Star Wars RPG Edge of the Empire: Dangerous Covenants (HC)
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A sourcebook for hired guns

Expands the Hired Gun career with specializations, new talents, and more. All players will find new character, vehicle, and equipment options, aiding in their experiences on the fringe. GMs can also find new tools helping them craft memorable and exciting combat encounters.

Hired Guns will find a bounty of information to make sure they are always prepared to shoot first, such as new specializations and talents. All players will find new character, vehicle, and equipment options, aiding in their experiences on the fringe. GMs will gain new tools to help in crafting memorable and exciting combat encounters.

Specializations and Signature Abilities
Dangerous Covenants features new Hired Gun centric Motivations, Obligations, and backgrounds. Just because a character is a fighter doesn’t mean he can’t have a deep and interesting backstory, and this book helps players create that for their characters. Meanwhile, Hired Gun characters (or any character, actually) can pick up one of three new specializations. Enforcers, Demolitionists, and Heavies offer three new choices that add a lot of variety to the Hired Gun career.

In addition, Dangerous Covenants also introduces two new, high level advancement opportunities in the form of the Hired Gun’s signature abilities, recently previewed by developer Sam Stewart. These abilities are career specific talents that a character can only access once they’ve spent a lot of time and experience investing in a specialization. In return, however, they offer Hired Guns some really potent abilities that can change the course of an entire battle.

Of course, no Hired Gun is going to head into battle without a trusty weapon of some sort. Whether you want to deal out destruction with a heavy weapon like a flechette launcher or a plasma missile, or if you’d prefer to dominate a back alley brawl with a pair of vibro-knucklers, Dangerous Covenants has you covered. In addition, the book introduces new ships, ranging from small, single-seat starfighters to full-sized cruisers.

When it comes to GM advice and guidance, Dangerous Covenants has a whole range of suggestions. These range from practical details (if a Hired Gun is actually working as a Hired Gun, how much are jobs like protection, mercenary work, and sabotage going to pay?) to overarching campaign guidance, and everything in between.

Let’s hear from lead developer Sam Stewart on what Dangerous Covenants will be delivering to your gaming table:

A Word From the Developer
In the Star Wars universe, you should always be prepared for violence. From cantinas full of scum to hungry wampas looking for a snack, plenty of things in the galaxy are spoiling for a fight. Sometimes, the only thing you can do is fight back.

Dangerous Covenants is a rules supplement for Edge of the Empire that focuses on helping you fight. New specializations, talents, guns, armor, and vehicles provide a host of new options for players, while GMs are bound to find the advice on themes of cinematic combat and how to organize exciting combat-focused encounters and adventures very useful.

This book features new content for the Hired Gun career, including new Hired Gun centric Motivations, Obligations, and backgrounds. Just because a character is a fighter doesn’t mean he can’t have a deep and interesting backstory, and this book helps players create that for their characters. Meanwhile, Hired Gun characters (or any character, actually) can pick up one of three new specializations. Enforcers, Demolitionists, and Heavies offer three new choices that add a lot of variety to the Hired Gun career.

In addition, Dangerous Covenants also introduces two new, high level advancement opportunities in the form of the Hired Gun’s signature abilities. These abilities are career specific talents that a character can only access once they’ve spent a lot of time and experience investing in a specialization. In return, however, they offer Hired Guns some really potent abilities that can change the course of an entire battle.

Of course, no Hired Gun is going to head into battle without a trusty weapon of some sort. Whether you want to deal out destruction with a heavy weapon like a flechette launcher or a plasma missile, or if you’d prefer to dominate a back alley brawl with a pair of vibro-knucklers, Dangerous Covenants has you covered. In addition, the book introduces some new ships, ranging from small, single-seat starfighters to full-sized cruisers.

When it comes to GM advice and guidance, Dangerous Covenants has a whole range of suggestions. These range from practical details (if a Hired Gun is actually working as a Hired Gun, how much are jobs like protection, mercenary work, and sabotage going to pay?) to overarching campaign guidance, and everything in between.

• Includes new Hired Gun specializations such as the Enforcer and Demolitionist
• Features new options for backgrounds, Obligations, and Motivations, based on the theme of cinematic combat
• Introduces new equipment options useful to all players, such as new weapons, vehicles and more
• A powerful tool for GMs to craft memorable campaigns with a combat theme, and exciting combat-focused encounters or adventures

viivakoodi 9781616616878

valmistaja
Edge
luokka
roolipeli
pakkaus
muu
tuotekoodi
FFG SWE08
genre
scifi
sarja
tyyppi
lähdeteos
tullut Fantasiapeleihin
2014-02-28

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