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Haun tulokset 169 - 192 / 440
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kuva tuotteesta on linkki tuotesivulle: Cthulhu's Vault
Cthulhu's Vault

Co-designed by Richard Launius (Arkham Horror) and Jim Dietz (The Cthulhu Rainy-Day Activity Book), Cthulhu's Vault is a story-telling card game inspired by Lovecraft's horror writing of the 1920s and 1930s. Collaborative in nature, players work to tell the story of the monster's defeat, but unlike many storytelling games, the ending is not set. Within the storytelling are mechanisms for unexpected turns of events... HOW TO PLAY: At the start of the game players are given 1 Investigator Token, 1 Cultist token, 7 Story cards, and 1 Ancient One card. The players will keep their cards and tokens hidden from the other players. After the cards are dealt, one card from the deck is turned up in the center of the playing area as the story start card and the remaining cards are returned to the game box which results in very different stories being told each game as only a fraction of the cards are used. The first player will now using the original card tell a 1 – 3 sentence story using the word on the card or the picture on the card and then play 1 card from their hand to continue the story. When they play the new card they once again tell a brief story and then gain the type of tokens identified on the card, drawing them from the appropriate pools. Each card already on the story line shows the next type of desired card to best further the story. The player can play any card onto the story line but if they play the story card identified by the last card in the story line, they gain the bonus on their card which may enable them to draw another token, exchange a specific token for mystery tokens, swipe or trade a token with another player, etc... After playing a card and collecting tokens, a player’s turn is over and play moves to the next player and this continues until one player at the start of their turn has accumulated enough cultists to awaken the Ancient One card they hold. When this occurs, the game transitions into a semi-cooperative game where everyone other than the player who awakened the Great Evil become specific Investigators fighting the last player who represents the Ancient One and his cultists. Prior to starting the final battle, the investigator players reveal their Investigator totals and the player with the most Investigator tokens gets to choose their Investigator character first, then the next and so on until each has an investigator. Players then decide which tokens to keep as their Health tokens, discarding down to the Health level of the Investigator they choose. This is important because Investigator Battle cards become more powerful if Health tokens are expended when they are played. The Ancient One player gains Cultist tokens if they have less total tokens than the health of the Ancient One. These tokens add to the power of the Ancient One's cards. All players now also draw Battle cards - each Investigator drawing Battle cards equal to the ability of their chosen Investigator from the Investigator Battle deck. The Ancient One draws 3 cards from his deck and the final epic story I about to unfold. The Order of battle is determined by the Order of Battle Deck in which 1 card representing each Investigator and 1 - 3 cards representing the Ancient One (the number of investigators determine how many Ancient One Cards are added to this deck) and the cards are shuffled, then the Ancient One player draws the top card. The player identified then plays a Battle card, tells a brief story of the attack and inflicts wounds. The process is repeated until the Ancient One is victorious or vanquished, allowing the victor to provide an epilogue to the story. The game includes: * 8 Ancient Ones * 65 Story Cards * 5 Climactic Battle Investigator Cards * Ancient One Player Aid Card * 32 Investigator Battle Cards (half-size) * 16 Ancient One Battle Cards (half-size) * 8 Battle Order Cards * 34 Cultist Tokens * 35 Investigator Tokens * Dice * Rules The game is meant to be played by 2-6 players, lasting less than an hour.

  !   tilattava tuote
39.00 €
kuva tuotteesta on linkki tuotesivulle: Cultists (3)
Cultists (3)

bones

      loppu varastosta
11.70 €
kuva tuotteesta on linkki tuotesivulle: Cults of Cthulhu (HC)
Cults of Cthulhu (HC)

Buy this game from Fantasiapelit and get a free PDF to accompany it! Read more about our free PDF program Cthulhu Calls! At long last, the intricacies of the nefarious Cthulhu cult are revealed! What’s Inside? Cults of Cthulhu gives you the rules to inject fully-realized and unique Cthulhu cults directly into your campaigns, and create your own antagonists. The tome also contains three scenarios featuring insidious Cthulhu cults spanning from the Gaslight era to the modern day. Secrets of the Cthulhu Cults A detailed history of the various cults of Cthulhu, spanning from the Victorian Era all the way to the modern day - perfect for any era of Call of Cthulhu play. The book also includes five distinct cults, ready for use in your games. Design Your Own Cult Detailed guidance on creating your own bespoke Cthulhu cult. Included is a ‘Cults Worksheet’ to track the history of your cult, their inspirations, resources, locations, and much more. A Suite of Scenarios Three scenarios concerning Cthulhu cults across time. Loki's Gift London, 1896. A tragedy in an upper-class family sees the investigators employed to look into the truth behind a beloved son’s demise. Angel's Thirst Los Ángeles, 1923. The search for a missing taxi driver kicks off an investigation tainted by the criminal underworld, and perhaps something darker. A God's Dream Chicago, 2021. When a former colleague is found frozen to death and clutching a mysterious artifact, the investigators begin to question the nature of their free will. Author(s): Chris Lackey, Mike Mason 366 pages

      heti saatavilla
60.00 €

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