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Starfinder 01: Dead Suns -Incident at Absalom Station
Starfinder 01: Dead Suns -Incident at Absalom Station

A Ship Without a Crew

When a brutal gang war breaks out on a docking bay in Absalom Station, the player characters are recruited by the Starfinder Society to investigate the unexpected bloodshed. Delving into the station’s seedy Spike neighborhoods, the heroes confront the gangs and discover that both were paid to start the riot and that the true conflict is between two rival mining companies battling over a new arrival in orbit around the station: a mysteriously deserted ship and the strange asteroid it recovered from the Drift. To head off further violence, the heroes are asked to investigate the ship and discover what happened to its crew, as well as the nature of the asteroid it tows. But what the players find there will set in motion events that could threaten the entirety of the Pact Worlds and change the face of the galaxy forever...

This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path and includes:
* "Incident at Absalom Station," a Starfinder adventure for 1st-level characters, by Robert G. McCreary.
* A gazetteer of Absalom Station, by James L. Sutter.
* Magical relics inspired by the lost planet Golarion, by Owen K.C. Stephens.
* An archive of new alien creatures, by Jason Keeley and Robert G. McCreary.
* Statistics and deck plans for a new starship designed just for the player characters, plus details on a new planet in the Codex of Worlds, by Robert G. McCreary.

Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

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27.60 €
Starfinder 02: Dead Suns -Temple of the Twelve
Starfinder 02: Dead Suns -Temple of the Twelve

Welcome to the Jungle

Now members of the Starfinder Society and piloting their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to research the clues they found on the mysterious asteroid called the Drift Rock. On Castrovel, the adventurers' findings point them toward an ancient elven temple-city called the Temple of the Twelve, lost deep within Castrovel's teeming wilderness. But in addition to the dangerous flora and fauna of the jungle, the heroes must contend with two other factions—the exiled Corpse Fleet of Eox and the Cult of the Devourer—who are also interested in the asteroid's secrets and have their own plans for the ancient alien technology behind it, if they can find it first!

This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:

* "Temple of the Twelve," a Starfinder adventure for 3rd-level characters, by John Compton.
* A gazetteer of the wild planet of Castrovel, by John Compton and James L. Sutter.
* Details on the destructive Cult of the Devourer, including a new mystic connection and new cult gear, by Owen K.C. Stephens.
* An archive of strange new alien creatures, by John Compton, Jason Keeley, and Robert G. McCreary.
* Statistics and deck plans for a new starship, by John Compton, plus details on a moon whose planet disappeared into a black hole in the Codex of Worlds, by Jason Keeley.

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Starfinder 04: Dead Suns -The Ruined Clouds
Starfinder 04: Dead Suns -The Ruined Clouds

Dark Clouds Gather

Still on the heels of the Devourer cult, the heroes head to a distant, uncharted star system, where they find the ruins of an ancient alien city floating in the atmosphere of a gas giant. Exploring the ruins, they encounter the degenerate descendants of a highly advanced species that once controlled the lost superweapon the heroes are searching for. Through the legends and superstitions of these primitive folk, the heroes can piece together clues to the superweapon's hidden location and the key to unlocking its power—an impossibly huge megastructure that the Cult of the Devourer is intent on seizing!

This volume of Starfinder Adventure Path continues the Dead Suns Adventure Path and includes:

* "The Ruined Clouds," a Starfinder adventure for 7th-level characters, by Jason Keeley.
* Details about the Drift, the mysterious plane of existence revealed by the god Triune that allows faster-than-light travel, including information about notable locations such as the holy city of Alluvion and the dangerous doldrums, by Joe Pasini.
* A gazetteer of Istamak, the floating city of Nejeor VI where the descendants of a once-powerful star empire struggle to survive in the ruins of their ancestors' civilization, by Jason Keeley.
* An archive of new creatures, from living holograms and twisted mutants to supernatural agents of the Devourer, by Jason Keeley and Owen K.C. Stephens.
* Statistics and deck plans for a new starship from the secretive Azlanti Star Empire, plus an overview of the gas giant Nejeor VI in the Codex of Worlds, by Jason Keeley.

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27.60 €
Starfinder 13: Dawn of Flame -Fire Starters
Starfinder 13: Dawn of Flame -Fire Starters

It Takes One Spark

A magical portal to the Plane of Fire disappears into the sun just after something exits it for the first time in recorded history. An overwhelming telepathic burst from within the star quickly follows, and a scientist recruits the heroes to help her find out what’s going on. The mission takes the heroes to a lashunta enclave called Asanatown in the Burning Archipelago, a bubble-city in the sun’s atmosphere, to meet with another scientist who can help. Before that meeting can happen, however, the psychic disturbance leads radicals among the telepathically sensitive lashuntas to take matters into their own hands, closing Asanatown off from the rest of the sun-based city. Trapped, the heroes must rescue their contact and return power to the proper authorities to escape!

This volume of Starfinder Adventure Path begins the Dawn of Flame Adventure Path and includes:
* "Fire Starters," a Starfinder adventure for 1st-level characters, by James L. Sutter.
* A survey of Asanatown, the lashunta enclave within the Burning Archipelago, by Jason Tondro.
* A look at the Church of Sarenrae and its worshippers from the Pact Worlds and beyond, as well as new equipment for those devoted to the Dawnflower, by Patrick Brennan.
* An archive of extraplanar threats, from ifrits touched by the Plane of Fire to the chaotic rifti proteans, by Leo Glass, Owen K.C. Stephens, and James L. Sutter.
* Deck plans and statistics for a Sarenite vessel that patrols near the sun, by Jason Keeley, and a look at a beautiful resort planet with ties to the Plane of Water, by Lacy Pellazar.

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27.60 €
Starfinder 15: Dawn of Flame -Sun Divers
Starfinder 15: Dawn of Flame -Sun Divers

Into the Fire!

With data recovered during the previous adventure, the heroes have proof of a deep-culture site in the sun and the coordinates to travel there. What they lack is the technology to dive into the star. Luckily, a member of the Corona Artifact Divers, daredevils who delve into the sun's atmosphere for thrills and profit, has just what the heroes need. However, this genius inventor is in debt to "business people" who have claimed the sun-diving starship to recoup their investments. The characters must venture to the bubble of Verdeon, confront those holding the vessel, and pilot it into the sun. Upon doing so, the heroes find a truly bizarre bubble-city and the key to further solar adventure!

This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes:

* "Sun Divers," a Starfinder adventure for 5th-level characters, by Joe Pasini.
* A survey of Noma, a bubble-city of artificial intelligence within the sun, by Joe Pasini.
* A look at a handful of nefarious criminal organizations operating across the galaxy and equipment of use to those who engage in questionable activities, by Lacy Pellazar.
* An archive of creatures elemental and solar, as well as the unique artificial life of Noma, by Joe Pasini, Owen K.C. Stephens, and Linda Zayas-Palmer.
* Statistics and deck plans for a starship that dives into the heart of a sun, by Joe Pasini, and details of a moon being terraformed by genies from the Plane of Earth, by Judy Bauer.

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27.60 €
Starfinder 17: Dawn of Flame -Solar Strike
Starfinder 17: Dawn of Flame -Solar Strike

Rebels in the Sun

A cry for help from deep within the sun leads the heroes to dive in once more. Forces loyal to efreet from the Plane of Fire have conquered the deep-sun settlement of a peaceful species, threatening to destroy their way of life. The heroes must infiltrate the occupied city, find allies within, and defeat the fiery oppressors. The group acts as a strike team, assisting the rebels, taking out high-value targets, and helping to restore order. But even if they accomplish these missions, the heroes still have to face the enemy commanders—including a mighty solar dragon—and the discovery that this attack is merely a beachhead for a larger invasion that threatens the Pact Worlds' power on the sun!

This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes:

* "Solar Strike," a Starfinder adventure for 9th-level characters, by Mark Moreland.
* A gazetteer of Kahlannal, a deep-sun city built by a new species, the anassanois, by Mark Moreland.
* A survey of beings native to the interior of other stars in the galaxy, by Kate Baker.
* An archive of creatures, from the telepathic anassanois to enormous giants and the colossal Daimalkan xaxmellia, by Tracy Barnett, Eleanor Ferron, David P. Gregoire, Mark Moreland, Owen K.C. Stephens, and James L. Sutter.
* Deck plans and statistics for an anassanoi starship that is an amalgam of smaller vehicles, by Mark Moreland, and a planet of corporate intrigue, by Tracy Barnett.

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Starfinder 18: Dawn of Flame -Assault on the Crucible
Starfinder 18: Dawn of Flame -Assault on the Crucible

At the Boiling Point

While the heroes recover in the liberated sun-city of Kahlannal, efreet launch an assault on the Burning Archipelago from deeper within the sun. The PCs have the advantages of position, knowledge, and surprise, giving them a unique opportunity. Using technology from their new allies, the anassanois, the PCs can approach stealthily to infiltrate the efreeti base known as the Crucible. Thwarting the invasion requires returning the Far Portal to the surface of the sun. However, the forces overseeing the base won't stand idle. In the end, General Khaim, the efreeti commander, risks everything to realize his plan to dominate the Burning Archipelago and destroy the meddlesome intruders!

This volume of Starfinder Adventure Path concludes the Dawn of Flame Adventure Path and includes:
* "Assault on the Crucible," a Starfinder adventure for 11th-level characters, by Jason Tondro.
* Ways to continue the campaign after the efreeti invasion, as well as two villains who might have plans involving the heroes of this Adventure Path, by Tracy Barnett.
* A survey of the Plane of Fire—including its denizens, plots, and realms—by Thurston Hillman.
* An archive of elemental outsiders and bizarre inhabitants of the galaxy, from capricious water genies to swarms of fey rodents, by Tracy Barnett, Violet Hargrave, Owen K.C. Stephens, and Jason Tondro.
* Statistics and deck plans for an efreeti cruiser, by Thurston Hillman, plus a look inside a hollow world containing a miniature sun, by Violet Hargrave.

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Starfinder 23: Attack of the Swarm! -Hive of Minds
Starfinder 23: Attack of the Swarm! -Hive of Minds

The monks of the Forever Reliquary send the heroes into a psychic projection of the Swarm's hive mind, a hostile and alien landscape. They must establish a beachhead on this mental front and discover how to empower and use the artifact given to them by their Hylaxian allies. However, this mindscape fights back at every possible turn until the heroes face off against the embodiment of the Swarm's interconnected minds! If they can defeat this entity, it will give the heroes a powerful advantage back in the real world!

"Hive of Minds" is a Starfinder Roleplaying Game adventure for four 9th-level characters. This adventure continues the Attack of the Swarm! Adventure Path, a six-part, monthly campaign in which the heroes fight back against a ruthless alien invasion. This volume also includes an explanation of the psychic constructs called mindscapes, an exploration of psychic magic, and a selection of new Swarm monsters and other mind-rending threats.

Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges.

Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

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27.60 €
Starfinder 27: The Threefold Conspiracy -Deceivers' Moon
Starfinder 27: The Threefold Conspiracy -Deceivers' Moon

On their voyage through space back to the Pact Worlds, the heroes and their new Stewards allies begin to realize disturbing gaps in their recent memory, missing moments of lost time replaced with dreamlike impressions of imprisonment, surgery, and shadows. A Stewards base on a fiery moon of the gas giant Bretheda seems to offer respite from paranoia and pursuit, but unseen enemies lurk even in the heart of the system's most powerful institutions, and the web of alien conspiracy enshrouds all of the Pact Worlds!

“Deceivers' Moon” is a Starfinder Roleplaying Game adventure for four 5th-level characters. This adventure continues the Threefold Conspiracy Adventure Path, a six-part, monthly campaign in which the heroes unravel the machinations of insidious aliens who have infiltrated galactic society. This book also includes an article describing the insidious reptoids, a catalog of starships used by the Unseen, and a selection of new monsters, including cryptids from the Starfinder setting.

Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

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27.60 €

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