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Warmachine (Mk III): Prime Core Rule Book (HC)
Warmachine (Mk III): Prime Core Rule Book (HC)

Forged in the fires of conflict, the Iron Kingdoms is a fantastic realm where magic and technology have combined to shape the landscape of war.

Dominating the field of battle are the warcasters—powerful individuals who have mastered both arcane and martial combat, and who possess the singular ability to command the mightiest warriors of the Iron Kingdoms—titanic steam-powered automatons known as warjacks. Their consciousness magically linked, the warcaster and her warjacks possess the power of a small army. When leading an army, they are unstoppable.

Take control of a warcaster and an army of devastating warjacks and soldiers in this action-packed 32 mm tabletop miniatures game set in the steam-powered fantasy world of the Iron Kingdoms.

WARMACHINE: Prime thrusts you into this war-ravaged world with:
• Complete core rules for the game, packed with examples to illustrate key concepts.
• In-depth histories of the powers of the Iron Kingdoms and the conflicts that have shaped them, from the noble nation of Cygnar and the conquest-driven empire of Khador to the nightmare domain of Cryx and beyond.
• A selection of detailed model profiles and game stats for the powerful characters, warjacks, and soldiers to help you muster a customized army for combat.
• An instructional painting and hobby guide that will show you how to bring both your miniatures and your tabletop battlefield to life.
• A summary of the rules for HORDES, the fully compatible companion game that shows the savage side of the Iron Kingdoms.

CHARGE INTO WARMACHINE AND DISCOVER BATTLE LIKE NEVER BEFORE!

Here you can generate free printable PDFs of your WARMACHINE and HORDES cards for your personal use: cards.privateerpress.com

      heti saatavilla
65.00 €
5th Edition Adventures S2: The Malady of Kings
5th Edition Adventures S2: The Malady of Kings

Gods are moved by greater things than mortal man.

Lonely upon his gilded chair St. Luther, god of Aihrde, Lord of Dreams, King Palatine of Kayomar, father, and husband, sits in restless slumber. He dreams of times long forgotten and people long passed from the world. He knows not that he slumbers, nor that he dreams. He sits, dreaming forgotten dreams, stalking the corridors of his memory, reliving the moments of his life.

Forever is it the malady of kings that they forget.

He has forgotten that he left a world of enemies. He has forgotten the power of wizards and the hatred of man. He has forgotten all this and more.

Vivienne, his Queen and one great love, died. This he knew; but lost in the machinations of his Dreaming were promises made, of a ring he would give her. And for want of this her spirit lingered in the world to haunt her crypt, looking for him and the ring.

The crypt, the Friden Anhohe, is haunted by her ghost. It is up to the characters to find it, discover who or what she is and to free her from her haunted curse. But they are not alone, for an ancient and vile wizard, who wishes to gain access to the Sea of Dreams and to Saint Luther, has learned of her fate and wishes to keep her in this role, for it troubles the Lord of Dreams and makes him vulnerable to the wizard’s attack.

A high-level adventure for a party of 4-8 characters. Play as stand-alone or part of a larger series.

  !   tilattava tuote
14.40 €

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