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Arkham Horror RPG Starter Set
Arkham Horror RPG Starter Set

Doom has come to Arkham. You and your friends are all that stands in the way of an ancient horror...
Arkham Horror is a Lovecraftian-inspired setting that primarily takes place in the 1920s and is centered around the city of Arkham, Massachusetts and its surrounding counties. Brave investigators use everything at their disposal to stop malicious cults and beings from invading the world and destroying humanity. From tommy guns and Molotov cocktails to occult magic and ancient knowledge, all that stands in the way of the end of everything is you and your allies.

The Dynamic Pool System (DPS) is a deceptively simple mechanical framework that uses 6-sided dice to represent characters' ability to perform actions, their physical health, and their mental state. Dice can be spent to perform simple or complex actions, and special abilities called Knacks can be used to modify or supplement the use of dice. Because the system is entirely built around d6s, the mechanics are easy to learn, but the dynamic and open-design allows for interesting strategic and narrative moments.

This box is a full and complete experience that requires no prior knowledge of tabletop RPGs, board games, or Arkham Horror to play.

1 Game Master’s Reference Board
1 Adventure Booklet (48 pages)
5 Character Portfolios
24 Six-Sided Dice (12 black and 12 green dice)
3 Double-Sided Poster Maps
16 Non-Playable Character Profile Cards
21 Item and Spell Cards
3 Punchboards (puzzles and tokens)
Several Handouts (evidence pieces: journal, letters, etc.)

      ei vielä ilmestynyt odotettavissa syyskuu 2024
39.50 €
Genesys: A Narrative Dice System Core Rulebook (HC)
Genesys: A Narrative Dice System Core Rulebook (HC)

Blast hordes of reanimated skeletons with holy fire, explore new worlds in a steam-powered zeppelin, match wits with alien warlords, or invent your own entirely unique world. Unlimited adventure awaits you in a new roleplaying system limited only by your imagination!

Fantasy Flight Games is proud to announce Genesys, a new roleplaying game system compatible with any setting, and featuring the critically acclaimed Narrative Dice System.

The Genesys experience begins with the Genesys Core Rulebook, which features an explanation of the narrative dice system and core mechanics of the game, an overview of five different settings in which to place campaigns, and advice for Game Masters to craft a myriad of adventures with unparalleled freedom.

A Dynamic Dice System
Genesys utilizes the Narrative Dice System which allows for creative storytelling that goes beyond success and failure, and allows every dice roll to impact the story in dramatic ways.

Every challenge your character faces will have them rolling some combination of Ability and Difficulty dice, known as a dice pool, to determine the results. Ability dice come from your character’s unique skills and characteristics, and provide Success and Advantage symbols. Difficulty dice come from the difficulty of the task your character is trying to achieve, and provide Failure and Threat symbols. Lockpicking an old, rusty door may only provide one Difficulty die, while hacking through a hi-tech firewall designed by a master codesmith may provide many more Difficulty dice. To succeed in whatever task your character is trying to accomplish, a player simply must roll more Success symbols than Failure symbols.

While this may seem simple, the addition of the Advantage and Threat symbols make the results far from binary. Rolling more Advantage symbols yields some positive side effect, regardless of success or failure of the task. This can include things like finding unexpected cover in a firefight or remaining unnoticed while hacking a computer. Meanwhile, rolling Threat means some negative side effect has occurred. Maybe your character drops their weapon after a successful attack or takes longer than expected to track their quarry through the wilderness.

When your character is an expert in the field, or when a task is truly difficult, Ability dice and Difficulty dice can be upgraded to Proficiency and Challenge dice, respectively. Proficiency dice, like Ability dice, feature Success and Advantage symbols, but also include the Triumph symbol. The Triumph symbol not only represents a Success, but also provides a massive side benefit to your action. This might be inflicting a critical injury on a foe or triggering a powerful ability on a weapon. Inversely, the Challenge die features Failure and Threat symbols, but also includes the powerful Despair symbol. Rolling this icon not only counts as a Failure, but indicates a significant bane or side effect to your action. Your character may fall off the rope they are trying to climb, or run out of ammo in the middle of a gunfight. These effects can drastically impact the course of your game, and make every dice roll an exciting event.

Your dice pool can further be modified by Boost and Setback dice. Boost dice feature Success and Advantage symbols, and are added to your roll when the circumstances around the task you are trying to achieve are beneficial. Maybe your character has hacked a computer like this before, or they have ample time to complete the task; your GM will likely add Boost dice to your pool. Setback dice, on the other hand, feature Failure and Threat symbols, and represent complications to the task at hand. Maybe your character is trying to act in the dark, or they don’t have the resources they need.

With the variance provided by these clever Advantage and Threat icons, the possibilities of results are limited only by you and your GM’s creativity.

Unlimited Adventure
From science fiction to fantasy to steampunk, the Genesys Core Rulebook features everything you need to both craft and partake in adventures of all kinds. Providing character templates, equipment, and foes for five wildly different settings, the Genesys Core Rulebook is a pathway to any roleplaying adventure you can imagine. The settings detailed in the book are as follows:

Fantasy
Magic, monsters, heroic warriors, and evil overlords—fantasy has all the makings of a good adventure. There’s a reason it’s the basis for so many games and central to the roots of roleplaying.

Despite being instantly recognizable and familiar, fantasy is an incredibly varied genre, with numerous subdivisions. However you decide to style your fantasy game, Genesys’ customizability makes it perfect for tailoring to the game you want.

Steampunk
Although the term "steampunk" originated in the 1980s, the foundations of the genre go back much further. As is often the case when it comes to defining and categorizing fiction and its genres, opinions differ. But a strong argument can be made that the origins of steampunk lie in what are more commonly considered the earliest science fiction stories. The fantastic science and contraptions shown in the works of Jules Verne, H. G. Wells, and Mary Shelley are based in the technology of the 1800s, but go far beyond what was possible at the time. This advance beyond this historical realism is the core of steampunk.

Weird War
Weird war settings are alternate-universe historical settings where one or another of humanity’s global wars spun out of control and changed history as we know it. Rooted in historical fiction and war stories, weird war settings combine real-world history and alternate history, liberally sprinkling them with horror and sci-fi elements to create unique and exciting stories.

Weird war settings can take place in any historical era. You can fight werewolves with the Roman legions, chase ghost ships during the Napoleonic Wars, or protect villagers from packs of ghouls in the mountains of Afghanistan.

Modern Day
Modern day settings are a catch-all that encompass several sub settings including, but not limited to, modern horror, spy thrillers, detective stories, and military adventures. These settings are home to countless action movies, video games, spy novels, and a host of police procedurals and hard-boiled detective stories. In modern settings, hard men and women battle against crooked bureaucrats, vicious killers, terror cells, and the mob as a departure from elves, zombies, and aliens.

Science Fiction
Science fiction is, as the name implies, a genre that merges scientific theory and accuracy with fictional stories. People often use the term to describe so-called “hard sci-fi” and “soft sci-fi” interchangeably. Hard sci-fi focuses more on grounding the story with scientific realism, while soft sci-fi worries less about scientific accuracy and generally has many more fantastical elements.

One thing you should keep in mind about hard and soft science fiction is that these aren’t rigorous denotations. Each is one end of a broad spectrum, with most works of science fiction falling somewhere in between. Most of the science fiction you read or watch will have elements of realism alongside fantastical inventions, but will probably trend toward one end of the spectrum or the other. Fantasy Flight Games' own Android setting is the perfect example of grounded sci-fi. If you choose to explore the Android Universe in Genesys, you'll enter a not-so-distant future where mega-corporations run sprawling cities, and runners explore the digital frontier of a network linking every electronic device on the earth.

The science fiction setting found in the Genesys Core Rulebook is further broken down into more grounded science fiction and space operas, offering a wide swathe of tropes, equipment, and adversaries.

The Genesys system isn't limited to the settings found in the core rulebook, either. Keep your eyes out for future supplemental material that will provide in-depth guides to additional settings!

Choose Your Path
Race into a blazing inferno as a firefighter, fight demons on a space station, or stop a mystical ritual—with Genesys, any story can be told. One book, unlimited adventures.

• The narrative dice system allows for dynamic skill check results
• A broad system allows game masters to use Genesys in any setting they can imagine
• Five example settings provided in the Genesys Core Rule Book make perfect starting point to craft your own world

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56.30 €
Genesys: Android -Shadow of the Beanstalk (HC)
Genesys: Android -Shadow of the Beanstalk (HC)

An Android sourcebook for the Genesys Roleplaying System!

In the not so-distant future, humanity has spread across the solar system, unlocked the frontiers of cyberspace, and created millions of intelligent androids in its own image. At the heart of this progress stands a ladder leading to the riches of the stars—the massive space elevator called the Beanstalk. And at its base sprawls the biggest, meanest, and most exciting city on Earth: New Angeles.

Enter a cyberpunk future and take on the roles of cops, con artists, roughnecks, and escaped androids trapped between greedy corporations, corrupt officials, and vicious street gangs. Outwit your foes, uncover their conspiracies, flee their retribution, and maybe you’ll survive. Who knows? Maybe you’ll even get rich...

Shadow of the Beanstalk is a 256-page sourcebook for use with the Genesys Roleplaying System. In this book, you’ll find new rules for character creation, new weapons, equipment, and adversaries, new rules for running the net, a guide to New Angeles, and advice for Game Masters running a campaign in the cyberpunk future of Android. Even better, all of this comes accompanied by beautiful art and elegant mechanics that can be used in any science-fiction setting for the Genesys Roleplaying System.

Escaping the Shadow
Shadow of the Beanstalk starts by redefining character creation in the Genesys roleplaying system, giving it an unforgettable neo-noir tinge. In the first part of the book, you'll be introduced to new rules as well as unique talents and skills to tailor your character to the Android setting.

In Shadow of the Beanstalk, you play a (nearly) normal character living out their life in New Angeles. As a citizen of the largest and most metropolitan megalopolis on three worlds, you probably live somewhere between the ultrawealthy in their kilometer-high arcologies and the homeless, penniless disenfrancistos who live in the city’s seedy underbelly. You may have been an average person struggling to get by, a wealthy ristie fallen on hard times and looking for a big score, a roughneck working to build civilization in space, or a hard-nosed private investigator who makes their living dealing with the worst society has to offer. You may even be a criminal trying to cheat the system, or a veteran working hard to forget the war you fought in just a few years ago.

Shadow of the Beanstalk gives you plenty of ways to develop a character with a storied background, but that’s just the beginning of your journey. You’ll have to select a character archetype next. Shadow of the Beanstalk offers a full set of tailored options, including Clones, Naturals, Bioroids, Soldiers and more. Each of these archetypes has access to a variety of new skills and talents that set you apart from the swarm of other citizens living in the shadow of the Beanstalk. After all, in the world of Android, having deep pockets and corporate connections are just as valuable as combat training and heightened awareness.

But extraordinary skills can be exploited, and in the near-future, everyone owes something to someone. Shadow of the Beanstalk also introduces a new mechanic called the favor economy, allowing you to boost your starting credits or XP during character creation at the expense of owing a favor to one of New Angeles’ factions. Various factions constantly engage in a silent war in New Angeles, from biomedical cloners Jinteki, to artificial intelligence juggernaut Haas-Bioroid, to the NAPD just trying to hold it all together. While taking favors may provide an initial boost of power, they'll always weigh on your mind, and you never know when one of these factions may show up on your doorstep, looking to cash-in on their previous generosity.

As your campaign progresses your character may even find themselves owing favors to several factions, becoming embroiled in the corporate war engulfing New Angeles.

A Dark and Brilliant Future
In the second part of the book, the focus shifts to fleshing out the Android setting, including complete rules for running the net! In the future, the successor to the internet helps define every aspect of daily life, linking the world to a web of data. Manipulating this network opens up great benefits, and Shadow of the Beanstalk can guide you on exactly how to do that.

You’ll also find a detailed section breaking down New Angeles' various locations. Look for an example of a typical New Angeles neighborhood, as well as the various districts that make up the megalopolis, ripe with challenges and adventure hooks. You'll even get a breakdown of Heinlein, humanity's foothold on the Moon!

While this gives a great background to New Angeles, the world of Android is so much bigger. If you're interested in running a campaign set in the Android universe, an unmissable supplement for Shadow of the Beanstalk is The Worlds of Android hardcover book, which offers a complete overview of the Android setting. While The Worlds of Android does not have mechanical rules for the Genesys Roleplaying System, it still provides an in-depth look at every aspect of the Android universe, even stretching out to the far-flung colonies of Mars.

Behind the Curtain
The final section of the book the Game Master, providing a vast wealth of resrouces for your games, such as a list of adversaries appropriate to the setting. As a nexus of trade, culture, and politics, New Angeles draws all sorts of people from all over the worlds. From Principled Runners to Megacorp Executives, over 70 adversaries are statted for your use in campaigns.

Alongside these NPCs to populate your games, you'll hack into a whole section detailing how to run a campaign in the Android setting. Running a Shadow of the Beanstalk game can be very different from running a “traditional” RPG, where wandering bands of heroes roam the countryside, cutting down monsters with swords and taking treasure. The Android universe is grounded in a certain amount of realism, and the struggles of your players' characters aren’t too far removed from our own. The characters need money to survive, and many campaigns can center around just trying to survive in a megalopolis. Within this section, you'll find advice on how to develop a living world, and how to present complex and interesting challenges to your player.

Finally, the book offers a complete “Adventure Builder” that can help even the newest Game Masters to develop an exciting adventure for their players. With modular hooks, escalations, and climaxes that can be combined in any way, it's easy to produce an adventure dripping with theme and excitement. A job may start with your party hunting down an escaped clone, but may escalate when the media picks up on the story, and reach a climax when your employers decide to cover up the mess by eliminating everyone involved. Or maybe your employer becomes dissatisfied with your investigation and hires a rival gang to complete the job, only to leak the story to the press, blaming your party and your rivals for any negative consequences.

Shadows of the Beanstalk gives you the tools to run a successful campaign in the Android setting—but you don't need to stop there. The information in Shadow of the Beanstalk can easily be extrapolated to your own cyberpunk setting or even stranger brands of science fiction.

To the Stars
The citizens of New Angeles live in the shadow of the Beanstalk. While humanity has stretched its reach to the stars, most just struggle to get by. You may have exemplary skills, but in this world, standing out can get you killed. Do you have what it takes to survive the crowded streets of New Angeles?

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62.50 €
Genesys: Expanded Player's Guide (HC)
Genesys: Expanded Player's Guide (HC)

The Expanded Player Guide contains a wealth of knowledge for players eager to equip their characters with interesting new gear, vehicles, and spells as well as Game Masters designing their own settings. This is the first expansion book that is for Genesys as a whole, rather than focusing on a specific setting.

This 112-page book features three exciting new example settings, a step-by-step guide that makes creating your own settings easier than ever, new rules for creating your own vehicles, quick rules for creating your own adversaries, and new spells and talents for the Genesys Magic System to further customize your games.

Some of these systems will assist players, others will help Game Masters, and others will be useful for everyone! Basically, the Player's Guide expands on key concepts from the Genesys Core Rulebook, making them easier to implement in your own games.

The first section of the book introduces the three new settings for use in your games. Game Masters can utilize this section to help create their own world, while players can take a look at the new character creation options, equipment, and skills found in each setting!

From the time of humanity’s first words, we have told stories of epic heroes, magic swords, dire monsters, and treasure hoards. Real-world mythology provides richly detailed settings filled with exciting characters ranging from superpowered demigods to quick-witted tricksters. The Age of Myth setting brings these classic tales to your tabletop, bringing in tropes and legends from around the world to thrill your players.

Horror has been a part of human storytelling since the time of cave paintings. In the 1800s, a new form emerged featuring a series of monsters whose legacy has echoed across the years, most importantly in film. Today, nearly everyone is familiar with these terrors: stitched-together corpses reanimated via chemicals and electricity, beings neither dead nor alive and damned for eternity to drink blood, shapeshifters cursed to dread the coming of the full moon, and many more. These are the horrors your players face in your Monsterworld setting, facing their darkest nightmares in a world where just surviving is a monumental achievement.

The post-apocalyptic genre is a setting in which a world’s society has collapsed, and the remaining populace must survive in a strange and dangerous new world. One of the oldest fiction genres, post-apocalyptic stories can be found throughout the founding myths and religious stories of various real-world cultures. As far back as the Babylonians and the ancient Judaic cultures, people were telling tales of the end of the world. Can your players survive in a world that has already ended in your Post-Apocalyptic setting?

Each of these profiles introduces new setting-specific adversaries and player options, as well as general advice regarding the tone of these three unique settings. Play as a Demi-God in a world of heroes, hunt vampires in a campaign focused on the horrifying creatures of Monsterworld, or gear up with a crossbow and whatever you can scavenge in a Post-Apocalyptic wasteland! If none of these pre-made setting appeals to you, the Genesys Player’s Guide also contains a guide on creating your own setting!

Creating your own setting is challenging but enjoyable, as you decide exactly what kind of game you want to play. While you do, there are many factors to consider. What does your world look like? What items can players find? What elements and situations will you and your players have fun using and exploring? This can range from building your world completely from scratch to taking an existing setting and modifying it to better match your vision. This section breaks down what can seem to be an overwhelming task into smaller steps, guiding you on your way to setting creation.

The second part of the book has rules for creating your own vehicles and an extensive list of premade vehicles for you to use. It also has quick rules for building adversaries that work with our new challenge level system and an extensive list of adversaries for your game. This expands on the rules found in section III of the Core Rulebook, giving you more options to populate your setting with various characters and vehicles, ranging from chariots to rocket ships.

The final section of the book contains alternate rulesets to help you further customize your games. This includes new talents and spells designed to work with our magic rules, some alternate rules for character advancement and social encounters, and new tones. This section can be used by either Game Master’s or player to expand your options in Genesys like never before!

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45.40 €
Genesys: Foes of Terrinoth Adversary Deck
Genesys: Foes of Terrinoth Adversary Deck

Terrinoth is filled with diverse denizens that truly bring the realm to life. These Elves, Dwarves, wizards, and more await adventurers in the land of heroes long past. But danger also lurks around every corner. Monsters haunt the land of Terrinoth, ready to strike at a moment’s notice. Will you be prepared?

Foes of Terrinoth Adversary Deck offers you a convenient and portable way to track the allies and adversaries found in the Realms of Terrinoth supplement for the Genesys Roleplaying System. If you're taking on the role of a Game Master, the perfect enemy or future friend is only a moment away with these two Adversary Decks.

A Land of Danger The Foes of Terrinoth Adversary Deck focuses on the terrifying creatures that adventurers might encounter on their journeys. Ghastly undead creatures, ravenous monsters, ferocious dragons, and horrific demons lurk in the darkness of the land. Adventurers must always be prepared when exploring forgotten treasure vaults and castle ruins, for it's a certainty that they won’t be alone!

These decks feature fully statted non-player characters included in the Realms of Terrinoth supplement, and they allow you to keep these characters' stats easily in front of you in the form of cards. These cards give you everything you need to run an organized campaign, no matter how many NPCs your players encounter—and every card also features thrilling artwork, bringing the world of Terrinoth to life in your mind and the minds of your players.

Be Prepared
Each Adversary Deck includes twenty cards that detail an adversary's skills, talents, abilities, spells, equipment, and more, keeping your adversaries close at hand and combat moving fast. The realms of Terrinoth are at your fingertips!

This deck requires the Genesys Core Rulebook and the Realms of Terrinoth supplement to use.

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9.10 €
Genesys: KeyForge Secrets of the Crucible (HC)
Genesys: KeyForge Secrets of the Crucible (HC)

A new sourcebook for the Genesys Roleplaying System set in the KeyForge Universe!

In the center of the universe hangs the Crucible, an enormous artificial world created by the enigmatic Architects and home to countless beings and cultures. Here, impossibly advanced technologies mix with arcane powers to make for a setting unlike any other. Uncovering the secrets of this mysterious, artificial world will take all your skills—but the possible rewards are boundless...

This 272-page sourcebook allows you to undertake fantastical adventures and uncover the Crucible’s many wonders and dangers. Lost civilizations, cryptic conspiracies, bizarre environments, mutated monsters, and more await!

Secrets of the Crucible contains new character creation options, unique weapons and armor, new skills revolving around the mysterious Æmber permeating the world, bizzare adversaries, and a new adventure builder that puts all these aspects together!

Are you ready to discover a world where anything is possible?

The Keys of Discovery
The first portion of Secrets of the Crucible introduces new character creation options. The Crucible is a diverse landscape full of uncountable species. This book contains 11 of these species to choose from when creating a character, including Giants, Martians, and Robots. But Secrets of the Crucible also features a full set of rules for creating your own species, making your character creation options truly limitless! Traverse the land as an aquatic horse-type species or roll through the Crucible as a giant rock; the choice is always yours!

Of course, selecting a species is just the beginning, Secrets of the Crucible also contains a set of fresh new careers for players to explore. Battle for æmber and glory as a mighty VaultWarrior, or acquire wealth and fortune as a mercurial Trader! Each of these careers has access to a wide variety of new skills and talents introduced in Secrets of the Crucible, including the powerful new Æmbercraft skill, which invites you to learn the secrets of the mysterious substance permeating the Crucible.

Of course, you're characters history and future will inevitably be intertwined with the various factions of the Crucible. Given the enormous number of beings on the Crucible, it is no wonder there are untold millions of groups, factions, houses, associations, and other ways for them to band together. Referred to as organizations, these groups range from congregations of belief systems followed by thousands of species to a singularly immortal hive mind linking a multitude of small protoplasmic blobs. Wherever there are beings who share beliefs or desires, organizations are formed. Does your character hail from the fierce legions of Brobnar, or from the scientific minds of Logos? As always, your character is yours to craft.

Master of the Vault
But Secrets of the Crucible isn’t for players alone. Game Masters are offered plenty of advice for running adventures in the world of KeyForge! Games set on the Crucible can be as divergent and expansive as the world itself, and it may feel a bit daunting to craft adventures. The wild mix of species, super-science, and fantastical technologies may seem too large to handle, but its beings have motivations and needs that everyone can understand—and thus adventures on this world can be both fun and familiar for players as they explore the Crucible with their characters.

Much of the chapter focusing on the Game Master is devoted to exploring the Science Fantasy genre, depicting life on the Crucible, Introducing NPC templates, and working Æmber into your adventures. The rest of the chapter offers a way for you to quickly create adventures featuring prominent or common elements of the Crucible with an adventure builder template. The adventure builder uses a modular format, allowing segments of the adventure types to be reused to create different combinations each time. The resulting framework may include unexpected twists, moral quandaries, and some of the general weirdness inherent to the Crucible.

These modular adventures are similar to the encounters found in Shadow of the Beanstalk, but with a Crucible twist. The adventure builder contains three categories: Hooks, Escalations, and Climaxes. By combining one of each, you can create your own story full of adventure, twists, and a satisfying conclusion.

Hooks are the initial enticement and incentive for your players to get involved in the adventure. These work best when they are clearly presented, so the players don’t spend a lot of time wondering what the possibilities are. Hooks can be quite cliché, which is great for telegraphing the basic intent of the adventure and can help set up unexpected events later on. Perhaps an Æmber Hunter needs you to fight off a Martian scouting party, or the PCs find a hot lead on a valuable artifact.

An escalation raises the stakes or difficulty of the adventure. Sometimes it challenges the morality of the situation as the PCs decide how far to go in their pursuit of their ultimate goal in changing conditions.

Climaxes are more open and nebulous compared to the hooks and escalations. They represent broad categories of possible resolutions that can always be greatly impacted and even circumvented by PC actions. We’ll take a look at each of these aspects in-depth in a future preview!

Unlock the Secrets
The world where anything is possible is colliding with the roleplaying system of boundless adventures, what adventures await you when Secrets of the Crucible releases

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53.80 €
Genesys: Keyforge: Secrets of the Crucible -Mutant Invasion!
Genesys: Keyforge: Secrets of the Crucible -Mutant Invasion!

A Genesys roleplaying supplement pack, designed to expand the content first introduced via the Secrets of the Crucible sourcebook!

The Crucible is filled with strange and wondrous creatures, belonging to many disparate Houses. And if that inherent variety wasn’t enough, the introduction of mysterious dark æmber has welcomed in a flood of mutation, as once-familiar giants, thieves, demons, knights, and others become forever changed. Some rejoice in the changes, while others see them as heresy and fight to eradicate the dark æmber and its effects. Which side of the conflict will you take?

Within this pack, you’ll find 40 oversized cards stuffed with information for players and Game Masters alike. You’ll encounter a brand-new playable species, rules for incorporating the mutative dark æmber into your own games, adventure builders, locations, and over 30 NPC adversaries to populate your adventures. If you’re planning to take your Genesys adventures to the Crucible, the Mutant Invasion! supplement pack brings even more of the diversity and wonder that makes the Mass Mutation set of KeyForge decks so compelling.

New Horizons Await
The Mutant Invasion! pack begins by introducing a new playable species to your games: the proximan. This species has been seen on the Crucible for at least several millennia and is thought to hail from the Alpha Centauri system. Proximans have a symmetrical, largely humanoid appearance, and evolved neuro-accelerant glands within their twin cranial protrusions, allowing proximans to quickly process sensory information and determine the best way to react when prey or deadlier predators are detected. While they are not as strong as other species due to their homeworld’s lower gravity, proximans are true survivors and not to be underestimated.

If you’re a player who wants to excel at detecting and dealing with dangers, the proximan might be the perfect species for you!

Of course, the bulk of this roleplaying supplement pack is devoted to over 30 NPCs that Game Masters can use to fill their adventures, drawing on the weird and wonderful creatures of the Crucible and the dark æmber mutations introduced by the Mass Mutation set for KeyForge. You and your fellow players may be out doing a job and discover that Bad Penny is after the same item as you. Or, you may find Fandangle the witch seeding dark æmber to cause mutations in the local wildlife. Your explorations may even lead you across a tribe of niffle apes, a niffle queen, or the gigantic, mutated Kong. These NPCs may work with the players, or they may stand in their way, but either way, they bring new life to the allies and adversaries on the Crucible.

Finally, Game Masters will uncover a host of adventure seeds in this pack. An easy adventure builder takes Game Masters through a simple process of developing an adventure, from the hook, through the escalation, to the climax of the plot threads earlier established. As an added bonus, three location cards help Game Masters bring some of the most common locales on the Crucible to life with additional plot seeds, special rules, and examples!

Mutate Your Adventures
The onset of dark æmber is about to change the Crucible forever. Unlock the next chapter of your adventures with the Mutant Invasion! roleplaying supplement pack for Secrets of the Crucible

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14.80 €
Genesys: Realms of Terrinoth (HC)
Genesys: Realms of Terrinoth (HC)

A new campaign sourcebook for the Genesys Roleplaying System!

Terrinoth is a land of forgotten greatness and lost legacies. Once ruled by the Elder Kings who called upon mighty magics to perform great deeds and work marvels, the land has suffered greatly at the hands of its three great foes: the undead armies of Waiqar the Betrayer, the demon-possessed hordes of the bloodthirsty Uthuk Y’llan, and the terrifying dragons of the Molten Heath. Many of its great cities have been cast down into ruins, and many wondrous secrets and powerful artifacts have been lost.

For hundreds of years, Terrinoth slipped into gloom and decay. But heroes arise just when their lands need them the most. Courageous adventurers brave the ruins of past ages and the foul creatures within to uncover the treasures of their ancestors. The Daqan Barons, inheritors of the ancient kingdoms, rebuild their walls and muster their armies, while the wizards of Greyhaven gather runes of power to awaken guardians of stone and steel. These preparations come none too soon, for the ancient enemies of the lawful races are stirring again, and Terrinoth needs champions of courage and cunning to stand against the rising darkness.

Realms of Terrinoth explores the world of Mennara featured in Runewars Miniatures Game, Legacy of Dragonholt, Descent: Journeys in the Dark, and Runebound. As a fantasy campaign setting for your games of Genesys, Realms of Terrinoth also features many races, weapons, gear, careers, and more—all of which can be found in the world of Terrinoth and expanded to any fantasy setting you create as the Game Master.

A World of Adventure and Magic
The Realms of Terrinoth book is split into three sections, opening with a dive into the history of the world of Mennara. From the earliest history of the known species to the Age of Courage, from the primordial fall of the Elves to the fiery invasion of the Dragonlords, Realms of Terrinoth not only gives you a full view of Mennara across the ages—it can also inspire you with morsels to populate your own adventures.

The second piece of the book introduces a variety of new and expanded mechanics that you can add into your Genesys adventures. While the Genesys Core Rulebook provides archetypes and careers for fantasy characters, Realms of Terrinoth adds substantially more options. Not only are races like Elves, Dwarves, and Orcs represented, but the book even gives sub-classes that allow you to become a Deep Elf or a Dunwarr Dwarf, giving them unique starting abilities and skills.

For instance, you may choose to dive into the role of a Sunderland Orc. While the species of Orc is present in the Genesys Core Rulebook, taking on the role of the Sunderland Orc gives you a deeper understanding of where your character comes from and a new set of skills to supplement their history. Living in small, secret villages, studying magic and medicine with equal diligence, the Sunderland Orcs’ skills at potion-making are famed throughout the world of Mennara. Because of this, starting a game as a Sunderland Orc lets you begin the game with one rank in Alchemy, and adds a boost die to your combat checks against characters that you have already hit with a successful combat check.

While many of the races found in Realms of Terrinoth are featured in the fantasy section of the Genesys Core Rulebook, Realms of Terrinoth expands the resources available to characters for these species while introducing brand-new ones, like cat-folk and gnomes. New careers like Mage and Scoundrel bring a true fantasy flavor to your Genesys adventures, alongside rules for mounted combat and Heroic Abilities that let you perform singular, wondrous feats! Realms of Terrinoth also introduces a full armory of new gear, weapons, skills, talents, and more for your fantasy setting. Everything from crossbows to halberds to great axes are introduced in this book, and each of them can be used in a variety of settings. Look for a deeper look at these customization options in future previews of Realms of Terrinoth!

Another new addition to the Genesys system found in Realms of Terrinoth is rules for crafting and alchemy. Assuming you have the proper tools and equipment, your character can make a mechanics check to craft a new item. Surrounding circumstances—like suprior materials or crafting under pressure—may add boost and setback dice, and a chart within the Realms of Terrinoth book details the various effects of Triumphs and Failure symbols. Alchemy can be used in a similar manner to prepare elixirs, poisons, salves, unguents, and other concoctions detailed in the Realms of Terrinoth book.

Realms of Terrinoth also greatly expands on the magic options already present in the Genesys Roleplaying System. While the Core Rulebook gives an overview of magical skills, Realms of Terrinoth delves deeper into these concepts and introduces the runes skill. To cast a spell using runes, a character must use a runebound shard (powerful artifacts spread across the realm of Terrinoth) as their implement. This is an important difference from other magic skills, for which the use of an implement is optional. Of course, runes have their own distinct power that can outweigh the need for an implement if your character is prepared to take advantage of it.

A Larger World
Terrinoth is just one land of many in the vast world of Mennara, and all across the realms, good and evil muster for battle once more. To the south, the Elves of the vast Aymhelin forest call forth the spirits of the trees and the powers of light and air to fend off the demonic hordes that would despoil their woodland realm. In the Dunwarr Mountains of the north, the Dwarves muster to face their hated nemeses, the great wyrms who nearly destroyed them twice before. And to the east, the Orc tribes of the Broken Plains prepare to honor their ancient pacts and fight alongside the armies of humanity once more.

The rest of Realms of Terrinoth takes you on an engaging tour through the world of Mennara, from the towering trees of the Aymhelin forest to the cold darkness of the Mistlands. Each individual entry gives you a full breakdown of the area as well as a list of NPCs that can be found there. These characters call Mennara their home, but could be extrapolated to any fantasy setting, giving you plenty of ways to populate your adventures in Terrinoth or your own setting.

The Age of Courage
Realms of Terrinoth gives you all the tools you need to create or dive into adventures set in the world of Mennara. Between unique character options, a hoard of new gear and weapons, and enough background information to populate any play session, no one can say for sure what awaits the brave adventures who dare enter the realm of Terrinoth!

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50.00 €
Legacy of Dragonholt
Legacy of Dragonholt

After the heir of Dragonholt dies under mysterious circumstances, you receive a letter from an old friend pleading for your aide. Celyse suspects foul play from the slighted exile, Kyric, who was the young royal’s rival as rightful ruler. All clues point to him as the main suspect, but there is more to this story than what's visible on the surface. You must assemble a team of heroes to investigate this death and stop Kyric from usurping the ancient seat of Dragonholt.

A new cooperative narrative game in Legacy of Dragonholt! The first game to use the Oracle system, Legacy of Dragonholt contains six quests set in the Runebound universe that take as many as six daring heroes to the outskirts of Terrinoth. Adventurers build their own stories by making choices that will lead into dark caves and dangerous forests, pit them against cunning bandits and vicious monsters, earn them wealth and fame, and hopefully bring them to foil the plot of an evil overlord.

Become a Hero
This narrative adventure game allows players to become bold heroes of the fantasy realm of Terrinoth by designing characters to fit their unique personalities. To build their rich story experience, players select a race and class, create a personal description, and choose their skills. These are recorded on character sheets that heroes hold for easy reference throughout their adventures.

Players may choose to become one of six different humanoid races that inhabit this land. Adventurers can be resilient humans, powerful orcs, vigorous dwarves, graceful elves, crafty gnomes, or agile catfolk. Each race comes with their own unique set of abilities based on the rich history of their people. All of this and more can be found in the Legacy of Dragonholt comprehensive Character Creation booklet that details the physical appearances, cultures, and histories of each race.

But a hero’s appearance is only a fraction of who they are. Their training, talents, and tactics (as detailed in a hero’s class) make up the meat of their gameplay and are primarily used in their explorations. A player may choose to become either an apothecary, bard, brawler, knight, sage, thief, or wildlander. A key strategy for a successful team is to choose classes that complement each other so that their collective abilities are balanced and refined. A troupe of singing bards may not last long against a goblin horde, while a team of knights may die in battle without an apothecary to heal them. By banding together a diverse group of adventurers, your team is sure to find success in the trials ahead.

Embark on Noble Quests
Legacy of Dragonholt presents players with a daunting mystery and series of decisions that affect gameplay. Most of all, it is not about winning or losing, but immersing oneself in a narrative of your own creation, and presenting players with a living and ever-changing universe. The Oracle system does this by capturing the immersive storytelling of a roleplaying game without the need of a game master. Every player is one of the heroes that have banded together to travel to Dragonholt, with the intuitive gameplay welcoming both new and experienced players to the Runebound universe. The decisions the players end up making will weave together a complex narrative of their adventures at the edge of the civilized world. These decisions will not only determine what happens immediately, but will have repercussions throughout the six adventures, and even determine how the quest order emerges organically through storytelling. This world will even continue to turn with or without the heroes, and every move, every interaction, every omission will change how the quest plays out.

In the first quest, To New Roads, your team ponders the strangeness of Celyse’s letter as you travel the road to Dragonholt. If lives are truly in danger, you have no time to waste. But the gnome who has decided to act as your guide seems blissfully unaware of any rumors regarding danger or treachery as she leads you through Eventide Forest. Should you warn her about Celyse’s news, adopt a new role as the gnome’s protector, or separate from her before her tomfoolery gets you all killed?

Another quest, Paper Faces, will have you attending a strange and intriguing ball. Lady Regina Fairfax has invited both the villagers and nobles of Dragonholt to a grand masquerade where anyone can mingle without the boundaries of social class. This could be your greatest opportunity to gather information of the unfortunate royal’s demise from the cautious locals. But be wary, danger lurks behind every mask here, and you never quite know who might be watching.

Players will investigate a mysterious disappearance in the Whispering Leaves quest. First, the countess’s daughter and heir, Sonia, met her demise under dubious circumstances, bringing your party to Dragonholt. But now, her son Philip has gone missing as well. You follow his last known path to the west, but there is no sign of anyone having traveled through. The stream has swollen, making the ford impassable, but a fallen tree bridges the churning water a hundred paces on. Could the boy have abandoned his steed and continued afoot, or would he have passed on in search of a safer route? A storm is rolling in and you must find the child before all clues are lost. Which way will you choose?

And these are just three of the six quests you'll undertake as you explore the mystery of Dragonholt and work to solve this nefarious crime.

Learn from Experience
By undertaking this journey to the edge of the civilized world, heroes know that they may never return home, and if they do, they will be forever changed. After all, no true hero is the same at the end of a story as they were at its beginning. As the game progresses and heroes fulfill their quests, they gain experience. This may materialize in the form of increased stamina, new skills, or newfound fame. These progressions make the adventurers more skillful and powerful, and are recorded on players’ character sheets. Each quest prepares the heroes to confront ever more dangerous monsters and dastardly villains as each book advances their campaign. Only by banding together will adventurers be able to solve the mystery of Dragonholt and save its citizens from dark forces.

Adventure Awaits
Assemble your troupe of adventurers and journey to the edge of the realm. Solve the mystery of Dragonholt and find your place in the story!

• Unique gaming experience set in the Runebound universe
• Detailed Character Creation Book offers endless customizable characters
• Includes six immersive, thrilling quests in Terrinoth
• Introduces the Oracle game system, a brand new way to experience gaming storytelling

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72.00 €
Legend of the Five Rings: Beginner Game
Legend of the Five Rings: Beginner Game

Legend of the Five Rings Roleplaying Beginner Game, a new roleplaying experience in the land of honor and steel.

In Rokugan, it is said that honor is stronger than steel. While even the finest blade can bend and break under the heat of the forge, the Emerald Empire’s society has been folded in the forges of politics and war for more than a thousand years, and it has not yet broken. The society of Rokugan follows a divinely ordered pattern set down by the eight Kami, who shared their celestial blessings with the mortal realm. Rokugan is a land of strict social stratification, where an improper look at the wrong time can mean death.

This is an era of sudden change and upheaval, however. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans—the families descended from the heroes of legend and sworn to rule their lands in the Emperor's name—shall be put to the test.

The Legend of the Five Rings Roleplaying Beginner Game allows anyone to take on the role of a samurai in Rokugan. With four in-depth character folios, a fully realized adventure book, a set of custom dice, a map of Rokugan, a variety of tokens, and a set of rules including an example of play, the Legend of the Five Rings Roleplaying Beginner Game gives newbies and veterans alike the perfect door to the Emerald Empire.

A Pathway to Adventure
The recent mysterious death of the Emerald Champion, Doji Satsume of the Crane Clan, has thrown the Emerald Empire into turmoil. Each of the Great Clans suspiciously eyes the others and wonders whether the death was no tragic accident, but a dishonorable act of murder.

In these times of strife, a group of youths approaches the village of Tsuma for the Topaz Championship and their gempukku, the coming-of-age ceremony that will mark them as fully- fledged samurai. Each contestant has come from a different clan and dreams of being the highest-scoring contestant in the tournament, earning the title of Topaz Champion. Despite being pitted against one another, they are all united in their desire to succeed and bring honor to their clan and family.

The Legend of the Five Rings Roleplaying Beginner Game invites you and your fellow players onto this adventure, introducing the Emerald Empire through intrigue, action, and a test of will and character. Most of the players in the game will emobdy these young samurai, taking on the role of a player character. The final player becomes the Game Master, who controls the actions of all non-player characters and helps to move the story forward. Even if you're new to roleplaying or the role of the Game Master, the beginner game's pre-made adventure gives you all the tools you need to run a smooth game that introduces the mechanics and world of Rokugan to your players. Look for not only a guide to the Topaz Championship, but maps, player tokens and more that serve to immerse both you and the players in the Emerald Empire.

A Test of Character
The Legend of the Five Rings Roleplaying Beginner Game allows new players to dive into the action with four pre-made character folios. These folios give players the opportunity to play as a youth in the world of Rokugan, looking to represent the Lion, Crane, Phoenix, or Dragon in the Topaz Championship. Choose between playing as the cunning and diplomatic Doji Ren; Togashi Yoshi, a master of compassion and the fist; Akodo Masako, whose skill with a weapon is only rivaled by her steadfast honor; or Isawa Aki, who wields the power of the elements themselves.

These folios not only introduce you to your characters, but provide all the relevant information you'll need to guide you on your adventure. A completely filled-out character sheet, complete with beautiful artwork, is your stepping stone into the Emerald Empire, and a variety of reminders and special abilities will let you roleplay your character with ease. If you're not sure which character to select, a helpful guide on the back of every folio can easily guide you to a selection that's right for you!

The Hand of Fate
Within the Legend of the Five Rings Roleplaying Beginner Game, you'll find a unique way to start your roleplaying adventures: an updated version of the Roll and Keep system found in prior versions of the Legend of the Five Rings RPG. By using the set of custom dice included in the box, you'll be able to help your characters overcome the trials ahead, while informing the world around them and their inner turmoil.

Every skill check in Legend of the Five Rings Roleplaying Beginner Game will see players rolling these custom dice, choosing a few to keep, and getting a result that not only demonstrates success or failure, but also unique opportunities and an accumulation of strife. Too much strife can lead to you choosing how your character must release their emotions in a fashion ill-befitting a samurai, and it can have drastic story repercussions.

This fusion of style allows player choice in the form of Roll and Keep to thive alongside the variety of story options presented by the narrative dice system. Player choice is further emphasized by the approach that characters must take to every skill check, choosing one of the titular five rings that can represent everything from careful planning, to a spur of the moment decision, to using the environment to your advantage. These different approaches affect both how many dice you roll and how many dice you're allowed to keep.

Enter Rokugan
Take your first steps into the Emerald Empire with the Legend of the Five Rings Roleplaying Beginner Game. Between a pre-made adventure ripe with action and a set of characters that represent the best of Rokugan, the Legend of the Five Rings Roleplaying Beginner Game is the perfect introduction to Rokugan for new players and veterans alike.

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48.20 €
Legend of the Five Rings: Blood of the Lioness
Legend of the Five Rings: Blood of the Lioness

In order to resolve a dispute between the Scorpion Clan and the Unicorn Clan over ownership of a diamond mine, you and your companions have traveled to the Akodo War College at the Castle of the Swift Sword. Here, within the Lion Clan’s famed military library, you hope to discover the truth of what took place at the great Battle of Snow Plain in the year 820. Your investigation must be swift but thorough, and the information you gather could quell the tensions between two Great Clans—or start a war.

In Blood of the Lioness, you and your fellow samurai have been tasked with mediating a conflict between the Scorpion and Unicorn Clans. A diamond mine rests within Unicorn territory, but the Scorpion Clan claims that the rights to the mine were promised to them after aiding the Unicorn in the historic Battle of Snow Plain. If the truth exists anywhere, it exists at the Akodo War College, where commanders-in-training study military tactics and history alongside rank-and-file soldiers and the mysterious Kitsu shugenja. However, what begins as a simple search through the library soon turns on its head, and the truth that you are searching for ends up being far, far more complicated than you imagined.

Just as with previous Legend of the Five Rings Roleplaying adventures, Blood of the Lioness is a full 32-page booklet that comes with a double-sided map and a wide array of punchboard tokens to help convey the twists and turns of your adventures and battles in Rokugan.

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22.90 €
Legend of the Five Rings: Celestial Realms
Legend of the Five Rings: Celestial Realms

The realm of Rokugan is vast, stretching from the tainted Shadowlands in the south to the towering northern mountains—yet all of Rokugan is only a small part of Ningen-dō, the Realm of Mortals. And Ningen-dō lies between the Spirit Realms, below the Celestial Court of Tengoku, beside the enchanted land of Senkyō, and above the torturous realms of the dead. In most circumstances, mortal samurai stay in Ningen-dō, but the influence of these other realms cannot be underestimated.

Celestial Realms boasts three chapters packed with information on the spiritual side of life in the Emerald Empire, covering the cosmology of the Spirit Realms and the Phoenix Clan’s roles as the caretakers of Rokugan’s soul. With new player options and adventure seeds sprinkled throughout, from the introduction of the Centipede Clan to the ancestral swords belonging to each of the Great Clans, this 144-page full-color sourcebook is an indispensable resource for Game Masters and players alike.

Power of Worship
Even for the inquiring minds of the Phoenix, the Celestial Realms hold many mysteries. In the first chapter of this sourcebook, you’ll find a wealth of gazetteer information on each of these realms, from Yomi, the Realm of Blessed Ancestors, to Gaki-dō, the Realm of the Hungry Dead. Alongside this discussion of the realms, you’ll find the spotlight cast on three sample shrines from around Rokugan, with NPCs and adventure seeds for each shrine. Finally, the chapter concludes with a discussion of the Phoenix Clan families, key locations and characters.

Celestial Realms also introduces the Centipede Clan to the game as a new Minor Clan! This clan falls among the foremost followers of the Lady Sun, Amaterasu, and they view themselves as bulwarks of sacred traditions. They sing their greetings to Amaterasu each morning and tend to one of the most revered locations in all of Rokugan, the place where it is said Amaterasu herself descended from the Heavens to speak with their founder. In addition to the Centipede, this chapter also brings a new school for every clan, a wealth of character creations options, information on the ancestral swords of every Great Clan, plenty of new invocations, and the game’s first inversions (a new kind of technique used by ishiken and Void wielders).

The final chapter of Celestial Realms brings the discussion home to the Game Master with plenty of advice on roleplaying and patterns to create your own religious groups and supernatural encounters within the game. With dozens and dozens of plot hooks and conflicts, corresponding to each of the realms, your samurai will find a thrilling adventure set before them no matter which realm they enter.

Death Is Only the Beginning
You may be travelling across Phoenix lands, praying at a spartan Crab shrine, or setting foot on the tainted terrain of Jigoku itself—no matter where the spiritual or the supernatural finds you in Rokugan, you’ll be able to enhance your games of Legend of the Five Rings Roleplaying with the Celestial Realms sourcebook.

      ei vielä ilmestynyt odotettavissa 2020
44.00 €
Legend of the Five Rings: Core Rulebook (HC)
Legend of the Five Rings: Core Rulebook (HC)

In the land of Rokugan, the Emerald Empire has lasted for a thousand years. Under the guidance of the noble Hantei emperors, the samurai of the Great Clans have protected the lands from threats within and without, since the Kami came down from the heavens and established Rokugan as the most favored of kingdoms.

But after centuries of prosperity, cracks appear in the Empire’s foundations. The spirits of the land have become restless and wild. Armies of evil horrors march from the Shadowlands. Members of the Great Clans have begun to wonder if the time of the Hantei is over, and whether the heavens would favor new rulers…

As a samurai of the Emerald Empire, your duty lies in service to your lord, your clan, and your Emperor. Will you stay true to your duty, no matter what sacrifices it demands of you? Or will you hold true to your own code of honor, even to the point of death?

At 336 stunning, full-color pages, the Legend of the Five Rings Roleplaying Core Rulebook allows Game Masters and players alike to enter the world of Rokugan like never before. The Core Rulebook is the next step after the Legend of the Five Rings Roleplaying Beginner Game, and offers players new and deeper ways to customize their characters and craft their own adventures in the Emerald Empire.

Craft Your Story
The first section of the Legend of the Five Rings Roleplaying Core Rulebook is dedicated to character creation, giving players the tools they need to craft their own samurai in the world of Rokugan. Rather than using pre-made characters, as in the Legend of the Five Rings Roleplaying Beginner Game, the Core Rulebook gives you everything you might want to invent your own characters, weaving yourself seamlessly into the Emerald Empire.

Since the very first edition of the game in 1997, the Game of 20 Questions has helped Legend of the Five Rings players establish a complete and complex character in the world of Rokugan, and this process returns in the new version of the RPG.

By working through twenty questions about your character that ask everything from your character’s clan alignment to their heritage, players are able to establish their characters both thematically and mechanically in a simple way. Answers to questions like “What is your character’s school, and what role does that school fall into?” will help determine your starting skills and their ranks, as well as having mechanical implications. Meanwhile, questions like “How should your character die?” have no mechanical purpose, but serve as a powerful impetus to flesh out your samurai and develop your story.

In addition to the massive number of schools, advantages, and disadvantages included in the Game of 20 Questions, you'll find entire chapters devoted to the skills that you can hone and perfect as a samurai, alongside the kata, kihō, invocations, rituals, shūji, mahō, and ninjitsu techniques that you can master. Finally, a chapter on Equipment gives you everything that you need to equip your samurai with the weapons, armor, items, and other personal effects that he or she needs to thrive in Rokugan.

Once your character is created, the world is yours to explore. The book contains several chapters designed for the benefit of the Game Master, featuring advice on running a game in the world of Rokugan, including different ways to run a campaign, as well as a wealth of mechanical rules and non-player characters that can be used to populate your world and bring it to life.

While the Beginner Game contains the rules you need to roleplay in a pre-made adventure, the Core Rulebook provides a more in-depth explanation of these rules and lets you truly make the Emerald Empire your own. Furthermore, as your samurai grows throughout a campaign, the Core Rulebook's experience paths invite you to upgrade your samurai throughout their adventures in Rokugan, growing in experience and learning new skills and techniques.

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75.60 €
Legend of the Five Rings: Courts of Stone (HC)
Legend of the Five Rings: Courts of Stone (HC)

From sprawling coastline estates to towering fortresses, Rokugani castles are centers of power for the clans that control them. Beyond acting as military strongholds, these beacons of Imperial culture act as the battlegrounds for clashes of political discourse, where the fate of the empire may be decided by a mere handful of courtiers. Here, nobles spin their intrigues, hiding treachery behind a smile as they plot to destroy their enemies with a well-placed lie, a cunning alliance, or spies, shinobi, and assassins in every shadow. Now, as the world of Rokugan continues to open before you in the Legend of the Five Rings Roleplaying Game, you have the chance to put your wits and diplomacy to the test like never before.

Welcome to the Courts
This 144-page sourcebook is a comprehensive guide to Rokugan’s castles, keeps, and courts, where a key grain of information, a sharp wit, and a well-placed word can be deadlier than any sword. In this book, you will discover the secrets of the Empire’s seats of power, as well as new rules for integrating shinobi characters into your campaigns, and a wealth of information about the Crane Clan. Complete with a host of new schools, techniques, weapons, apparel, artifacts, and cultural information, Courts of Stone provides you with everything you need to build an immersive roleplaying experience that puts you in the heart of the Emerald Empire courts.

In the first section of this sourcebook, you are introduced to the varied Imperial strongholds that stand scattered across Rokugan. Here, you will find instructions for building your own architectural marvel, as well as sample castles that highlight the unique priorities of each clan. For example, the Dragon Clan’s Shiro Kitsuki guards the one easy path through the mountains with gatehouses filled with puzzles and traps to train Dragon cadets and confound attackers, while the Phoenix Clan’s Kyūden Asako is dedicated to healing and comfort, encompassing hot springs with an ancient, but lovingly restored castle where scholarship thrives.

Beyond the castles themselves, this section also provides more information on the Crane Clan than ever before, examining their lands and traditions and granting you deeper insight into the diplomatic skills that have elevated them to the position of Left Hand of the Emperor. By learning from these masters of the court, you can take control of the political landscape, and ensure that the status of your clan is secure as you shape the future of the Emerald Empire to your design.

Unity and Division
The second section of Courts of Stone focuses on the new player options found in the sourcebook. Among these you will find new player schools and techniques, including rhetorical shūji, stealthy ninjutsu, and courtly rituals. It also introduces the warriors and courtiers of a new minor faction to the Legend of the Five Rings Roleplaying Game, the Deer Clan.

The Deer Clan serves the Empire as a guardian of balance. Through divine vision, they uncover the threads of futures yet to come, and through artful stealth, they weave or sever these ties to ensure that order is maintained. They can tie alliances between the Great Clans or unravel them as soon as any one faction becomes too powerful. Through subtle manipulation, the Deer Clan seek to preserve power balances, and this means that at times, the weak must rise and the mighty must fall. With the rules included in Courts of Stone, you can create your own characters hailing from this clan, acting indirectly to tip the scales of Fate as you see fit. While to the rest of the world you may appear meek or placid, only a fool would underestimate the power of small suggestion planted in the right ear.

The Winter Court
The liveliest time for political discourse and intrigue comes when the rest of the world is asleep. The winters of Rokugan bathe its landscape in a sea of snow, hampering agriculture, trade, and travel. While farmers and merchants take refuge from the cold in their homes, the aristocrats take part in the time-honored tradition of the Winter Court. Here, anything is possible as tensions between political power-players reach an all-time high. You may engage in daring duels, mysterious exploration, or tense investigation, all tied up in the schemes of the social elite.

Game Masters find the tools to unite the settings and characters of Courts of Stone into their own Winter Court scenario, as well as invaluable advice for running games of political intrigue and espionage, in the third section of the sourcebook, Games of Discourse. This section details new ways to spend experience and engage players with courts filled with memorable characters in intrigue-driven campaigns. With new rules for governing and resolving bonds, your characters will be able to forge deeper relationships than ever before, creating the perfect environment for players to discover their own true natures as loyalties are forged, tested, and betrayed.

If you want to try your hand at an adventure in this setting curated by Fantasy Flight Games, be sure to check out Winter’s Embrace, the pre-made companion adventure for Courts of Stone! In this adventure, an invitation to tea with a legendary member of the Crane Clan thrusts you into the thick of a devious scheme, where you must discover how certain members of the Mantis Clan secured an invitation to the exclusive event, and, more importantly, why they are there. Whether you choose to embark on this mission or one of your own creation, mystery and adventure are sure to await you in the Courts of Stone!

Wars of Words
Find your purpose and place in the world of Rokugan. Explore the castles of the Great Clans, navigate the courts with care, and shape the future of the Emerald Empire with the strength of your wits!

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43.70 €
Legend of the Five Rings: Emerald Empire (HC)
Legend of the Five Rings: Emerald Empire (HC)

The Emerald Empire is vast and as varied as the seven Great Clans that control its lands in the name of the Hantei Emperor. Its society is modeled after the Heavens themselves. It is a culture steeped in history and tradition, in a land where decorum and propriety carry the weight of life and death. It is a land where spirits shape the very earth and control the flow of rivers and streams.

Within the pages of this book, you'll explore the places and people of Rokugan, from small villages of fisherfolk or mighty daimyō in their castles to deep primordial forests and the spirits that dwell within. This book examines every aspect of life in the Emerald Empire, from food, to dress, to religion and spirituality, to matters of etiquette great and small. Emerald Empire is the first sourcebook for Legends of the Five Rings Roleplaying, and provides a look at the culture and landmarks of Rokugan as well as several new player options, including new advantages, disadvantages, and techniques.

Around the World
Emerald Empire is split into seven distinct section. Six of these focus on aspects of society or geography found throughout Rokugan, while the seventh introduces new player options for characters. Rokugan is a vast land, and to detail every town and valley, every tradition and social role, is beyond the scope of any single volume. However, Emerald Empire will give a wealth of in-depth information on a great variety of these locations and traditions.

Each chapter of the book features a wide swathe of knowledge, examining not only an aspect of Rokugan, but how those aspects came to be. In addition, you'll find plenty to learn about specific landmarks throughout the realm, as well as various maps, rumors, adventure hooks, and stats for famed characters, giving Game Masters everything they need to craft a complete Emerald Empire.

Strongholds of Power
Just one of the pieces of Rokugani society encompassed within Emerald Empire are the monumental structures built by every clan. From the pragmatic edifices of the Crab to the elegant architecture of the Crane, castles and palaces populate Rokugan, constructed to protect and rule its lands. Although these structures are first and foremost military strongholds, they also serve as centers of government, administration, diplomacy, and civilization. While some samurai oversee small fiefs in the countryside, it is almost always considered a promotion to be invited to live in a castle town or, better yet, within the walls of the castle itself. The closer a samurai is to their lord, the greater their influence—and their perceived status.

Castles are strongholds of war in Rokugan, and while this chapter in Emerald Empire explores several of these palaces in depth, it also examines how war functions in the land of Rokugan. From its bloody, dark history, to the soldiers that make up the armies of the Emerald Empire, this book will give Game Masters and players a full understanding of how to depict battles in the Legend of the Five Rings setting, down to the details of how specific clans wage war. The reflection of war is diplomacy, whose battlefield is the very strongholds depicted in this chapter. Emerald Empire also gives you a full rundown of courtly practices and perils. The broad strokes are covered, as well as minute details, like the particular practices of the clans.

The second part of this chapter is dedicated to just a few of the castles your party may come across in their journey. Perhaps your group of players find themselves at Toshi Ranbo, the stronghold long contested between the Lion and the Crane. Emerald Empire gives you everything you need to fully flesh out this castle, from long-held rumors to stats for NPCs to a complete history of the bloody battles that have made Toshi Ranbo a focal point of Rokugani politics.

Perhaps your characters have come to Toshi Ranbo to explore the rumors of the forgotten spirits that haunt its halls, or maybe they have become wrapped up in the intrigue of defending against the next Lion attack. No matter what, Emerald Empire gives you all the seeds you need to grow an exceptional adventure.

The Wilds of Rokugan
To its people, Rokugan is the pinnacle of civilization, for it was modeled after the Celestial Heavens themselves. Nevertheless, within the borders of the Emerald Empire there are vast stretches of wilderness. You don't need to venture far beyond the walls of a town or the farmlands around a village before finding yourself in true wilderness. The wilds of Rokugan—dense forests, isolated valleys, forbidding mountains, and even the sea—hold magnificent beauty and splendor, but also great danger. One must not only admire nature, but respect it. Samurai view themselves as paragons of the civilized world, yet they must often traverse the wilderness. A bushi might prepare an ambush in a mountain pass, a shugenja might commune with forest spirits, or a courtier might seek out a remote pond for poetic inspiration.

While the most of Rokugan consists of farmland and cities, you may find yourself in the outskirts, the uncharted, the wilds of the Emerald Empire. Towering mountains, crashing coastlines, and unending forests are all explored in Emerald Empire. If your party is so bold, you may find yourself at the base of the Dragon Mountains. Perhaps you are following up on the rumor of a Great Tengu named Sōjōbō living atop one of the tallest Dragon mountains, waiting to take on a student. Or maybe you have heard a tale of a tribe of Kitsu in the mountains, shape-shifting into humans to conduct trade.

When you step into the wilderness of Rokugan, you invite adventure. There is a reason these lands are unsettled, and Emerald Empire gives you plenty of adventure hooks for your party.

Enter Adventure
Strongholds and the wilderness are just two of the subjects covered in Emerald Empire. Look for additional sections covering centers of trade, farms and villages, sacred spaces, and the paths to enlightenment found throughout Rokugan. You can also expect to find new advantages, disadvantages, techniques, and more for your player characters. At over 250 pages, Emerald Empire is your guide to Rokugan, so prepare to enter a new world of honor and steel.

256-page hardcover sourcebook

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65.30 €
Legend of the Five Rings: Fields of Victory
Legend of the Five Rings: Fields of Victory

Throughout history, Rokugan has been no stranger to war. While the Great Clans have served the Empire faithfully for centuries, they have been at odds with one another as often as not. Although generations have come and gone since the time of large-scale wars between clans, many useful things can still be gleaned from their history. If Rokugan ever finds itself thrust into the chaos of another war, the generals of the Great Clans will find the military knowledge of their forebears absolutely invaluable.

Fields of Victory contains three chapters overflowing with information about warfare in Rokugan, both past and present, as well as providing new gameplay and character-building options for players. The valiant Lion Clan has always taken great pride in their study of history, including their methods of preserving it, and so much of the information about famous Rokugani battles of the past is presented from the Lion Clan’s perspective. This book provides Game Masters with an arsenal of supplemental rules, tools, and guidance for staging grand battles in their own campaigns; meanwhile, players receive new character options through the introduction of the Badger Clan, ten new schools, and a variety of new titles and techniques to expand on existing player characters.

Once you’ve familiarized yourself with Rokugan’s traditions of warfare, you and your group can tackle the new Blood of the Lioness adventure. This exciting tale takes you and your fellow samurai from the iconic Akodo War College to a heated battlefield on Snow Plain, and the actions of your party could help protect the peace in Rokugan—or plunge it into the chaos of war.

The Imperial Legions
There is much that can be learned from studying the history of war and of peace. The Lion Clan has always believed in this, and the first chapter of this sourcebook delves into that history that they love to study, as well as methods of preserving it and several Rokugani libraries and academies where it can be studied. The chapter also sheds light on logistics, travel, and farming in Rokugan, which are all critical aspects when executing a successful military campaign. The chapter concludes with a glimpse of the Lion Clan in the current era, particularly its role in the Empire’s armies.

Fields of Victory also introduces the Badger Clan as a new Minor Clan for players to utilize in their games. These expert weaponsmiths are tasked with defending the Empire’s northern border, and they take this duty very seriously. The Badgers are raised from childhood to be watchful and ready to sound the alarm at any time, yet despite their toughened exterior they have a great fondness for visitors and news of the rest of Rokugan. In addition to the Badger Clan, the second chapter of this sourcebook introduces ten new schools across the various clans, a plethora of new titles and techniques to expand upon players’ character-building options, and an array of new weapons and personal effects perfect for an era of war.

The third and final chapter of Fields of Victory provides Game Masters with over thirty pages of new tools and advice for running wartime scenarios. The first—and arguably most important—of these tools is an entire section dedicated to expanding the rules for mass battles; using the information in this sourcebook, a GM could weave the narrative of a battle with hundreds or even thousands of combatants. The chapter also includes important logistical information, such as rules for how to raise, equip, and train an army, and new environmental information, especially pertaining to how certain environments can affect a marching army or turn the tide of a battle. This chapter is the ultimate resource for Game Masters and samurai who wish to experience the wars described across Legend of the Five Rings lore firsthand.

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44.00 €
Legend of the Five Rings: Mask of the Oni
Legend of the Five Rings: Mask of the Oni

A pre-made adventure for Legend of the Five Rings Roleplaying!

When a group of samurai pursues a dangerous master of blood magic to the ruins of Daylight Castle, they discover a secret that could redeem or stain the honor of the Hiruma family forever. These samurai must overcome threats to both body and soul if they are going to halt a wicked plot that could bring about the doom of the Empire…

This adventure pits your samurai against the dangers of the Shadowlands and the horrors found within the crumbling walls of the Hiruma family’s fallen castle. Hot in pursuit of a dangerous bloodspeaker, your players will soon find themselves entrenched in a brand-new adventure stemming from a centuries-old secret. Tokens, maps, and an adventure booklet will guide players on their journey, but will they survive with their souls intact?

Mask of the Oni is the perfect companion to the Shadowlands sourcebook, providing an adventure to use the lore and tools introduced in Shadowlands as well as additional context for your adventure.

As a special bonus for pre-ordering Mask of the Oni through our website, you’ll also a receive a bookmark and four 5" x 7" art prints showcasing art from the book! This bookmark is the perfect way to mark important sections of the adventure such as charts or NPC information. Meanwhile, the art prints represent beautiful moments and characters found within Mask of the Oni!

A Dark History
Mask of the Oni begins as your players take a perilous journey to the ruins of Shiro Hiruma, the once-proud stronghold of the Hiruma family of the Crab. There, the characters must face dangerous opponents, stark horror, and their deepest fears if they wish to survive.

While traversing into the Shadowlands is a dangerous quest for any group of samurai, Mask of the Oni gives players and Game Masters all the tools they need to keep their adventure organized and running smoothly, including a 32-page adventure booklet that drives the narrative of the campaign.

The first section of this booklet lays out the adventure background, split between what the players should know and secrets withheld for the Game Master's eyes only. Here, you'll find details on the fall of Daylight Castle prior to the construction of the Kaiu Wall, and the subsequent attempts that the Hiruma family has made to try and reclaim it. Mask of the Oni can also be played as a follow-up to the Dark Tides adventure found in the Legend of the Five Rings Roleplaying Game Master's Kit or as a completely standalone adventure. Either way, the booklet gives the Game Master plenty of ways for players to become involved in this dark tale.

From there, the adventure booklet gives the Game Master everything they need to guide the players on their journey, providing a narrative that accounts for player choice and dialogue. With the adventure book in hand, any Game Master can run Mask of the Oni with ease.

Uncover an Ancient Secret
The adventure booklet isn’t the only tool for Game Masters and players included in Mask of the Oni. You'll also find a beautifully illustrated, double-sided fold-out map that depicts the lands of the Crab Clan, the Shadowlands, and the ruins of Daylight Castle. These vivid maps not only provide a visual identifier on where the players currently are, but steep your game in atmosphere and allow players to become engrossed in your story. With such a wide swath of land covered by the map, it can also be useful in any of your own adventures that you choose to locate in the Shadowlands.

More than 50 tokens are also included in the adventure to helps players visualize their surroundings. These tokens represent the various NPCs—both friends and foes—that you may come across during your journey, and they not only convey important locational information during combat, but they can also provide a visual identifier for what these characters look like. The dread, disgusting monstrosities that call the Shadowlands their home are brought to life with these tokens, and like the above maps, they can be used in any adventure taking place south of the Kaiu Wall.

Under the Mask
The foreboding Shadowlands await your players. If these brave samurai have any hope of survival, they’ll have to reckon with the horrors that await, a dangerous blood speaker, and the knowledge of an ancient secret. Can your players survive the perils in Mask of the Oni? Find out in the first quarter of 2019!

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22.00 €

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