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BattleCON: Devastation of Indines
BattleCON: Devastation of Indines

BattleCON captures the head-to-head intensity of an arcade fighting game and tempers it with the strategic decision-making of a card game. As new villains appear to lay claim to the World of Indines, new heroes rise to challenge them.

BattleCON: Devastation puts you in control of 34 heroes and villains to decide the fate of the world. Each character brings a totally new play style and core mechanic to the table, making each match unlike any other. Take control of a guitar-playing summoner, a pair of tag-teaming werewolves, a prodigal paladin, a genius artificer, and more! Each character's play style requires new strategies, but uses the same core tactics, making a new character easy to learn, but challenging to master.

This is a stand-alone game! No chase cards, no rares. Everything you need to play is right here! BattleCON: Devastation can be played stand-alone, or combined with other BattleCON games to create an even greater pool of characters and play modes.

Features:
* Includes 30 different Fighters to master, each with a unique new core mechanic.
* Quick-start Comic rules that get you right into the action of the game!
* Twelve multi-part arenas that change the game as you play!
* Four huge bosses to play cooperatively against with 3v1 or 4v1 players!
* Six Dungeon Modes for solo or cooperative play against the game

Players: 2, with rules and variants to accommodate 1-5
Play Time: 30-60m
Weight: Moderate (some learning curve)

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97.50 €
Empyreal: Spells & Steam
Empyreal: Spells & Steam

A game of railway building and delivery in an early-industrial fantasy world!

The industrial age has come at last to the World of Indines! Use your ingenuity and the skill of your team of technomancers to cross the continent of Indines while connecting towns and building a vibrant trade network. Research new spells as you carve a path through the many treacherous terrains of the continent, using your company's unique advantages to outbuild the competition and secure supply lines for rare resources.

In Empyreal: Spells & Steam, technomancers use mana to build rails, and the amount of mana crystals required to cast a spell varies by terrain and by the potency of the spell. Mana crystals must recharge after being used, so your choice of when and where to use each spell will be critical to determining the efficiency of your construction engine.

The towns you choose to connect to your network will provide critical resources, and the value of these resources changes over time. Some become more valuable as they become more connected, while others become less valuable as their abundance increases. Thus, you need to be wary of what your competitors are building into their trade networks and adapt your strategies accordingly to maximize the value of your stock portfolio.

Reaching new cities first gives you additional benefits, and being the first to bridge the continent provides you with a sizable commission from your backers. However, those who build first are more at the mercy of changing markets. Time your construction projects to maximize your profits and the flow of mana.

2-6 Players
30-75 Min

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117.00 €

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