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Fantasy AGE Campaign Builder's Guide (HC)
Fantasy AGE Campaign Builder's Guide (HC)

Näytettä valmistajan sivuilta.

The Fantasy AGE Campaign Builders Guide gives you tools, advice, and examples to help you build the world you want to run.

The Fantasy AGE Campaign Builder’s Guide is an indispensable resource for aspiring and experienced Game Masters alike. It provides advice and examples on such topics as designing entertaining and effective encounters, crafting interesting locations, customizing adversaries, and much more. It also includes tables to help generate campaign elements when a bit of spontaneity and randomness is desired.

Each chapter in the Campaign Builder’s Guide is devoted to a different topic, each approached with a mix of advice, mechanical assistance, and ultimately ready to use examples. Whether you’re designing your own pantheon of fantasy deities for a campaign or seeking to alter setting, characters, and rules to emulate a particular sub-genre of fantasy, the Campaign Builder’s Guide has the advice and tools you need.

There’s both a definite need and strange reaction to how-to guides, toolkits, and other books in various game lines. While they are appreciated by many, there is a rather vocal minority that not only is sure they don’t need these books but tells others they don’t and even sometimes goes so far as to declare such releases a waste of... something. Time, resources, money, you name it. I see this sometimes when I’m haunting various corners of the internet looking for an idea about what products to propose or what to include in them.

However, if you haunt the messages boards and gaming discussions of the internet, you also see one of the biggest roadblocks to people playing a particular game is “that’s cool, but what do I do with it?” Without a clear guide for how campaigns start, run, and continue, sometimes its hard to get started. This has increased with the influx of newer gamers recently, mostly brought in by streaming and other media treatments of RPGs. We also see a lot of “Man I want to run this, but I am just not sure how. Especially a campaign, how do you even do that?”

It doesn’t stop there, either. Large discussions about “how do I hack this game for this genre?” or “How do I design monsters for this?” are very common. These are also questions sometimes we writers and designers get directly. And these questions aren’t just from new gamers, but anyone who finds that despite their considerable gaming abilities, some parts of conceiving, creating, and running a campaign either elude them or are just kind of a slog.

That’s where, at least for Fantasy AGE, the Campaign Builder’s Guide comes in. It’s a filled with examples, advice, random tables, and various other tools to build campaigns—in whole or in part. And while its undeniably true that veteran GMs will get less out of this book than the rookies, it was written and designed with everyone in mind.

Because if you’re like me? You have your strengths and weaknesses when it comes to preparation, design, campaign building, etc... Maybe you make killer monsters and adventures, but how to really capture epic play eludes you. Maybe you’re a wonderful encounter builder and everyone loves your NPCs, but when you tried to design a religion for that religious order, you don’t feel you managed it well. The Campaign Builder’s Guide covers enough topics and concepts it has a little something for everyone, and a lot of something for many people.

So what’s covered? Well there are advice and examples for:
* Campaign concepts and frameworks.
* Encounter building
* Adventure building
* Building rewards
* Character building
* Location creation
* Designing divinities and religions.
* Sub-genres and genre specific campaign changes
* Running epic campaigns
* Monster building

Plus, random tables to help GMs generate ideas on the fly.

So there’s a lot in there. I daresay something for everyone.

Format: Full color hardback, 128 pages

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39.60 €
Fantasy AGE Companion (HC)
Fantasy AGE Companion (HC)

The Fantasy AGE Companion provides a plethora of new rules and play options for your Fantasy AGE roleplaying game campaign. This book expands upon the core Fantasy AGE rules and provides alternative game systems so that you can build rules and characters which fit any setting and genre you desire.

This book contains the following:
* New character races for Fantasy AGE, from the primal Beastfolk to the mechanical Orean.
* New Talents and Specializations, including Bard, Diplomat, Gunfighter, and Martial Artist.
* New magical Arcana, new spells for existing Arcana and new forms of magic. Channel power from the gods or learn the Death Arcana to become a necromancer.
* Advanced rewards, including honorifics such as Master of the Blade, titles, and organizational memberships, which give characters power and respect in your game world.
* Mighty artifacts which demand epic quests—and their dangerous drawbacks.
* Rules for mass combat and organizations, which place the fate of thousands in characters’ hands.
* Vehicle, chase, and structure rules covering everything from steampunk car chases to chariot races and attacks on castle walls.
* Rules for Relationships, followers, and antagonists, which let you design boon companions and dire enemies.
* Numerous ways to customize Fantasy AGE’s rules. Organize stunts into packages, adjust the game’s lethality, and more.

This book opens the way to new genres and campaign styles. Run a steampunk campaign with gunfighters and clockwork cars, or a battle of good versus evil featuring divine magic and Blooded characters, descended from dark and angelic beings. The choice is yours!

Format: 128 pages, full color, hardback

Writing & Design: Jack Norris, Chris Pramas, Steve Kenson, Jon Leitheusser, & Malcolm Sheppard
Development: Jack Norris & Chris Pramas
Editing: Jaym Gates
Proofreading: Samantha Chapman
Art Direction And Graphic Design: Hal Mangold
Cover Art: Javier Charro
Back Cover Art: Claudia Ianniciello & Mirco Paganessi
Interior Art: Biagio D’alessandro, Stanislav Dikolenko, Olga Drebas, Felipe Gaona, Claudia Ianniciello, Matthias Kinnigkeit, Alyssa Mccarthy, Andre Meister, Mirco Paganessi, & Andrey Vasilchenko

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39.60 €
Modern AGE RPG: Basic Rulebook (HC)
Modern AGE RPG: Basic Rulebook (HC)

Hahmolomake kustantajan sivuilta.

The Basic Rulebook for the Modern AGE Roleplaying Game includes a new, classless implementation of the AGE system, 20 levels of advancement, an innovative stunt system, psychic and magic powers, rules for chases, player and GM advice, and an introductory adventure so you can hit the ground running.

Enter the Modern AGE!

Leap into exciting adventure in any era from the Industrial Revolution to the modern day and beyond. The Modern AGE roleplaying game allows you to shape the setting to suit your style—whether it’s gritty action or high adventure, urban fantasy or a dystopian future. With a new, classless character-building system, twenty levels of advancement, and optional rules for psychic and magic powers, you can create the heroes your world needs. Along with an innovative stunt system, rules for thrilling chases, and an introductory adventure, you’ll find all the action you’re after inside the Modern AGE Basic Rulebook.

The Modern AGE RPG features:
* A classless implementation of the Adventure Game Engine. Develop characters based on their backgrounds and experiences across 20 levels of advancement.
* Focuses, talents, and specializations like Investigator, Hacker, and Martial Artist let you customize your character.
* Fast-paced combat featuring modern weapons and high-octane vehicle chases.
* A game based around action, exploration, and social stunts. Roll doubles on three six-sided dice and something cool happens!
* Arcane magic and psychic powers for modern era games.
* Advice for first time and veteran Game Masters, including ways to customize the system for gritty stories, two-fisted pulp, and cinematic high adventure.
* Sample antagonists and other non-player characters, and an introductory adventure: everything you need to start playing right away.

Use Modern AGE in the campaign setting of your choice, including the World of Lazarus, based on Greg Rucka’s creator-owned comic series of near-future feudalism, or use it to run adventures in the world you create. Grab three six-sided dice, and you’re ready to play in the Modern AGE!

Format: 192 page, full color, hardback

Authors: Matthew Dawkins, Meghan Fitzgerald, Howard Ingham, Steve Kenson, Alejandro Melchor, Chris Pramas, Malcolm Sheppard
Cover Artist: Javier Charro

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42.00 €

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