Every day, in a quest for a truer reality, myriads of groups of the brightest and most creative minds gather around tabletops the world over, equipped with miniature figures, many-sided dice, maps, and rule books.
The Dungeon Master intones the setting, and the epic game is afoot, the shared story has begun, with no one knowing where it's headed, or what triumphs, heartaches, and illuminations it will bring.
In Dungeons & Dragons and Philosophy, for the first time, professional thinkers who are also role-playing veterans answer some of the deeper questions about D&D: why it's morally okay to play evil characters, what separates science from magic, and how it can be that the explosion of D&D is "the most exciting event in modem mass culture since the invention of the motion picture"
288p