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Advanced Player's Manual (HC)
Advanced Player's Manual (HC)

Dragons and Dungeon-dwellers Beware!
The perfect complement for your PH, the Advanced Player's Manual gives your characters all new capabilities. Like other books in Green Ronin's Advanced series, this book is all about options, expansions, and moving your games into new directions. With new race flexibility, variant magic classes, mass combat rules, and more, you have the tools to create a host of unique and interesting characters, or to improve existing ones. Whether player or GM, this book breathes fresh air into character building, putting the power into your hands. Better still, each chapter is modular in design, making it easy to choose options are appropriate for your games. Used by itself or in conjunction with Green Ronin's Advanced Bestiary and the Advanced Gamemaster's Guide, your games can only improve with this invaluable resource. Inside, you'll find:

* Luck defined as a new ability score with several options for incorporating it into your games.
* A complete toolbox for building your own variations of the core races, while also giving guidelines for building planetouched races, half-races, and greater races.
* Six new base classes including the eldritch weaver, spellmaster, and thanemage, including epic progressions for each.
* New uses and modifiers for skills based on creature types body types, and a selection of new feats including Fighting Withdrawal and Taunt.
* An all-new numeric based alignment system with examples for creatures found in the MM.
* Mass combat rules, fully compatible with Malhavoc Press' Cry Havoc.
* Over 100 new spells, like crown of valor, foozle, and the devastating ring of fire.
* The psychic base class and the skill- and feat-based psychic system first presented in Green Ronin's popular Psychic's Handbook.
* Engaging illustrations from top artists like Toren "Macbin" Atkinson, Drew Baker, Kent Burles, Storn Cook, Marcio Fiorito, James Smith III, Joseph Wigfield, and Lisa Wood.

Written by the d20 guru and sage Skip Williams, author of the MM, the Advanced Player's Manual is the perfect sourcebook to take your games to the next level.

Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizards of the Coast, Inc. This product utilizes updated material from the v.3.5 revision.

Written by Skip Williams
Cover by William C. Eaken
224 pages, hardback

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35.00 €
DC Adventures: Universe (HC)
DC Adventures: Universe (HC)

The DC Universe is yours to play in! The fourth and final book of the DC Adventures superhero roleplaying game gives you an entire universe to explore. DC Adventures: Universe is a comprehensive guide to the ultimate superhero setting, taking you on a journey from the famous cities and hidden places of Earth to out amongst the stars and even to parallel realities and "elseworlds."

In its pages you will find:
* History! From the dawn of time to the present day, including famous historic DC characters like Arion, Lord of Atlantis, the Enemy Ace, and Sgt. Rock.
* Locations! From Gotham and Metropolis to Atlantis and Gorilla City, exploring every part of the modern day world of the DC Comics.
* Characters! DC ADventures write-ups of over two hundred additional characters, including the New Gods, Batman Beyond, the Time Trapper, and the Amazing Zoo Crew!
* Space! Out beyond the Earth to distant worlds with the Lantern Corps, to the Vega System of the Omega Men, and the realms of the Khunds and the Dominators.
* Time! Into the future, from the Legion of Super-Heroes in the 31st century to the Justice Legions of the year One Million to the Vanishing Point at the end of time itself!
* ...And Beyond! Across the Bleed to alternate Earths, the higher planes of the Fifth Dimension, the realms of the Endless, and the gates of Heaven and Hell.

DC Adventures: Universe also features a foreword by comics industry living legend Marv Wolfman! Home to over 75 years of the greatest tales in comic book history, the DC Universe is now yours as a setting for endless adventures. With DC Adventures: Universe, you too can hold worlds in the palm of your hand.

Format: 224 pages, full color, hardback

Authors: Darren Bulmer, Seth Johnson, Steve Kenson, Jon Leitheusser, John Polojac, and Aaron Sullivan

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48.00 €
Ebon Mirror (8-10)
Ebon Mirror (8-10)

A party of adventurers is caught in the wake of an unwise wizard's mystical experiments. Without realizing it, they are drawn into a pocket of space -- a mirror world, where the laws of reason and magic have been twisted by the mind of a madwoman. Feral gnomes and savage halflings prowl the forests alongside warlike humans and elves, while peaceful goblins, orcs, and ogres farm the land, always fearful of another brutal attack. Only the divine protection of the sacred undead keeps this bloodthirsty horde at bay.

The PCs must find their way out of this strange world before it destroys them ... but on the way, they have to deal with their suddenly new and unfamiliar abilities, and defeat their own alter personalities.

The Ebon Mirror is a D20 System adventure designed for characters of 8th through 10th level. It includes:

- Information on the Crucible of Osai, an order dedicated to preserving the flow of magic by destroying "flawed" artifacts -- both dangerous cursed items and frivolous magical objects -- that waste magical energy and upset the balance between matter and magic.
- Ten new magic items and minor artifacts, each complete with alternate rules for use in the mirror world.
- Stats for the sacred undead -- the remains of those humans and elves with a glimmer of goodness in their souls, and so brought back by the gods to atone for their sins. They are charged with divine light and make true the phrase, "the only good human is a dead human."
- A new monster called the antisphinx, with the body of a woman and the head of a lion, that always says the opposite of what she means and freezes in time those not able to provide a fitting question for the answer she gives.
- Complete rules for conversion of spells and magic items into their mirror-world antitheses.

Author: Keith Baker
Cover Artist: Lee Moyer

Format: 96 pages, 8.5" x 11", perfect bound

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17.00 €
Lean and Hungry (4-6)
Lean and Hungry (4-6)

A deadly hunger lies in wait ...

Deep in the heart of a burial mound lies the form of an ancient Alchemist; the corrupt widow of a long-dead diamyo lord who has remained immersed in a crystal bath filled with the essence of divine winds - a liquid distillation of divine ki energies - for a millenium in order to gain perfect immortality. But now a group of wandering heroes is called upon overcome her undead jikininki minions, a band of rampaging barbarian raiders, and the relic seekers who would unwisely plunder the grave, before the depraved Alchemist is forever transformed into a living god!

Lean and Hungry is a Japanese-analog fantasy scenario for a party of 4th to 6th level. It includes:

* New wondrous items like the vigilant lantern that reveals the infernal nature harbored by those its light touches; the amulet of the sheltered mind that wards against the effects of enchantments; the amulet of the watchful eye created to be the central piece in a magical scrying system; and the sands of timing that measure the precise temporal flow of arcane energies and processes.
* New spells such as the ward of ravenous hunger that curses graverobbers with an all-consuming hunger; and bless salt, which hinders the spawning of undead creatures.
* New potions like essence of the divine winds that harvests ki energies to transform its user into an undying divinity; and the distillation of quickened stone that hardens the rock it is applied to and causes it to grow lighter.
* The blasphemous rod of jikininki control that allows its user to bind these perverse monsters to her will.
* Two new NPC classes: the criminal who makes up the bulk of both urban criminal outfits and rural outlaw bands; and the faithful who serve their gods in inglorious ways, much as adepts fulfill wizardly roles among primitive peoples.
* New creatures such as the flesh-eating jikininki, the four monstrous guardians of the ancient burial mound, a lesser shield guardian construct charged with protecting its wizard master, and an entire army of terracotta soldiers!

Author: Chad Brouillard
Cover Artist: Brian Figur

Format: 48 pages, 8.5" x 11", saddle stitched

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18.00 €
Love & War (HC)
Love & War (HC)

The Sourcebook of Knights and Chivalry

Valorous and loyal, serving his god, his lord, and his lady, the knight is the archetypal hero. Not for him cunning words or tricks, nor disguises and ambushes. The knight faces his enemies boldly on the field of combat. The life of a knight is full of quests, tournaments, and epic battles recounted in poems for the pleasure of his lady-love. The classic image of a knight is a paladin in shining plate armor, mounted on a warhorse. But knights can range far from this stereotype; members of any character class, social class, race, or sex can follow the path of chivalry.

This sourcebook investigates chivalry in detail, giving knightly options for PCs and ideas for the GMs to use in designing adventures. Love and War features:

* Discussions of the four knightly virtues - Valor, Loyalty, Piety, and Love - including prestige classes, orders of chivalry, and specialized feats and magic items for each. Become a valorous Dragonbane Knight dedicated to battling monsters, a loyal Knight of the Fountain who serves the king-in-exile, a pious knight of the Sun Goddess, or an amorous knight devotee of the lady Iphigenia, who lived two hundred years ago and was abducted by a powerful outsider.
* Sections on knighthood and race that discuss how you can become a member of the dwarven Granite Wall order that defends a mountain kingdom, the halfling Order of the Sun that spreads the fame of its deeds, or the Order of the Nightingale that protects the elven queen.
* Exceptional examples of knighthood, such as arcane spellcasters, female knights, lover pairs, and dark knights who twist and pervert the chivalric virtues.
* Guidelines for creating your own knightly prestige class and order of chivalry, as well as rules for tournaments, quests, tracking renown, and courtly battles of wit.

Author: David Chart
Editor: Michelle Nephew
Artist: Scott Reeves

Format: 160 pages, 8.5" x 11", case bound

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36.00 €

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