your taffy," the other woman says.

She pauses before speaking again. "Yes, I remember now. I said, 'No, I want to come with you.'" She hands her penny to the man. "And I had a fantastic time. It was so thrilling, so wonderful. That's when I knew what I wanted to do with my life. And that is what I remember."

She smiles as she writes on her sheet of paper, "When I think of taffy stretching machines, I remember how I discovered what I wanted to do with my life. I'd never felt such a sense of purpose before." After she finishes, she takes a penny from the bowl. "A penny for my thoughts," she says.

Have you lost your memory? The Orphic Institute for Advanced Studies can help, with its revolutionary Mnemosyne™ treatment process. By ordering this useful treatment guide, you can learn how to get your memory—and your life—back. Order today.

The Orphic Institute for Advanced Studies: Bringing the Truth out of Darkness™.

88 pages - 6x9 format - Black and White

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18.00 €
Romance in the Air
Romance in the Air

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All aboard the Pension Bellevue for a trip full of romance, intrigue, and peril!

Enjoy the heady, innocent days before the war in Romance in the Air, a Fate world and adventure by Bill White, author of Ganakagok. In the skies over a fin de siècle Europe that never was, the aristocracy mingles in elegant comfort upon balloon-borne sky-salons and aerial lounges, dallying in an endless round of parties and excursions.

But the winds of war are rising, and ambitious nobles rub elbows with scheming spymasters to decide the succession of a key Central European province. Romance meets high-stakes political intrigue as the affections of a young countess sway the fate of nations, while down below earthbound commoners look to the skies and dream of flight. It’s Downton Abbey meets Last Exile, on a collision course with Dr. Zhivago.

Romance in the Air requires Fate Core to play. This 52-page supplement contains:
* New skills such as Pilot, Gamble, and Command with sample stunts that allow for fancy flying, high-stakes gambling, and more.
* Airship systems, stunts, and samples to get you into airborne maneuvers quickly.
* A map-based travel system that allows for random encounters and problems on each leg of the trip.
* Adventure seeds and location profiles to help create your own custom adventure.

Romance in the Air. Fight for your country... and for your heart.

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12.00 €
Scum and Villainy RPG (HC)
Scum and Villainy RPG (HC)

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Unwise deals. Blaster fights. High adventure among the stars.
Welcome to the world of Scum and Villainy.

Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron fisted rule of the Galactic Hegemony. Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dan-gerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and insure your fame across the sector?

Scum and Villainy is a stand-alone RPG based on the Blades in the Dark game engine. In this book, you’ll find:

* A clear gameplay structure that puts the focus on the criminal undertakings of the crew.
* A session of play consists of a job followed by recovery, downtime projects, and advancement.
* Ship “character sheets” that allow for XP spends, upgrades, and leveling up alongside the characters.
* Crew advancement opportunities to reflect the change from a rag-tag group barely in the black to a reputed crew that has built a name across the sector, if you can get there.
* Forged in the Dark tools to help keep the focus on the action of the job rather than the extensive planning needed to make it happen.
* Character and ship types to help create a unique and interesting crew at light speed.

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42.00 €
Spirit of the Season
Spirit of the Season

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The miserly villain Doctor Scrooge hides behind legal technicalities as he steals from the pockets of the impoverished... explorer-gone-mad Jacques Frost preys upon the peoples of the north with his resurrected prehistoric murder monsters... the immortal Baroness Blackheart quests for the Elixir of Life, threatening to destroy all foundations of happiness for mankind... meanwhile Antiochus the Defiler and his spectral Seleucid Squad attack anything sacred or holy...

... and it's up to Nick Saint—codename: Secret Santa!—the Reindeer Men, their Chanukah allies, and you to save the holidays from their vile clutches!

Spirit of the Season is a holiday treat from the minds of Evil Hat Productions and Atomic Sock Monkey Press. Featuring characters and new rules compatible with both Spirit of the Century and Truth & Justice, Spirit of the Season is your ticket to two-fisted holiday pulp adventure!

Inside you'll find:
* A bevy of ready-to-roll heroes for holiday-themed one-shots and beyond
* Five dastardly villains you can harry your characters with no matter the time of year
* How to create pulp-style characters using Truth & Justice
* New rules material for Spirit of the Century including Mystic Spellcraft and Companions Reloaded
* Two heaping handfuls of plot ideas for kicking off two-fisted holiday pulp

By Fred Hicks, Daniel Perez
Format 72 page digest-sized perfect-bound book

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13.20 €
Swashbucklers of the 7 Skies RPG
Swashbucklers of the 7 Skies RPG

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2009 Silver Ennie Winner for Best Setting

Skyships ply the 7 Skies, soaring from Cloud-Island to Cloud-Island for conquest, espionage, trade, and piracy. Kingdoms clash, cultures collide, and secrets abound. Heroes and villains roam Above the Blue, seeking action, intrigue, adventure, and style. Will you be one of them?

Enter the world of Swashbucklers of the 7 Skies (S7S), the latest game from Chad Underkoffler featuring the PDQ system! In S7S you'll find a richly detailed setting of sky-ships, piracy, intrigue, mysticism, musketeers, and more, whether you're sailing through the haunted Ghost Sky, battling pirates from the inconstant isle of Ilwuz, intriguing in the Spider Empress' court of Barathi, or chasing thieves across the rooftops of Agua Azul.

Weighing in at a hefty 323 pages, S7S offers an upgrade to your PDQ experience with the PDQ Sharp (PDQ#) system, fully realized and detailed with plenty of examples and packed with swashbuckling action. Those unfamiliar with PDQ will find a lightweight system that won't bog you down, and long-time PDQ fans will discover just a little extra "crunch" added to make those deadly duels ring with the clash of drawn steel.

• Details an original setting ripe for adventure, full of sky-ships, pirates, musketeers, fencing, and intrigue.
• Offers a setting with seven unique societies each containing its own possibilities for swashbuckling storytelling.
• Contains a genuinely lightweight game system that suits its loose, free-wheeling feel.
• Explores the swashbuckling genre, breaking down what makes it tick and how to bring that into your own game.

Creators Chad Underkoffler
Format 323 page, 7"x10" black and white softcover

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36.00 €
Thirsty Sword Lesbians RPG (HC)
Thirsty Sword Lesbians RPG (HC)

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Love, swords, and adventure.
Thirsty Sword Lesbians battle the Lady of Chains when her enforcers march down from the frosty north. They rocket through the stars to safeguard diplomats ending a generations-old conflict. They sip tea together and share shy glances at the corner cafe with their old classmates and comrades. Even when swords are crossed, they have the potential to connect more deeply than anyone expects.

A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around vagabond matchmakers piloting their sentient gay spaceship from system to system.

If you love angsty disaster lesbians with swords, you have come to the right place.

Thirsty Sword Lesbians battle the Lady of Chains when her enforcers march down from the frosty north. They rocket through the stars to safeguard diplomats ending a generations-old conflict. Even when swords are crossed, they seek peace with their opponent—and sometimes connect more deeply than anyone expects.

A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering matchmakers flying from system to system.

Thirsty Sword Lesbians is a roleplaying game for telling queer stories with friends. If you love angsty disaster lesbians with swords, you have come to the right place.

Thirsty Sword Lesbians by April Kit Walsh is a roleplaying game that celebrates the love, power, and existence of queer people—specifically queer people with swords and a lot of feelings. Flirting, sword-fighting, and barbed zingers all mix together in a system designed for both narrative drama and player safety. This innovative take on the Powered by the Apocalypse engine is a breeze to learn and ensures that no matter how the dice fall, something interesting happens to move the story forward.

In this game, you will solve problems with wit, empathy, and style, fight when something is worth fighting for, and redeem (or seduce) at least a few of your adversaries. You’re part of a community that embodies important ideals and you’ll strive to protect it and make your world better.

Play as one of nine character types: Beast, Chosen, Devoted, Infamous, Nature Witch, Scoundrel, Seeker, Spooky Witch, and Trickster. Each explores a particular emotional conflict that drives the drama and shapes your character’s story. Are you a Beast, faced with the dilemma of expressing your inner truth versus fitting in to a society that demands you conform? A Devoted, who sacrifices for others while struggling to care for yourself? A Trickster, who craves closeness but fears vulnerability? In long-term play, you may even resolve your initial arc and advance into a different playbook as you continue to change and grow, facing new challenges.

Thirsty Sword Lesbians provides clear, robust guidance and support for running the game, including how to make appealing adversaries, set the tone, structure play, and create a safe environment at the table. Handy reference sheets help you narrate appropriate twists and drama on the fly, depending on the feelings and character types you have in play.

Want to jump into a one-shot? The game includes six adventures that can stand alone or kick off a longer series: Sword Lesbians of the Three Houses, Best Day of Their Lives, Constellation Festival, Gal Paladins, and Monster Queers of Castle Gayskull.

For even more inspiration, it features The Starcross Galaxy campaign setting along with five more settings from these contributing authors:

* Lesbeans Coffehouse by Dominique Dickey
* Neon City 2099 by Jamila Nedjadi
* The Three Orders of Ardor by Whitney Delaglio
* Les Violettes Dangereuses by Jonaya Kemper
* Yuisa Revolution by Alexis Sara

We also provide ample guidance on how to create your own tales of fighting with swords and falling in love, along with a world building worksheet, variant rules, and a set of starting scenario seeds to play with. Because the game focuses on feelings and relationships, it’s a lens you can use to play in a variety of genres. If you like slashfic of characters with swords, you’ll love this game.

Thirsty Sword Lesbians is explicitly designed to tell melodramatic and queer stories; tales fraught with relationship triangles, mystery, intrigue, relationship anarchy, celebration, and revolution. It includes rules to highlight different identities, emotional connections, and setting elements.

This game is not for fascists, TERFs, or other bigots.
The team behind Thirsty Sword Lesbians supports racial liberation, intersectional feminism, and queer liberation. We love and respect transgender people, nonbinary people, intersex people, and women. This game is a joyous celebration of lives and identities otherwise marginalized. If you don’t agree, fix your heart before sharing a table with other people.

What if... not Thirsty?
The game fundamentally assumes that the characters crave connection, but that connection doesn’t need to be sexual or romantic. We offer you options for changing how the game addresses connection in our variant rules section.

What if... not Swords?
It’s simple enough to swap out a different hand-to-hand combat option. Your campaign or your character can use a labrys, the double-bladed axe that became a lesbian icon in the late 20th century. You can use different styles of unarmed combat or even grapple using telepathic self-projections. It’s also possible to replace the swords with mecha, starships, or guns, but it requires some thought and the book will help you think about how to ensure that it stays intimate and relationship-focused. The conflict doesn’t have to be physically violent, either; you can use any kind of conflict that’s adrenaline-inducing and close-quarters.

What if... not Lesbians?
We’ll let you in on a secret: you don’t have to play a lesbian. The game plays with themes that are common for all sorts of people who are marginalized on the basis of gender and sexuality, as well as feelings that go beyond the queer experience. If you want to play thirsty sword cishets, we’re not going to stop you—just don’t be surprised if the game turns them queer.

What if... I’m not good at flirting or zingers?
You don’t have to be witty or good at flirting in real life to play a character with those skills, and not every character in Thirsty Sword Lesbians is good with words. Shy and awkward sword lesbians find love, too. You’ll find them well-represented in this game.

In this book, you’ll find:
* Flirting, sword-fighting, and zingers in a system designed for both narrative drama and player safety.
* An innovative take on the Powered by the Apocalypse family of games.
* Nine character types, each focusing on a particular emotional conflict: Beast, Chosen, Devoted, Infamous, Nature Witch, Scoundrel, Seeker, Spooky Witch, and Trickster.
* Guidance and support for running the game, including how to make appealing adversaries, set the tone, pace the game, and structure play.
* Tools to create your own settings and stories, alongside a dozen pre-written options including the cyberpunk Neon City 2099, steamfunk poets battling oppression as Les Violettes Dangereuses, laser swords and intrigue in the Starcross Galaxy, and more.
* World building worksheet for custom scenarios and starting scenario seeds to play with: Best Day of Their Lives, The Constellation Festival, Gal Paladins, and Sword Lesbians of the Three Houses
* Variant rules to highlight different identities, emotional connections, and setting elements.
* Strategies to adapt any setting where swords cross and hearts race for Thirsty Sword Lesbians.

Ready? Let’s go!

Page Count: 224
Format: Hardcover

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36.00 €
Uprising: The Dystopian Universe RPG (HC)
Uprising: The Dystopian Universe RPG (HC)

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Corruption. Betrayal. Intrigue. Just another day in Paris Nouveau. Rise up and defy the corporations in Uprising: The Dystopian Universe RPG, set in the same universe as The Resistance, Coup, and One Night Revolution from Indie Boards & Cards.

In a cyberpunk, dystopian future, the citizens of Paris Nouveau are no more than indentured servants. Virtual reality has come at a cost they can never pay, a tradeoff of freedom for technology. But there are freedom fighters who reject the system, unplugging from the illusion and working to make things right once again. They are La Résistance. Rise up and defy the corporations in Uprising: the Dystopian Universe RPG, set in the same universe as The Resistance, Coup, and One Night Revolution from Indie Boards & Cards.

Uprising is a stand-alone game that uses a customized version of the Fate System.

Within these pages, you’ll find:
* Playsheets for nine character archetypes with tie-ins to the cards found in other Dystopian Universe games
* New aspect rules to help reflect the intrigue of the Dystopian Universe, where no one is exactly what they seem
* A new system for secrets—essential to surviving on the mean streets of Paris Nouveau
* New prep scenes and equipment rules designed to help make downtime active.
* A streamlined modular system for creating missions, along with sample missions to get you started

The Dystopian Universe RPG: Vive la Resistance!

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48.00 €

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