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Mutants & Masterminds 3rd Edition: Deluxe Gamemaster's Guide (HC)
Mutants & Masterminds 3rd Edition: Deluxe Gamemaster's Guide (HC)

THE GM'S BEST FRIEND!

The Deluxe Gamemaster’s Guide is an expanded resource creating exciting campaigns and worlds for the Mutants & Masterminds Superhero Roleplaying Game. In this book you’ll find a collection of useful tools and references for the M&M Gamemaster, including:

* Villains! Detailed information on how to create, design, and run villainous foes for your M&M series, plus an entire chapter of evil plots, and more than a dozen ready-made and detailed villain archetypes of different themes and power levels, including the cold-blooded Assassin, the workaday Jobber, and the rampaging Robot.

* Archetypes! More than villains, you’ll also find archetypes for minions, monsters, and supporting cast characters. Need a scientist, crook, robot, zombie, or dinosaur for your next adventure? They’re already detailed for you!

* Challenges! Not just foes to fight, but challenges for heroes to overcome, from disasters to deathtraps. The detailed challenge system allows you to describe endless perils for your heroes!

* Worlds! A look at how to create your own superheroic settings from scratch, including history, cosmology, power sources, origins, and much more, including the different comic book genres and styles of play.

* Scenes! The new adventure design chapter provides examples for how to use the Mutants & Masterminds rules to pull off all the strange shenanigans you see in comics, from high-speed chases to shrinking your heroes to the size of mice! Drop them into your own adventures or cannibalize the rules for your own nefarious schemes!

* Options! New rules options and systems, including how to modify the M&M system for other styles of play, mass combat, and more.

* Adventures! The Deluxe Gamemaster’s Guide contains two complete Mutants & Masterminds adventures to get you started! Battle a brutal crime syndicate seizing control of the city’s underbelly, or battle human-animal hybrids on a mad scientist’s private island!

...plus nine fully detailed and ready-to-use Lairs, complete with maps and game information! With the M&M Deluxe Gamemaster’s Guide, running your own Mutants & Masterminds series has never been easier.

GET READY TO MASTER THE WORLD!

Authors: Steve Kenson, with Crystal Frasier and Lyz Liddell
Cover Artist: Udon Studios
Format: 292-page, full-color, hardback sourcebook

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48.00 €
Mutants & Masterminds 3rd Edition: Deluxe Hero's Handbook (HC)
Mutants & Masterminds 3rd Edition: Deluxe Hero's Handbook (HC)

The World’s Greatest Superhero RPG!

Fly into super-heroic battle with Mutants & Masterminds! You and your friends take on the roles of super-powered heroes in a world of criminal masterminds, paranormal terrorists, destructive brutes, and other insidious villains. You get to thwart their evil plans and bring them to justice!

Since 2002, Mutants & Masterminds has earned its title as the World’s Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The Deluxe Hero’s Handbook is the revised and expanded core rulebook of the game’s Third Edition and it gives you everything you need to have your own super-heroic adventures:

* A flexible and powerful system for creating the hero that you want to play.
* A huge variety of super powers, skills, and advantages to choose from and customize.
* A core system that emphasizes action and uses only a single 20-sided die.
* Integrated rules for gadgets, vehicles, and headquarters.
* Ready-to-play archetypes and a Quickstart Character Generator if you want to get to the action even faster.
* Advice for Gamemasters on creating and running your own adventure series.
* Introductions to Mutants & MasterMinds premier settings, Emerald City and Freedom City.
* Two brand new adventures, Ghost Town by Seth Johnson and Time of the Apes by Christopher McGlothlin.

So what are you waiting for? Choose your powers. Put on your mask. Fight the forces of evil and... Save the world!

Format: 320 pages, full color, Hardback

Authors: Steve Kenson with Leon Chang, Seth Johnson, Jon Leitheusser, and Prof. Christopher McGlothlin, M.Ed.

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48.00 €
Mutants & Masterminds 3rd Edition: Emerald City Campaign Setting
Mutants & Masterminds 3rd Edition: Emerald City Campaign Setting

Emerald City Needs Heroes!

Emerald City opens up a wider world for Third Edition of the World’s Greatest Superhero RPG,Mutants & Masterminds! Set on the “Earth-Prime” of the award-winning Freedom City, Emerald City provides a home base for your heroes and all new places for adventure and excitement!

This book describes a growing Pacific Northwest metropolis where life was quiet and routine. It didn't have alien armadas filling the sky, or mad gods trying to turn it into a Hell on Earth. Things were stable… until the Silver Storm tore through the city and unleashed a flood of new superpowers—and threats!

Included in this 336-page hardback book are:
* The 96-page Player’s Guide to Emerald City, providing M&M players with all they need to know about the city and its history, geography, and culture, and how to fit their own heroes into the unique elements of its setting, from the Silver Storm to the Cryptid Clans. It also includes the Sentinels, a complete group of ready-to-play M&M heroes.
* The 128-page Secrets of Emerald City for Gamemasters, offering a wealth of adventure hooks, behind-the-scenes information, and villainous adversaries.
* The 112-page adventure Emerald City Knights, a complete introductory story arc that takes the heroes from the origins of super-powers in the city to a world-spanning threat that has been hidden there throughout history!
* A full-color poster map showing Emerald City and the surrounding area.

In the wake of the Silver Storm, super-criminals have cast aside years of fragile peace, ready to go to war to settle old scores and claim the throne of the city's underworld. Emerald City has no established super-team to call on in this crisis; it is a city that needs heroes.

Answer the call!

Revised Format: Hardback book with a poster map
A Setting for Mutants & Masterminds Third Edition

Authors: Darren Bulmer, Steve Kenson, Christopher McGlothlin, and Aaron Sullivan
Cover Artist: Imaginary Friends Studios

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72.00 €
Mutants & Masterminds 3rd Edition: Hero High Sourcebook, Revised Edition
Mutants & Masterminds 3rd Edition: Hero High Sourcebook, Revised Edition

High-school heroes!

The Shadow Academy is on the loose downtown, but the prom is tonight and, worse yet, you’ve got a make-up test tomorrow! But then nobody said things were simple at Hero High!

Teenaged superheroes have hard lives... just ask them. After all, being a normal teenager is difficult enough: school, work, parents, friends, dating, and more without complicating matters by adding super-powers and a secret identity to the mix!

Hero High takes a look at the genre of teen heroes (and villains!) for the Mutants & Masterminds, Third Edition RPG. It contains everything you need to run a teen hero series of your own, with all the trials and tribulations that entails. There’s everything from an overview of the genre to breakdowns of its components and how to use them to create your own unique setting and series.

There’s even an interview with Marvel’s Executive Editor Tom Brevoort, who offers his insights on teen heroes and why they’re so fun and compelling!

Hero High is revised and expanded for Mutants & Masterminds, Third Edition and includes information on the students and faculty of the Claremont Academy, where the heroes of tomorrow receive their training! It also includes the villainous Shadow Academy and the troubled teens who call it home.

Plus, there are a dozen heroic archetypes so you and your friends can start playing right away!

Go to the head of the class with Hero High!

Format: 176-page, full-color, softback book

Authors: Lucien Soulban, Christopher McGlothlin, Jon Leitheusser, and Steve Kenson
Cover Artist: Conceptopolis

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39.60 €
Mutants & Masterminds 3rd Edition: Power Profiles
Mutants & Masterminds 3rd Edition: Power Profiles

Absolute Power!

The Mutants & Masterminds Superhero Roleplaying Game gives you all the tools you need to create the super powers you imagine. Power Profiles gives you those powers... and more!

In this book are more than thirty power types from Air and Armor to Water and Weather, each with some two dozen or more powers described and built in M&M game terms. That's more than seven hundred different ready-to-use powers, all in one book!

Power Profiles includes something for everyone. Think your ideal hero doesn't have any powers? Think again: Power Profiles includes Luck Powers, Martial Powers, and Talent Powers, special abilities that could all be described as superior training or skill!

You can find endless ideas for M&M heroes and villains just by turning the pages of Power Profiles and letting your imagination go, and you can point both new and experienced players to just the right section for the hero they want to play.

Power Profiles includes new power options, extras, flaws, and variants to modify the basic power effects from the Hero's Handbook, so you can create the powers you want. More than just powers, each profile also covers complications associated with those powers, to give your characters added depth and to help you earn hero points in play.

Power Profiles refines and greatly expands the power options from Mutants & Masterminds, taking its basic effects and turning them into a wealth of options you can choose from. With this book, there's no limit to your power!
Format: 224-page

Author: Steve Kenson

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48.00 €
Mutants & Masterminds 3rd Edition: Superteam Handbook (HC)
Mutants & Masterminds 3rd Edition: Superteam Handbook (HC)

Champions Assemble!

No hero can stand up to every challenge alone; nor should they! Legendary heroics demand teamwork, and teamwork demands a team. Are you a super-powered minority fighting to protect a world that fears you? A family of gene-freaks trying to scrape by? Or super-powered ex-cons trying to do right? Whatever brings you together, your teammates are your friends, rivals, co-workers, and family all in one, with all the love and hate that implies. But together you can achieve incredible things none of you could alone. Whether a ragtag band of vigilantes falls in together by accident or Earth’s greatest protectors train to work as a single unit, heroes are always more than the sum of their parts!

The Superteam Handbook sourcebook for Mutants & Masterminds puts the focus on the heroes and their team, with details for players and gamemasters alike to make their team cohesive, dramatic, and fun! Understand what it means to be a team and form a common identity and responsibility, and when to buck the system and rebel. Learn the ins and outs of not just cooperation. Heroes can work closer together than ever before with new, team-focused powers, advantages, and attack options.

In addition to new game material, the Superteam Handbook presents eight pre-made hero teams, ranging from PL 5 to PL 12, to serve as campaign-kickstarters, with guidelines, resources, and advice for running a variety of heroic campaigns, along with background and statblocks for their members to use as player characters, rivals, or villains. Will you save the planet as part of the globe-hopping UNIQUE, battle to keep the urban jungle safe as one of the street-brawling Ferroburg Four, or take on ancient aliens from the cockpit of your giant robot as a member of MagnaForce? Whatever you choose, your friends stand by your side!

All for One. One for All.

Format: 160-page, full color hardback

Author: Crystal Frasier, Jennifer R. Dworschack-Kinter, Steve Kenson, Jack Norris, Lucien Soulban, Miranda Sparks, Fred Wan, and Jordan Wyn
Cover Artist: Conceptopolis

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42.00 €
Mutants & Masterminds 3rd Edition: Threat Report
Mutants & Masterminds 3rd Edition: Threat Report

The Silver Storm has turned Emerald City from a quiet Pacific Northwest metropolis to a hub of super-criminal activity, and AEGIS—the American Elite Government Intervention Service—is on the job.

Threat Report presents profiles on dozens of the new supervillains endangering Emerald City and the world. From "stormers" newly granted their powers to ancient and eldritch evils, from beneath Emerald City's streets to other dimensions and times, Threat Report gives you a plethora of villains to challenge your players.

This book compiles most of Green Ronin's Threat Report series of electronic villain profiles, along with new content created just for this collection. You'll find a variety of villains ready-made for your Mutants & Masterminds game, from low-level mercenaries for hire to super-powered thugs and cosmic world-beaters, even gods pulling the strings from behind the scenes. Heroes get ready because the villains of Emerald City are on the loose!

New in this collection:
* Arcanix: Keeper of occult secrets, so determined he will do anything to protect them.
* Dakuwanga: Aquatic beast from the dawn of time, rampaging across the seas towards shore!
* Hexenhammer: Hunter of all things magical, determined to send them to meet the Devil!
* Lady Vila & Treker: A former Russian spy and her enthralled companion. Who else will fall under her spell?
* Professor Jackanapes: Mystic cursed with a monkey's form by his dark eldritch masters, he seeks to unleash them on Earth to regain his rightful body.
* Redwood: Sequoia-sized avenger of the natural world.
* The Terror: Mysterious monster that haunts the streets, feeding on fear.
* Adventures! Plus additional adventure content, including "The Scrolls of the Secret Circle" involving Abracadaver and Arcanix, and "The Hammer and the Dragon" featuring Hexenhammer vs. Dracula!

Format: 176 pages, full color, softback

Authors: Glenn Hall, Steven Kenson, Jon Leitheusser, Christopher McGlothlin, Jack Norris, and Aaron Sullivan

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36.00 €

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