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Castles & Crusades: Monsters & Treasure (HC)
Castles & Crusades: Monsters & Treasure (HC)

The latest incarnation of the C&C Monsters & Treasure debuts a new look, with more interior art, expanded index and some rules clarifications.

Upon the Edge of Battle Lie the Spoils of Glory
Upon wind-swept battlefields, they seek their glory. With weapons of steel, stout shields, and sorcery, they drive ever onward, seeking the grandeur of conflict with creatures of terrible wrath or beasts of legend. In all hours of every day, they gird themselves for war and struggle, to drive those evil beings of foul intent to doom and oblivion. But before glory can be obtained, before fame and riches can be won by these heroes of renown, they must face and overcome those that would oppose them - monsters.

After the battles have ended, and the deeds of valor and renown have been performed, there is often wealth found at the feet of victory. All creatures hold certain things dear, and beasts, overcome in battle, yield the fruit of their lives to those bold and skilled enough to take them. Ancient scrolls, magic swords, shields of wonder, potions, rings, magic wands, and untold wealth in coins, gems, and jewels … all of these things are a salve to ease the sting of wounds suffered in hard-won battles.

What Lies Herein:
Castles & Crusades Monsters and Treasure is a rule book resource material for the Castles & Crusades Role Playing Game. It is designed to be used with the Castles & Crusades Players Handbook. In it, you will find a wealth of information about roleplaying monsters, handling combat with monsters, creating monsters and defining and awarding treasures. Monsters & Treasure is divided into two parts.

Part One brings to you, the Castle Keeper, a host of monsters that you can use to populate your adventures and your campaign world. Listed alphabetically, they include monsters like the ever popular dragons, orcs, and giants, as well as unusual creatures like the chimera, the lamia, and the shambling mound. Each monster is fully described, complete with important statistics, for your ease of use.

Part Two deals with the adventurer’s favorite topic: treasure. For your reference, this section discusses specific treasures that can be found by brave and enterprising adventurers, and provides advice about how to award them. This section also contains a discussion about the mundane or extraordinary items that can comprise treasure, rules for the creation of magic items in Castles & Crusades, and random treasure charts to serve as an aid for the Castle Keeper.

Rule book, 128 pages, Hardcover

Authors: Robert Doyel & Stephen Chenault
Cover Art: Peter Bradley
Interior Art: Peter Bradley, Jason Walton, Mark Allen, and Bryan Swartz
Editors: The Collective

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24.00 €
Castles & Crusades: Of Gods & Monsters (HC)
Castles & Crusades: Of Gods & Monsters (HC)

Mythic epics are the driving force behind fantasy role playing games! Castles & Crusades is no exception. Here for the first time C&C branches out into the ether and brings you OF Gods & Monsters a book we guarantee you’ll want and use. Written by James M. Ward this book stands along side the Monsters & Treasure as a tremendous resource for adventure and fun.

James M. Ward returns to a subject he knows very well and delivering a plethora of information on hosts of gods, godlings, heroes and the magic that drives them. In Of Gods & Monsters Mr. Ward explores over 16 pantheons including Norse, Greek, Roman, American Indian, Aihrdian, Inzaen, demi-human pantheons and more. Beyond a simple recitation of deities, Of Gods & Monsters present playable incarnations of the gods in the guise of their own avatars. The deft and experienced hand of Mr. Ward explores spells, magic items, rituals and more.

Castle Keepers need not struggle with characters encountering all powerful deities, but rather they can use the avatars to spice up and drive adventures of the mythic and the divine. These avatars and designed to be playable version of the gods, but not the gods themselves. Complimented with mythic monsters and holy items Of Gods & Monsters is a must have for any serious CK.

But its not for the CK alone. Players find loads of information from hosts of new cleric and druid spells to rituals of the divine. Clerics, Druids, Paladins, Bards and all the characters benefit from Of Gods & Monsters.

Graced with a beautiful painting by Peter “20 Dollar” Bradley, lined with hordes of pictures of the gods themselves, Of Gods & Monsters is a perfect compliment to the ever growing C&C game system.

Rule book, 164 pages, HARDCOVER

Author: James M. Ward
Cover Art: Peter Bradley
Interior Art: Peter Bradley, Jason Walton, Meghan Hetrick, Jim Holloway, Biran Swartz, Nathan Nagata, Sarah "Dreamie" Walker, Alayna Lemmer
Editors: Cory Caserta

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33.60 €
Castles & Crusades: Player's Handbook 5th Printing (HC)
Castles & Crusades: Player's Handbook 5th Printing (HC)

Players Handbook. 5th Printing. Now in FULL COLOR.

With Iron Heel the World Grinds Away.
Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind's imagines, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul hold the ecstasy of gold and the renown of glory. Upon the backs of these stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who stalk the narrow corridors in search of sport and those who serve a purpose greater than all the others. Heroes. Freebooters. Mercenaries. Adventurers. Beyond the comforts of home lie worlds of epic adventure.

A Game That is Yours to Command.
Castles & Crusades is a fantasy role playing game with countless possibilities. The Players Handbook allows you take up the sword and shield, the staff or bow; to arm yourself as you desires and wander upon planes of your own imagining and plunder the wealth of adventure.

Designed for use with multiple players, Castles & Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it. It's easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book.

Dice and Monsters & Treasure sold separately.

A rules light fantasy role playing game with one of the fastest growing fan bases in the world. Castles & Crusades' easy to understand Siege Engine brings loads of fun and enjoyment to the gaming table.

* Best played with 2-8 players.
* Learn to play in as little as 15 minutes.
* Character generation in under 15 minutes.
* Attribute based rules system.
* Over 75 products to choose from.
* Massive online support community.

Rule Book, 144 pages, HARDCOVER, FULL COLOR throughout

Author: Davis Chenault, Mac Golden; with Stephen Chenault and James M. Ward
Cover Art: Peter Bradley
Interior Art: Peter Bradley
Editors: The Collective

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36.00 €
Castles & Crusades: Player's Handbook 8th Printing (HC)
Castles & Crusades: Player's Handbook 8th Printing (HC)

Players Handbook. 8th Printing. Now in FULL COLOR.

With Iron Heel the World Grinds Away.
Plunge into worlds of fantastic adventure where dragons lie and the undead stalk the shades of your mind's imagines, where creatures of legend plunder wealth through the horror of their passage. Monsters grim and foul hold the ecstasy of gold and the renown of glory. Upon the backs of these stalk heroes of great might; those who take up sword and shield, who harness eldritch might, those who stalk the narrow corridors in search of sport and those who serve a purpose greater than all the others. Heroes. Freebooters. Mercenaries. Adventurers. Beyond the comforts of home lie worlds of epic adventure.

A Game That is Yours to Command.
Castles & Crusades is a fantasy role playing game with countless possibilities. The Players Handbook allows you take up the sword and shield, the staff or bow; to arm yourself as you desires and wander upon planes of your own imagining and plunder the wealth of adventure.

Designed for use with multiple players, Castles & Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it. It's easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game of Castles & Crusades is in this book.

Dice and Monsters & Treasure sold separately.

A rules light fantasy role playing game with one of the fastest growing fan bases in the world. Castles & Crusades' easy to understand Siege Engine brings loads of fun and enjoyment to the gaming table.

* Best played with 2-8 players.
* Learn to play in as little as 15 minutes.
* Character generation in under 15 minutes.
* Attribute based rules system.
* Over 75 products to choose from.
* Massive online support community.

Rule Book, 144 pages, HARDCOVER, FULL COLOR throughout

Author: Davis Chenault, Mac Golden; with Stephen Chenault and James M. Ward
Interior Art: Peter Bradley
Editors: The Collective

  !   tilattava tuote
48.00 €

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