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Warhammer Fantasy Roleplay 4th Edition Starter Set
Warhammer Fantasy Roleplay 4th Edition Starter Set

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The perfect introduction to Warhammer Fantasy Roleplay, this boxed set includes an introductory scenario designed to teach new players how to play, includes beautiful character portfolios, a guide to the town of Ubersriek and two ten-sided dice. All at a great beginner-friendly price.

The WFRP Starter Set contains everything needed to bring the grim and perilous world of Warhammer Fantasy Roleplay to life. Whether roleplaying for the first time or preparing for your next epic campaign, this box is for you.

With over a hundred pages of adventures, rules, and setting, as well as maps, handouts, custom dice from Q WORKSHOP, Advantage tokens, rules references, ready-made Characters, a simple GM Screen, and more, this boxed set is the perfect starting point for anyone interested in WFRP.

The Adventure Book invites players of all experience levels into the rich, roleplaying playground of Ubersreik. For beginners, the starter adventure, Making the Rounds, introduces the harsh realities of life in the troubled fortress-town and takes you step-by-step through the rules. For more experienced hands, there are 10 scenarios aimed to expand your WFRP games, offering new locations, new characters, and new horrors to uncover. Coming in at 40 pages, The Adventure Book is the ideal launching point for any new campaign, and can keep your WFRP group busy for several months.

The 64-page A Guide to Ubersreik highlights the bloody history and recent invasion of Ubersreik, examines more than 70 locations in the troubled town, details the surrounding fiefdoms, and introduces a wide array of antagonist cults at large in the area. In addition, each entry comes with two adventure hooks, meaning every location, character, and political pitfall the book presents has examples of how to use them on your games of WFRP.

Two-part 8.5"x11" box:
* full colour soft cover booklets (64 Page Adventure Book, 48 Page Guide to Ubersriek)
* handouts
* dice

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36.00 €
Warhammer Fantasy Roleplay 4th Edition: Gamemaster's Screen
Warhammer Fantasy Roleplay 4th Edition: Gamemaster's Screen

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Striking and sturdy, like Altdorf’s reliable redoubts, the Warhammer Fantasy Roleplay Gamemaster’s Screen provides a succinct summary of WFRP’s important rules alongside an essential range of Gamemaster’s tools. With breathtaking artwork of the Old World’s festering cities on one side; important tables, references and rules on the other – the GM Screen is an ideal component to keep all your nefarious plans hidden from your players’ prying eyes.

Accompanying the screen is the Gamemaster’s Guide, a 32-page booklet packed with practical tips, clever tricks and optional rules, and indispensable articles for GMs both new and old. The Gamemaster’s Guide and the Gamemaster’s Screen will expand your campaigns in new, innovative and exciting directions.

The Gamemaster’s Screen and Gamemaster’s Guide includes:
* A four-panel standing screen packed with common rules, tables, and NPC aids
* GM specific advice on themes, techniques, and keeping players challenged and engaged
* Expanded advice on WFRP core concepts, including Combat, Advantage and Motivations
* Optional rules to help streamline large combats
* A host of new random tables, including Doomings, Motivations, adventure seeds and more!

The WFRP Gamemaster’s Screen is an indispensable addition to every GM’s arsenal. Regardless of style of play or experience level, the GM screen contains a wealth of useful articles, tools and new rules to expand your WFRP’s games.

32 pages

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36.00 €
WHFRP 4: Altdorf -Crown of the Empire (HC)
WHFRP 4: Altdorf -Crown of the Empire (HC)

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Grim and perilous adventures in Sigmar's holy city

Altdorf is the capital city of the Empire and the birthplace of Sigmar Heldenhammer. It is the most populous city in the Old World, and the site of several famous and majestic landmarks. The Imperial Palace and the Grand Cathedral of Sigmar are monumental edifices, larger than whole districts of smaller cities. The Colleges of Magic tower over the banks of fog that blow in off the Reik, venting gouts of sorcerous fire and fume. Altdorf has another side to it, in the teeming rookeries of the East End and the bustling Dockland to the north, gangland intimidation and revolutionary fervour are felt more keenly than the word of Sigmar’s priests, or the rule of the Emperor’s laws.

Altdorf: Crown of the Empire is a fascinating and entertaining 224-page guidebook to the capital. Standing on the confluence of two of the greatest rivers in the Empire, Altdorf is a nexus of power: government, religion, magic and military.

Each district is carefully detailed with a wide variety of locations, plot hooks, and NPCs. A beautifully illustrated map, provided with both GM and Player versions, shows off the expansive city in exquisite detail. Whether Players wish to explore the Street of a Hundred Taverns, involve themselves in intrigues at the Imperial Palace, seek to topple the established order alongside Altdorf’s revolutionary factions, or dominate the city’s underworld as part of the warring dockland gangs, the book has all you need.

Altdorf: Crown of the Empire is extensively researched; combining details derived from over 30 years, including stories, sourcebooks, and roleplaying scenarios, with new material to create the ultimate sourcebook for thrilling adventures in the capital. Old favourites such as ‘Filthy’ Harald Kleindeinst and Rosanna Ophuls are updated to be used in the fourth edition of Warhammer Fantasy Roleplay. Characters from Warhammer Fantasy Battle with links to Altdorf, such as Reiksmarshal Kurt Helborg and Supreme Patriarch Thyrus Gormann, are described in detail. A host of new NPCs have been added to illustrate the vast diversity of folk who call the capital their home.

Whilst Altdorf: Crown of the Empire contains enough plot hooks and interesting locations to be the site of hundreds of adventures, it is also a perfect complement to the Enemy Within campaign. The Characters may turn the fleeting visits to Altdorf described in Enemy in Shadows, Death on the Reik and Power Behind the Throne into detailed explorations. The capital will also play a pivotal role in the forthcoming fifth part of the campaign, Empire in Ruins.

Altdorf: Crown of the Empire includes:
* A History of Altdorf: A timeline of events leading up to the present day, detailing the city’s past as the centre of Unberogen power in the Reikland and the centre of Sigmar’s Empire. Myths and legends associated with the area and the great men and women who have contributed to Altdorf’s cultural pre-eminence, past and present.
* How Altdorf is Ruled: A detailed examination of both secular and religious power in Altdorf, and the checks nobles from other provinces attempt to place upon them. The major knightly orders that call the city home are described. On the streets of the East End and Dockland the power of the gangs has as much impact as the edicts of the House of the Third Wilhelm, and their organisations and methods are the subject of numerous articles and adventure hooks.
* A Visitors Guide: The city is divided into three great quarters, each comprised of several distinct districts. There is the wealthy South Bank, centre of religious and political power, the City North, a buzzing commercial hub and home of the Colleges of Magic, and the East End, a maze of decaying rookeries and noisome industrial sprawl.
* Altdorfers: Over 45 NPCs are examined in detail, providing a broad selection of the great city’s citizens and denizens. From penniless revolutionaries and forlorn mutants to the worthies of Altdorf’s court. The peculiarities of what life is like for Altdorf’s Elves, Dwarfs, and Halflings is examined, and lurking in the city’s dark are Skaven agents, and the followers of Chaos gods.
* Beneath the Streets and Beyond the Walls: Altdorf extends down into the mud and beyond its walls. Visitors arriving on foot from Nuln are treated to the booming and flashing of the Artillery Fields, whilst those from Marienburg are assailed by the magnificent sight (and ammonium stench) of Altdorf’s Demigryph pens. Beneath the city, the Dwarfs labour to prevent the flooding of their ancient subterranean district, whilst monsters and cultists stalk through the catacombs.
* And more: The cultural life of Altdorf has options for rich, poor and middle class; the skill of psychometry can be learned by those with the talent for it; vision-inducing Dreamwine can be purchased from some of the venues of the Street of a Hundred Taverns.

Altdorf: Crown of the Empire is an excellent and entertaining addition to any gaming table. Packed with esoteric lore, suspicious NPCs, distinctive locations, and intriguing adventure hooks, it is the perfect guide with which to add additional depth and detail to your games of Warhammer Fantasy Roleplay!

224 pages

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60.00 €
WHFRP 4: Archives of the Empire Volume I (HC)
WHFRP 4: Archives of the Empire Volume I (HC)

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Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains a Hospice. Behind its imposing walls, troubled souls are given succour, and a lucky few find respite.

Not so for one of its denizens, however, who is tireless in her mission to compile a record to outlive the world, her Archives of the Empire.

The End Times are coming, and her quill is ceaseless in a frantic race against time. Her letters find their way to every corner of the Empire. Each missive begs its recipient to reply with thoughts on some specific matter. She claims to be Princess Isabella von Holswig-Schleistein, sister to Emperor Karl-Franz I. Stranger still, some who reply seem to share in this delusion.

Welcome to Archives of the Empire: Volume I. A fascinating and diverse collection of articles on topics that cover the length and breath of the Old World. The first volume focuses on the other species, Dwarfs, Elves and Halflings, whose presence enriches (or enrages) the world of Warhammer Fantasy Roleplay. Volume I details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.

Archives of the Empire includes:
* Karak Azgaraz: An exploration of a Dwarf Hold that, though it has seen better days, still holds strong in mountains that loom beyond Ubersreik, at the very edge of the Empire
* Imperial Dwarfs: While they think of the Karak’s as their true home, many a dwarf has never set foot on ancestral lands, instead living at the very heart of the Empire
* Halfling Clans: From Skelfsiders to Thorncobbles, Rumsters to Lowhavens, learn about the Empire’s Halfling very extended clans and multiple families
* A Guide to the Mootland: Join the simple folk of the Mootland for a Grand Tour of their fertile province, its farms and villages, rivers and forests. Now, make sure to smear yourself with this or the Bramblebeaters will get you…
* The Laurelorn: Delves into their politics, culture, and the threats that haunt this ancient colony of Elves, nestled between Nordland and the Wasteland, which survived to the modern day.

Archives of the Empire is an excellent and entertaining addition to any gaming table. Packed with lore, NPCs, and exciting adventure hooks, this collection will kickstart your next adventure in Warhammer Fantasy Roleplay!

96 pages

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42.00 €
WHFRP 4: Archives of the Empire Volume II (HC)
WHFRP 4: Archives of the Empire Volume II (HC)

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Just North of Altdorf, not far from the village of Frederheim, the cult of Shallya maintains a Hospice. Behind its imposing walls, troubled souls receive succour, and a lucky few find respite.

One of its denizens, the ‘Lady’ Isabella, worries her carers. Her quill is ceaseless, though few can say what she writes. Despite the best efforts of the hospice staff, strange missives continue to appear in her room. Could there be some truth to her claim that she is collating a truly wondrous collection of writings?

Surely it can not be the case that she is who she claims to be — one Princess Isabella von Holswig-Schleistein, sister to Emperor Karl-Franz I. Some are beginning to wonder...

Welcome to Archives of the Empire: Volume II. A fascinating and diverse collection of articles on topics that cover the length and breath of the Old World. This second volume focuses on those towering walls of muscle and fat, the Ogres, who hail from the Mountains of Mourn but make their home across the Empire and indeed the world. Volume II details new locations, careers, and NPCs perfect for inclusion in your next WFRP adventure.

Archives of the Empire II includes:
* Ogres of the Empire: Two chapters dedicated to Ogres, their place in the Empire, and their place at the gaming table. Included are three new careers, including the fearsome Ogre Butcher, who wields the magic of the Great Maw with bloody intent.
* Star Signs and Astrology: Some say their fate is written in the stars, while others find their future in the gutter. This chapter provides a description of the star signs that dot the heavens of the Old World, along with the meaning that people invest in them.
* Magical Items: Though magic items are rare in the Old World, they are coveted and powerful things. This chapter provides rules for generating magic weapons, armour, and stranger devices.
* The Great Hospice: A retreat from the perils of the world, the Great Hospice provides a refuge for those who need it — and can afford it. Just north of Altdorf, the Hospice is a detailed location with maps, NPCs, plot hooks, and more.
* Theatre of War: Though combat is a common feature of WFRP games, open warfare is rarely explored. This chapter provides rules for creating a cinematic battle in which competent Characters can influence the outcome.

Archives of the Empire II provides another varied collection of excellent and entertaining expansions to any gaming table. Packed with lore, NPCs, and exciting adventure hooks, this collection will kickstart your next adventure in Warhammer Fantasy Roleplay!

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42.00 €
WHFRP 4: Archives of the Empire Volume III (HC)
WHFRP 4: Archives of the Empire Volume III (HC)

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A GRIM AND PERILOUS EXPLORATION OF THE EMPIRE

Isabella, inmate of the Great Hospice and, if she is to be believed, sister to the Emperor, has compiled a new treatise on diverse matters of import and interest to the folk of the Empire. It seems Isabella has turned her mind to the concerns of business and the practice of obscure religions (or, in the case of the cult of Handrich, a bit of both!). Her research into ancient beliefs has led her to ruminate on the similarities and distinctions between the cult of the Old Faith, the worship of Rhya, and the practice of hedge witchery, including updated material on the background of such traditions, and the techniques used by their priests and practitioners.

She ruminates on how adventurers with a bit of cash to spare might branch out into legitimate business, and how such decisions may lead to further adventures in turn. She has also turned her attention to the trade of the armourer, and considers the problems and benefits involved in a suit of armour. She also turns her attention back to matters in Ubersreik, detailing the personality and attributes of one Lord Adalbert Knopp-Itzel, a semi-retired knight of the Reiksguard who seems set on restoring the reputation of the Jungfreuds.

Archives of the Empire: Volume III is a diverse collection of fascinating articles. This time Isabella turns her attention to the activities of merchants, and the folk worship common to many rural corners of the Empire. Several minor faiths are explored in new detail, and forgotten beliefs brought under scrutiny.

The archive contains:
* Legitimate Business Enterprises. A guide to setting up a business enterprise in the Empire, with detail on how to make a profit and grow from humble beginnings to a mighty concern.
* The Cult of Handrich, God of Trade. Merchants throughout the old world seek Handrich’s blessing in their dealings, but his cult is a new one, and his priests are rarely encountered outside of Marienburg.
* Folk Worship and Hedge Magic. The beliefs and traditions of those who live in the rural areas of the Empire are given scrutiny. The Old Faith is a tradition of the ancient folk who lived before the coming of Sigmar, and which has now faded in relevance and power. The practice of hedge magic is described in detail, with several new spells. Minor gods, such as Khaine are discussed.
* The Cult of Solkan, God of Vengeance. Whilst he is a mostly forgotten deity, whose puritanical creed is too stringent and uncompromising for most folk, Solkan promises aid to those who seek to wreak divine retribution.
* The Cult of Rhya, Goddess of Fertility. Beseeched by those who till the soil and tend the sheep, Rhya may seem a distant deity by the folk of the Empire’s cities, but in the country to understand her ways often makes the difference between life and death.
* Rules Updates and Additions. The archive also includes new rules for different designs of armour, more minor magical effects, animal familiars for witches and wizards, updated starting skills and talents for Characters from the various districts of Altdorf, and Lord Adalbert Knopp-Itzel, a quixotic champion of the Jungfreud cause.

Archives of the Empire III provides another varied yet thematic collection of articles to add depth and variety to your games of Warhammer Fantasy Roleplay!

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42.00 €
WHFRP 4: Death on the Reik Companion (HC)
WHFRP 4: Death on the Reik Companion (HC)

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The Death on the Reik Companion is packed with supplementary material to expand Death on the Reik and support any WFRP games set on the Empire’s rivers and canals.

Death on the Reik Companion includes:
* A complete guide to ‘River Life of the Empire’, detailing everything required to take your games of WFRP to the dangerous rivers of the Empire.
* Exclusive Guest Commentaries from James Wallis and Martin McKenna on their memories of the original Death on the Reik.
* A GM’s Guide including: a complete breakdown of the Red Crown, one of the Empire’s most dangerous Tzeentch cults.
* Additional adventure content, including: The Emperor Luitpold, a luxury barge with a bevy of secrets in its holds and staterooms, and ‘The Vengeance of The Gravelord’, part 1 of an adventure thread that can be woven throughout The Enemy Within.
* A selection of new herbs from ‘Hortensia Puddlefoot’s General Concordance of Herbs’.
* An examination of life on the Reik with details on settlements and trade.
* A Bestiary of monsters that haunt the river, and a list of waterborne diseases.
* A wide range of riverfolk NPCs with hints and tips for how to incorporate them.

The Death on the Reik Companion is an essential supplement to the second part of Enemy Within campaign, and an indispensable guide for any adventure taking place on the Empire’s rivers.

96p HC

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42.00 €
WHFRP 4: Empire in Ruins Companion (HC)
WHFRP 4: Empire in Ruins Companion (HC)

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The Empire in Ruins Companion is the fifth and final of our five-part series of companion volumes to the Enemy Within campaign. The essential companion to campaigning in a shattered Empire is packed with supplementary material to not only expand Empire in Ruins but also provide an indispensable guide to any WFRP games set within the fractured nation.

Empire in Ruins Companion includes:
* Alternative Empires, features the ramifications of the fulfilment of the ambitions of Yann Zuntermein, Karl-Heinz Wasmeier, or the late Kastor Lieberung.
* More Madcraw, the Night Goblins and their depredations return with more details on this extraordinary remote tribe, including several new tribe members that might trouble any adventurers who stray into their territory.
* The Place of the Shining Rock, more details and fascinating lore on this sacred site holy to both Sigmar and Ulric, its storied past and geography.
* Altdorf in Chaos, highlights the several unusual phenomena that could occur in the Crown of the Empire as the Enemy Within nears its thrilling climax.
* The Imperial Ostlanders, who are these brave frontier folk, ably commanded by Reikhardt Mathis Sievers, and what part might they play in Empire in Ruins?
* The Nordland Question, during the Turmoil that shakes the Empire, many provincial areas make a play for greatness at this time. Nordland’s history and notable personalities show rebellion was inevitable sooner or later.
* The Siege of Diesdorf, under the looming threat of the Red Crown, can the Diesdorf Council keep their town in good order?
* The Bigger They Are… An Ogre as a judicial champion means most trials are decided before they begin.
* The Triumph of the Gravelord: Will the Gravelord (everyone’s favourite self-obsessed Necromancer) who has stalked the Characters since Death on the Reik, achieve supremacy?

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42.00 €
WHFRP 4: Enemy in Shadows Companion (HC)
WHFRP 4: Enemy in Shadows Companion (HC)

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The indispensable companion to the Enemy in Shadows and the first part of the epic Enemy Within campaign. The Enemy in Shadows Companion is the first of our 5-part series of companion volumes to the Enemy Within campaign. It contains a wealth of supplementary material to not only expand Enemy in Shadows, but also support any WFRP games set in the Empire.

Enemy in Shadows Companion Includes:
* Exclusive insight and commentary from Warhammer Legends Graeme Davis and Phil Gallagher.
* The Empire: a look at the foremost power of the Old World, its politics and influence.
* Travel in the Empire: road travel, mounts, vehicles, and the hardy Road Wardens who struggle to keep the byways of the Empire open.
* A plethora of new NPCs to aid, hunt, frustrate, and scoff at your players.
* The Purple Hand: An in-depth look at that most insidious of cults, including a full new Career, The Cult Magus of Tzeentch.
* 25 new Chaos spells for the mad, the desperate, and those unafraid to wield true power.
* Three classic encounters, including the beastly Pandemonium Carnival and its terrible menagerie of monsters, not all of whom are caged.
* The classic adventure The Affair of the Hidden Jewel, a dramatic tale of heroics and intrigue with fully updated rules.
* The Enemy in Shadows Companion is the perfect addition to any group playing through the Enemy Within or any other campaign in the Empire.

96p HC

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42.00 €
WHFRP 4: Enemy Within 1 -Enemy in Shadows (HC)
WHFRP 4: Enemy Within 1 -Enemy in Shadows (HC)

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"At the appointed time, we shall rise from our secret places and throw down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr’thakh ‘Lzimbarr Tzeentch!’ "

The Enemy Within is the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. Enemy in Shadows presents the first part of the epic Enemy Within campaign, the sequence of Warhammer Fantasy Roleplay adventures that inspired a generation of gamers. So, gather your heroes as you take them from humble beginnings as penniless adventurers to the halls of the great and powerful, where every decision can change the fate of the Empire.

The Enemy Within is the campaign all roleplayers should play at least once in their lives, making the Enemy in Shadows a must purchase for all gamers.

Enemy in Shadows includes:
* The first two adventures of the Enemy Within campaign: Mistaken Identity, and Shadows over Bögenhafen, both of which are revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers of the campaign.
* A selection of ‘Grognard Boxes’ that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Enemy in Shadows fresh and new.
* A complete guide to Bögenhafen, one of the most important towns in the Reikland, full of exciting locations to visit and explore.

144p HC

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48.00 €
WHFRP 4: Enemy Within 1 -Enemy in Shadows Collector Edition (HC)
WHFRP 4: Enemy Within 1 -Enemy in Shadows Collector Edition (HC)

Osta tämä tuote Fantasiapeleistä ja saat Enemy in Shadows, Enemy in Shadows Companion ja WFRP Enemy Within Dev Diaryn PDF-versiot kaupan päälle!
Lue lisää täältä

Cubicle 7 Entertainment is proud to announce the Enemy Within Collector’s Edition, a magnificent 10-book set presented in 5 gloriously illustrated slip cases.

"At the appointed time, we shall rise from our secret places and thrown down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr’thakh ‘Lzimbarr Tzeentch!’ "

The Enemy Within Collector’s Edition contains the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. It also includes five bonus Companion volumes filled with commentaries, additional material, new subplots and characters, and so much more.

Sounds great! But what is the Enemy Within campaign?
Originally printed over 30 years ago, the Enemy Within campaign is the sequence of WFRP adventures that inspired an entire generation of gamers. It frequently tops polls of the best campaigns ever written, and is widely regarded as one of the most influential roleplaying modules ever written.

We are bringing this classic adventure up-to-date for WFRP 4th edition. To do this, one of the original authors, WFRP legend Graeme Davis, is creating a Director’s Cut of the entire campaign, adding three decades of playtesting and commentary to the existing adventure. He is also revisiting the last two adventures of the campaign, and rewriting them to match his original intentions for how the campaign should conclude.

Great! So, what does this Collector’s Edition offer?
This super limited, very special edition of the Enemy Within bundles together the five campaign books alongside the five new companion books into an almighty 10-volume Collector’s Edition.

This extraordinary set is presented in 5 high-quality slipcases printed with the standard edition cover art. Each of the books has a special ‘Tarot Card’ cover designed solely for the Collector’s Edition by WFRP artists Sam Manley and Andy Law.

The first two books, Enemy in Shadows and the Enemy in Shadows Companion are illustrated by the Morrslieb and Ace of Hammers cards, and are redolent with imagery relevant to the campaign.

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180.00 €
WHFRP 4: Enemy Within 2 -Death on the Reik Collector Edition (HC)
WHFRP 4: Enemy Within 2 -Death on the Reik Collector Edition (HC)

Osta tämä tuote Fantasiapeleistä ja saa välittömästi sen perusversion PDF -versio kaupan päälle!
Lue lisää täältä

Cubicle 7 Entertainment is proud to announce the Enemy Within Collector’s Edition, a magnificent 10-book set presented in 5 gloriously illustrated slip cases.

"At the appointed time, we shall rise from our secret places and thrown down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr’thakh ‘Lzimbarr Tzeentch!’ "

The Enemy Within Collector’s Edition contains the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. It also includes five bonus Companion volumes filled with commentaries, additional material, new subplots and characters, and so much more.

Sounds great! But what is the Enemy Within campaign?
Originally printed over 30 years ago, the Enemy Within campaign is the sequence of WFRP adventures that inspired an entire generation of gamers. It frequently tops polls of the best campaigns ever written, and is widely regarded as one of the most influential roleplaying modules ever written.

We are bringing this classic adventure up-to-date for WFRP 4th edition. To do this, one of the original authors, WFRP legend Graeme Davis, is creating a Director’s Cut of the entire campaign, adding three decades of playtesting and commentary to the existing adventure. He is also revisiting the last two adventures of the campaign, and rewriting them to match his original intentions for how the campaign should conclude.

Great! So, what does this Collector’s Edition offer?
This super limited, very special edition of the Enemy Within bundles together the five campaign books alongside the five new companion books into an almighty 10-volume Collector’s Edition.

This extraordinary set is presented in 5 high-quality slipcases printed with the standard edition cover art. Each of the books has a special ‘Tarot Card’ cover designed solely for the Collector’s Edition by WFRP artists Sam Manley and Andy Law.

The first two books, Enemy in Shadows and the Enemy in Shadows Companion are illustrated by the Morrslieb and Ace of Hammers cards, and are redolent with imagery relevant to the campaign.

  !   tilattava tuote
180.00 €
WHFRP 4: Enemy Within 3 -Power Behind the Throne Collector Edition (HC)
WHFRP 4: Enemy Within 3 -Power Behind the Throne Collector Edition (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

At the appointed time, we shall rise from our secret places and thrown down the towns and cities of the Empire. Chaos will cover this land, and we, the Chosen Servants, shall be exalted in HIS eyes. Hail to Tzeentch, Changer of the Ways! Njawrr’thakh ‘Lzimbarr Tzeentch!’

The Enemy Within Collector’s Edition contains the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. The beautifully finished, exclusive Collector’s Edition set includes Power Behind the Throne and the Companion presented in a slipcase featuring the artwork from the standard editions.

The white elements of the design are imprinted in silver foil – items such as the borders, skulls, the grasping arms of the dead, and so on will have a really vibrant finish.

The printed elements have been kept to a minimum tonal palette in keeping with WFRP’s distinct style, and will have a Spot UV finish layered over them, so they’ll have something of a special finish as well.

As with Volume 1&2, the books are case bound, with a few extra little surprises tucked in that we won’t spoil here. We really enjoy creating these Collector’s Editions, and know that they’ll take pride of place on our own bookshelves for years to come as well.

Welcome to part three of the revised and updated Director’s Cut of the Enemy Within, one of the most highly regarded roleplaying campaigns ever written!

Power Behind the Throne, arguably the best WFRP adventure ever written, carries on from where Death of the Reik left off, taking your brave heroes from Altdorf to the city of Middenheim, a towering city-state in the north of the Empire where trouble brews and a play for power is made.

Power Behind the Throne Includes:
* The next adventure of the Enemy Within campaign: Power Behind the Throne, which is revised and updated by Graeme Davis, legendary WFRP author, and one of the original writers of the campaign. This adventure is significantly expanded, making it the largest adventure so far in the Enemy Within campaign, and an unmissable experience for any roleplaying fan.
* A wide selection of ‘Grognard Boxes’ that add entirely new ways to play through the adventures, ensuring even those who have played the Enemy Within campaign before will find Power Behind the Throne fresh and new.

The Enemy Within is the campaign all roleplayers should play at least once in their lives, making Power Behind the Throne an essential purchase for all gamers.

The Power Behind the Throne Companion is the third of our five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any WFRP games set in the Empire.

Power Behind the Throne Companion Includes:
* Guest Commentaries: A eulogy to the incomparable Carl Sargent, the original author of Power Behind the Throne, and a commentary from Derrick Norton, the original developer of the 1st edition.
* Deleted Scenes: The Graf’s Garden Party, The Wine of Madness, Watch the Birdie, and Down Among Deadmen, each offering updated and expanded scenes.
* The Ritual: An adventure that foreshadows the worst of what’s to come in the Enemy Within part 4, The Horned Rat!
* Flying Death Skulls: A new updated adventure based upon Carl Sargant’s WFRP 1st edition adventure The Grapes of Wrath.
* The Cult of Ulric: A close examination of the most influential cult in the north of the Empire.
* Familiar Faces: A guide to bringing NPCs from earlier in the campaign back into your adventures.
* The Jade Sceptre: A GM’s Guide: complete breakdown of the Jade Sceptre, one of the largest Slaanesh cults of the Empire,
* An entirely new selection of major NPCs to add to the Power Behind the Throne, or any adventure in Middenheim.
* Golthog the Ogre: An expanded and updated version
* The Changeling: How to use the sinister Tzeentch Daemon, the Changeling, in your games – it can completely change the Enemy Within campaign!

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178.80 €
WHFRP 4: Enemy Within 4 -The Horned Rat (HC)
WHFRP 4: Enemy Within 4 -The Horned Rat (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

"My Friends in Change, we have sown glorious chaos but to bring the Time of Changes we must act as one under a Champion In Shadows."

The Horned Rat is the fourth volume of the revised and updated Director’s Cut of the Enemy Within, one of most highly regarded roleplaying campaigns ever written. Building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into the service of the city of Middenheim for more drama and intrigue.

In the penultimate volume of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, the tables are turned as enemies that have pursued the Characters since the beginning of the epic campaign are forced to defend themselves. The time is right to uncover their schemes and break apart their organisation. The Characters cannot afford to relax their guard and celebrate their victories, as a new threat emerges from beneath their feet.

The Horned Rat Includes:
* The fourth part of the Enemy Within campaign, conceived by legendary WFRP writer Graeme Davis with contributions by a team of talented WFRP writers.
* A toolkit to exploring Middenheim’s complex undercity, a vast environment filled with hazards and intrigues.
* A series of investigations dealing with the implications of the action in Power Behind the Throne and leading to the realisation of a new threat, far greater than anything the Characters have faced in their previous adventures.
* Descriptions of an ongoing and deepening crisis in the Empire, to be resolved in the final instalment of the Enemy Within campaign.

The Enemy Within is the campaign all roleplayers should play at least once in their lives, making The Horned Rat an essential purchase for gamers.

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48.00 €
WHFRP 4: Enemy Within 4 -The Horned Rat Collector Edition (HC)
WHFRP 4: Enemy Within 4 -The Horned Rat Collector Edition (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

"My Friends in Change, we have sown glorious chaos but to bring the Time of Changes we must act as one under a Champion In Shadows."

The Enemy Within Collector’s Edition contains the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. This beautifully finished, exclusive Collector’s Edition set includes The Horned Rat and the Companion presented in a slipcase featuring the artwork from the standard editions.

Beautifully finished in Silver foil and a lustrous Spot UV finish, the Collector’s Editions covers depict a great Tower central to many myths of the Skaven, and the looming presence of The Keep, a corrupt fastness at the heart of the Empire.

As with previous volumes in this series, the books are case bound, and come with an exclusive envelope of player handouts and maps. We love creating these Collector’s Editions, and know that they’ll take pride of place on bookshelves for years to come.

The Horned Rat is the fourth volume of the revised and updated Director’s Cut of the Enemy Within, one of most highly regarded roleplaying campaigns ever written. Building on the dramatic events at the end of Power Behind the Throne, recruiting your brave heroes into the service of the city of Middenheim for more drama and intrigue.

In the penultimate volume of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, the tables are turned as enemies that have pursued the Characters since the beginning of the epic campaign are forced to defend themselves. The time is right to uncover their schemes and break apart their organisation. The Characters cannot afford to relax their guard and celebrate their victories, as a new threat emerges from beneath their feet.

The Horned Rat Includes:
* The fourth part of the Enemy Within campaign, conceived by legendary WFRP writer Graeme Davis with contributions by a team of talented WFRP writers.
* A toolkit to exploring Middenheim’s complex undercity, a vast environment filled with hazards and intrigues.
* A series of investigations dealing with the implications of the action in Power Behind the Throne and leading to the realisation of a new threat, far greater than anything the Characters have faced in their previous adventures.
* Descriptions of an ongoing and deepening crisis in the Empire, to be resolved in the final instalment of the Enemy Within campaign.

The Enemy Within is the campaign all roleplayers should play at least once in their lives, making The Horned Rat an essential purchase for gamers.

The Horned Rat Companion is the fourth of our five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand The Horned Rat but also support any WFRP games which feature the skulking Skaven as a foe.

Power Behind the Throne Companion Includes:
* More lore and information on the Skaven, their history and society, and the terrible God to which they give praise.
* A huge selection of new equipment, spells, weapons, and contraptions to outfit your Skaven NPCs with.
* New encounters in the city of Middenheim and the Middle Mountains, perfect to drop into The Horned Rat, or any Skaven focused campaign.
* A GM’s guide to The Yellow Fang, an insidious cult that both worships the Skaven and seeks to outdo them.
* A new career, the Dwarf Ironbreak, perfect for a stout dwarf seeking to face down the loathsome ratmen in the tunnels beneath the Old World.
* Two classic adventures, revised and updated for WFRP 4th Edition — Horror in the Dark, featuring a terrible encounter in a twisting mine, and A Little Help From My Friends, a kidnapping case beyond any but the greatest, shortest detective in all of Middenheim.
* The Return of the Gravelord: Everyone’s favourite self-obsessed Necromancer returns to harry the Characters throughout the events of The Horned Rat. Is it paranoia if everyone really is out to get you?

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180.00 €
WHFRP 4: Enemy Within 5 -Empire in Ruins (HC)
WHFRP 4: Enemy Within 5 -Empire in Ruins (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

"I saw a blasphemous city coming down from the heavens and as it descended, the people cried out in woe! I saw death, madness, and transformation as the Exalted Lord brought his Master’s realm to the Crown of the Empire."

Empire in Ruins is the fifth volume of the revised and updated Director’s Cut of The Enemy Within, one of most highly regarded roleplaying campaigns ever written. After the events of The Horned Rat the heroes have won the respect and trust of many in Middenheim, but before they can capitalise on their renown the Empire descends into the turmoil of civil strife.

In the final part of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, a number of threats that the Characters may have thought far behind them reassert their influence. Icons of authority and leadership are found wanting, and the greatest nation in the Old World appears destined to shake itself to pieces. Only by undertaking a dangerous journey can the Characters prevent the ruination of all they hold dear.

Empire in Ruins Includes:
* The fifth part of The Enemy Within campaign, conceived by legendary WFRP writer Graeme Davis with contributions by a team of talented WFRP writers.
* The schemes of the Altdorf cell of the Purple Hand, whose plots place those of Karl-Heinz Wasmeier and the Middenheim cell in the shade.
* The ambitions of a certain Magister Impedimentae, how they coincide with the grand designs of the Purple Hand, and how they diverge.
* A culmination of controversies that have featured in adventures over the past few years. The true architect of the Ubersreik takeover, the rouser of Beastmen and mutants, the inspiration of Daemonologists and heretics, shall be revealed.
* Memorable villains such as the Madcraw tribe, the Threshers, and the multifarious departments of the remaining Purple Hand.

208p

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48.00 €
WHFRP 4: Enemy Within 5 -Empire in Ruins Collector Edition (HC)
WHFRP 4: Enemy Within 5 -Empire in Ruins Collector Edition (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

"I saw a blasphemous city coming down from the heavens and as it descended, the people cried out in woe! I saw death, madness, and transformation as the Exalted Lord brought his Master’s realm to the Crown of the Empire."

The Enemy Within Collector’s Edition contains the revised and updated Director’s Cut of one of the most highly regarded roleplaying campaigns ever written. This beautifully finished, exclusive Collector’s Edition set includes The Empire in Ruins and the Companion presented in a slipcase featuring the artwork from the standard editions.

Beautifully finished in Silver foil and a lustrous Spot UV finish, the Collector’s Editions covers depict the image of Sigmar Heldenhammer and a manipulative servant of Tzeentch.

As with previous volumes in this series, the books are case bound, and come with an exclusive envelope of player handouts and maps. We love creating these Collector’s Editions, and know that they’ll take pride of place on bookshelves for years to come.

Empire in Ruins is the fifth volume of the revised and updated Director’s Cut of The Enemy Within, one of most highly regarded roleplaying campaigns ever written. After the events of The Horned Rat the heroes have won the respect and trust of many in Middenheim, but before they can capitalise on their renown the Empire descends into the turmoil of civil strife.

In the final part of the five-part series of grim and perilous Warhammer Fantasy Roleplay adventures, a number of threats that the Characters may have thought far behind them reassert their influence. Icons of authority and leadership are found wanting, and the greatest nation in the Old World appears destined to shake itself to pieces. Only by undertaking a dangerous journey can the Characters prevent the ruination of all they hold dear.

Empire in Ruins Includes:
* The fifth part of The Enemy Within campaign, conceived by legendary WFRP writer Graeme Davis with contributions by a team of talented WFRP writers.
* The schemes of the Altdorf cell of the Purple Hand, whose plots place those of Karl-Heinz Wasmeier and the Middenheim cell in the shade.
* The ambitions of a certain Magister Impedimentae, how they coincide with the grand designs of the Purple Hand, and how they diverge.
* A culmination of controversies that have featured in adventures over the past few years. The true architect of the Ubersreik takeover, the rouser of Beastmen and mutants, the inspiration of Daemonologists and heretics, shall be revealed.
* Memorable villains such as the Madcraw tribe, the Threshers, and the multifarious departments of the remaining Purple Hand.

Empire in Ruins Companion includes:
* Alternative Empires, features the ramifications of the fulfilment of the ambitions of Yann Zuntermein, Karl-Heinz Wasmeier, or the late Kastor Lieberung.
* More Madcraw, the Night Goblins and their depredations return with more details on this extraordinary remote tribe, including several new tribe members that might trouble any adventurers who stray into their territory.
* The Place of the Shining Rock, more details and fascinating lore on this sacred site holy to both Sigmar and Ulric, its storied past and geography.
* Altdorf in Chaos, highlights the several unusual phenomena that could occur in the Crown of the Empire as the Enemy Within nears its thrilling climax.
* The Imperial Ostlanders, who are these brave frontier folk, ably commanded by Reikhardt Mathis Sievers, and what part might they play in Empire in Ruins?
* The Nordland Question, during the Turmoil that shakes the Empire, many provincial areas make a play for greatness at this time. Nordland’s history and notable personalities show rebellion was inevitable sooner or later.
* The Siege of Diesdorf, under the looming threat of the Red Crown, can the Diesdorf Council keep their town in good order?
* The Bigger They Are… An Ogre as a judicial champion means most trials are decided before they begin.
* The Triumph of the Gravelord: Will the Gravelord (everyone’s favourite self-obsessed Necromancer) who has stalked the Characters since Death on the Reik, achieve supremacy?

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180.00 €
WHFRP 4: Horned Rat Companion (HC)
WHFRP 4: Horned Rat Companion (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

The Horned Rat Companion is the fourth of our five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand The Horned Rat but also support any WFRP games which feature the skulking Skaven as a foe.

Power Behind the Throne Companion Includes:
* More lore and information on the Skaven, their history and society, and the terrible God to which they give praise.
* A huge selection of new equipment, spells, weapons, and contraptions to outfit your Skaven NPCs with.
* New encounters in the city of Middenheim and the Middle Mountains, perfect to drop into The Horned Rat, or any Skaven focused campaign.
* A GM’s guide to The Yellow Fang, an insidious cult that both worships the Skaven and seeks to outdo them.
* A new career, the Dwarf Ironbreak, perfect for a stout dwarf seeking to face down the loathsome ratmen in the tunnels beneath the Old World.
* Two classic adventures, revised and updated for WFRP 4th Edition — Horror in the Dark, featuring a terrible encounter in a twisting mine, and A Little Help From My Friends, a kidnapping case beyond any but the greatest, shortest detective in all of Middenheim.
* The Return of the Gravelord: Everyone’s favourite self-obsessed Necromancer returns to harry the Characters throughout the events of The Horned Rat. Is it paranoia if everyone really is out to get you?

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42.00 €
WHFRP 4: Imperial Zoo (HC)
WHFRP 4: Imperial Zoo (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it!
Read more about our free PDF program

"Frau Vera Warnicke — It is with great pleasure that I write to inform you that I have at last received funding to commission the expeditions of which we lately spoke. Indeed, I expect that our patron should extend his largess to pay for not one, but three trips into the wild places of the Empire and beyond in pursuit of knowledge. I trust that those individuals you spoke of are available, and that they should be just as competent as you promised. I mean no mere foray into the hinterlands, to be back in time for supper in the University. These shall be true explorations of the deepest depths there are, for only the most impressive specimens could hope to excite those jaded academics of the Imperial Zoo."

The Imperial Zoo is a bestiary and travelogue of three daring expeditions into the Old World, ranging from the heights of Karak Kadrin to the city of Miragliano in the southern land of Tilea. It includes profiles for over 60 unique creatures, beasts and monsters of the Old World perfect to challenge even the most competent of adventurers.

Also included are six new pregenerated Characters, each with their own skills, talents, and shady past, perfect to pick up and dive into a campaign focused on the truly mammoth threats that stalk the Old World.

The Imperial Zoo includes:
* A thrilling narrative following the exploits of a group of adventurers as they make their way across the Old World in search of knowledge, and less savoury glories.
* Dozens of creatures, including unique named beasts that threaten any who cross their paths, from the unusual but lethal Preyton to the devastating dragon Caledir, the Scythe of Fire.
* New creature traits to ensure every group finds a challenge in these pages.
* Rules for preserving and selling alchemical ingredients harvested from creatures, especially those touched by the winds of magic.
* A quick reference chart of creature traits, to keep gameplay flowing during combat.
* Six pregenerated characters, giving you everything you need to kick off your adventures right away.

The Imperial Zoo is a novel mix of bestiary and narrative, packed with ideas and in character commentary that illustrates how horrors such as Araknaroks, Chimeras, and Cockatrice are viewed by the denizens of the Old World. It is ideal to drop in to any ongoing campaign that could use some fresh encounters, or as a starting point for a group interested in tackling the horrendous beasts of the Old World for profit.

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48.00 €

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