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Crypt of the Devil Lich: DCC Edition (HC)
Crypt of the Devil Lich: DCC Edition (HC)

Goodman Games is proud to announce the Re-release of one of its most cherished Dungeon Crawl Classics: The Crypt of the Devil Lich!

Updated and converted for both 5E and the DCC RPG rules sets, this classic deathtrap dungeon was inspired by the dreaded Tomb of Horrors!

The heroes are sent into the Devil Lich’s crypt to destroy her before she can return to power, as foreseen in a prophecy. However, the unknowing heroes have actually been tricked into entering her crypt to free her from her prison. If they are truly heroes, they will uncover the deception and defeat the evil Devil Lich before she can unleash her dark designs on the surface world.

This adventure module is a fifth edition conversion of the classic dungeon module DCC #13: The Crypt of the Devil Lich, originally published in 2004 by Goodman Games. The Crypt of the Devil Lich was truly a unique design, an homage as the classic meatgrinder-style trap-filled dungeons popular in the late ’70s and early ’80s.

The adventure is designed for a group of four to six 15th level characters. The original adventure was designed for the 2004 1st Annual GenCon Dungeon Crawl Classics Team Tournament, a tradition that continues today. With some effort on the GMs part, the adventure can be used for campaign play.

* A hardcover saddle-stitched book.
* All-new cover art by Sanjulian, and the 5E conversion was performed by Chris Doyle, the original architect and project manager of The Crypt of the Devil Lich
* A detailed introduction chapter including notes on how to adjust the adventure for higher or lower levels, using it during campaign play, notes on how to run the adventure as a team tournament, and the devilish backstory of the Devil Lich and her dark machinations.
* 40+ FULL-COLOR Player Handouts, including at least one interior encounter illustration for each numbered encounter area, in the tradition of the classic modules Tomb of Horrors and Expedition to the Barrier Peaks.
* Six fully developed Player Characters based on the original tournament player characters.

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48.00 €
Dungeon Crawl Classics 100: The Music of the Spheres is Chaos
Dungeon Crawl Classics 100: The Music of the Spheres is Chaos

Our biggest adventure ever! A Level 5 Adventure for DCC RPG

Eons past, a brotherhood of mad philosopher-kings marched an army of slaves into the heart of a mountain. On their backs they bore a legendary treasure-hoard: coffers spilling over with blazing gems, strongboxes bright with gold, and the jeweled idols of a thousand gods. They were never seen again.

Today the gleaming domes at the top of the world have fallen to the passage of time and the crush of glaciers. Once-imperious halls are coated with dust and ice; memories of the fabled treasure hoard – and the heretical Theophages – are lost to antiquity.

But deep within the heart of the mountain, the flames of Chaos sputter and flare.

Now the legacy of the God Eaters is drawing to a close. With each thunderous turn of the Alembic Key, meteors streak the sky and prophets fling themselves from the turrets of high towers. In the alleys and the palaces, all know that the hour of the dragon will soon be at hand.

Can you and your companions master the mysteries of the God Eaters in time? Or – like so many others before – will you succumb to the Music of the Spheres?

The boxed set is bursting with the puzzles, foes, and magic only found in a DCC RPG adventure.

Inside you will find the God Eaters’ grand alchymical experiment, with its spinning alembic and rotating elemental spheres. This takes the form of a large game board, approximately 17″ x 22″, with four separate spinning maps that attach to the board.

An adventure booklet of 112 pages provides hitherto unknown monsters, perils, and traps. These lurk in the forgotten corridors, certain to bring a quick end to overconfident explorers.

Players will have the opportunity to study and manipulate the fabled Alembic Key, a relic rife with Theophagic sigils and zodiac signs. But beware, foolhardy reavers! Rotating the key spins the dungeon, transforming the PCs and altering reality itself! Left in the hands of a fidgety player, it could easily spell the end of the multiverse. This physical prop is composed of two spinning dials and is used by players during the adventure.

And as befitting DCC #100, the adventure is replete with player handouts in the form of a 28-page booklet containing over 40 illustrations of the Alembic, its elemental spheres, and the terrors lurking within the dark halls, as well as the infamous Sheaves of Chaos.

Finally, any adventure is only as good as the judge running it. Music of the Spheres is Chaos was designed with the judge in mind. The boxed set includes the Bookmark of 4 Parts – a tool for referencing the PCs’ own changes.

With its many unique components, Music of the Spheres is Chaos captures all the magic and wonder that you’ve come to expect from a DCC RPG adventure. But fans familiar with Harley Stroh’s work in Legacy of the Savage Kings, Sailors on the Starless Sea, and his many other adventures will know that our adventures are always far more than the sum of their parts.

You won’t mistake this dungeon for any other adventure, anywhere, ever.

This Boxed Set includes:
* Adventure Booklet (112 pages)
* Player Handout Booklet (28 pages and more than 40 illustrations)
* Large 17″ x 22″ Gameboard and four separate Spinning Maps
* Double-sided bookmark of 4 Parts (to track changes imposed by the Spinning Map)
* Alembic Key prop (used by players to spin the dungeon!)
* 3 Sheaves of Chaos handouts

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84.50 €

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