Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 1 - 19 / 19



Legend of the Five Rings: Beginner Game
Legend of the Five Rings: Beginner Game

Legend of the Five Rings Roleplaying Beginner Game, a new roleplaying experience in the land of honor and steel.

In Rokugan, it is said that honor is stronger than steel. While even the finest blade can bend and break under the heat of the forge, the Emerald Empire’s society has been folded in the forges of politics and war for more than a thousand years, and it has not yet broken. The society of Rokugan follows a divinely ordered pattern set down by the eight Kami, who shared their celestial blessings with the mortal realm. Rokugan is a land of strict social stratification, where an improper look at the wrong time can mean death.

This is an era of sudden change and upheaval, however. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans—the families descended from the heroes of legend and sworn to rule their lands in the Emperor's name—shall be put to the test.

The Legend of the Five Rings Roleplaying Beginner Game allows anyone to take on the role of a samurai in Rokugan. With four in-depth character folios, a fully realized adventure book, a set of custom dice, a map of Rokugan, a variety of tokens, and a set of rules including an example of play, the Legend of the Five Rings Roleplaying Beginner Game gives newbies and veterans alike the perfect door to the Emerald Empire.

A Pathway to Adventure
The recent mysterious death of the Emerald Champion, Doji Satsume of the Crane Clan, has thrown the Emerald Empire into turmoil. Each of the Great Clans suspiciously eyes the others and wonders whether the death was no tragic accident, but a dishonorable act of murder.

In these times of strife, a group of youths approaches the village of Tsuma for the Topaz Championship and their gempukku, the coming-of-age ceremony that will mark them as fully- fledged samurai. Each contestant has come from a different clan and dreams of being the highest-scoring contestant in the tournament, earning the title of Topaz Champion. Despite being pitted against one another, they are all united in their desire to succeed and bring honor to their clan and family.

The Legend of the Five Rings Roleplaying Beginner Game invites you and your fellow players onto this adventure, introducing the Emerald Empire through intrigue, action, and a test of will and character. Most of the players in the game will emobdy these young samurai, taking on the role of a player character. The final player becomes the Game Master, who controls the actions of all non-player characters and helps to move the story forward. Even if you're new to roleplaying or the role of the Game Master, the beginner game's pre-made adventure gives you all the tools you need to run a smooth game that introduces the mechanics and world of Rokugan to your players. Look for not only a guide to the Topaz Championship, but maps, player tokens and more that serve to immerse both you and the players in the Emerald Empire.

A Test of Character
The Legend of the Five Rings Roleplaying Beginner Game allows new players to dive into the action with four pre-made character folios. These folios give players the opportunity to play as a youth in the world of Rokugan, looking to represent the Lion, Crane, Phoenix, or Dragon in the Topaz Championship. Choose between playing as the cunning and diplomatic Doji Ren; Togashi Yoshi, a master of compassion and the fist; Akodo Masako, whose skill with a weapon is only rivaled by her steadfast honor; or Isawa Aki, who wields the power of the elements themselves.

These folios not only introduce you to your characters, but provide all the relevant information you'll need to guide you on your adventure. A completely filled-out character sheet, complete with beautiful artwork, is your stepping stone into the Emerald Empire, and a variety of reminders and special abilities will let you roleplay your character with ease. If you're not sure which character to select, a helpful guide on the back of every folio can easily guide you to a selection that's right for you!

The Hand of Fate
Within the Legend of the Five Rings Roleplaying Beginner Game, you'll find a unique way to start your roleplaying adventures: an updated version of the Roll and Keep system found in prior versions of the Legend of the Five Rings RPG. By using the set of custom dice included in the box, you'll be able to help your characters overcome the trials ahead, while informing the world around them and their inner turmoil.

Every skill check in Legend of the Five Rings Roleplaying Beginner Game will see players rolling these custom dice, choosing a few to keep, and getting a result that not only demonstrates success or failure, but also unique opportunities and an accumulation of strife. Too much strife can lead to you choosing how your character must release their emotions in a fashion ill-befitting a samurai, and it can have drastic story repercussions.

This fusion of style allows player choice in the form of Roll and Keep to thive alongside the variety of story options presented by the narrative dice system. Player choice is further emphasized by the approach that characters must take to every skill check, choosing one of the titular five rings that can represent everything from careful planning, to a spur of the moment decision, to using the environment to your advantage. These different approaches affect both how many dice you roll and how many dice you're allowed to keep.

Enter Rokugan
Take your first steps into the Emerald Empire with the Legend of the Five Rings Roleplaying Beginner Game. Between a pre-made adventure ripe with action and a set of characters that represent the best of Rokugan, the Legend of the Five Rings Roleplaying Beginner Game is the perfect introduction to Rokugan for new players and veterans alike.

      loppu varastosta
48.20 €
Legend of the Five Rings: Blood of the Lioness
Legend of the Five Rings: Blood of the Lioness

In order to resolve a dispute between the Scorpion Clan and the Unicorn Clan over ownership of a diamond mine, you and your companions have traveled to the Akodo War College at the Castle of the Swift Sword. Here, within the Lion Clan’s famed military library, you hope to discover the truth of what took place at the great Battle of Snow Plain in the year 820. Your investigation must be swift but thorough, and the information you gather could quell the tensions between two Great Clans—or start a war.

In Blood of the Lioness, you and your fellow samurai have been tasked with mediating a conflict between the Scorpion and Unicorn Clans. A diamond mine rests within Unicorn territory, but the Scorpion Clan claims that the rights to the mine were promised to them after aiding the Unicorn in the historic Battle of Snow Plain. If the truth exists anywhere, it exists at the Akodo War College, where commanders-in-training study military tactics and history alongside rank-and-file soldiers and the mysterious Kitsu shugenja. However, what begins as a simple search through the library soon turns on its head, and the truth that you are searching for ends up being far, far more complicated than you imagined.

Just as with previous Legend of the Five Rings Roleplaying adventures, Blood of the Lioness is a full 32-page booklet that comes with a double-sided map and a wide array of punchboard tokens to help convey the twists and turns of your adventures and battles in Rokugan.

  !   tilattava tuote
22.90 €
Legend of the Five Rings: Celestial Realms
Legend of the Five Rings: Celestial Realms

The realm of Rokugan is vast, stretching from the tainted Shadowlands in the south to the towering northern mountains—yet all of Rokugan is only a small part of Ningen-dō, the Realm of Mortals. And Ningen-dō lies between the Spirit Realms, below the Celestial Court of Tengoku, beside the enchanted land of Senkyō, and above the torturous realms of the dead. In most circumstances, mortal samurai stay in Ningen-dō, but the influence of these other realms cannot be underestimated.

Celestial Realms boasts three chapters packed with information on the spiritual side of life in the Emerald Empire, covering the cosmology of the Spirit Realms and the Phoenix Clan’s roles as the caretakers of Rokugan’s soul. With new player options and adventure seeds sprinkled throughout, from the introduction of the Centipede Clan to the ancestral swords belonging to each of the Great Clans, this 144-page full-color sourcebook is an indispensable resource for Game Masters and players alike.

Power of Worship
Even for the inquiring minds of the Phoenix, the Celestial Realms hold many mysteries. In the first chapter of this sourcebook, you’ll find a wealth of gazetteer information on each of these realms, from Yomi, the Realm of Blessed Ancestors, to Gaki-dō, the Realm of the Hungry Dead. Alongside this discussion of the realms, you’ll find the spotlight cast on three sample shrines from around Rokugan, with NPCs and adventure seeds for each shrine. Finally, the chapter concludes with a discussion of the Phoenix Clan families, key locations and characters.

Celestial Realms also introduces the Centipede Clan to the game as a new Minor Clan! This clan falls among the foremost followers of the Lady Sun, Amaterasu, and they view themselves as bulwarks of sacred traditions. They sing their greetings to Amaterasu each morning and tend to one of the most revered locations in all of Rokugan, the place where it is said Amaterasu herself descended from the Heavens to speak with their founder. In addition to the Centipede, this chapter also brings a new school for every clan, a wealth of character creations options, information on the ancestral swords of every Great Clan, plenty of new invocations, and the game’s first inversions (a new kind of technique used by ishiken and Void wielders).

The final chapter of Celestial Realms brings the discussion home to the Game Master with plenty of advice on roleplaying and patterns to create your own religious groups and supernatural encounters within the game. With dozens and dozens of plot hooks and conflicts, corresponding to each of the realms, your samurai will find a thrilling adventure set before them no matter which realm they enter.

Death Is Only the Beginning
You may be travelling across Phoenix lands, praying at a spartan Crab shrine, or setting foot on the tainted terrain of Jigoku itself—no matter where the spiritual or the supernatural finds you in Rokugan, you’ll be able to enhance your games of Legend of the Five Rings Roleplaying with the Celestial Realms sourcebook.

      ei vielä ilmestynyt odotettavissa 2020
44.00 €
Legend of the Five Rings: Core Rulebook (HC)
Legend of the Five Rings: Core Rulebook (HC)

In the land of Rokugan, the Emerald Empire has lasted for a thousand years. Under the guidance of the noble Hantei emperors, the samurai of the Great Clans have protected the lands from threats within and without, since the Kami came down from the heavens and established Rokugan as the most favored of kingdoms.

But after centuries of prosperity, cracks appear in the Empire’s foundations. The spirits of the land have become restless and wild. Armies of evil horrors march from the Shadowlands. Members of the Great Clans have begun to wonder if the time of the Hantei is over, and whether the heavens would favor new rulers…

As a samurai of the Emerald Empire, your duty lies in service to your lord, your clan, and your Emperor. Will you stay true to your duty, no matter what sacrifices it demands of you? Or will you hold true to your own code of honor, even to the point of death?

At 336 stunning, full-color pages, the Legend of the Five Rings Roleplaying Core Rulebook allows Game Masters and players alike to enter the world of Rokugan like never before. The Core Rulebook is the next step after the Legend of the Five Rings Roleplaying Beginner Game, and offers players new and deeper ways to customize their characters and craft their own adventures in the Emerald Empire.

Craft Your Story
The first section of the Legend of the Five Rings Roleplaying Core Rulebook is dedicated to character creation, giving players the tools they need to craft their own samurai in the world of Rokugan. Rather than using pre-made characters, as in the Legend of the Five Rings Roleplaying Beginner Game, the Core Rulebook gives you everything you might want to invent your own characters, weaving yourself seamlessly into the Emerald Empire.

Since the very first edition of the game in 1997, the Game of 20 Questions has helped Legend of the Five Rings players establish a complete and complex character in the world of Rokugan, and this process returns in the new version of the RPG.

By working through twenty questions about your character that ask everything from your character’s clan alignment to their heritage, players are able to establish their characters both thematically and mechanically in a simple way. Answers to questions like “What is your character’s school, and what role does that school fall into?” will help determine your starting skills and their ranks, as well as having mechanical implications. Meanwhile, questions like “How should your character die?” have no mechanical purpose, but serve as a powerful impetus to flesh out your samurai and develop your story.

In addition to the massive number of schools, advantages, and disadvantages included in the Game of 20 Questions, you'll find entire chapters devoted to the skills that you can hone and perfect as a samurai, alongside the kata, kihō, invocations, rituals, shūji, mahō, and ninjitsu techniques that you can master. Finally, a chapter on Equipment gives you everything that you need to equip your samurai with the weapons, armor, items, and other personal effects that he or she needs to thrive in Rokugan.

Once your character is created, the world is yours to explore. The book contains several chapters designed for the benefit of the Game Master, featuring advice on running a game in the world of Rokugan, including different ways to run a campaign, as well as a wealth of mechanical rules and non-player characters that can be used to populate your world and bring it to life.

While the Beginner Game contains the rules you need to roleplay in a pre-made adventure, the Core Rulebook provides a more in-depth explanation of these rules and lets you truly make the Emerald Empire your own. Furthermore, as your samurai grows throughout a campaign, the Core Rulebook's experience paths invite you to upgrade your samurai throughout their adventures in Rokugan, growing in experience and learning new skills and techniques.

      loppu varastosta
75.60 €
Legend of the Five Rings: Courts of Stone (HC)
Legend of the Five Rings: Courts of Stone (HC)

From sprawling coastline estates to towering fortresses, Rokugani castles are centers of power for the clans that control them. Beyond acting as military strongholds, these beacons of Imperial culture act as the battlegrounds for clashes of political discourse, where the fate of the empire may be decided by a mere handful of courtiers. Here, nobles spin their intrigues, hiding treachery behind a smile as they plot to destroy their enemies with a well-placed lie, a cunning alliance, or spies, shinobi, and assassins in every shadow. Now, as the world of Rokugan continues to open before you in the Legend of the Five Rings Roleplaying Game, you have the chance to put your wits and diplomacy to the test like never before.

Welcome to the Courts
This 144-page sourcebook is a comprehensive guide to Rokugan’s castles, keeps, and courts, where a key grain of information, a sharp wit, and a well-placed word can be deadlier than any sword. In this book, you will discover the secrets of the Empire’s seats of power, as well as new rules for integrating shinobi characters into your campaigns, and a wealth of information about the Crane Clan. Complete with a host of new schools, techniques, weapons, apparel, artifacts, and cultural information, Courts of Stone provides you with everything you need to build an immersive roleplaying experience that puts you in the heart of the Emerald Empire courts.

In the first section of this sourcebook, you are introduced to the varied Imperial strongholds that stand scattered across Rokugan. Here, you will find instructions for building your own architectural marvel, as well as sample castles that highlight the unique priorities of each clan. For example, the Dragon Clan’s Shiro Kitsuki guards the one easy path through the mountains with gatehouses filled with puzzles and traps to train Dragon cadets and confound attackers, while the Phoenix Clan’s Kyūden Asako is dedicated to healing and comfort, encompassing hot springs with an ancient, but lovingly restored castle where scholarship thrives.

Beyond the castles themselves, this section also provides more information on the Crane Clan than ever before, examining their lands and traditions and granting you deeper insight into the diplomatic skills that have elevated them to the position of Left Hand of the Emperor. By learning from these masters of the court, you can take control of the political landscape, and ensure that the status of your clan is secure as you shape the future of the Emerald Empire to your design.

Unity and Division
The second section of Courts of Stone focuses on the new player options found in the sourcebook. Among these you will find new player schools and techniques, including rhetorical shūji, stealthy ninjutsu, and courtly rituals. It also introduces the warriors and courtiers of a new minor faction to the Legend of the Five Rings Roleplaying Game, the Deer Clan.

The Deer Clan serves the Empire as a guardian of balance. Through divine vision, they uncover the threads of futures yet to come, and through artful stealth, they weave or sever these ties to ensure that order is maintained. They can tie alliances between the Great Clans or unravel them as soon as any one faction becomes too powerful. Through subtle manipulation, the Deer Clan seek to preserve power balances, and this means that at times, the weak must rise and the mighty must fall. With the rules included in Courts of Stone, you can create your own characters hailing from this clan, acting indirectly to tip the scales of Fate as you see fit. While to the rest of the world you may appear meek or placid, only a fool would underestimate the power of small suggestion planted in the right ear.

The Winter Court
The liveliest time for political discourse and intrigue comes when the rest of the world is asleep. The winters of Rokugan bathe its landscape in a sea of snow, hampering agriculture, trade, and travel. While farmers and merchants take refuge from the cold in their homes, the aristocrats take part in the time-honored tradition of the Winter Court. Here, anything is possible as tensions between political power-players reach an all-time high. You may engage in daring duels, mysterious exploration, or tense investigation, all tied up in the schemes of the social elite.

Game Masters find the tools to unite the settings and characters of Courts of Stone into their own Winter Court scenario, as well as invaluable advice for running games of political intrigue and espionage, in the third section of the sourcebook, Games of Discourse. This section details new ways to spend experience and engage players with courts filled with memorable characters in intrigue-driven campaigns. With new rules for governing and resolving bonds, your characters will be able to forge deeper relationships than ever before, creating the perfect environment for players to discover their own true natures as loyalties are forged, tested, and betrayed.

If you want to try your hand at an adventure in this setting curated by Fantasy Flight Games, be sure to check out Winter’s Embrace, the pre-made companion adventure for Courts of Stone! In this adventure, an invitation to tea with a legendary member of the Crane Clan thrusts you into the thick of a devious scheme, where you must discover how certain members of the Mantis Clan secured an invitation to the exclusive event, and, more importantly, why they are there. Whether you choose to embark on this mission or one of your own creation, mystery and adventure are sure to await you in the Courts of Stone!

Wars of Words
Find your purpose and place in the world of Rokugan. Explore the castles of the Great Clans, navigate the courts with care, and shape the future of the Emerald Empire with the strength of your wits!

  !   tilattava tuote
43.70 €
Legend of the Five Rings: Emerald Empire (HC)
Legend of the Five Rings: Emerald Empire (HC)

The Emerald Empire is vast and as varied as the seven Great Clans that control its lands in the name of the Hantei Emperor. Its society is modeled after the Heavens themselves. It is a culture steeped in history and tradition, in a land where decorum and propriety carry the weight of life and death. It is a land where spirits shape the very earth and control the flow of rivers and streams.

Within the pages of this book, you'll explore the places and people of Rokugan, from small villages of fisherfolk or mighty daimyō in their castles to deep primordial forests and the spirits that dwell within. This book examines every aspect of life in the Emerald Empire, from food, to dress, to religion and spirituality, to matters of etiquette great and small. Emerald Empire is the first sourcebook for Legends of the Five Rings Roleplaying, and provides a look at the culture and landmarks of Rokugan as well as several new player options, including new advantages, disadvantages, and techniques.

Around the World
Emerald Empire is split into seven distinct section. Six of these focus on aspects of society or geography found throughout Rokugan, while the seventh introduces new player options for characters. Rokugan is a vast land, and to detail every town and valley, every tradition and social role, is beyond the scope of any single volume. However, Emerald Empire will give a wealth of in-depth information on a great variety of these locations and traditions.

Each chapter of the book features a wide swathe of knowledge, examining not only an aspect of Rokugan, but how those aspects came to be. In addition, you'll find plenty to learn about specific landmarks throughout the realm, as well as various maps, rumors, adventure hooks, and stats for famed characters, giving Game Masters everything they need to craft a complete Emerald Empire.

Strongholds of Power
Just one of the pieces of Rokugani society encompassed within Emerald Empire are the monumental structures built by every clan. From the pragmatic edifices of the Crab to the elegant architecture of the Crane, castles and palaces populate Rokugan, constructed to protect and rule its lands. Although these structures are first and foremost military strongholds, they also serve as centers of government, administration, diplomacy, and civilization. While some samurai oversee small fiefs in the countryside, it is almost always considered a promotion to be invited to live in a castle town or, better yet, within the walls of the castle itself. The closer a samurai is to their lord, the greater their influence—and their perceived status.

Castles are strongholds of war in Rokugan, and while this chapter in Emerald Empire explores several of these palaces in depth, it also examines how war functions in the land of Rokugan. From its bloody, dark history, to the soldiers that make up the armies of the Emerald Empire, this book will give Game Masters and players a full understanding of how to depict battles in the Legend of the Five Rings setting, down to the details of how specific clans wage war. The reflection of war is diplomacy, whose battlefield is the very strongholds depicted in this chapter. Emerald Empire also gives you a full rundown of courtly practices and perils. The broad strokes are covered, as well as minute details, like the particular practices of the clans.

The second part of this chapter is dedicated to just a few of the castles your party may come across in their journey. Perhaps your group of players find themselves at Toshi Ranbo, the stronghold long contested between the Lion and the Crane. Emerald Empire gives you everything you need to fully flesh out this castle, from long-held rumors to stats for NPCs to a complete history of the bloody battles that have made Toshi Ranbo a focal point of Rokugani politics.

Perhaps your characters have come to Toshi Ranbo to explore the rumors of the forgotten spirits that haunt its halls, or maybe they have become wrapped up in the intrigue of defending against the next Lion attack. No matter what, Emerald Empire gives you all the seeds you need to grow an exceptional adventure.

The Wilds of Rokugan
To its people, Rokugan is the pinnacle of civilization, for it was modeled after the Celestial Heavens themselves. Nevertheless, within the borders of the Emerald Empire there are vast stretches of wilderness. You don't need to venture far beyond the walls of a town or the farmlands around a village before finding yourself in true wilderness. The wilds of Rokugan—dense forests, isolated valleys, forbidding mountains, and even the sea—hold magnificent beauty and splendor, but also great danger. One must not only admire nature, but respect it. Samurai view themselves as paragons of the civilized world, yet they must often traverse the wilderness. A bushi might prepare an ambush in a mountain pass, a shugenja might commune with forest spirits, or a courtier might seek out a remote pond for poetic inspiration.

While the most of Rokugan consists of farmland and cities, you may find yourself in the outskirts, the uncharted, the wilds of the Emerald Empire. Towering mountains, crashing coastlines, and unending forests are all explored in Emerald Empire. If your party is so bold, you may find yourself at the base of the Dragon Mountains. Perhaps you are following up on the rumor of a Great Tengu named Sōjōbō living atop one of the tallest Dragon mountains, waiting to take on a student. Or maybe you have heard a tale of a tribe of Kitsu in the mountains, shape-shifting into humans to conduct trade.

When you step into the wilderness of Rokugan, you invite adventure. There is a reason these lands are unsettled, and Emerald Empire gives you plenty of adventure hooks for your party.

Enter Adventure
Strongholds and the wilderness are just two of the subjects covered in Emerald Empire. Look for additional sections covering centers of trade, farms and villages, sacred spaces, and the paths to enlightenment found throughout Rokugan. You can also expect to find new advantages, disadvantages, techniques, and more for your player characters. At over 250 pages, Emerald Empire is your guide to Rokugan, so prepare to enter a new world of honor and steel.

256-page hardcover sourcebook

      heti saatavilla
65.30 €
Legend of the Five Rings: Fields of Victory
Legend of the Five Rings: Fields of Victory

Throughout history, Rokugan has been no stranger to war. While the Great Clans have served the Empire faithfully for centuries, they have been at odds with one another as often as not. Although generations have come and gone since the time of large-scale wars between clans, many useful things can still be gleaned from their history. If Rokugan ever finds itself thrust into the chaos of another war, the generals of the Great Clans will find the military knowledge of their forebears absolutely invaluable.

Fields of Victory contains three chapters overflowing with information about warfare in Rokugan, both past and present, as well as providing new gameplay and character-building options for players. The valiant Lion Clan has always taken great pride in their study of history, including their methods of preserving it, and so much of the information about famous Rokugani battles of the past is presented from the Lion Clan’s perspective. This book provides Game Masters with an arsenal of supplemental rules, tools, and guidance for staging grand battles in their own campaigns; meanwhile, players receive new character options through the introduction of the Badger Clan, ten new schools, and a variety of new titles and techniques to expand on existing player characters.

Once you’ve familiarized yourself with Rokugan’s traditions of warfare, you and your group can tackle the new Blood of the Lioness adventure. This exciting tale takes you and your fellow samurai from the iconic Akodo War College to a heated battlefield on Snow Plain, and the actions of your party could help protect the peace in Rokugan—or plunge it into the chaos of war.

The Imperial Legions
There is much that can be learned from studying the history of war and of peace. The Lion Clan has always believed in this, and the first chapter of this sourcebook delves into that history that they love to study, as well as methods of preserving it and several Rokugani libraries and academies where it can be studied. The chapter also sheds light on logistics, travel, and farming in Rokugan, which are all critical aspects when executing a successful military campaign. The chapter concludes with a glimpse of the Lion Clan in the current era, particularly its role in the Empire’s armies.

Fields of Victory also introduces the Badger Clan as a new Minor Clan for players to utilize in their games. These expert weaponsmiths are tasked with defending the Empire’s northern border, and they take this duty very seriously. The Badgers are raised from childhood to be watchful and ready to sound the alarm at any time, yet despite their toughened exterior they have a great fondness for visitors and news of the rest of Rokugan. In addition to the Badger Clan, the second chapter of this sourcebook introduces ten new schools across the various clans, a plethora of new titles and techniques to expand upon players’ character-building options, and an array of new weapons and personal effects perfect for an era of war.

The third and final chapter of Fields of Victory provides Game Masters with over thirty pages of new tools and advice for running wartime scenarios. The first—and arguably most important—of these tools is an entire section dedicated to expanding the rules for mass battles; using the information in this sourcebook, a GM could weave the narrative of a battle with hundreds or even thousands of combatants. The chapter also includes important logistical information, such as rules for how to raise, equip, and train an army, and new environmental information, especially pertaining to how certain environments can affect a marching army or turn the tide of a battle. This chapter is the ultimate resource for Game Masters and samurai who wish to experience the wars described across Legend of the Five Rings lore firsthand.

      loppu varastosta
44.00 €
Legend of the Five Rings: Mask of the Oni
Legend of the Five Rings: Mask of the Oni

A pre-made adventure for Legend of the Five Rings Roleplaying!

When a group of samurai pursues a dangerous master of blood magic to the ruins of Daylight Castle, they discover a secret that could redeem or stain the honor of the Hiruma family forever. These samurai must overcome threats to both body and soul if they are going to halt a wicked plot that could bring about the doom of the Empire…

This adventure pits your samurai against the dangers of the Shadowlands and the horrors found within the crumbling walls of the Hiruma family’s fallen castle. Hot in pursuit of a dangerous bloodspeaker, your players will soon find themselves entrenched in a brand-new adventure stemming from a centuries-old secret. Tokens, maps, and an adventure booklet will guide players on their journey, but will they survive with their souls intact?

Mask of the Oni is the perfect companion to the Shadowlands sourcebook, providing an adventure to use the lore and tools introduced in Shadowlands as well as additional context for your adventure.

As a special bonus for pre-ordering Mask of the Oni through our website, you’ll also a receive a bookmark and four 5" x 7" art prints showcasing art from the book! This bookmark is the perfect way to mark important sections of the adventure such as charts or NPC information. Meanwhile, the art prints represent beautiful moments and characters found within Mask of the Oni!

A Dark History
Mask of the Oni begins as your players take a perilous journey to the ruins of Shiro Hiruma, the once-proud stronghold of the Hiruma family of the Crab. There, the characters must face dangerous opponents, stark horror, and their deepest fears if they wish to survive.

While traversing into the Shadowlands is a dangerous quest for any group of samurai, Mask of the Oni gives players and Game Masters all the tools they need to keep their adventure organized and running smoothly, including a 32-page adventure booklet that drives the narrative of the campaign.

The first section of this booklet lays out the adventure background, split between what the players should know and secrets withheld for the Game Master's eyes only. Here, you'll find details on the fall of Daylight Castle prior to the construction of the Kaiu Wall, and the subsequent attempts that the Hiruma family has made to try and reclaim it. Mask of the Oni can also be played as a follow-up to the Dark Tides adventure found in the Legend of the Five Rings Roleplaying Game Master's Kit or as a completely standalone adventure. Either way, the booklet gives the Game Master plenty of ways for players to become involved in this dark tale.

From there, the adventure booklet gives the Game Master everything they need to guide the players on their journey, providing a narrative that accounts for player choice and dialogue. With the adventure book in hand, any Game Master can run Mask of the Oni with ease.

Uncover an Ancient Secret
The adventure booklet isn’t the only tool for Game Masters and players included in Mask of the Oni. You'll also find a beautifully illustrated, double-sided fold-out map that depicts the lands of the Crab Clan, the Shadowlands, and the ruins of Daylight Castle. These vivid maps not only provide a visual identifier on where the players currently are, but steep your game in atmosphere and allow players to become engrossed in your story. With such a wide swath of land covered by the map, it can also be useful in any of your own adventures that you choose to locate in the Shadowlands.

More than 50 tokens are also included in the adventure to helps players visualize their surroundings. These tokens represent the various NPCs—both friends and foes—that you may come across during your journey, and they not only convey important locational information during combat, but they can also provide a visual identifier for what these characters look like. The dread, disgusting monstrosities that call the Shadowlands their home are brought to life with these tokens, and like the above maps, they can be used in any adventure taking place south of the Kaiu Wall.

Under the Mask
The foreboding Shadowlands await your players. If these brave samurai have any hope of survival, they’ll have to reckon with the horrors that await, a dangerous blood speaker, and the knowledge of an ancient secret. Can your players survive the perils in Mask of the Oni? Find out in the first quarter of 2019!

      loppu varastosta
22.00 €
Legend of the Five Rings: Shadowlands (HC)
Legend of the Five Rings: Shadowlands (HC)

A sourcebook for Legend of the Five Rings Roleplaying!

South of Rokugan, the foul Shadowlands fester, providing a home to horrid demons and unnatural creatures. Centuries ago, the Crab Clan built the mighty Kaiu Wall to contain these threats, but each day sees new assaults. Without samurai of courage and honor to defend against the threats of the Shadowlands, the Emerald Empire would surely fall.

Protecting Rokugan from the threats of the Shadowlands is an honorable and vital task. But many samurai who join the cause never find their way home. In the domain of Fu Leng, where the very elements are corrupted and hideous monsters lurk around every corner, do your players have what it takes to survive?

Shadowlands is a 144-page hardcover sourcebook that serves as a guide to the dread realms of Fu Leng, where corruption and evil thrive in place of honor and courage. In it, players find information on this region, as well as Crab lands and the great Kaiu Wall that divides the Shadowlands from Rokugan. With new schools, techniques, weapons, and more to aid them, players can fight the Tainted creatures and other terrors that would destroy the Emerald Empire.

Like Emerald Empire before it, Shadowlands provides everything you need to roleplay in Rokugan in a whole new way, tinged with elements of horror and despair that can be found nowhere else in the Emerald Empire!

As a special bonus for pre-ordering Shadowlands through our website, you’ll also a receive a bookmark and eight 5" x 7" art prints showcasing art from the book. This bookmark is the perfect way to mark important sections of the sourcebook such as charts or NPC information. Meanwhile, the art prints represent beautiful moments and characters found within the Shadowlands sourcebook!

A History of Corruption
The Shadowlands sourcebook is split into three chapters, the first of which explores various locations across the corrupted lands, from the Festering Pit of Fu Leng to Daylight Castle. The book not only features detailed histories of these locations, but also introduces their corrupted denizens to use as NPCs in your adventures! Like Emerald Empire before it, each of these locations will also feature adventure seeds for Game Masters to introduce to their players, potentially leading them to the next step on their journey.

Furthermore, rumors about each of these areas brings the Shadowlands to life, and can inspire Game Masters to craft their own adventures in the dread lands. Perhaps your players are investigating the Fallen Chrysanthemum Lake, and the strange disappearances that always seem to happen in its proximity. Or maybe your party has traveled to the False Lantern Grove to retrieve the remains of a Hida commander whose party fell to the darkness of the realm. Either way, Shadowlands gives you all the tools you need to craft a thrilling adventure.

This chapter also details the stalwart defenders repulsing these forces from Rokugan: the Crab Clan. While the families of the Crab are detailed in the Core Rulebook, Shadowlands greatly expands on this information, detailing important locations, NPCs, and adventure hooks for each family. The Hida, Kaiu, Kuni, Yasuki, and Hiruma are all expanded upon, inviting Game Masters to integrate the families' unique history into campaign, or allowing players to expand on their family history.

Finally, the first chapter details the convergence point of these two forces, the massive Kaiu Wall and the brave patrols that explore and investigate the Shadowlands. Here, you can discover what it truly means to patrol in the Shadowlands, with devious NPCs and adventure hooks waiting around every corner.

Honor Against Demons
The second chapter introduces the ghost-hunting Falcon Clan, including rules for creating player characters from the clan. It also includes other new player options, including schools, weapons, armor, and techniques, plus patterns to create customized items to better protect the Empire. There are new advantages and disadvantages relating to the Shadowlands and, for those who dare, there is guidance for using mahō and new techniques for employing such dread blood magic.

These player options introduce even more new ways to interact with Legend of the Five Rings Roleplaying, and let you inject your characters with some more Shadowlands-related backstory.

Out of the Shadows
In the final chapter of Shadowlands, you'll find important tips to the Game Master in regards to running campaigns in the Shadowlands. This chapter not only details how to convey the horror themes central to the setting, but also includes advice for roleplaying corruption, new ways to spend opportunity in the Shadowlands, and additional NPC templates for creating characters themed for Crab and Shadowlands adventures. Lastly, there are rules for crafting unique new oni to terrorize and devour the Empire—unless there are samurai courageous enough to stop them.

For some additional inspiration, be sure to check out the Mask of the Oni adventure launching alongside Shadowlands. This adventure plunges your players into the heart of Daylight Castle, and it's the perfect starting point to discover the horrors that lurk in these areas where few dare to venture!

A Realm of Corruption
While running adventures in the Shadowland is alluring, be warned—samurai that venture south of the Kaiu Wall are never quite the same. It is a forsaken land where corruption and madness reign. Do your players have what it takes to venture into Fu Leng’s domain with their body, sanity, and soul intact?

      loppu varastosta
44.00 €
Legend of the Five Rings: Wheel of Judgment
Legend of the Five Rings: Wheel of Judgment

Armed with the knowledge of the Spirit Realms from Celestial Realms sourcebook, you’ll be ready to embark on the Wheel of Judgment adventure—an adventure designed specifically for deceased PCs. From Meido, the Realm of Waiting, you and your fellow samurai face a journey unlike any other, leading you across the realms to hunt down the corrupting influence of Jigoku... and perhaps, if you’re lucky, to return alive to Ningen-dō.

Wheel of Judgment
A vast plain stretches away on all sides, one great field of whispering grasses, dotted with distant figures. People, horses, wolves, and even what appear to be goblins all walk toward the horizon, where the towers of a palace rise into the white sky. You feel a compulsion to join them…

In the Wheel of Judgment adventure, you and your fellow samurai are, unfortunately, deceased. You have awoken in Meido, with an endless queue of souls before you and at its terminus, the prospect of judgment by Emma-Ō, the Fortune of Death. You must contend with the bureaucracy of the underworld and the vile machinations of oni, and to escape the underworld, your souls must first go deeper—into the torturous hell of Jigoku!

Like previous Legend of the Five Rings Roleplaying adventures, Wheel of Judgment is a complete 32-page booklet, that also comes with a full double-sided map and more than 50 punchboard tokens that help you bring your journeys to life and easily convey the location of every player and enemy.

      loppu varastosta
30.30 €
Legend of the Five Rings: Winter's Embrace
Legend of the Five Rings: Winter's Embrace

Welcome to the Winter Court.

Being invited to the Emperor's Winter Court is daunting enough, but an invitation to tea with a legendary member of the Crane Clan thrusts you into the thick of a devious scheme. Your group is tasked with uncovering the truth behind how a dangerous band of scoundrels from the Mantis Clan secured a coveted invitation to the event, and, more importantly, what plots they hope to accomplish while they are here.

A Cordial Invitation
Winter's Embrace is a perfect companion to the Courts of Stone sourcebook, where games of diplomacy, romance, and intrigue take center stage. This adventure takes you and your fellow samurai to the beautiful grounds of Ky?den Doji, where you are introduced to the hazards of court politics. Here, you are surrounded by the political power players of the Emerald Empire -diplomats, artisans, shugenja, bushi, magistrates, and daimy? fill the lavish halls. Certain samurai have been selected to attend based on their skills and positions, while monks also serve as counselors in difficult matters of state.

But somehow, a few select members of the Mantis Clan are also present. This is unusual, not only because Minor Clans are not typically given the honor of participating in events so close to the Emperor, but the Mantis in particular are seen by many as mere pirates with flippant disregard for social grace. It is well known, however, that their leader seeks recognition from the Emperor, perhaps even an ascension to Great Clan status. Yet a strained relationship with the Crane Clan, the true masters of the court, makes such desires seem foolhardy.

But now their chance may have finally arrived, and Kakita Ryoku wants you to ensure that does not happen. As the course of history may be decided over just a few days, the race is on for you to determine truth from rumor of the Mantis Clan's motives, and potentially upset their plans before it is too late and you become trapped in the competing political schemes of the Crane and Mantis Clans. The reputations of both factions are at stake, and your decisions can shape the future of the Emerald Empire. As the plots begin to unravel around you, the more you will find that a whispered word can kill as easily as a sword. Can you survive the poisonous lies and shadow politics of the Rokugani elite?

Storms Roll Ashore
In addition to the adventure itself, Winter's Embrace also includes a beautifully illustrated double-sided map that depicts the Lands of the Crane and the Islands of the Mantis, as well as the Esteemed Palaces of the Crane Clan, Ky?den Doji. On this grand estate, each guesthouse is built with a particular Great Clan in mind. The Unicorn have large stables, the Crab can quickly turn their accommodations into a small fortress in case of an attack, and the Phoenix enjoy several dozen shrines. And throughout the palace run the labyrinthine halls that provide the shadows to shelter all manner of dark deeds.

As you navigate the twisting schemes of the court, Winter's Embrace helps you track each of the non-player characters you encounter with more than fifty tokens. Among the power players in this adventure, you may come across the renowned Ashina Takako and Kakita Ryoku of the Crane Clan, as well as Mantis Clan's charming leader, Lord Yoritomo. As the plot thickens, these identifying tokens can prove invaluable in helping you remember who is a friend, who is a foe, and the location of each character at a glance. In the courts of the Emerald Empire, a single misplaced word can mean dishonor or death. You must take care to keep your eyes open and your weapon ready.

Open the Gates
The Winter Court is about to commence! Now that you have secured your invitation, will you be able to safeguard your clan's status in the eyes of the Emperor, or will your lack of tact lead to your clan's downfall? Discover the truth, choose your side, and determine the course of the future!

  !   tilattava tuote
24.00 €
Vacant Throne
Vacant Throne

When the thrones sits empty, man's ambition abounds.

The events of the Lotus and Samurai story arcs of Legend of the Five Rings shook the Empire of Rokugan to its core. Toturi III's brave but ultimately futile quest for Enlightenment took him to the depths of the Shadowlands and led to his death in battle at the Tomb of the Seven Thunders. He left no clear heir, and his passing brought the short but dramatic life of the Toturi Dynasty to an end. The resulting power vacuum created a vortex, as the Great Clans maneuvered against each other in the absence of Imperial authority. Moto Chagatai, the Khan of the Unicorn Clan, took matters into his own hands and marched on Toshi Ranbo with the intent of claiming the throne, and only an alliance of other Great Clans stopped him and his powerful army in a battle that raged throughout the streets of the Imperial City.

The Vacant Throne chronicles the events of these turbulent years and describes the people, places and things associated with them for use in the Legend of the Five Rings Roleplaying Game Third Edition. It includes:

• Summaries and timelines of events covered by Legend of the Five Rings CCG sets from Path of Hope through Glory of the Empire.
• New mechanics and NPC stat blocks relevant to those events.
• Adventure hooks and other suggestions for roleplaying in the Lotus and Samurai arcs.

The Vacant Throne is a rules supplement and its use requires the Legend of the Five Rings Roleplaying Game Third Edition core rulebook.

  !   tilattava tuote
42.00 €

Hakusivu: 1

    

Uutuuksia