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Cypher System: Godforsaken (HC)
Cypher System: Godforsaken (HC)

A fantasy hardcover sourcebook and complete setting all in one.

Dragons. Magic wands. Singing swords and flying carpets. And above all... heroes!

What fantasy worlds inspire you? The classic high fantasy of Tolkien, Zelazny, or Jordan? Modern fantasy like the Harry Potter series, The Dresden Files, or Buffy the Vampire Slayer? Paranormal romance? The whimsy of settings like Discworld or The Dark Crystal? Wuxia, swords and sorcery, or gritty, low-magic settings?

Fantasy—tales of heroes, monsters, and magic—is arguably the oldest genre of human fiction. It’s also the genre that first inspired us to step into imaginary worlds through roleplaying games, and it remains the most popular type of RPG setting. Godforsaken takes the Cypher System on a deep dive into the infinite variety of fantasy realms, with rules, character options, gear, and a complete, ready-to-use setting that makes the most of the fantasy genre.

Whatever fantasy setting you envision, the Cypher System can take you there. Godforsaken includes:

* Rules for treasure, traps, magic, and other topics particular to fantasy gaming.
* New playable species, along with new foci, guidelines for adapting existing foci to fantasy use, and advice for building common fantasy character types in the Cypher System.
* Dozens of fantasy creatures and NPCs, including the basilisk, lich, manticore, elementals, wyvern, and more. Plus scores of new cyphers and artifacts.
* Discussion of the many varieties and subgenres of fantasy, along with resources for inspiration.
* The complete Godforsaken setting. Characters seek glory and wealth as they venture into the Godforsaken Lands, leaving behind the protection and blessings of their gods—but there is more to these dimensions than they can possibly be prepared for.
* Two full-length adventures for use in the Godforsaken setting or your own campaign, plus three Cypher Shorts.

Includes a double-sized poster map!

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60.00 €
Old Gods of Appalachia RPG (HC)
Old Gods of Appalachia RPG (HC)

The Things that once slumbered in the hills and hollers, beneath the earth and beyond the eye, have begun to wake. They stir and breathe. They see you and know your innermost heart, those long dark tunnels of pain and sorrow and secrets. They call to you in voices deep and dark, voices ancient and unknowable, voices full of pain and promises—and no way to tell between the two. Come to us, those voices say. We have only just begun.

Long before anything human roamed the Earth, the Appalachian Mountains towered tall and menacing. Their might was made a prison and tomb for beings of immeasurable malice and incomprehensible madness. But time shows no mercy, not even to mountains, and now they lay bare and worn like an old man’s spine. The walls of the prison grow thin, and those that have slumbered soundlessly for millennia begin to stir.

And call to those who would hear them.

Based on the award-winning and amazingly popular fiction podcast, the Old Gods of Appalachia Roleplaying Game is a complete, standalone TTRPG powered by the Cypher System. Old Gods of Appalachia’s unique take on cosmic horror is personal, intimate, and atmospheric.

The Old Gods of Appalachia Roleplaying Game is a complete standalone tabletop RPG driven by the Cypher System, the popular, critically acclaimed game engine lauded for its elegance, ease of use, flexibility, and narrative focus. Intuitive character creation, fast-paced gameplay, and a uniquely GM-friendly design make the Cypher System perfect for the world of Old Gods of Appalachia, and a joy to run and play.

Venture into the dark, eerie past of an alternate Appalachia and enjoy a fluid, story-based roleplaying experience with an intuitive, concept-driven character generation system that gives you limitless options. With loads of lore, dozens of creatures and NPCs, and two complete adventures to launch your campaign, the Old Gods of Appalachia Roleplaying Game has everything you need to experience your own stories of horror, hardship, and heart in this immersive, narrative, and deeply chilling setting.

Ravenous creatures of the Inner Dark, sinister plots of the Hollow Men, unearthed beasts that have long dreamt in the dark, and angry forces of the Green. Strive to protect what matters, from these terrors and more, while you seek to know the unknowable and spin a collective tale of hardship, horror, hope, and heart, where every choice requires a sacrifice and your word is (or should be) your bond.

Cypher System characters are built from the concept up. A descriptive sentence provides not just an easily-understood overview of the character, but also the mechanical basis for skills, abilities, and stats. And the Cypher System gives players amazing narrative engagement, rewarding player-driven subplots and giving players resources to bear on the tasks and situations they most want to succeed at.

The Old Gods of Appalachia Roleplaying Game includes:
* Complete rules for a fluid, story-based tabletop roleplaying experience in the eerie world of the hit Old Gods of Appalachia horror podcast.
* An intuitive, concept-driven character generation system that gives you limitless options.
* A detailed dive into an alternate Appalachia of the 1920s and ’30s, rich with atmosphere and lore.
* Dozens of dark, dangerous, and powerful creatures and characters to encounter and interact with.
* Two complete adventures to launch your campaign.

By Shanna Germain
418-page hardcover

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60.00 €
Path of the Planebreaker (HC)
Path of the Planebreaker (HC)

A cursed moon hurtles through the multiverse, crashing from one plane to the next, never at rest, forever fleeing a catastrophe that predates existence itself. Behold the Planebreaker!

The Planebreaker visits all planes, all demiworlds, and all dimensions. Some are known to sages and planar travelers. But in a multiverse stretching across epochs, the number of previously uncatalogued planes is vast. The Planebreaker races through all of them, in time, and the Path that trails behind it creates a route that links them all.

Path of the Planebreaker for 5e introduces this enigmatic interplanar object that unlocks access to the planes for characters of all levels.

Think the planes are just for high-level characters? The Planebreaker opens the way to characters of all levels. You can even begin your campaign on the Planebreaker, with character species and subclasses from the Planebreaker itself and the many realities it has visited. Inkarnates, for example, are tied to another dimension of being. Unlike genasi and assimar, that connection isn’t to a specific extraplanar race, but rather to a particular concept, such as uncertainty, belief, or being. Inkarnate are winged, their wings literally formed by glyphs representing this concept—glyphs that power their special abilities.

Another example is the traveler, a character born of another species but somehow planetouched at birth. Travelers are marked by a fragment of a cosmic map, etched tattoo-like on their skin. This is a source of power, but also of an unending yearning to explore.

Characters of any species can adopt planar subclasses such as the defacer wizard (who calls upon nightmares to gain terrible powers and an aberrant familiar); the shadow-stitched rogue (who has traded their own shadow for that of an extraplanar creature); the chaos blade fighter (who wields a weapon drawn from elemental chaos); or the cosmic judge warlock (whose pact is made with the spirit of the multiverse itself!).

Path of the Planebreaker opens the full range of planar exploration to low-, mid-, and high-level characters.

This book includes:
* The Planebreaker and its fascinating city of Timeborne—home to refugees, planar travelers, and residents from across the planes. Base an entire campaign in Timeborne, or experience its intrigues as you pass through.
* Dozens of exotic planes to explore. Venture into the Citadel of the Fate Eater, get lost in the Grove of Crows, or find despair in the Tomb of Tomorrow. They’re all connected by the Path, a sort of interplanar road that trails behind the Planebreaker.
* Two exciting, plane-hopping adventures that make it easy to introduce PCs to the Planebreaker and planar travel.
* For the GM: new creatures, NPCs, cyphers, and artifacts.
* For the players: new playable species descriptors, foci, and abilities (in the Cypher System version). Play a changeable chimeran, a Shadow-Stitched rogue, a cleric of the Multiverse domain, or a concept-embodying Inkarnate who wields a chaos blade!

By Bruce R. Cordell, Sean K. Reynolds, and Monte Cook

240-page hardcover

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66.00 €
Planar Character Options (HC)
Planar Character Options (HC)

Planar natives, multiverse explorers, and those touched by mysterious forces leaking through from the planes: these characters are shaped by backgrounds and experiences unlike those found in more conventional environs. From a Warrior who Strikes With an Amethyst Fist, channelling power through a psionically resonant prosthetic, to a traveller character with a mysterious cosmic map imprinted on their skin, to a character with the Limbo Touched ability, who can change objects at will—characters with ties to the planes are just a bit different.

Planar Character Options is brimming with new material and new choices to create and advance characters shaped by contact from beyond, including:

* Over two dozen new species descriptors, planar descriptors, and foci. Play a Cosmic Rambler, Crossplane Refugee, or Reformed Fiend, who Aspires to Angelic Perfection, Is Pledged to Annihilation, or Wields a Chaos Blade.
* Scores of new character abilities that can be integrated into any Cypher System game. Build or modify your own types, descriptors, and foci to bring a touch of the transdimensional to any campaign!
* Dozens of cyphers and artifacts from, or affected by, the planes. Wield a soul net, reality tuner, or crow’s eye.

This is an inspiring companion to Path of the Planebreaker, but you don’t need that book to enjoy everything this tome offers. This book duplicates some material from Path of the Planebreaker (so players can find all character-related content in a single place), but most of this book’s content is new and not duplicated from that title.

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36.00 €
We Are All Mad Here (HC)
We Are All Mad Here (HC)

“You must be mad,” said the Cat, “or you wouldn’t have come here.”

Jack climbing the beanstalk. The little mermaid finding her voice. Alice struggling with the madness of a place unruled by the laws of reality. The queen. The child. The woodsman. The knight. When you think about fairy tales, who do you become? Where does your imagination take you?

Fairy tales tap into myth and archetype, exploring the fundamental nature of the mind and of human experience. They’re filled with magic that’s big, bold, unexpected, and wondrous—and characters who, despite humble roots or broken foundations, achieve feats just as grand.

Run one-shots based on traditional stories or those of your own devising. Or build entire campaigns that take the fairy tale concept in whole new directions. We Are All Mad Here includes:

* A thorough exploration of the fairy tale genre: how it differs from conventional fantasy, how to build on common tropes, and how to bring fairy tale elements into other genres.
* Advice for running fairy tale games, including tips for one-and-done adventures reminiscent of fairy tale stories.
* Everything you need to build characters for fairy tale adventures. Become a Frumious Princess who Befriends the Black Dog, a Fragmented Knight who Feigns No Fear, or a Bewitched Woodcutter who Sheds Their Skin.
* Loads of fairy tale creatures and characters—specific names from tales you know, and archetypes you can use in any fairy tale game.
* The Heartwood, a complete fairy tale setting that draws upon the fictional concept of “madness” in a way that addresses our modern, realistic, and sensitive understanding of mental health. In this setting, characters touched with mental illness in the real world discover a realm where they are empowered, and the wild and imaginative adventures they have there allow them to find even greater strengths within themselves.
* An awesome index of fairy tale elements that makes it easy to find characters, cyphers, and mechanics individually, or to assemble all the components of a specific fairy tale.
* Three full-length adventures for use in the Heartwood or your own setting, plus two Cypher Shorts.

We Are All Mad Here is a setting and supplement for the Cypher System. It requires the Cypher System Rulebook for play.

By Shanna Germain

224-page hardcover

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60.00 €

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