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Part-Time Gods RPG, 2nd Edition
Part-Time Gods RPG, 2nd Edition

Long ago, an entity known as the Source visited humanity and gifted certain people with divine power. For a time, the world existed in a state of balance between order and chaos, between life and death, between divinity and mortality. That is, until the gods waged war against the Source and eventually against each other, until the gods were close to extinct. The gods of today are shadows of what the old gods possessed.

Part-Time Gods Second Edition (PTG2E) is the latest iteration of an amazing setting about gods and the people, groups, and places in their lives that keep them tied to their humanity. This game gives players the tools to create their own gods and go on to tell dramatic, exciting, and engaging stories — the kind only PTG2E can deliver.

Part-Time Gods Second Edition is a roleplaying game about modern gods who must balance the mortal and divine natures of their new life. The game has many inspirations, from American Gods, The Almighty Johnsons, Thor comics, and the Percy Jackson novel series to name just a few. It can be used to tell a number of different stories:

* Personal Struggles: Some stories explore more of the mortal side, how keeping a job is hard with monsters on your tail, and deal with exploring who the character truly is and what it means to be human.
* Divine Conflicts: Many times, a god's biggest enemy will be another god who wants what they have, whether it be their territory, relics, or even their mortal happiness. These stories erupt as god faces off against god in a back-and-forth that makes them thankful they have a pantheon to lean on.
* Defending Territory: Other stories involve an onslaught of monsters, called Outsiders, as they come to the god's territory to wage war or even just to live their own lives. Some Outsiders include hefty minotaurs, the unstoppable god-killers, or the blood-thirsty manananggal.
* Quests: Some may want to dive headfirst into quests for mythological artifacts and hidden portals to lost worlds with untold dangers.

In Part-Time Gods Second Edition, you’ll explore what it’s like to gain awesome divine power, battle world-threatening Outsiders, and develop relationships with fellow members of your pantheon. Of course, being a god doesn’t pay the rent and it doesn’t excuse you from missing your sister’s wedding. You’ll need to make tough decisions to make it as a divine being in modern society—do you have time to help your fellow deities fend off impending doom before your sister walks down the aisle?

This game has a wealth of potential to explore stories about budding romances, the interactions of a pantheon making friends with enemies, and unlocking strange mysteries the universe would have preferred to stay secret. Every god has their good sides and their bad, each one creating a new window into who they are as people, but, when used correctly, opens the game to a host of story potential.

Long ago, an entity known as the Source visited humanity and gifted certain people with divine power. For a time, the world existed in a state of balance between order and chaos, between life and death, between divinity and mortality. That is until the gods waged war against the Source and eventu'ally against each other to the point of near extinction.

The gods of today are shadows of what the old gods possessed. Their power has been heavily diminished and many choose to live a regular, mortal life, revealing themselves as gods only when absolutely necessary. Most have a job (or career if they’re lucky), friends, family, and everything that comes with being human, and work hard to protect these from harm. On the other side of the coin, they also possess a Dominion to command and oversee, a divine Territory to defend from intruders, secret societies they owe allegiances to (called Theologies), and other gods in their pantheon to try to get along with. This becomes their life, the balancing of the mundane and the strange. The gods belong to neither world completely, and each of them knows that delving too deeply into one means losing pieces of the other.

Part-Time Gods Second Edition delivers fully on it's premise, with players playing less "all-powerful gods" and more "regular people who just so happen to be gods as well." The character is as balanced as the themes, as players can draw from either side of their concept to solve problems. After a while, they'll learn that being a god isn't all roses and fun. There are real responsibilities involved, and they still have to hold down a day job to make ends meet. Using the Chakra System (from Ninja Crusade 2nd Edition), players roll pools of ten-sided dice (d10s) to determine success, with lots of ways to gain bonuses (more dice) and lots of in-story causes for penalties (less dice). It is truly a system designed to be engaged with, and one that enhances the story when players do so.

There are also several components to help the gods oversee their divine duties and protect their territory:

* Choosing Your Dominion: A core piece of a character's concept is... "What are you the god of?" Part-Time Gods Second Edition doesn't limit players to a prewritten list of power. Instead, they can be the god of just about anything they can think of, from traditional concepts like the god of war or goddess of fire to unique Dominions like the goddess of whispers or the god of mourning.
* Free Time/Wealth: A unique mechanic for Part-Time Gods Second Edition is the addition of Free Time, used for wise gods to attend to their responsibilities, and Wealth, the thing that makes the world go round. The two resources play together in a symphony of storytelling, leading to dramatic scenes and hard choices.
* Territory Grid: The players are assumed to be a pantheon of gods assembled for a variety of reasons (i.e. friendships, mutual survival, sharing responsibilities, etc.) and in charge of their city, represented by the new Territory Grid. This map lets your group know who is where in the city, and allows for a new way to uncover secrets in your area.

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60.00 €

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