Tuotehaku

Ruutunäkymän liikennevaloissa vihreä on heti saatavilla, punainen juuri nyt loppu varastosta, keltainen ei vielä ilmestynyt tai huutomerkin kera ei hyllyvalikoimaa, eli me tilaamme sitten, kun sinä olet tilannut meiltä. Saatavuusinfossa kerrotaan tarkemmin saatavuustiedoista.

Haun tulokset 1 - 23 / 23



Star Wars Roleplaying Gamemat
Star Wars Roleplaying Gamemat

Your team has prepared as much as possible for the coming conflicts. Your blasters are loaded, your speeches prepared, your minds quiet; all you wait for now is the signal to begin your heist, your trial, your rebellion. And now, you can be even more prepared to face the unmentionable odds your favorite iconic characters from the Star Wars galaxy have battled for generations with the Star Wars Roleplaying Gamemat!

This 26” x 26” natural rubber gamemat is the perfect surface upon which to tackle any obstacles the galaxy (or your gamemaster) might throw at you, whether you're plundering ancient riches in Edge of the Empire, striking at a critical Imperial target in Age of Rebellion, or constructing your very first lightsaber in Force and Destiny. Not only does its natural rubber provide a pliable and durable surface perfect for rolling your skill tests upon, the gamemat is lined with all manner of helpful keys and graphics to enable quick and easy dice pool reading so that the game can continue flowing quickly and organically to its destiny.

Two of the gamemat’s sides are lined with a dice key so that you can quickly assemble dice pools using accurate in-game terminology and easily interpret the results of your rolls to keep the game moving. The helpful range band reference will keep your maneuvers in check as you advance upon your foe. Along the GM’s edge of the mat, players will find a helpful stylized initiative tracker that will keep their heads in the game as they plan their next action and enable them to prioritize lethal targets who may be acting sooner than the group would like. Additionally, there is a handy key for dice pool difficulty, allowing all players to easily assemble the dice for a Daunting Computers check, and quickly see what the available Destiny pool looks like in case they need that little extra push to succeed.

Players will also find the iconic art of Luke Skywalker and Darth Vader, drawing them into the narratives that their characters will be building over the course of their enthralling campaigns. The star field backdrop also keeps players firmly grounded in the vibrant and dangerous Star Wars galaxy.

Meet Your Destiny
You’ve assembled your team, you’ve been briefed on your mission. All that’s left is to pick up those dice and trust in the Force. Bring your Star Wars Roleplaying to the next level with the Star Wars Roleplaying Gamemat.

      loppu varastosta
39.80 €
Star Wars RPG Critical Hit Deck
Star Wars RPG Critical Hit Deck

The Star Wars galaxy is a dangerous place. Whether you’re a smuggler in the Outer Rim, a soldier of the Rebel Alliance, or a Force-sensitive outcast hiding from the Empire, chances are at some point you’ll end up in a fight, either person-to-person or ship-to ship. In combat you might sustain a critical injury, or your vehicle might take a critical hit. When that happens, you’ll find the new Critical Hit Deck useful for managing and repairing the hard knocks that you and your vehicle experience in your Star Wars roleplaying adventures.

Available now through our in-house manufacturing, the Critical Hit deck can be used with the Edge of the Empire, Age of Rebellion, and Force and Destiny roleplaying games. Each card in these decks describes the effects and severity of a single injury or hit and features full-color art designed to immerse players more fully in the Star Wars universe. Players will appreciate being able to easily reference the details of injuries and vehicle hits. Game Masters will find them useful in tracking the critical injuries of NPCs, and they’ll delight in handing out cards that depict the hits their vehicles take.

Wounded, not Beaten
Players who tend to get involved in dogfights and other ship-to-ship battles will find the Critical Hits Deck incredibly useful. Each card details the effects of the hit upon your vehicle and the difficulty level of the Mechanics check required to fix it. With these cards in hand, you’ll be able to understand how to recover from being knocked off course, how vulnerable your ship is if its shields overload, and how long you have to bail out if your ship starts breaking up.

Keep Fighting
No one, not even Luke Skywalker and Han Solo, escapes from every battle unharmed with an unscathed ship. But the best fighters know that it’s possible to recover from almost any wound, and always have the strength and determination to keep fighting. The Critical Hit Deck help you to handle vehicle hits more easily, so that you can focus on the action and stay in the fight.

Contains twenty-nine cards, each detailing the effects and severity of a single vehicle hit. Full-color art on every card brings to life each kind of hit and immerses players more fully in the Star Wars universe.

The Critical Hit Deck contains:
* 19 cards, each describing a single critical injury
* 2 cover cards

      loppu varastosta
8.80 €
Star Wars RPG Edge of the Empire: Beginner Game
Star Wars RPG Edge of the Empire: Beginner Game

Katso pelin traileri valmistajan Youtube -sivuilta.

Gather your friends and prepare for adventure in the Star Wars galaxy!

The Star Wars: Edge of the Empire Beginner Game features a complete, learn-as-you-go adventure. Pre-generated character folios keep rules right at the your fingertips, while custom dice and an exciting narrative gameplay system make every roll into a story. The rules provide hours of entertainment as you tell your own tales of a galaxy far, far away!

Learn the Mechanics as you Play
The abridged and simplified ruleset, which is incorporated into the included adventure, lets you learn as you play; you and your team will navigate the suns-blasted streets of a small Tatooine town in hopes of securing your own spaceship. With plenty of opportunities for combat, social encounters, and more, the included adventure teaches the fundamentals of Edge of the Empire as part of its narrative.

Thrusting players directly into the action, Escape from Mos Shuuta begins with a desperate escape from ruthless thugs, and ratchets up the action from there. All the while, pertinent mechanics are introduced incrementally as part of the exciting narrative.

Character Folios Include Everything You Need to Know
The Star Wars: Edge of the Empire Beginner Game lets you choose one of four pre-generated characters and jump right into the game. Will you be a Wookiee mercenary or a human smuggler? A Droid colonist or a Twi’lek bounty hunter? The choice is yours, and the convenient character folios present all the information you’ll need.

Each eight-page folio includes a background explaining that character’s connection with Teemo the Hutt (the adventure’s villain) and the other heroes, quick reference guides for the game’s core mechanics, and plenty of options for advancement during Escape from Mos Shuuta and into adventures beyond.

Build the Story with Unique Custom Dice
The unique custom dice mechanic provides a wealth of narrative options. Symbols for success, failure, and complications are all printed directly on the dice! Even a successful roll can place you under threat, and even a failure can create some advantage.

Through this system, which takes all narrative conditions into account, players and Game Masters quickly build a dice pool for each task, then they roll and let the dice help guide the growth of the story.

• A modified version of the Star Wars: Edge of the Empire roleplaying game, specifically designed for novice players
• Features a complete, learn-as-you-go adventure perfect for pick-up-and-play
• 4 pre-generated character folios keep the most important rules at a glance and assist players new to the genre in learning the mechanics of character development
• 14 custom dice included to drive narrative gameplay
• Contains poster-size map as setting for adventures

Contents:
* 15 Dice
* A very cool "Read this first: An example of roleplaying" leaflet (written like a script)
* 24 page adventure (you don't need to read rules, just start reading this and playing, the rules will be explained as needed)
* 48 page abridged rules (for when players are ready to explore rules deeper and make their own adventures)
* 4 pre-generated character booklets (when you increase a level, you turn the page, very sweet design).
* 1 doubled-sided poster play-mat (Tatooine town, and the "Krayt Fang" a YT-1300 style freighter).
* 1 Sheet of cardboard counters for optional visual assistance in playing
* FFG will make an additional beginner's game adventure (continuing the adventure included in the box) available for free online, as well as two additional pregen characters.

      loppu varastosta
36.00 €
Star Wars RPG Edge of the Empire: Beyond the Rim (HC)
Star Wars RPG Edge of the Empire: Beyond the Rim (HC)

The first full-length adventure for the Star Wars: Edge of the Empire Roleplaying Game!

When new rumors add credence to old smugglers’ tales of the long-lost Separatist treasure ship, the Sa Nalaor, it’s time for a handful of intrepid explorers, scrappy smugglers, and adventuresome academics to fire up their hyperdrive and embark upon a fantastic journey to the farthest regions of the Star Wars galaxy!

Beyond the Rim is a full-length adventure in three acts that carries players from the bustling, hub-and-spoke space station known as the Wheel all the way to the surface of a deadly jungle planet at the edge of Wild Space. In this epic tale of exploration, your characters will seek fame, fortune, and opportunities to repay old debts. You’ll dodge Imperials, explore distant worlds, run into rival parties, confront new adversaries, and uncover decades-old secrets from the Clone Wars. The ninety-six pages of Beyond the Rim contain enough material to make veterans out of new characters, or heroes out of veterans, and optional hooks for extended campaigns allow GMs to make further use of the book’s fleshed-out setting and NPCs.

The Edge of the Empire and Beyond...
Characters in Star Wars: Edge of the Empire live on the fringes of galactic society, literally or figuratively. They have their checkered pasts, they owe their debts, and they have their reasons to steer away from agents of Imperial law. They are smugglers, scoundrels, explorers, mercenaries, political refugees, and renegades. By fleshing out a number of frontiers and taking you far beyond the Empire’s reach, Beyond the Rim offers exciting new ways to explore life at the Edge of the Empire.

The events of Beyond the Rim will challenge your characters with a wide range of encounters at the edges of the galaxy, and you and your friends will need to work as a team to survive. You’ll need to make good use of all your characters’ skills and talents as you navigate the jungles of Cholganna, broker deals on Raxus Prime, and encounter the deadly nexu. You’ll also have cause to fend for yourselves in dramatic space battles.

Moreover, Beyond the Rim provides GMs with guidelines for engaging the player characters. These include optional recommended Obligations and Motivations that forge strong connections between new characters and the adventure’s events and NPCs, and a number of potential subplots offer GMs the means to customize the adventure for experienced parties.

Peril and Possibility
Life at the edge of the Empire is rife with both peril and possibility, and producer Katrina Ostrander offers a few more words about the adventures awaiting your characters Beyond the Rim:

In Beyond the Rim, players must journey to the true edge of the Empire: the fringes of Known Space. They’ll be among the first to explore the dense jungles of Cholganna, and come face-to-face with the deadly nexu in its natural habitat. Fans of the Star Wars comics will recognize the Wheel space station, where the Millennium Falcon and the heroes of the Battle of Yavin once fled from the Empire. You’ll even have a chance to explore the junkyard planet and Outer Rim haven, Raxus Prime – if you can get past the Imperial shipyards and TIE fighter patrols.

We made sure that this introductory adventure would reward all specializations and styles of play. While working for the black-market tech company, IsoTech, Smugglers and Technicians will find their piloting and mechanical skills invaluable. Colonists and Explorer characters will have their chances to forge new hyperspace routes, survive savage environments, and pioneer an unsettled world. Finally, Bounty Hunters and Hired Guns can prove their mettle in skirmishes with deadly creatures, rival treasure-hunters, and relentless Imperial forces. To uncover the mystery of the long-lost Confederacy of Independent Systems treasury ship, the Sa Nalaor, the players will have to work together, and everyone will have a chance to shine!

One of the most exciting parts of working on Beyond the Rim was being able to bridge the Clone Wars with the Rebellion era in the adventure’s backstory. We were able to draw from the original trilogy, the prequel movies, and The Clone Wars animated series in order to bring this adventure to life, and it led to some fun and interesting developments. You don’t often get to see B1 battle droids pitted against scout troopers or Imperial Security Bureau agents pursuing Separatist traitors. We even managed to give a nod to the Old Republic, so players should look out for that as they play through the adventure.

What really happened to the Sa Nalaor? You’ll soon have your chance to solve this decades-old mystery as you hunt for lost treasures, explore distant worlds, and enjoy life at the edges of the Star Wars galaxy...

      heti saatavilla
33.80 €
Star Wars RPG Edge of the Empire: Core Rulebook (HC)
Star Wars RPG Edge of the Empire: Core Rulebook (HC)

Katso pelin traileri valmistajan Youtube -sivuilta.

The first of three standalone roleplaying systems, the Edge of the Empire Core Rulebook invites players to experience the thrills and adventures of life on the outskirts and the fringes of the Star Wars galaxy.

Participate in grim and gritty adventures in places where morality is gray and nothing is certain. Ply your trade as a smuggler in the Outer Rim, collect bounties on the scum that live in the shadows of Coruscant, or try to establish a new colony on a planet beneath the Empire’s notice. In Edge of the Empire, every character has a past worth a story, your every step can lead to riches or peril, and you can visit the shadiest and most remote locations in the Star Wars universe...

Grim and Gritty Adventures in the Star Wars Galaxy
Thousands of places across the galaxy exist on the Edge of the Empire where the influence of the Core Worlds’ laws and regulations are dimmed or muted. These places are populated by figures who live on the fringes of both the galaxy and its society. Such shady locations attract shady characters, but they also lure those independent thinkers and insurgents who seek to break free of Imperial law. In an Edge of the Empire campaign, bounty hunters, smugglers, mercenaries, and explorers may find themselves working alongside doctors, politicians, and scholars.

As one might expect, Edge of the Empire allows players to get involved with all the wrong sort of scum and villainy. Characters can incur debts and owe favors to the Hutts. You may have a bounty placed upon your head and seek escape on the desert planet of Tatooine. Then again, your character may get embroiled in the conflicts between rival gangs in the underworld of Corellia, or she may be a doctor that was blackmailed by a powerful merchant on Coruscant. Edge of the Empire isn’t just about adventures on those planets in the Outer Rim, it explores the lives and adventures of all those who live outside the comforts of established civilization.

Life on the outskirts is full of surprises, and your adventures in Edge of the Empire will lead to any number of challenges, from repairing a damaged starship or slicing your way past a security panel, to exchanging blaster fire with hired guns out to collect a bounty. Characters must rely on their innate abilities, trained skills, special talents, and each other to survive.

Living with Old Debts
Everyone has debts to pay. Everyone has secrets, and everyone has the potential to do something great. In Edge of the Empire, your characters will pursue their destinies as they’re thrust into adventure with some of the galaxy’s least likely heroes.

The Core Rulebook contains all the information players and GMs need to create from scratch the memorable characters that will populate their campaigns. At the heart of character creation in Edge of the Empire is the idea that each character enters his or her first adventure with a history, and the baggage of some pre-existing obligations.

What caused your character to enter into the nebulous and dangerous world of Edge of the Empire? Was it a single, traumatic event? Was your character put into an untenable situation from which he had to flee? Is your character racing to pay off old debts before those debtors come calling? Your character’s obligations represent the debts he seeks to avoid or repay. They likely impacted your character’s original decision to seek out adventures and the fame and fortune they always seem to promise. And they can definitely shape the course of your character’s life.

Obligations in Edge of the Empire tie the game’s mechanics to a narrative core and help players to develop characters with rich backgrounds and deep investment in the campaign’s events.

Watch Your Back
Your Edge of the Empire campaign is loaded with potential for rich and exciting stories of heroism, betrayal, redemption, questionable morality, and mercenary greed. Edge of the Empire characters are tough, savvy, and resourceful. They’re likely to know a few tricks, and they’re going to have to know when to use them.

The core mechanic of the game is the skill check, in which characters roll pools of dice to determine whether their actions succeed or fail. If the successes a player rolls outnumber the failures, the action succeeds. However, the situations of Edge of the Empire are rarely simple, and the game’s custom dice do more than determine whether an action succeeds or fails. Even as the dice indicate the outcome of an action, they determine if the character gains any Advantages or suffers any Threats as the result of the attempt.

With Advantages and Threats, each skill check is loaded with myriad dramatic possibilities. Your character may succeed at his chosen task but draw the ire of an observer. He may fail to sweet talk a merchant into offering a discount but notice the cred stick someone else happened to drop. Or he might find that he not only makes the nearly impossible shot to fell a distant Gamorrean, but his shot increases his chances of intimidating the thugs who had been thinking of ganging up on him.

The sheer number of possibilities provides opportunities to narrate truly memorable action sequences and scenes. These layered results move the story along and inspire details and special effects that create action-packed sessions.

Your Place in the Star Wars Universe
If you liked the Star Wars: Edge of the Empire Beginner Game, then you’ll love the Edge of the Empire Core Rulebook! Similarly, players who participated in the Edge of the Empire Beta will be pleased to find that the Core Rulebook improves upon that experience, incorporating all the key rules updates and introducing a wealth of new materials. With fleshed-out rules for character creation and advancement, as well as expanded charts for equipment and vehicles, the 448-page Core Rulebook is your ticket to fantastic and unlimited adventures in the rich and detailed Star Wars galaxy.

The Core Rulebook is the heart and soul of Edge of the Empire and includes everything players and GMs need to start their Star Wars roleplaying campaign: rules for character creation, gear, skills, combat, vehicles, adversaries, advice for storytelling, and a wealth of background information about the galaxy that will help you design your campaigns. It also launches you into your first Star Wars action with a complete introductory adventure.

The Star Wars Universe at Your Fingertips
The heart and soul of Edge of the Empire is the 448-page Core Rulebook. It includes everything players and GMs need to start their Star Wars roleplaying campaign:

* An introduction to roleplaying in the Star Wars universe
* Concise rules allow you to quickly generate and advance all manner of memorable characters
* Clear descriptions of the game’s skills and talents
* Convenient charts of weapons, gear, devices, starships, and vehicles
* Rules for conflict, combat, and Force Sensitive Exiles in an Edge of the Empire campaign
* Extensive background information on the Star Wars universe, its systems, laws, and criminal organizations
* A wealth of advice for GMs on how to create and run an Edge of the Empire campaign
* A complete, introductory adventure to launch players into action!

The Edge of the Empire Core Rulebook is a fully self-contained reference that allows players and GMs to enjoy whole campaigns in the Star Wars galaxy, from the simplest combinations of adventures to vast, sophisticated explorations of life in the Outer Rim and at the fringes of society. You’ll build characters, encounter memorable adversaries, and confront your destinies.

Players looking for more action and adventure will be able to explore even more of the galaxy in upcoming Edge of the Empire supplements. Your campaign will grow with additional adventures. Upcoming books will further explore the game's setting, and players will gain more options for building and advancing their characters.

Expanding Your Star Wars Universe
Edge of the Empire is the first of three standalone, but fully cross-compatible roleplaying systems. Each introduces a unique dimension of the Star Wars play experience, but the core mechanics are fully interchangeable. Players and GMs will have the option to use these materials separately or combine them as they see fit in order to carve out a unique, custom roleplaying experience.

The Core Rulebook for Edge of the Empire allows players to create characters with checkered pasts and deep obligations, and it invites them to experience the thrills and adventures of life on the outskirts and the fringes of the Star Wars galaxy. Coming later, Star Wars: Age of Rebellion will allow players to take the fight to the Galactic Empire as members of the Rebel Alliance, and Star Wars: Force and Destiny will permit players to assume the burden of the last surviving Force users who are hunted by the Empire and must fight for survival even as they seek to uphold the ideals of their forbears – the fabled Jedi.

Meanwhile, players of the Star Wars: Edge of the Empire Beginner Game will find that the Edge of the Empire Core Rulebook unlocks whole new worlds and fantastic opportunities for adventure. Whereas the Beginner Game is designed to introduce players to the most basic concepts of roleplaying in a Star Wars setting, the Edge of the Empire Core Rulebook provides all the materials players and GMs need in order to continue their adventures or begin new ones. The Core Rulebook’s rules for character creation and advancement allow players to invent unique characters to suit their tastes, and its rules for character obligations and motivations add layers of excitement and engender storytelling.

Get ready for life as an outlaw, a scoundrel, a colonist, or another of the many characters who work and travel in the shadiest parts of the galaxy. You’ll need to rely upon your wits, your blaster, and your companions… Action and adventure await those who live at the Edge of the Empire!

      loppu varastosta
66.50 €
Star Wars RPG Edge of the Empire: Dangerous Covenants (HC)
Star Wars RPG Edge of the Empire: Dangerous Covenants (HC)

A sourcebook for hired guns

Expands the Hired Gun career with specializations, new talents, and more. All players will find new character, vehicle, and equipment options, aiding in their experiences on the fringe. GMs can also find new tools helping them craft memorable and exciting combat encounters.

Hired Guns will find a bounty of information to make sure they are always prepared to shoot first, such as new specializations and talents. All players will find new character, vehicle, and equipment options, aiding in their experiences on the fringe. GMs will gain new tools to help in crafting memorable and exciting combat encounters.

Specializations and Signature Abilities
Dangerous Covenants features new Hired Gun centric Motivations, Obligations, and backgrounds. Just because a character is a fighter doesn’t mean he can’t have a deep and interesting backstory, and this book helps players create that for their characters. Meanwhile, Hired Gun characters (or any character, actually) can pick up one of three new specializations. Enforcers, Demolitionists, and Heavies offer three new choices that add a lot of variety to the Hired Gun career.

In addition, Dangerous Covenants also introduces two new, high level advancement opportunities in the form of the Hired Gun’s signature abilities, recently previewed by developer Sam Stewart. These abilities are career specific talents that a character can only access once they’ve spent a lot of time and experience investing in a specialization. In return, however, they offer Hired Guns some really potent abilities that can change the course of an entire battle.

Of course, no Hired Gun is going to head into battle without a trusty weapon of some sort. Whether you want to deal out destruction with a heavy weapon like a flechette launcher or a plasma missile, or if you’d prefer to dominate a back alley brawl with a pair of vibro-knucklers, Dangerous Covenants has you covered. In addition, the book introduces new ships, ranging from small, single-seat starfighters to full-sized cruisers.

When it comes to GM advice and guidance, Dangerous Covenants has a whole range of suggestions. These range from practical details (if a Hired Gun is actually working as a Hired Gun, how much are jobs like protection, mercenary work, and sabotage going to pay?) to overarching campaign guidance, and everything in between.

Let’s hear from lead developer Sam Stewart on what Dangerous Covenants will be delivering to your gaming table:

A Word From the Developer
In the Star Wars universe, you should always be prepared for violence. From cantinas full of scum to hungry wampas looking for a snack, plenty of things in the galaxy are spoiling for a fight. Sometimes, the only thing you can do is fight back.

Dangerous Covenants is a rules supplement for Edge of the Empire that focuses on helping you fight. New specializations, talents, guns, armor, and vehicles provide a host of new options for players, while GMs are bound to find the advice on themes of cinematic combat and how to organize exciting combat-focused encounters and adventures very useful.

This book features new content for the Hired Gun career, including new Hired Gun centric Motivations, Obligations, and backgrounds. Just because a character is a fighter doesn’t mean he can’t have a deep and interesting backstory, and this book helps players create that for their characters. Meanwhile, Hired Gun characters (or any character, actually) can pick up one of three new specializations. Enforcers, Demolitionists, and Heavies offer three new choices that add a lot of variety to the Hired Gun career.

In addition, Dangerous Covenants also introduces two new, high level advancement opportunities in the form of the Hired Gun’s signature abilities. These abilities are career specific talents that a character can only access once they’ve spent a lot of time and experience investing in a specialization. In return, however, they offer Hired Guns some really potent abilities that can change the course of an entire battle.

Of course, no Hired Gun is going to head into battle without a trusty weapon of some sort. Whether you want to deal out destruction with a heavy weapon like a flechette launcher or a plasma missile, or if you’d prefer to dominate a back alley brawl with a pair of vibro-knucklers, Dangerous Covenants has you covered. In addition, the book introduces some new ships, ranging from small, single-seat starfighters to full-sized cruisers.

When it comes to GM advice and guidance, Dangerous Covenants has a whole range of suggestions. These range from practical details (if a Hired Gun is actually working as a Hired Gun, how much are jobs like protection, mercenary work, and sabotage going to pay?) to overarching campaign guidance, and everything in between.

• Includes new Hired Gun specializations such as the Enforcer and Demolitionist
• Features new options for backgrounds, Obligations, and Motivations, based on the theme of cinematic combat
• Introduces new equipment options useful to all players, such as new weapons, vehicles and more
• A powerful tool for GMs to craft memorable campaigns with a combat theme, and exciting combat-focused encounters or adventures

      loppu varastosta
33.00 €
Star Wars RPG Edge of the Empire: Enter the Unknown (HC)
Star Wars RPG Edge of the Empire: Enter the Unknown (HC)

A sourcebook for explorers

Already, you have experienced the grim realities of life at the Edge of the Empire. Now, it’s time to go even further into the most dangerous reaches of the galaxy. It’s time to Enter the Unknown.

This first rules supplement for Edge of the Empire expands the Explorer career with specializations, new talents, and more. All players will find new character, vehicle, and equipment options, which will aid in their experiences at the Edge of the Empire. GMs will gain new tools to use in crafting exciting and memorable adventures.

Developer Andrew Fischer gives an introduction of what is to come when you Enter the Unknown.

A Word From the Developer
The galaxy is rife with opportunity for those who are willing to seek it out. From the hostile wilderness of uninhabited worlds to the dangerous shadows of unexplored hyperspace lanes, chances for adventure and profit can be found everywhere.

Enter the Unknown is the first rules supplement for Edge of the Empire, featuring new content for the Explorer career, as well as hosts of new options for any player or game master. It provides tools for making stronger, deeper, and more diversified characters. New gear, droids, and vehicle options will enhance play for any group. Meanwhile, GMs can find advice on incorporating the themes of exploration, trade, and hunting into their campaigns.

Enter the Unknown covers the Explorer career, and gives it some exciting new options. Because of Edge of the Empire’s flexible character advancement system, these options are useful for nearly any character. First and foremost, the career gains three new specializations: the Archeologist, Big Game Hunter, and Driver. Each of these specializations gives new or existing Explorer characters additional choices including several brand-new talents. On top of that, this book adds new options for backgrounds, Obligations, and Motivations, all based on the themes of exploration, hunting, and trade.

Additionally, Enter the Unknown introduces new, powerful advancement opportunities for characters in the form of signature abilities. Signature abilities are career-specific, elite talents only available to experienced characters. They permit tremendous feats that are only made possible with the skill and ability gained over a long and successful career. Signature abilities add new talents to the bottom of one of the character’s existing talent trees, granting further advancement deeper into that character’s area of expertise.

In addition to these character options, this book contains new equipment and vehicles necessary for any character braving the wilder parts of the galaxy. Vehicles such as the the KV swoop help characters journey into the unexplored, while weapons such as the E-11s sniper rifle and the huntsman vibrospear help them survive it. Along with this, a whole suite of gear for any situation makes Enter the Unknown an extremely useful part of any adventurer's collection.

Lastly, Enter the Unknown gives Game Masters a powerful tool to craft exciting and engaging adventures for their players. Whether they are looking to work with themes of exploration in their adventures, better involve Explorer characters in their narrative, or run an entire campaign around the themes of exploration, this book gives them to the tools to do so.

• An “Explorer’s Handbook” for the Edge of the Empire RPG
• Includes new Explorer specializations such as the Archeologist and Driver
• Features new options for backgrounds, Obligations, and Motivations, based on the themes of exploration, hunting, and trade
• Introduces new equipment options useful to all players
• A powerful tool for GMs to use in crafting campaigns with an exploration theme, or to more deeply involve Explorer characters in the narrative of an adventure

      heti saatavilla
43.10 €
Star Wars RPG Edge of the Empire: Far Horizons (HC)
Star Wars RPG Edge of the Empire: Far Horizons (HC)

A sourcebook for Colonists

...making their living at the galaxy’s fringes in Star Wars: Edge of the Empire. Far Horizons offers new options for Colonists, along with new gear, spaceships, and species that all players (and GMs) will find useful.

A Word From the Developer, Sam Stewart
Colonists really are the unsung heroes of Star Wars. When other fringers get their hands cut off, Colonists patch them up. When confronted with strange and terrifying mysteries, it’s Colonists who cooly assess the situation, solve the problem, and identify the sleazy Hutt behind it all. And when the rest of the heroes get locked up by Imperial stormtroopers, Colonists whip crowds into a raging frenzy to burn down the garrison and free them. Now, Colonists are get the respect they deserve in Far Horizons.

This sourcebook features plenty of new content for the Colonist career. However, it should prove valuable for every character, with plenty of new material and information on making social encounters even more interesting, building your own homestead, and turning your character’s marketable skills into cold, hard cash during periods of downtime. New specializations, species, talents, spaceships, and gear will prove useful to anyone playing Edge of the Empire.

Colonists for Hire
One of the interesting things about Colonist characters is that they have access to the most varied career in Edge of the Empire. Even though they may both be Colonists, a Doctor and a Politico are very different characters. What they share is that each one is a job someone could have in their day to day lives. Colonists are people who lived normal lives and had regular work before something happened that sent them fleeing to the galactic fringe.

The three new specializations in Far Horizons continue that trend. Players gain access to the Entrepreneur, the Performer, and the Marshal.

The Entrepreneur is an interesting specialization, with a focus on making money and spending it in unorthodox ways. Entrepreneurs are characters with plenty of deals going on behind the scenes. They are generally involved in more business ventures than a gunslinger has blasters. They get a steady and significant revenue stream, and then have ways to spend that money to make their lives a lot easier. This might include knowing who to bribe to get some crucial information, or just spending a few credits to take their mind off their current troubles. And of course, few characters are going to be more useful than the Entrepreneur when sitting down at the negotiating table.

The Performer on the other hand, is a specialization designed to encompass all types of entertainers; musicians, actors, acrobats, and even comedians. As is to be expected, they have quite a few talents that mesh with their abilities to charm and deceive. A lot of the Performer’s abilities are all about making him or her the center of attention, whether the audience wants to pay attention or not. They also have a few really flavorful talents. For example, once in a while, NPCs may turn out to be the Performers biggest fan, whether or not the GM expected it. And a portion of the specialization is dedicated to the Performer’s not inconsiderable athletic ability. Quite a few crime lords have ignored or mistreated their entertainers, only to end up with a knife in their back or slave’s chain around their throat.

Finally, we have the Marshal. The Marshal is every inch the embodiment of law on the Outer Rim. He can be good with a blaster, since sometimes justice has to come at the barrel of a gun. However, Marshals are also tough, diligent, and relentless. A Marshal can get up and keep going after a lesser individual would drop to the ground exhausted. In addition, a competent Marshal can be almost impossible to deceive. They’re great at ferreting out the truth from unwilling suspects, and can play good cop or bad cop as circumstances require.

These specializations add even more variety to an already varied career. However, Colonists aren’t the only characters who may want to use them. An Assassin could make use of the Performer specialization to reinforce his coordinated melee combat style and ability to trick his way closer to targets. A Trader might decide that the Entrepreneur is a great advancement to represent his business taking off and making some real money. Finally, a Mercenary Soldier might decide to quit being a soldier of fortune and put his leadership abilities and gun hand to use keeping the peace on a world on the fringes of Wild Space. In the end, your only limit to what characters you can make with these specializations is your imagination.

New Horizons Await
With Far Horizons comes brand new opportunities for Colonists to make a name for themselves at the Edge of the Empire. All players (and GMs) will discover new ships, gear, and more to introduce into their escapades at the galaxy’s fringes.

      heti saatavilla
33.00 €
Star Wars RPG Edge of the Empire: Fly Casual (HC)
Star Wars RPG Edge of the Empire: Fly Casual (HC)

A sourcebook for smugglers

Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. Across the stars, smugglers flaunt the Empire’s laws to turn a profit. These daring outlaws, scoundrels, and con artists gamble it all for a shot at getting rich…

Smuggling in the Star Wars galaxy is a high stakes job filled with danger and excitement. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs.

Life on the Edge
Smugglers’ lives are full of risk. They’re nearly always in danger of being caught, and they’re often in danger of being cheated, extorted, or betrayed. Still, many of the galaxy’s best smugglers are able to build reputations for themselves; they have developed the skills they need to survive, and they deliver the goods, no matter how harrowing the experience.

Fly Casual allows you to further develop your Smuggler’s skills. Whether you start from scratch with one of the book’s three new playable species or take your veteran Smuggler to all-new heights with one of two new signature abilities, Fly Casual presents you with all the skill, charm, and daring you need to run a profitable career in the galaxy’s shadiest fringes.

Additionally, you’ll be able to train your Smuggler in a range of new talents associated with three new specializations: Charmer, Gambler, and Gunslinger. These specializations and their talents add new dimensions and versatility to the Smuggler career, providing your Smuggler with new ways to refine his talents or branch out into new operations.

Tricks of the Trade
Every Smuggler knows that keeping his cargo safe and his clients happy takes as much preparation as it does luck. You need a fast ship, the right gear for your job, and a blaster in hand whenever a deal goes bad. If you’re constantly gambling on your life and reputation, it pays to stack the odds in your favor, even if doing so may require a fair investment of credits.

Accordingly, the new weapons, gear, vehicles, and starships in Fly Casual are designed for speed, stealth, and skulduggery. From light and concealable blasters to digital lockpicks, and from shadowcloaks to the fast, but temperamental YT-2000, you’ll find a wide range of new tools to help you survive your business with a galaxy full of greedy Hutts, violent thugs, heartless bounty hunters, and other dregs.

Of course, there’s virtually no such thing as a stock smuggler’s vessel, so Fly Casual also introduces more than half a dozen different starship and vehicle modifications. If you want to succeed, make sure you’re prepared.

It’s Just Business
Smuggling plays a large part in many Edge of the Empire campaigns. Although this is obviously likely to be true for parties that include one or more Smuggler characters, any group with its own starship and the need to pay off an Obligation might end up taking on work moving contraband.

At their most basic level, smuggling adventures involve transporting something across the galaxy and either bypassing or overcoming the obstacles that lie in-between the beginning and end of the journey. Usually, the party will haul some illicit cargo, but it could just as easily take on passengers who need to get somewhere quickly and discreetly.

However, there’s often more to a job than just moving goods or passengers, and Fly Casual helps Game Masters liven up their smuggling runs with new rules and information for hyperspace travel, con jobs, heists, gambling, recurring rivals, quick-draw blaster duels, and other important features of smuggling adventures. Additionally, should your players aspire to remove themselves from the daily risks and travails of the smuggler’s lifestyle, they could put their talents to use in the formation of their own smuggling ring. Fly Casual provides enough information about smuggling rings and other syndicates that you could easily create a campaign around a group of characters who would rather run the show than fly back and forth at the behest of others.

Who Doesn’t Like a Good Payoff?
While the rules and information in Fly Casual are geared primarily toward Smugglers and their interests, the book is filled with toys, tricks, and opportunities that are certain to catch the imagination of any Player Character interested in turning a profit at the edge of the Empire. You just have to be willing to accept the risks.

Fly Casual is a 96-page sourcebook for Smugglers in the Star Wars: Edge of the Empire Roleplaying Game. It adds new content for Smuggler characters as well as any other characters interested in pursuing fame, fortune, and glory without bowing to harsh laws or society’s demands. Risk and opportunity are two sides of the same coin, and in a galaxy riven by war, opportunities abound for those willing to take the risks. However, flying from one planet to another, sneaking past Imperial patrols, and dealing with the scum of the galaxy is not just a job; it is a way of life. For those men and women drawn to this lifestyle, its opportunities, its freedoms, and its thrills, Fly Casual offers a terrific haul of new character options, equipment, ships, modifications, and potential jobs.

A "Smuggler's handbook" for the Edge of the Empire RPG:
• A smuggler sourcebook for the Star Wars: Edge of the Empire Roleplaying Game
• Introduces three new Smuggler specializations, two Smuggler signature abilities, and three new playable species
• New equipment, ships, and modifications present a wide range of options for all Edge of the Empire characters
• DMs find valuable rules and advice for incorporating Smugglers and smuggling runs into their campaigns
• Players can now work and create their own smuggling rings

      loppu varastosta
33.00 €
Star Wars RPG Edge of the Empire: Jewel of Yavin (HC)
Star Wars RPG Edge of the Empire: Jewel of Yavin (HC)

Scrape together a crew and prepare for the heist of a lifetime in The Jewel of Yavin, an extended adventure supplement for Star Wars: Edge of the Empire.

Set in Bespin’s Cloud City, The Jewel of Yavin includes plenty of opportunities for all characters to shine as they work to steal the priceless corusca gem.

Developer Katrina Ostrander gives some insight on the adventures ahead in The Jewel of Yavin.

A Word from the Developer
The Jewel of Yavin was slated from the beginning to be a thrilling, action-packed jewel heist, a sort of “Ocean’s 11 meets Star Wars”. What better place to set the stage for a high-stakes caper than the Cloud City on Bespin?

During the adventure, the Player Characters are hired by a local Pantoran crime boss to steal the “unstealable” Jewel of Yavin, a brilliant corusca gem—not once, but twice. Corusca gems are mined deep in the gas layers of Yavin Prime and are used throughout the galaxy in decorations and heavy industry. Legends say they can also serve as the focusing crystal in lightsabers. Either way, they are worth more than enough to help a down-on-their-luck crew pay down some Obligation or purchase a brand new starship.

In addition to showcasing the skills and talents possessed by Scoundrels, Slicers, and Thieves, we wanted to provide rich social intrigue opportunities, as well as chances for piloting- and combat-focused characters to shine. If your party is missing a crucial role or skill-set, we’ve included half a dozen unique NPCs who can help fill out a crew.

Early on, you’ll have the chance to enter into the Cloud City Grand Prix, a cloud car race that takes you above Bespin’s clouds, with all the fancy flying, vehicle modification, and sabotage that that entails. Later, you’ll need to navigate Cloud City’s upper social strata to manipulate bidders and drive the auction sky-high before slicing in to divert the winning bid to your own accounts. Of course, if complications arise (as they always seem to in the Outer Rim), you’ll be glad you brought along some muscle.

Game Masters will find the Cloud City gazetteer section especially useful, both for running The Jewel of Yavin adventure and for basing their own Edge of the Empire campaigns on the floating city. The section features over a dozen pages of material detailing locations in the plaza district, Port Town, and the industrial levels. Lobot and Lando appear, of course, as do the famous Bespin Wing Guard. Player Characters will have a chance to interact with all of these iconic characters over the course of the adventure, for better or worse!

• A ninety page extended adventure supplement for Edge of the Empire
• Set in Bespin’s Cloud City
• Player characters work to pull off the heist of a priceless gem
• Player characters have the chance to interact with the famous Bespin Wing Guard, and iconic characters like Lando Calrissian.
• Includes a Cloud City Gazetteer with important information for GMs to use while running this adventure, and campaigns set in Cloud City.

      loppu varastosta
33.00 €
Star Wars RPG Edge of the Empire: Lords of Nal Hutta (HC)
Star Wars RPG Edge of the Empire: Lords of Nal Hutta (HC)

A sourcebook for Hutt space

Allows you and your friends to escape the oppressive rule of the Empire and engage in devious schemes with the galaxy’s slimiest and most notorious gangsters: the Hutts.

Name your vice: gambling, luxury, spice, or beauty, perhaps? Whatever your pleasure, you can find it in abundance in Hutt Space, provided you’re willing to pay. Smugglers, freelancers and mercenaries flock to the galaxy’s many Hutt-controlled hives of scum and villainy to fulfill their depraved desires or make a quick profit. Opportunity is abundant, but it comes at a perilously steep price. Anyone who flies Hutt Space lanes and hauls their questionable cargo must continuously ask themselves how far they’re willing to go in the name of cold, hard credits.

In the 144 pages of Lords of Nal Hutta, Game Masters can find all the information they need to bring the most corrupt and lawless stretch of the galaxy to life. The book places everything you need to base a campaign in this infamous region at your fingertips, including information on over a dozen planets and their history, people and culture, points of interest and plot hooks, as well as local creatures and challenges.

Lead Developer Max Brooke on the Land of the Kajidic
“This book expands considerably on Hutt Space in the Star Wars roleplaying game, giving players and GMs the resources and support to tell countless new stories in locations like Nal Hutta, Nar Shaddaa, Toydaria, Kintan, and more!

“In addition to information about the environments and inhabitants of Hutt Space, Lords of Nal Hutta contains facts about the Hutt kajidics that hold sway there, describing these clans along with their influential members, alliances, rivalries, and histories. The allegiances and squabbles between the various kajidics, as well their interactions with the Galactic Empire and the Rebel Alliance, can make for extremely exciting stories, especially for the smugglers, fringers, and other Edge of the Empire characters who find themselves trapped in the middle! Hutt Space is full of opportunities for an ambitious individual to get incredibly rich—or to lose everything to a Hutt scheme.

“To help bring all of this setting information into your games, Lords of Nal Hutta has a plethora of player resources and a set of modular encounters related to Hutt Space. You’ll find rules for playing four new species native to the region: the rugged and adaptable Nikto, the cybernetic mercenaries known as Ganks, the adept and prideful Sakiyans, and the mighty Hutts themselves. The book also features weapons, equipment, starships, and vehicles from Hutt Space to help the GM and players immerse themselves and their characters in the region. Further, the modular encounters included in this book give GMs ways to easily seed trips to Hutt Space into their adventures or even to run full campaigns within this murky hive of galactic iniquity.”

Residents of the Rim
Along with a detailed overview of the most prominent figures in Hutt Space Lords of Nal Hutta also includes a wealth of new options for character creation.

Players now have four more species options:
* Sakiyans are unparalleled killers in the galaxy. Their predatory skill is unmatched, but protecting and defending their families and prides are their top priorities. While most show little to no interest in leaving their homeworld, Saki, those who do leave quickly become renowned as bounty hunters and assassins, finding their skills in high demand among the Hutt kajidics. Sakiyans are also noted for their distinct lack of humor as well as their intellectual and problem-solving abilities; they rarely take kindly to being proven wrong.
* Niktos are hardy, stoic creatures known for being slaves to the Hutts. Reptilian humanoids with tough, leathery skin and standing roughly the height of an average human, the Niktos are a product of the environment of their harsh home planet, Kintan. All five of the Nikto sub-species are commonly found throughout Hutt Space and the Outer Rim. Most of them operate somewhere between illegal and immoral–doing dirty work for their powerful and devious employers.
* A feared and mysterious species of mercenaries in the employ of the Hutts, the Ganks are among the most bloodthirsty killers in Hutt Space. Fur-laden carnivorous bipeds, they are clad from head to toe in high-tech battle armor, and are rarely seen in the flesh by non-Ganks. At their best as faceless thugs and enforcers, Ganks are almost exclusively bounty hunters, assassins, and bodyguards for Hutts and others willing to pay cold, hard credits for their unseemly services.
* Hutts are large, slow-moving, long-living gastropods with remarkable physical and mental strength. Hutts can be found in nearly any profession, though the most infamous Hutts in the galaxy tend to be gangsters and crime lords. The massive slug-like creatures live for hundreds of years, and though they are slow, they are still physically powerful in their own right. Hutts also retain a great deal of societal power from the influence of the Hutt kajidics.

Black Market Wares
The infamous black markets that litter the seedy underbelly of Hutt Space offer virtually any armaments imaginable, offering everything from the small but powerful blasters of the Hutts to the bizarre tensor rifles of the Sakiyans and the deadly cortosis staves of the Morgukai. Accordingly, Lords of Nal Hutta contains profiles for a wide range of new weapons, armor, and gear, even exotic weapons that spew acid and poison gas.

The wealth of new gear extends far beyond weaponry, though, most notably including some cybernetic favorites of the Ganks. On Nar Shaddaa it is easy to find a back alley doctor willing to replace a limb or implant an artificial device, but only if you’ve got the credits.

Dangerous Opportunities
Lords of Nal Hutta also includes five unique modular encounters that range in length from a thirty minute interlude to a full session’s worth of content. Each is designed to require a minimum of preparation on the part of the Game Master and can be used to help fill out a game with new and exciting locations, prevent disruption in your campaign during an unexpected turn of events, serve as a guide for a one-shot session, or even comprise a series of adventures in their own right.

Engage with the Hutt clans and kajidics as slimy allies or wretched foes, strike a deal with a weapons dealer in Nar Shaddaa, or hunt for spice in the swamps of Toydaria. The options are vast and the choice is yours.

Welcome to Nal Hutta
In Hutt Space, so long as your crew has the guts, the gear, and the luck to pull it off, you can make a lot of quick credits while working for or against the Hutts. The Empire’s limited presence means that once your characters earn their credits, they’ll also find plenty of opportunities to get their hands on some of the most obscure and dangerous gear on this side of the galaxy.

Whether the Hutts become your friends or foes, Lords of Nal Hutta gives you the chance to interact with the slimiest and most devious creatures in this infamous corner of the galaxy.

• A Hutt Space sourcebook for the Star Wars: Edge of the Empire Roleplaying Game
• Provides information on the planets of Hutt Space and their inhabitants
• Introduces four new playable species: Nikto, Ganks, Sakiyans, and Hutts
• Features many interesting items from the galaxy’s black markets, including cybernetics
• Five modular encounters enhance your campaign or serve as the seeds of new adventures

      loppu varastosta
44.00 €
Star Wars RPG Edge of the Empire: Mask of the Pirate Queen (HC)
Star Wars RPG Edge of the Empire: Mask of the Pirate Queen (HC)

An adventure for the Star Wars: Edge of the Empire roleplaying game!

Explore the jungles of an Outer Rim paradise. Slice into the networks of an interplanetary crime syndicate. Fight your way onto a pirate ship. Battle a seasoned pitfighter while thousands of spectators look on – all in pursuit of the nefarious, cunning, and powerful Pirate Queen. You never know what tough deals you'll make, what underground contacts you'll meet, or what illicit deeds you'll perform in this fast-paced bounty hunting adventure.

Caught in a Criminal Rivalry
The Pirate Queen leads an all-female criminal organization known as the Veiled Sorority that predates the Clone Wars. Non-females of any species can join the sorority, and most of the lower-ranking members are male, but only females can hold leadership positions. The Pirate Queen herself remains anonymous to all but her most intimate counselors, always wearing an ornate, high-tech mask to maintain her anonymity – which is more necessary now that the infamy of the Veiled Sorority is growing.

The trademark criminal practice of the Veiled Sorority unites benevolence with ruthlessness. Preferring to take entire vessels rather than just cargo, a band of Veiled Sorority pirates will board a ship and offer to be merciful if the crew surrenders without a fight. If anyone refuses or offers resistance, then every single person aboard the ship could be executed.

The Zann Consortium, headed by a cunning former protege of Jabba the Hutt, is behind the bounty posted for the Pirate Queen. Having recently become the Veiled Sorority’s favorite target, they have lost too many ships, cargo, and lives not to seek retribution and revenge. Operating primarily in the Outer Rim, the Zann Consortium has made a windfall feeding on the conflict between the Rebel Alliance and Galactic Empire, extorting neutral planetary governments by offering military protection for their worlds. Those worlds that refuse find themselves attacked by domestic terrorists and plagued by corrupt government officials who have been bought by the Consortium.

In agreeing to hunt down the Pirate Queen, you and your companions are willingly becoming pawns in the vicious interplanetary rivalry between these criminal syndicates. Neither organization has the law on its side, and you’ll often have trouble telling the good guys from the bad. You might earn an enormous profit and gain powerful underworld contacts in this dangerous affair, but any mistake you make has the potential to get you killed.

An Outer Rim Oasis
The adventure begins on the planet Saleucami, where days are long, hot, and lazy, and nights filled with licentious and sinister activities. Since it was founded by Pantorans, Saleucami has become a melting pot of different species – Twi’lek, Gran, Weequay, Human – where liberty is highly valued. Its capital city, Taleucema, is a major spaceport, filled with cantinas, gambling dens, merchants, and all forms of rest, relaxation, and crime.

All of Saleucami is covered in expansive meteorite craters. Taleucema occupies the largest crater, most others are now home to lush, diverse jungle ecosystems. In the days of the Republic, scientists from across the galaxy came to investigate the species of the planet, but abandoned their research stations during the Clone Wars. Separatists then came and constructed hidden bases among the thick tropical forests. Now both scientific and military outposts are occupied by independent mercenary and criminal organizations. Animal predators are the least of the troubles that await you in the humid jungles of this Outer Rim world.

A Notorious Shadowport
In the course of your chase you may also visit Ord Mantell, an infamous smugglers’ haven and home to treacherous and lucrative Blockade Runners’ Derby. Fiercely independent, the planet fell under the sway of Darth Maul’s criminal empire during the Clone Wars but resisted both Separatist and Republican occupation. While Mantellians are welcoming and friendly, they are also so mistrustful that they tend to use pseudonyms when dealing with strangers – a side effect of regularly doing business with smugglers, bounty hunters, and other criminals.

The capital of Ord Mantell, Worlport, is a near-lawless enclave where almost anything can be bought and sold, at once seedy and opulent. Outside of the capital, however, the planet isn’t heavily populated. South of the capital runs a shoreline, the Coral Coast, littered with debris, home to scavengers and junk dealers. To the north lie the scraplands, a smog-cloaked field where the galaxy’s garbage has been accumulating for thousands of years. Numerous villages exist in this wasteland, including a settlement of Jawas who somehow relocated from Tatooine. Hidden deep in the ancient detritus there are nevertheless unexpected treasures to be found. With a little luck, you and your companions will unearth some of them.

Join the Hunt
You don’t need a Bounty Hunter in your group to participate in the pursuit that’s at the heart of Mask of the Pirate Queen. Characters of any career, from Smugglers and Technicians to Force-Sensitive Seekers and Spies of the Rebel Alliance, can join in on this lucrative and risky job. Designed primary for Edge of the Empire, the adventure can be easily incorporated into an Age of Rebellion or Force and Destiny campaign.

Mask of the Pirate Queen offers players a chase across the galaxy filled with suspense, dangers, and sudden surprises. For Game Masters, it provides detailed gazetteers on Saleucami and Ord Mantell, numerous new adversaries, and plenty of guidance for what to do when your players inevitably do the unexpected. In this underworld struggle between criminal organizations, it’s impossible to tell who, if anyone, is really on your side.

• A new 96-page adventure book for the Edge of the Empire roleplaying system
• Includes detailed gazetteers of the worlds Ord Mantell and Saleucami
• Helpful Game Mastering tips throughout the adventure
• Numerous full-color illustrations depict the adventure’s exotic locations and characters
• Fully compatible with Star Wars: Age of Rebellion and Star Wars: Force and Destiny systems

      loppu varastosta
33.00 €
Star Wars RPG Edge of the Empire: No Disintegrations (HC)
Star Wars RPG Edge of the Empire: No Disintegrations (HC)

A sourcebook for bounty hunters

Like the Smugglers you occasionally hunt, you’re a pragmatist who is willing to follow the money wherever it leads. Like the Hired Guns you tend to cross paths with, you’re well-armed and deadly. More than deadly, you’re so ruthless that even Imperial Officers fear you. You’re a Bounty Hunter, holding life and death in your hands, determined to catch your prey, no matter what.

No Disintegrations, an upcoming sourcebook for Star Wars: Edge of the Empire, gives you the tools and talents necessary to succeed in your hunt, and the adventure material that Game Masters need to make that hunt thrilling, suspenseful, and a significant challenge. Within its ninety-six full color pages you’ll find new species, three Bounty Hunter specializations, plenty of sneaky and iconic ships, sophisticated gear, and much more.

Smooth Operators
Whether you're a lone wolf or part of a motley crew, searching the galaxy or a single city’s streets, a good vehicle is going to make chasing your prey a lot easier—and being a good pilot can make you an excellent Bounty Hunter. However, the new Operator specialization, one of three introduced in No Disintegrations, goes beyond equipping you with the skills you’ll need for the hottest pursuits. With new talents like Overwhelm Defenses and Debilitating Shot, it enables you to more easily take down any ship or other vehicle you’re pursuing.

Of course, the hunt doesn’t usually begin with a pursuit. You usually have to first spend time finding your quarry. That becomes exponentially easier with a new Signature Ability, Always Get My Mark. If you’re on the same planet as the person you’re looking for, have two Destiny Points to spare and can pass a hard Streetwise check, you’ll instantly find him. Even more, the Game Master then launches a new encounter beginning when you reach his location.

Sharp Shooters
Even if you don’t take up the Operator specialization, you and any colleagues you've got may be interested in a ship. Perhaps something good at accelerating, like the combat-built Aggressor with its quartet of cannons and a tractor beam? If you prefer to fly solo, you can save a few thousand credits and invest in the Fang Fighter, one of the fastest, most agile ships in the galaxy instead. If you’re partnered with a Smuggler, you might fancy something a little larger and better armored, like the YV-666. It may not be the sleekest of ships, but it will keep your team and any prisoners or contraband safe until you get the job done.

No Disintegrations has much more for you than fancy ships, of course. It introduces to Edge of the Empire a range of tantalizing gear: arm-mounted micro-rockets, rocket boots, precision rifles, inexpensive homing beacons, poisons, and even a holographic disguise matrix for when you want to meet face-to-face with someone, but avoid revealing your actual appearance. A lot of this gear is designed for carrying out dark deeds with no regard for morality or laws, but much of it will nevertheless appeal to Force-sensitives, Rebellion Spies, or anyone with a mission that demands secrecy and stealth.

Private Investigators
For Game Masters specifically, No Disintegrations provides plentiful informaton on types of bounties that your roleplaying group might be contracted for and rewards for hauling those bounties in, dead or alive. It details ways to keep self-interested Bounty Hunters from turning their weapons on each other, and in-adventure ways to integrate Bounty Hunters PCs into a team of characters with a wide variety of Careers.

The book also goes in-depth on the type of adventure Bounty Hunters are best suited for: investigations. They’re not always the easiest type of adventure to craft or to run: you’ve got to create a puzzle and make the clues to its solution possible (but not too easy) for PCs to find. You need to lay obstacles in your PCs' path without over-complicating things, and make the conclusion of the mystery thrilling enough to be worth the effort. No Disintegrations doesn’t only give helpful guidelines for building investigation adventures, it offers Game Masters three sample campaigns that can be easily adapted to your roleplaying, whether or not Bounty Hunters are at the table.

Hunting License
As one of these shrewd, determined, and dangerous individuals, there aren't many guidelines you adhere to, Darth Vader's insistence on "no disintegrations" being one of the rare exceptions. You have a galaxy-wide license to hunt and maybe even kill, if you like. The quarry and the reward are up to your contractor, but all the rest is up to you.

• Full-color, 96-page supplement for the Star Wars: Edge of the Empire roleplaying game
• Offers Bounty Hunters fresh specializations, signature abilities, and gear
• Introduces three new species playable in any career
• Brings iconic ships like the Aggressor, the Kihraxz, and the YV-666 into the game
• Includes three sample investigation-based campaign outlines

      loppu varastosta
33.00 €
Star Wars RPG Edge of the Empire: Special Modifications (HC)
Star Wars RPG Edge of the Empire: Special Modifications (HC)

From hyperdrive and ion cannons to protocol droids and medical devices, Technicians keep the Star Wars galaxy running. These creative, resourceful individuals are willing to work hard and get their hands dirty in physically and mentally demanding tasks. It is high time that Technicians get some new tools for their trade. Therefore, we are proud to announce the upcoming release of Special Modifications, a Technicians’ sourcebook for the Star Wars: Edge of the Empire roleplaying game.

Special Modifications brings new specializations and signature abilities to the Technician career. Its 96 full-color pages also include new playable species and copious amounts of gear, including cybernetics, slicing tools, construction tools, and remotes. Finally, the book contains detailed guidelines for crafting devices, weapons, and droids of your own invention, as well as new slicing actions and expanded rules for running slicing encounters in your roleplaying adventures.

Intuitive Mechanics
Most Technicians are naturally gifted. They don’t need an instruction manual or advanced education to figure out how to make things work. They can simply look at a mechanical problem and intuit how to solve it, or look at a set of components and instinctively perceive how to fit them together. The Technician specializations of Core Rulebook—Mechanic, Outlaw Tech, and Slicer—encourage this kind of innate, broad technical aptitude. Those of Special Modifications are more highly specialized. A Cyber Tech unites mechanics and medicine in order to enhance biological bodies though cybernetics, whether that means crafting the cybernetic body part or surgically implanting and connecting it. Droid Techs focus on creating and maintaining sentient machines, from service patch remotes with simple programming to canny, headstrong astromechs. Modders are more versatile, but most interested in relentlessly repairing, adjusting, customizing, and optimizing the technology around them.

The two signature abilities of Special Modifications give Technicians the means to produce imaginative innovations and use their skills well in the most dire of emergencies. Inventive Creation allows a Technician to build a device of their own invention out of any materials at hand. At the end of the encounter, however, the device will come apart, short out, or otherwise permanently cease to function. For example, if you need a ranged weapon and are lost in the forests of Nal Hutta, you might use Inventive Creation to fashion a bow out of vines and sticks. Unmatched Calibration increases your chance at success in a single pivotal moment once per session. At its base, Unmatched Calibration allows you to reroll up to two dice in your pool—enough to make a critical repair to your ship or slice into protected enemy systems. Both signature abilities can be upgraded to enable more impressive feats—such as building entire vehicles or changing the dice you roll in your pool.

Advanced Tech
Technicians tend to be fond of their tools and their toys, so Special Modifications is chock-full of gear, vehicles, and attachments for them to play with and share with the rest of the team. Outlaw Techs and Slicers, along with Smugglers or Bounty Hunters, may want cloaking coats, which hinder scanners and electronic devices from perceiving their presence. Slicers may also want to invest in a few dataspikes, which make disabling security programs much easier. Cyber Techs might be interested in implanting a neural recorder, either in themselves or an ally, which gives the owner as close as a sentient being can get to a perfect memory. An intelligent toolbox which can respond to verbal commands could simplify life for Mechanics or Gadgeteers who often have their hands full.

New weapons attachments include a sonic scope that can detect targets through the hardest, densest surfaces, and an integrated scanner that allows you to maintain an awareness of your surroundings even while staying on target. You might upgrade your smuggling team’s ship with decoy buoys to fool Imperial law enforcement and a laser focusing array to make your cannons and turboblasters more likely to deal critical damage. No matter what your group drives or flies, your Technician now has plenty more options for customizing that vehicle.

Tinkering Around
The Edge of the Empire Core Rulebook handles a huge variety of crafting, tinkering, repairing, and manufacturing tasks by simply calling for a Mechanics check and letting the results of that single check shape the narrative. Special Modifications at last offers more detailed guidelines for making weapons, droids, cybernetics, and other devices, including ways to spend dice results that affect both process and the final product. Weapon and device crafting involves choosing a template, procuring materials, and finally, construction. To build a droid, you’ll first select a chassis which determines the droids’ basic characteristics. Then, you’ll program in directives that shape its talents and skills, and finally you’ll determine the sentient machine’s quirky personality traits. Since Technicians often earn a living from their trade, you'll also learn about determining how much a hand-crafted item might sell for and how much a Mechanic should get paid.

Similarly, slicing means much more than testing your skill in Computers. Slicers and other tech-savy characters now have specific actions to choose from, such as Acess System, Enact Command, and Trace User. Their dice rolls in such actions may result in permanent secret backdoors into Imperial systems, or in evidence of their tampering being left behind. GMs will find suggestions for staging slicing encounters, including how to manage the hostile systems being sliced into.

Upgrade Your Game
Special Modifications won’t only delight career Technicians playing Edge of the Empire. Spies, Aces, and Engineers fighting for justice in Age of Rebellion may want to pick up the Modder specialization. Artisans of Force and Destiny may fancy some innovative new tools and Consular Healers might want to acquire the talents of a Cyber Tech. No matter what your technical background or area of expertise, Special Modifications enables you to upgrade your skills, weapons, ship, and game.

• A full-color, 96-page supplement for Star Wars®: Edge of the Empire
• Adds Cyber Tech, Droid Tech, and Modder specializations to the Technician Career
• Introduces Dugs, Besalisks, and Mustafarians as playable species
• Features copious new gear including droids, vehicles, cybernetics and slicing tools
• Offers expanded rules for slicing and for crafting devices, weapons, and droids

      heti saatavilla
45.40 €
Star Wars RPG Edge of the Empire: Suns of Fortune (HC)
Star Wars RPG Edge of the Empire: Suns of Fortune (HC)

A sourcebook for the Corellian Sector

Allows you and your friends to explore the fantastic opportunities and dangers found in the birthplace of Han Solo and Wedge Antilles. Discover three new species, exotic weapons, dozens of vehicles, nine modular encounters that Game Masters can use in any Edge of the Empire campaign, and more!

Fast Ships, Fast Pilots, and Fortunes to Be Made
Suns of Fortune is your ticket to a Core World full of action, adventure, and opportunity. Known as the home of fast ships and the daredevils who pilot them, Corellia has long maintained a reputation as the birthplace of the most talented smugglers, scoundrels, and jockeys ever to fly a snubfighter or ride a tricked-out swoop.

While this reputation may be slightly—but only slightly—exaggerated, Corellia is nonetheless bursting with opportunities for excitement and adventure. Despite being located among the ancient worlds and civilizations of the galactic Core, Corellia is neither stuffy nor overly constrained with laws and regulations. Instead, its spirit of adventure thrives, drawing thrill-seekers from all over the galaxy.

Moreover, throughout the 144 pages of Suns of Fortune, GMs will find extensive details on the Corellian Sector that can help establish a rich and vibrant setting for their Edge of the Empire campaigns. Give your players the chance to win it big on Treasure Ship Row, make a fortune smuggling to Selonia, purchase one of Nubia’s amazing ships, or even pull off the art heist of the century on Aurea. The Corellion Sector is full of opportunities for your heroes to prove themselves.

You’ll also find nine modular encounters, each of which can either serve as part of nearly any adventure. These are the kinds of scenes and challenges that can crop up almost at any time, while you’re trying your hand at a game of Sabacc or stopping for a drink at the local cantina. Players may even trigger them with the specific choices they make, and they give the GM an effective response to an unplanned turn of events.

The Fastest Ships in the Galaxy
If there’s one thing associated with Corellia, it’s speed. When it comes to starships, it’s a well-known rule that if you’re looking for speed, you go Corellian.

From the mom-and-pop outfits who customize light freighters to the galactic renowned Corellian Engineering Corporation, Corellian shipbuilders count thrust, acceleration, and hyperspace velocity as three of their primary concerns, and Suns of Fortune brings many of these starships to your gaming table.

All told, Suns of Fortune offers you the chance to enjoy hours of spectacular space battles and dramatic speeder chases with nearly two dozen new Corellian vehicles and starships, including landspeeders, airspeeders, starfighters, freighters, and more!

A Whole Sector Full of Character Options
In addition to its detailed overview of the Corellia Sector, nine modular encounters, and fast new starships and vehicles, Suns of Fortune also introduces a wealth of options for character creation and gear.

First and foremost, players can choose from three new species options when they make their characters:

* The hyper-intellectual Drall are renowned throughout the galaxy as thinkers and make natural scholars and scientists. Averaging roughly one meter in height, they are covered in fur ranging from a ruddy brown to shades of grey and black. Though most Drall prefer to avoid adventure, their incredible intellect proves advantageous in many sticky situations.
* Nothing is more important to the dour and dangerous Selonians than the protection and preservation of their species, and they will go to any lengths to defend their homeworld and their kin. These carnivorous, mammalian bipeds are covered in short, sleek brown or black fur, with elongated heads bristling with whiskers.
* Corellian-born humans are said to have rocket fuel for blood, and their penchant for speed drives many of them to earn notoriety as being among the best pilots in the galaxy. This species allows a strong, early focus on Piloting and serves as a variation on humans found in the Edge of the Empire Core Rulebook.

Additionally, Suns of Fortune profiles exotic weapons, armor, and gear from Corellia and the other planets in the Sector. From the Coronet Arms dueling pistol to the Nomad Greatcoat, players will find plenty of interesting toys that they can insert into their game to give it a Corellian flavor.

Welcome to Corellia
On Corellia, the best chance for success is to take a fast ship, a faster pilot, and hit the hyperlanes. It’s demanding, but Corellians are equal to the demands. It’s frightening, but Corellians have no fear. It’s risky, but Corellians never shy away from risk. After all, the only things that outweigh risks are the fortunes to be made...

Suns of Fortune is your chance to explore the intrigues and dangers in the heart of the Star Wars galaxy.

• Extensive details for one of the most iconic regions of the Star Wars galaxy
• Modular encounters introduce exciting scenes and challenges that can serve as part of nearly any adventure
• Three new species options for player characters: Drall, Selonians, and Corellian-born humans
• A treasure trove of new weapons, armor, and gear, as well as some of the fastest ships in the galaxy

      heti saatavilla
44.00 €

Hakusivu: 1

    

Uutuuksia