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Mutant Epoch RPG
Mutant Epoch RPG

The Mutant Epoch post-apocalyptic RPG challenges your in-game persona to survive in an age of rediscovery, high adventure, savage conflict, and freakish mutants and machines.

Characters work in small excavation teams making forays into ruined cities, through junk strewn wastelands, twisted forests, nightmarish swamps and across polluted seas. During their expeditions they must contend with mutant beasts, the environment, as well as raiders, cultists, and robotic forces, only to stake their place in the newly emerging barter forts and factional bastions of humanity. Players can take on the roles of pure stocks, mutants, ghost mutants, cyborgs, beastial humans and an assortment of synthetic or engineered humans.

All you need is the TME hub rules book, dice, paper and pencils, a few friends and your imagination. The Mutant Epoch uses the Outland System game mechanic, which employs the full set of polyhedron dice, is easy to learn, logical, fast paced, and perfectly suited to the hard core action of post apocalyptic game play. Inside this lavishly illustrated book you will find all the rules, art and content to generate characters, challenge them with perils, and then reward them with potent relics.

* Uses the Outland Game Mechanic employing the full set of polyhedron gaming dice but relies on d100 for trait determination, combat and many tables and situations
* Designed for fast paced action
* Easy to learn and teach to new players
* Optional rules can be added as gamers get more familiar with rules.
* More like a Traditional tabletop RPG than a 'story game', however play styles are up to the GM and player tastes.
* Point buy or random character generation
* 8 traits Endurance, Strength. Agility, Accuracy, Intelligence, Willpower, Perception, Appearance
* Character advancement by increasing in ‘rank’, which can allow for trait increases, skill points, increased prowess in combat, and other benefits.

The Mutant Epoch RPG Hub Rules is the only book you’ll need get playing and Includes:
• 8 character types
• 30 castes
• 36 skills
• Over a 111 mutations
• 68 cybernetic implants
• 104 creatures
• 9 robots and 10 android types
• 9 relic vehicles
• 44 weapon relics
• 14 armor relics
• 70+ miscellaneous relics
• Complete encounter tables, hazards, traps, insanity, typical humans, rules for called shots, and dozens of helpful tables, character sheet, grid and hex paper, and much more!

246 pages, black and white interior, lavishly illustrated

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33.60 €
Pitford: Gateway to the Ruins
Pitford: Gateway to the Ruins

Pitford is like a great immobile tank, stuck on the battle scarred, hostile plains in the shadow of the Great Ruins. This scrap metal enclosure is more than a home base for excavators; it is a dynamic adventure site, where opportunity, riches, espionage, crime, and debauchery await. Herein, game sessions are as challenging and deadly as anything found outside of its junk and concrete shell. The fortress-town stands as a frontier bastion for a hard pressed humanity, providing a retreat from the harsh sand storms and flesh eating mutated beasts of the wilds. With one road leading in at the south and another at the north, it is stopping place for travelers, outlaws, savages, scavs, runaways and most of all, excavators. For over eighty years this fort has served as a base camp for dig teams who loot the boundless ruinscape beyond, where the lucky make it back alive with artifacts of enormous wealth and power.

This book is both a game master reference resource, as well as a guide for players whose characters are visiting the bustling, old west style boom town. Included are 56 shops and businesses, 33 streets and alleys, access points to the topside roof, and stairwells to the notorious basement level. In addition, fortress defenses, gatehouses, and town watch details are included, along with a robust section on the municipal jail with encounters for those incarcerated within. Also included are series of adventure hooks, appendices, map collections, the governing Association of Business Owners and the Freehold Scouts. Situated in the north east corner of the Crossroads Region, Pitford figures heavily in upcoming adventures published for The Mutant Epoch role-playing game. While having this book isn't necessary, it would enhance game play and provide details on resources adventurers need to recover, resupply, and recruit new excavators.

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30.00 €

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