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Haun tulokset 1 - 17 / 17



Blowing Up Hong Kong
Blowing Up Hong Kong

Action and Mysticism in Modern Hong Kong
Whether you're a visiting sorcerer, a local cop, a refugee from the future, or an invader from the past, Hong Kong is the city where it all goes down. Explore real and unreal places in the New Territories and see if you can tell them apart. Meet strange and surprising people. Uncover weird magic, old secrets, and new dangers. If you can't find adventure in Hong Kong, you're probably dead.

Blowing Up Hong Kong is the much-anticipated guide to action-packed mayhem in the capitol city of Feng Shui. Everything you need to stage thrilling roleplaying adventures in Hong Kong is in here. Prowl the streets in search of trouble or scour the harbor for weird cargo. Find thugs-for-hire in an underground club or lose the HKPD in a rooftop chase. Design intricate action tales that touch every corner of the city or grab a location for a fight scene on the fly. Inside you'll find people to meet, hire, fear, hate, love, pursue, flee, and fight. You also get places to visit, escape, raid, invade, explore and explode. This is your primer on Hong Kong culture and history, too. (We've even got word on the future.) Want to know about Netherworld portals, feng shui sites, and time travel in the Territories? We've got you covered.

Blowing Up Hong Kong gives you the tools, the know-how, and the ammunition to make the city come alive in your own adventures. Open this book and light the fuse.

"Welcome to Hong Kong. Keep your head down."

by Chris Jones
Cover Art: Scott Reeves
96 pages, perfect-bound softcover

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24.00 €
Blowing Up the Movies
Blowing Up the Movies

Robin D. Laws, game designer by day, cinema super-enthusiast by night, sets his analytic laser sights on action and thrills in a collection of essays sure to supercharge your tabletop roleplaying experience.

As the countdown ticks and the bullets fly, Robin takes you inside the workings of 24 action movies, from the stone cold classic to the unjustifiably obscure. Each essay shows you how the film delivers, and the lessons you can extract from it to enhance your own efforts as GM or player.

Explore:
* Star Wars as a model of storytelling economy.
* Crouching Tiger, Hidden Dragon to see how fights can express inner drama.
* Seven Samurai as a master class in theme.
* Die Hard as textbook cat-and-mouse.
* The Killer, to learn the blood-soaked vocabulary of bloodsoaked hyper-romanticism.
* Detective Dee and the Mystery of the Phantom Flame, because deer fu.

Though honed as a companion volume to the exciting new reboot of his classic RPG Feng Shui, you can easily apply this book⤙s insights to any game with swords or explosions in it.

With a special focus on high water marks of the Hong Kong action golden age, alongside the flicks that inspired it and were inspired by it, the book also serves up a crash course in that essential action canon.

So dig in, fire up one of these flicks for the first or five millionth time, and be ready to be blown up. Er, away. Blown away.

Format: Trade paperback (5.125" X 8"), 144 pages
Written by Robin D. Laws

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18.00 €
Elevator To The Netherworld
Elevator To The Netherworld

The Inner Kingdom Sourcebook

Level Four: Hardware, Pet Supplies, Sporting Goods
Time moves in a line, but not a straight line. In the Inner Kingdom, time is as hopelessly snarled as a child's scribble. Nomads and refugees from two millenia cross paths, purposes and swords over access to the past, present and future. They reside in the trash of a thousand collapsed timelines, far from the prying eyes of ordinary folks.

Level Three: Sale Items, Food Court
If the Netherworld is the dustbin of history, it's crawling with roaches. Psychopaths from the future roam with guns the size of totem poles. Shaolin monks mix it up with giant firebreathing infants. Four deposed sovreign sorcerers scheme with and against one another, while speed freak hitmen and homeless robots just try to get by from day to day.

Level Two: Real Estate, Organ Donation
Need to stage a live-ammo war exercise on a recreation of Catherine the Great's beside table, scaled up to a thousand times its actual size? Talk to Thurston White -- or, at least, talk to his head. And don't miss the Inner Kingdom's suspiciously useful jungle, the hotel where the decor is fabulous but the gravity's unreliable, and the forest haunted by the ghosts of every war ever fought -- and every war that could have been fought.

Level One: The Gateway to Hell
Watch out -- the Inner Kingdom can turn into a free-fire zone without warning. After all, it's the key to time travel, and time travel is the key to the Secret War. Going Down?

Editor: Greg Stolze | Cover Artist: Heather Hudson
Format: 128 pages, 8.5" x 11", perfect bound

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24.00 €
Feng Shui 2 (HC)
Feng Shui 2 (HC)

FENG SHUI 2: KICK BUTT, BLOW THINGS UP, SAVE THE WORLD

Ancient sorcerers. Slick conspirators. Control freak monks. Cyborg apes.

Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future. Only you have the guts, guns, and flying feet to stop them!

It's back in all its explodey, chi-blasting glory, Feng Shui, the classic game of Hong Kong, inspired cinematic action, refurbished with a fresh bag full of ammo for a new roleplaying generation! Original designer Robin D. Laws rushes your way on a bullet-riddled gurney to serve up the thrills fans remember, furiouser and faster than ever.

Choose between 36 action flick archetypes. Be an icy-cool killer, a determined martial artist, a maverick cop, a crusty old master, a clanking cyborg, a highway ronin, or a melancholy ghost.

Fight with free-flowing bravura! Take out mooks, foes and bosses with guns, fu, magic, creature powers or the genetic mutations of a blasted future. Deploy smarts and skill to find your next fight!

Bolster your abilities by capturing special sites of power, the key to the Chi War that secretly commands history's course.

Journey through time portals from contemporary Hong Kong to the Tang Dynasty, from the rebellion-soaked Opium Wars era to scorched, post-apocalyptic roadways.

Loaded with Game Master advice, easier to run than ever, and including a fully fleshed, mayhem-rich introductory adventure, Feng Shui 2 is more than ready for you. Are you ready for it?

A Roleplaying Game by Robin D. Laws
Format: 352 pp, full color interior, hardcover

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60.00 €
Gorilla Warfare (HC)
Gorilla Warfare (HC)

The Jammer Sourcebook
The Jammers -- outlaws from the future and renegades throughout time -- are out to build a better tomorrow, or at least destroy the one that already exists. If these fanatical saboteurs get their way, the history of the world will no longer be subject to the forces of feng shui and all chi will be burned from the planet. To the Jammers, destiny is dug from the rubble of revolution and the course of history always goes boom!

Atlas Games presents Gorilla Warfare, the first no-holds-barred excursion into the secret, underground lairs of the Jammers, from the demon-infested past of 69 A.D. to the dystopian tomorrow of the Buro. The Jammers hold sway over no single era but instead charge screaming from the Netherworld into any time frame. Now, with technologically altered soldiers, spies, and informants positioned underneath every major front in the Secret War, the Jammers are ready to ignite the fuels of rebellion and blow the Secret War wide open.

Gorilla Warfare examines the bombs, bunkers, tactics, and mechanized apes that make up the Jammers. Inside, you'll find the resources that players and GMs need to bring the noise to their own Feng Shui games: new platoons of simian soldiers, from submersible units to aerial units; the Ape Factory, where new Jammers are made; the all-new hardware schticks, so you too can be horribly mutiliated in the name of military superiority; and battle-plans for the next stage of Jammer operations all over the globe. Whether you work with the Jammers or against them, this book gives you access to the bomb before it goes off.

Author: John Seavey | Editor: Will Hindmarch Cover Artist: Steven Sanders | Interior Artists: Grey Thornberry, Chad Sergesketter
Format: 128 pages, 8.5" x 11", case bound

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33.00 €
Iron & Silk
Iron & Silk

The Feng Shui Player's Guide to Improvised Fight Scenes by Chris Jones and John Seavey

Chinese restaurant. Night. Dinner is over; the ninja are here. But your guns are in the car. Do you get to the kitchen to find some knives or just make do with your chopsticks? Do you throw plates or drag that decorative gong off the wall and use it as a shield? There's a hot pot of soup you could use to scald the hoods off their heads and a stone pagoda lamp that'll stop their throwing stars. All around you are the tools you need to defeat these mooks, if you know where to look.

Iron & Silk is the player's toolbox for Feng Shui fight scenes. Inside you'll find clever and exciting ways to use everyday items in the daring and reckless action sequences Feng Shui is known for. From the elaborate temples of Imperial China to the space stations of the dystopian future, from the gas stations of the modern day to the train stations of the 1850s, the key to a thrilling brawl is in the details. Those details are in this book. Breathe new life into your fights and find new use for your fu. With Iron & Silk, you'll never be stumped for a stunt again.

This all-new sourcebook is the first of its kind for Feng Shui: a companion book that's meant to be used at the game table. Iron & Silk is a reference book of new equipment as well as a guidebook on fun and effective fight scenes for new and old Feng Shui players alike.

"In the right hands, everything is a weapon."

72 pages, perfect bound softcover.

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21.60 €
Seed Of New Flesh
Seed Of New Flesh

The Architects of the Flesh Sourcebook
Obey. Consume. Remain silent. Welcome to 2056.

What, you thought the future was going to be jet packs, world peace, and the cure for cancer? Guess again, pal. When the Architects of the New Flesh took over, they had different ideas -- ideas like conformity, stability, and equality at any price.

Sure, there are cool personal fliers: The cops use 'em to keep the public in line. Curing cancer got put on the back burner, 'cause the Buro was more interested in mind control technology. As for world peace, sure, they've got that. Maybe Acapulco had to be burned to the ground, maybe Sri Lanka will never recover from its "pacification," and maybe there's still martial law in the Texas Demilitarized Zone -- but the rest of the world is peaceful as the grave.

In the future there's no inequality -- because no one's permitted to excel. There's no unemployment -- because everyone has a mandatory job. There's no freedom -- except the freedom to choose between brands.

Seed of the New Flesh gives you everything you need to fight the good fight in 2056. Want to know about Buro resistance movements? Want to know what new Arcanowave awfulness the CDCA is cooking up? Want to know if "Cats" is still playing on Broadway? From the heights of Buro high tech to the depths of its standard of living -- it's all here, waiting for for you, your players, and their duffel bags full of guns.

Author: Greg Stolze | Editor: Jeff Tidball Cover Artist: Thomas Manning
Format: 96 pages, 8.5" x 11", perfect bound

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20.00 €

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