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Albion's Ransom: Worm of Sixty Winters
Albion's Ransom: Worm of Sixty Winters

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Worm of Sixty Winters is a full-length campaign for The Esoterrorists. It works as a stand alone adventure, or as the conclusion of Albion’s Ransom: Little Girl Lost.

An Esoterrorist weather control ritual has brought sudden blizzards and extreme temperatures to an unsuspecting England. This they hope will be the first stage of the Fimbulvetr of Norse mythology – a dreadful winter that lasts three full years and heralds Ragnarok, the Viking apocalypse.

You are the American team – brought in as experts in your field – that failed to stop that ritual.

Now only you can prevent the Esoterrorists from causing irreparable damage to the Membrane. In a hazardous chase across a snow-covered Britain, facing sinister cultists, terrifying bikers and ordinary people taking desperate measures to survive the extraordinary circumstances, you must use all your resourcefulness just to carry on.

Featuring additional adventure seeds by Matthew Sanderson which focus on individual tales of horror to personalise the impact of Britain under snow, Worms of Sixty Winters allows your players to fully experience the breakdown of society in the Esoterrorists’ greatest threat to the Membrane.

Given one final chance to make things right, can you prevent the Esoterrorist plot to unleash Fimbulvetr?

80pg Perfect Bound

Author: Ian Sturrock with Matthew Sanderson
Artist: Claude Bernier-Tremblay & Jérôme Huguenin

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21.60 €
Esoterror Fact Book
Esoterror Fact Book

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The Outer Dark Is Coming. Only the Facts Can Save You. AND The Facts Must Be Suppressed.

Ripped from the secret files of the Ordo Veritatis, the The Esoterror Fact Book briefs you on what you need to send players into intrigue-filled confrontation with forces of international terror bent on supernatural apocalypse. This 150 page player-friendly sourcebook for The Esoterrorists lays out the facts GMs and players have been clamoring for.

* Study the Operations Manual to master the procedures and protocols of the Ordo Veritatis, from recruitment to the veil-out.
* Station Duty provides support for fixed-location campaigns in the world of Esoterror - it's not just you facing the entities of the outer dark, it's your friends and family.
* When monster hunting gets too hairy for ordinary investigators, call in the Special Suppression Forces to sweep 'em up.
* Pulse-pounding and reeking of cordite, this section includes both background material and optional crunchier combat rules for paramilitary GUMSHOE play.
* The Enemy rushes the freshest knowledge on the Esoterrorists into your players' hands. Learn he latest on suspected Esoterror cells, their personality types, financing and organization.
* Unaffiliated Operatives profiles nine figures in the world of supernatural ops whose twisting allegiances ay make them your untrustworthy friends-or troublesome adversaries who play utside the usual rules.
* Dread Locations explores eleven haunted places where the membrane between this world and the Outer Dark has grown terrifyingly thin.
* Hone your GUMSHOE skills with a quick dispatch of the latest GM Advice. Astute players, take note-this section can help you sharpen your game, too!

Covering everything from the membrane to magic, from electronic surveillance to evidence collection, the Fact Book is the Ordo Veritatis bible. Read it before the Esterrorists do!

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36.00 €
Esoterrorists 2nd Edition
Esoterrorists 2nd Edition

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A stand-alone roleplaying game by Robin D Laws

You are elite investigators combating the plots of the Esoterrorists, a loose affiliation of occult terrorists intent on tearing the fabric of the world. The Esoterrorists introduces the GUMSHOE rules system, which revolutionizes investigative scenarios by ensuring that players are never deprived of the crucial clues they need to move the story forward.

With The Esoterrorists you can:
* Equip your characters with up to 39 fine-grained investigative abilities, ranging from Interrogation and Data Retrieval to the ever-popular Forensic Entomology and always useful Bullshit Detector.
* Round them out with 13 crucial adventure abilities, which help you fight, run away, and retain your mental stability when the horrors come knocking.

Also included, for gamemasters:
* Data on the terrifying world of the Esoterrorists, and the Ordo Veritatis, the benevolent global conspiracy that fights them
* Creatures of unremitting horror.
* Detailed instructions on structuring investigative scenarios for the innovative GUMSHOE system
* Advice on bringing those scenarios to life in play
* Operation Slaughterhouse, an advanced example scenario of geopolitical horror

The Esoterrorists is easy to learn, easy to play and replayable by design.

Upgrades, Improvements and New Content for the 2nd Edition.
This new edition of The Esoterrorists is 4 times longer and includes:
* Brand new monsters.
* The Station Duty Campaign frame.
* Updated GUMSHOE rules and mechanics
* More GM advice from Robin D Laws
* New artwork, layout design and cover

This new editions incorporates years of advice based on actual play experience and draws on other GUMSHOE games to become the definitive horror-based rules set.

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36.00 €
Invasive Procedures
Invasive Procedures

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Fear Itself/Trail of Cthulhu Adventure

The kids all say Our Lady's Hospital is haunted. You can see why, when you look at it, that big gloomy pile of staring windows and rusting beds. They should have torn the place down years ago, instead of letting it linger on like this. I'd hate to be a patient there. They send you there to die.

You are a patient in an old, rambling hospital. Part of it is shut down; part of it lies in decay. The equipment is out of date, the staff are unmotivated and the whole place reeks of disinfectant, death and seventy years of despair. The hospital has ghosts and spirits walking the halls but they are the least of your worries. You should be afraid of what comes out at night. You should be afraid of what makes the ghosts flee.

Dr Drake, the resident surgeon is a genius and like all geniuses, he has his secrets, his obsessions and his madness. One such obsession has taken root in the hospital. You can't stop it, all you can do is try to get out alive.

Invasive Procedures is the new Fear Itself adventure from Gareth Hanrahan, author Arkham Detective Tales, three Skulduggery settings and Brief Cases: Three Adventures for Mutant City Blues. Invasive Procedures includes an extract from The Book of Unremitting Horror. Invasive Procedures now includes conversion information so you can run this adventure with the Trail of Cthulhu system.

52p

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14.40 €

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