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Haun tulokset 337 - 360 / 641



Conan the Adventurer (HC)
Conan the Adventurer (HC)

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Welcome to the Southern Kingdoms!

Conan the Adventurer is the definitive guide to the lands south of the Styx River, including serpent-haunted Stygia, Kush, Darfar, Keshan, Punt, Zembabwei, and that vast region known to the folk of the Dreaming West as “the Black Kingdoms”.

Rife with mystery and ancient, long forgotten cultures and ruins, this region is brimming with potential for adventure and intrigue.

In this 112 page full colour book you will find:
* New archetypes like the Adventurer, Griot, Tomb Guardian, and Witch-finder, including talents, war stories, educations, equipment, and other background elements to bring them to life.
* Important characters high and low: King Ctesphon of Stygia, Ageera the Witch-finder, Tananda of Shumballa, the sorcerer Tuthmes, Thalis of Xuthal, Amalric, King Sakumbe of Tombalku, King Zehbeh of the Aphaki, Gorulga of Kheshan, the roguish Stygian adventurer Thutmekri, and others.
* Stunning art and maps produced by a variety of new and renowned Conan artists.
* A guide to the countries of Stygia, Kush, Darfar, Keshan, Punt, Tombalku, Zembabwei, and the other Black Kingdoms, describing their histories and their cultures, and cities lost to human ken.
* Conan described during his period as a war-chief in the Black Kingdoms.
* Terrifying beasts and monsters: giant scorpions; the pig devil; the Crawler in the Dark; the immortal vampire queen Akivasha; and the dreaded Ollam-onga and its devil riders.
* Myths and magic, such as the infamous cabal of sorcerers called the Black Ring, timeless Ghazal, the lost women of the flowery vale, the cults of Ajujo and Jhil, and more.
* Developed with leading Conan scholars, this is the place for Hyborian Age adventure, just as Howard created it!

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

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31.30 €
Conan the King (HC)
Conan the King (HC)

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Welcome to the Throne!

WHEN I WAS A FIGHTING-MAN, THE KETTLE-DRUMS THEY BEAT, THE PEOPLE SCATTERED GOLD-DUST BEFORE MY HORSE’S FEET; BUT NOW I AM A GREAT KING, THE PEOPLE HOUND MY TRACK WITH POISON IN MY WINE-CUP, AND DAGGERS AT MY BACK.

Just as Conan’s ultimate destiny was to claim the throne of Aquilonia, the crown jewel of the Hyborian civilizations, Conan the King is the ultimate sourcebook to those kingdoms and the most dangerous battlefield of all: that of the court. With the guidelines contained within this book, players may fight to earn thrones of their own… or die trying.

* New options for player characters include the Courtier, Healer, Knight, Minstrel, and Noble, including new castes, talents, background stories, and other options.
* The flower of the Hyborian world: regal Aquilonia, where Conan became king.
* Guidelines for campaigns set on the road to the throne, or the intrigues and plots within the court.
* Monstrous foes such as Satha the Undying, Yogtha the demon-plant of Yag, winged night-mounts, and the demonic slave of the Ring.
* Allies and enemies such as Zelata the witch; the mad poet Rinaldo; the exiled priest Orastes; Xaltotun, resurrected lord of ancient Acheron; and more.
* Myths and magic of the dreaming west, from the state religion of Mitra to the hidden cult of Asura, with items such as the Heart of Ahriman and entities like the ghost of Epemitreus the Sage.
* New rules for the ultimate measures of status within the court: holdings and titles.
* Art and maps developed by new and experienced Conan creators.
* Developed with leading Conan scholars, this is the essential guide to the treacherous courts and battlefields of the Hyborian Age, just as Howard envisioned them!
* Important members of court such as Counselor Publius, Count Trocero, General Prospero, Zenobia the slave who became queen, and finally, King Conan.

This book requires the Robert E. Howard’s Conan: Adventures in an Age Undreamed Of corebook to use.

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32.00 €
Conquest, Sorcerer Kings: Conquest 5th Anniversary Supercharged Starter Set
Conquest, Sorcerer Kings: Conquest 5th Anniversary Supercharged Starter Set

A supercharged 1 player starter ready to play a game of First Blood or The Last Argument of Kings for Conquest's 8th Faction.

This Sorcerer Kings set is loaded with a complete stand of 3 Efreet Brutes, 2 stands of Ghols and 2 stands of Rajakur, and the Maharaja character. Each starter set will have a well built First Blood army as well as a great beginning set to play a game of Last Argument of Kings. Included in this set are quick start guides for First Blood II and TLAOK II, along with all assembly instructions, a great path of Conquest guide, a 5th Anniversary Decal and Measuring Tool, an EA Paper Map and all necessary command cards, bases and stands. A great value for players, a substantial discount over the prices if purchased separately.

How do the Sorcerer Kings play?
Regiments of Elemental soldiers, spirits of Air and Fire along malevolent beasts of legend, the Sorcerer Kings bring a host of magical forces onto the battlefield. Yielding powerful elemental magic, powerful new Ritual rules and a wide magical arsenal. Each Spell and Ritual belongs to an Element and when these powerful magics are unleashed, Elemental forces of the same element are empowered, given a second wind and rejuvenated whilst also acting as powerful spellcasting conduits. As powerful and influential commanders the human element is not amissed in the faction. Professional and highly trained soldiers and archers, the best money can buy, along with fully armored Mahuts break enemy lines wide open, giving their elemental brethren a chance to seep through cracks in enemy formation and cause chaos.

Read more about the Sorcerer Kings here: https://www.para-bellum.com/the-sorcerer-kings/

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176.00 €
Conquest: The Last Argument of Kings
Conquest: The Last Argument of Kings

Conquest – the Last Argument of Kings is a mass battle wargame produced by Para Bellum Wargames. The rules of the game have been written by one of the industry’s lead game designers, Alessio Cavatore and his studio Riverhorse.

The rules are quick and easy to learn for a new player but are still able to offer a new and complex strategy to master. Conquest does away with player turns and army deployment. Instead, it focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic where light, medium and heavy troops each have their roles, the fog of war is a very real thing. Through this game the ability of a seasoned general’s foresight in order to trap his opponent’s forces and foresee his moves is heavily relied upon.

The game launches with the Core Box Set that contains two factions that battle in the Conquest universe. These two factions, however, will continue to expand, as well as new factions will be added, offering the players the option to create whole new armies that may be suited better to their taste and playing styles.

More than six centuries have passed since the Fall changed Eä. Humanity struggles to rebuild after that cataclysm and the Long Winter that followed. With the Hollow Throne empty, the Hundred Kingdoms remain embroiled in internecine warfare, as the Nobility covets the remnants of the Empire, while the Church grinds its teeth at the weakened Orders. With mankind far from the glory and might of its Old Dominion, the enigmatic Spires exert their power for the first time in eons. Shedding millennia of custom and practice, the merchant princes seek the wealth of the lesser races, in an effort to break the stranglehold of power the Directorate and the Sovereign House exert. As the vicious games of these elders spill into the mortal realm, misery and warfare spread like a disease from their domains...

Grab a friend and dive into the world of Conquest: The Last Argument of Kings with our Core Box Set! With proposed scenarios designed to ease you into the system of Conquest, the box contains three warbands and a commander unit for each faction, allowing two players to clash on the field. Whether you rally the might of the Hundred Kingdoms or command the twisted creations of the Spires, the objective is one and the same: Conquest.

Choose the mysterious Spirers or the valiant Hundred Kingdoms and begin your Conquest experiece.

Contents:
* 80 Plastic Miniatures,
* 1 Rule Book
* 12 Dice
* 24 Cards

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93.50 €
Crusader Kings
Crusader Kings

Free League Publishing and Paradox Interactive are proud to present Crusader Kings, The Board Game, based on the acclaimed grand strategy computer game.

In this game, 3-5 players lead the historical dynasties of medieval Europe to triumph - or downfall. You are a Crusader King, striving for wealth and power across the continent. Across generations. Reshape the history of medieval Europe in your own image, if only that dimwitted son of yours set to inherit the throne doesn't spoil your grand plans.

Crusader Kings The Board Game captures the essence of the Crusader Kings experience, in a physical tabletop format. This is a strategy game at heart, but with a special focus on characters, intrigue, and juicy medieval drama. It’s a big, beautiful game centered on a map of medieval Europe, using hundreds of cards for actions, characters and events and 70 well-crafted plastic miniatures to represent knights, armies, castles, and more. To win, you will need to groom your family, build mighty castles, develop your dominion, be shrewd in the realm of diplomacy and intrigue, and use your vassals wisely to grow your wealth and military power.

You must survive invasions, plots, plagues, crusades to the Holy Land, and marriage! Or at least have children or siblings standing by to take over the throne if your regent dies. Failure to raise a suitable heir can mean the end of your dynasty.

Crusader Kings The Board Game boils down the unique strategy/RPG combination of Crusader Kings to an intense tabletop experience of 2-3 hours.

3–5 Players
180 Min
Age: 14+

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114.50 €

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