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CDG Solo System 2
CDG Solo System 2

Introduction
Some of the best things in life come from those who are willing to ask the hard questions...

“Is there a more meaningful, entertaining and mentally healthy way of playing these games solo than the “dunce cap tango”? Is there a way to play CDGs in solitaire mode where the player will experience the story developing as they play along, while occasionally being surprised by unexpected events and forced to react to developing and changing situations, all while being unaware of all of the other side’s cards whenever playing one side? This is what the CDG Solo Method is all about.”
- Stuka Joe, The Madness Behind a CDG Solo Method, Inside GMT, 2016

The CDG Solo System is a revised GMT Edition of Stuka Joe's CDG solo method, which streamlines two-handed solitaire gameplay by decreasing turn to turn overhead and maintenance. This method of play increases narrative immersion as the great battles of history unfold on your tabletop. The GMT edition of the CDG Solo System includes professionally printed components, a custom screen-printed die, an official ruleset, and Playsheets for seven of GMT’s most popular Card Driven Games.

AND WE’RE BACK! It is our goal to keep making Playsheets for GMT’s CDGs and so we are back with nine new Playsheets, two new Card Displays in Red and Yellow, and a Black Fate Die.

Gameplay Overview
The CDG Solo System plays alongside your favorite CDG and is designed to enhance your solitaire experience by reintroducing many of the best parts of wargaming that fall apart in standard two-handed play, namely, as Stuka Joe mentioned above, the narrative flow and the fog of war.

The CDG Solo System includes two Card Displays that are used to manage each side’s hand of strategy cards. At the beginning of each Side's turn, you will roll a Fate Die to determine which of the cards in one or more of the slots are available for play. Typically 2 or 3 cards are available at a time, but the final decision is ultimately yours. After a card is played, the marker on the Cards Remaining track slides one spot to the left, and then it’s time to roll the die for the other side’s turn.

Because the turn to turn maintenance level is so low, the rhythm of play quickly becomes second nature and allows for the game to shine. The combination play between the roll of the Fate Die and the layout of the Card Displays provides many great benefits for Solitaire CDG players. First, the singular die roll provides a nearly instantaneous result that limits the player’s options so a decision can be made quickly for each side.

Second, because cards are only turned face-up when their lettered slot is rolled, the player doesn’t know all of the cards that will be available for each side. This combined with the Fate Die dictating which slots are available each turn effectively reinstates a reasonable degree of uncertainty and allows the player to focus on the options for the active side, instead of falling victim to the mental strain of trying to take every card into consideration while also pretending to not know what the other side is planning to do.

Finally, the system allows for an element of surprise. Every once in a while, the perfect strategy hangs in the balance of the die roll. Whether things look grim (until the die roll flips the perfect card) or everything feels like it's falling perfectly in line (until the card slot you need isn't rolled), the CDG Solo System reintroduces the fog of war to solitaire CDG wargaming. The moments that don't go as planned make for the best stories.

Playsheet Support
Pack 2 adds official Playsheet support for nine GMT games:

* 1960: The Making of The President

* Commands & Colors: Ancients Epic Battles

* Commands & Colors: Napoleonics

* Commands & Colors: Napoleonics Epic Battles

* Commands & Colors: Medieval

* WW2: Barbarossa to Berlin

* Pursuit of Glory

* Empire of the Sun

* Wilderness War

Playsheets are single sheets of rules, front and back, that contain all of the game-specific rules needed to use the system. These include a diagram of set-up, a listing of die result rulings, and modifications to the system that are necessary to meet the demands of unique game rules.

For those who are familiar with Stuka Joe’s original solo method, the Playsheets are based on the original “Tweak Sheets” and provide the same ease, simplicity, and clarity while aiding in the play experience. While the CDG Solo System is launching with support for the above-mentioned titles, the development team will continue to build more official Playsheets to support old and new CDGs in the GMT catalog.

Finally, we continue to recognize that the CDG Solo System was a community effort and want to give back to the community that developed this system. So, we've already made the rulebook, playsheets, and all needed files available as a free Print-and-Play

Why Might I Want Another Set of Card Displays?

*Aside from the simple convenience of being able to store a copy in the box of each of your most played CDGs, one of the key reasons you may want to consider a different colored set of Card Displays is for playing multi-player CDGs with up to four factions. We’ve already started exploring higher player-count GMT CDGs with the upcoming release of Clash of Sovereigns. Clash of Sovereigns features four factions and will ship with a CDG Solo Playsheet in the box. We’ve also got a couple of other higher player-count CDGs on the development docket, so having a couple of extra Card Displays will be a must!

COMPONENTS:

* 2 Card Displays

* 1 Six-Sided Custom Die

* 4 Markers for the Cards Remaining Track

* 1 Rules Summary

* 9 Playsheets (1960: The Making of the President, Commands & Colors: Napoleonics, Commands & Colors: Napoleonics Epic Battles, Commands & Colors: Ancients Epic Battles, Commands & Colors: Medieval, WWII: Barbarossa to Berlin, Pursuit of Glory, Empire of the Sun, and Wilderness War)

Original Solo Method Design: Stuka Joe

Solo System Design: Ken Kuhn

Developer: Ken Kuhn

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26.00 €
Legacy of Yu
Legacy of Yu

During the reign of Emperor Yao, the people of ancient China were constantly plagued by deadly floods along the Yellow River. Eager to put an end to the devastation, Yao selected Gun, one of his officials, to devise a plan. After nine years of failed attempts using dams and dikes, Gun's employment came to a questionable end. After his passing, Yu inherited his father's work. Learning from Gun's failures, Yu set out to construct a series of canals to direct the surging river into nearby fields and smaller waterways.

Legacy of Yu is a solo-only, fully-resettable, nonlinear campaign game in which you step into the role of the legendary hero of the Xia Dynasty, Yu the Great. It will be your job to build the canals ahead of the impending flood, while also defending your growing village against neighboring barbarian tribes. With each game, stories will be shared and new gameplay elements added. The campaign features a self-balancing system which adapts to how well you are doing. The campaign ends once you either win or lose seven games.

Features:
* Fast, tense gameplay with quick setup and teardown between sessions!
* Worker placement, deck management, resource management and action chaining make for an exciting and dynamic experience.
* Captivating stories and moments to discover with each game as you progress through the campaign.

Contains:
* Custom Insert for easy storage
* Rulebook
* Story Book
* Gameboard
* Story Deck (71 Cards)
* 30 Townsfolk Cards
* 16 Barbarian Cards
* 7 Victory Cards
* 7 Defeat Cards
* 6 Hut Cards
* 10 Canal Cards
* 21 Punchboard Pieces
* 34 Wooden Workers (in 5 colors)
* 11 Wooden Buildings
* 9 Wooden Clay & 9 Wooden Wood
* 1 Wooden Barge & 1 Wooden Flood

1 Players
60 Min
Age: 12+

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78.00 €
Mazescape: Cryo-C
Mazescape: Cryo-C

Mazescape is a clever and fascinating maze game for one player that will challenge even the most active minds. The Cryo-C version is designed by Pablo Céspedes and Victor Hugo Cisternas, authors of Tesoros del Rey Pirata, and illustrated by David Yuyo Correa.

When the mainframe computer of the supply ship unexpectedly awakens from suspended animation, something’s probably going to go wrong. You’re still in outer space, there’s nobody by your side, and the central reactor’s alarm won’t stop sounding. Upon exiting your capsule you realize that everyone else has disappeared. Who, or better yet, what has taken them? To find out, sharpen your wits, patience and powers of observation.

The Mazescape saga introduces a completely unique concept that fans of logic and puzzles will love. In this original game from Devir, you will place a map on the table and look for the compass rose as the starting point of the maze. Using the wooden styles that comes with the game, you’ll trace the white pathways, maintaining contact with the maze at all times, and you’ll open and close sections of the map while looking for the exit point of the Impossible Triangle. Pass under bridges, climb staircases, and keep your head from spinning until the exit point takes you to the next scenario.

Each Mazescape box contains seven different challenges to face. The first maze is a relatively accessible challenge, and little by little the mazes become increasingly difficult until the final elegant explosion of pathways, which can only be untangled by the sharpest minds.

Moreover, each map includes a series of secondary challenges that allow you to travel through a second time, giving each set of maps a high degree of re-playability. Look for all of the hidden treasures in the seven maps. And the portable format is easy to play anywhere; all you need is a place to set the map and the stylus to start your journey. But beware, nobody said that escaping from the labyrinth would be easy!

Mazescape Cryo-C offers the most advanced challenges of the Mazescape saga, including the most complex mazes to date. Are you up for the challenge?

Players: 1
Playing time: 15 Min
Age: 8+

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15.50 €

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