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Delta Green: Conspiracy
Delta Green: Conspiracy

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A gorgeous, 25th-anniversary edition of the original DELTA GREEN, the classic RPG sourcebook of horror and conspiracy.

It’s been twenty-four years, a month, and two days since the bastards brought us down.

In that time we’ve come back strong, doing things they couldn’t conceive of. They think they understand us, those who know we’re still around. They think we’re cowboys, meddlers.... They think we’re just too pig-headed and selfish and old to let go of what we once were.

They know nothing.

In Delta Green, cosmic terror meets modern conspiracy. Delta Green is a secret group dedicated to protecting humanity from unnatural horrors, misappropriating the resources of the U.S. government to wage a war that they must at all costs keep hidden.

Welcome to America at the end of the millennium. Do you know who is pulling the strings?

Delta Green knows. Things from beyond space and time that lurk in the shadows, the slow rot at the core of humanity, the dark stars that whirl madly above—these are the true masters of the world. Delta Green has been fighting them since the 1928 Raid on Innsmouth, and the fight still rages on.

The Conspiracy is a 1990s sourcebook for Delta Green: The Role-Playing Game: An updated, rearranged version of the original, 1997 Delta Green sourcebook with new art and graphic design, new appendices by Shane Ivey, editing by Shane Ivey and Caleb Stokes, and a foreword by Ray Winninger. Delta Green won the Origins Award for Best Roleplaying Supplement. The Delta Green line has consistently been some of the highest-rated RPG books of all time. The Conspiracy brings those original, infamous horrors to the light of a new age.

The Conspiracy includes:
* Agents & Friendlies
* The Delta Green Campaign
* Delta Green
* The Fungi From Yuggoth
* Majestic
* The Karotechia
* Saucerwatch
* The Fate
* Feds in the Nineties
* Security Classifications
* Glossary
* Mysterious Manuscripts
* New Rituals
* Bibliography
* Index

THE BIG PICTURE: An overview of the world of Delta Green and the evolution of the Cthulhu mythos from the 1920s to the 1990s. Written by John Scott Tynes, Dennis Detwiller, and Adam Scott Glancy.

DELTA GREEN: A look at the organization itself, or what is left of it in the 1990s—an illegal conspiracy organized for its own protection in small, isolated cells of operatives, like the freedom fighters of World War II and terrorists of the modern day. Includes guidelines for creating agents and cells. Written by Adam Scott Glancy and John Scott Tynes.

MAJESTIC-12: Delta Green’s most bitter and powerful enemy, a dark reflection of what it might have been and may yet become. A sprawling network of top-secret military operations and research projects turn the power of government to the profit of cynics. And to the inscrutable, horrific goals of powers higher still. Written by Adam Scott Glancy with Dennis Detwiller and John Scott Tynes.

THE KAROTECHIA: The greatest foe of Delta Green’s early days, a Nazi program to study and harness the powers of the unnatural. Long thought destroyed, it arises in the shadows and seeks yet to master the secrets of death. Written by Adam Scott Glancy.

SAUCERWATCH: Believers and witnesses who know that the UFO phenomenon is real and who put everything on the line to prove it. Their quest risks exposing secrets that could lead Delta Green and Majestic-12 out of a cold détente and into murderous war. And it could mean the immolation of everything and everyone the SaucerWatch faithful hold dear. Written by Adam Scott Glancy.

THE FATE: A rumor circulates in the New York underworld. Gangsters whisper of the Network, a mob above the mobs, so lethal that it can bring to heel any of the gangs that feed upon the city. And a rumor circulates among the servants of the Network, among fixers and schemers as they move between the pulsating dance floors and secret chambers of Club Apocalypse. A rumor of so-called Lords who can make the impossible happen. A rumor of the Fate, the powers at the living heart of the Network. A rumor of the man who holds the Fate in thrall, the man with the power, a smiling terror named Stephen Alzis. Written by Dennis Detwiller and John Scott Tynes.

APPENDICES: A bibliography. A period glossary. A review of security classifications. Tomes and other documents from across the history of Delta Green. Firearms and technologies likeliest to be deployed by Agents in the 1990s. Written by Dennis Detwiller, Adam Scott Glancy, Robert Maclaughlin, and John Scott Tynes.

(Adventures and federal agencies that appeared as appendices in the original Delta Green shall be published separately.)

Delta Green: The Conspiracy is illustrated by Dennis Detwiller, edited by Dennis Detwiller and Shane Ivey, and designed by Simeon Cogswell and Jen McCleary, the team behind Delta Green: The Role-Playing Game and Delta Green: Impossible Landscapes.

Entry One has been breached. Time to get this show on the road. They have no idea the kind of Hell I’ve prepared for them. May God have mercy on my soul.

      heti saatavilla
54.00 €
Delta Green: God's Teeth (HC)
Delta Green: God's Teeth (HC)

CLAIMED BY THE GOD THAT FEEDS

In early 2001, a few Agents of Delta Green face an evil too cruel to ignore. They can never turn back from what they see or what they must do to stop it. A night of death leaves them scarred forever. But even as one terror fades, another awakens.

The Agents find themselves beset by a power more frightful than Delta Green itself, a force beyond that hungers for unnatural death. A force that hunts horrors like a cat stalking prey. A force that has made the Agents the instruments of its ceaseless devourings.

God’s Teeth follows the Agents across nearly twenty years of dire history:
* GO FORTH (2001): The Agents fall onto a long timeline of bitter choices and terrible repercussions.
* THE LONG YEARS (2001–2016): The Agents are recruited into the new Delta Green, the official Program. Any number of scenarios might follow. The Agents are drawn to horrors.
* RED THOUGHTS (2016): Repercussions from “Go Forth” swim to the surface of public awareness. The Agents must push them down again.
* WHITE TEETH (2016): The Agents must seek victims who survived that awful night of “Go Forth” and became monstrous themselves, murderous youths who work to sharpen the Teeth.
* THE SPIRAL (2016–2020): Terrors converge. The influence of the god that claims the Agents seems only to grow. An FBI tip signals another threat resurrected from the sins of the past.
* THE HIDDEN GOD (2020): As the world embraces plague, the Agents must trace the consequences of their actions, confront impossible foes, and face the appalling force that cursed them.

God’s Teeth is played with Delta Green: The Role-Playing Game. Find fully-playable quickstart rules in the free download Delta Green: Need to Know.

CONTENT WARNING:
THIS CAMPAIGN CONCERNS AND CONFRONTS VIOLENCE AGAINST CHILDREN. SUCH SUBJECT MATTER CAN BE FAR WORSE, FAR MORE PERSONAL AND AWFUL, THAN THE USUAL COSMIC HORRORS OF DELTA GREEN. ABUSE OF THE HELPLESS IS ALL TOO PRESENT IN OUR WORLD AND IN THE LIVES OF MANY PLAYERS. READ THE ENTIRE CAMPAIGN BEFORE YOU BEGIN PLAY.

      ei vielä ilmestynyt odotettavissa 2024
60.00 €

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